Hecatoncheires
un jour je serai de retour près de toi
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Do you have a particular style or method for running your RPs?
Every GM has a different style when it comes to RPs and the running of them; some are more relaxed, letting their players direct the story where they can, and some are more hands-on with their managing of the plot and where it is going.
What's your style?
I've recently come up with a fairly solid method for running RPs through the P&P games I run for various friends. I imagine the game as the season of a TV show, for example, laying it out and plotting it accordingly. The first session/game is your Pilot; in it, you introduce the setting and allow the characters to get to know each other, you make sure it's suitably engaging for the players and you try and introduce the themes of your game as well, slowly developing it as the season/sessions continue. It's worked okay so far; with any luck I might be able to use this method on Iwaku.
Every GM has a different style when it comes to RPs and the running of them; some are more relaxed, letting their players direct the story where they can, and some are more hands-on with their managing of the plot and where it is going.
What's your style?
I've recently come up with a fairly solid method for running RPs through the P&P games I run for various friends. I imagine the game as the season of a TV show, for example, laying it out and plotting it accordingly. The first session/game is your Pilot; in it, you introduce the setting and allow the characters to get to know each other, you make sure it's suitably engaging for the players and you try and introduce the themes of your game as well, slowly developing it as the season/sessions continue. It's worked okay so far; with any luck I might be able to use this method on Iwaku.