- Invitation Status
- Posting Speed
- 1-3 posts per week
- One post per week
- Slow As Molasses
- Online Availability
- Afternoons and evenings, some weekends.
- Writing Levels
- Intermediate
- Adept
- Advanced
- Prestige
- Douche
- Adaptable
- Preferred Character Gender
- Male
- Female
- Primarily Prefer Male
- Primarily Prefer Female
- Genres
- Fantasy, Science Fiction, Post Apocalypse, Horror, Romance, Survival...
In all seriousness, I want to have a discussion about something related to Iwaku's interests. So, here's something ripped straight out of the D&D DM 5E manual.
What type of player are you? Which one did you pick, and why?
Acting: Players who enjoy acting like getting into character and speaking in their characters' voices. Roleplayers at heart, they enjoy social interactions with NPCs, monsters, and their fellow party members. These players are engaged by...
- Giving them opportunities to develop their characters' personalities and backgrounds.
- Allowing them to interact regularly with NPCs.
- Adding roleplaying elements to combat encounters.
- Incorporating elements from their characters' backgrounds into your adventures.
- Dropping clues that hint at things yet to come.
- Letting them find things when they take the time to explore.
- Providing rich descriptions of exciting environments, and using interesting maps and props.
- Giving monsters secrets to uncover or cultural details to learn.
These players are engaged by...
- Allowing them to affect their surroundings.
- Including things in your adventures to tempt them.
- Letting their actions put the characters in a tight spot.
- Including encounters with NPCs who are as feisty and unpredictable as they are.
These players are engaged by...
- Springing unexpected combat encounters on them.
- Vividly describing the havoc their characters wreak with their attacks and spells.
- Including combat encounters with large numbers of weak monsters.
- Interrupting social interaction and exploration with combat.
These players are engaged by...
- Ensuring steady access to new abilities and spells.
- Using desired magic items as adventure hooks.
- Including encounters that let their characters shine.
- Providing quantifiable rewards, like experience points, for noncombat encounters.
These players are engaged by...
- Including encounters that emphasize problem-solving.
- Rewarding planning and tactics with in-game benefits.
- Occasionally allowing a smart plan to grant an easy win for the players.
- Creating NPCs with complex motives.
These players are engaged by...
- Using their character's backgrounds to help shape the stories of the campaign.
- Making sure an encounter advances the story in some way.
- Making their character's actions help steer future events.
- Giving NPCs ideals, bonds, and flaws, that the adventurers can exploit.