World Name: Kithlinor Refers primarily to the continent on which the Sabran and related human races are isolated to; rest of the world is unknown to these people. Regions: The Ice Sheets An Arctic waste far to the North, beyond the Frozen Towers. Completely inhospitable to civilized species, it is inhabited by gnolls, strange beasts, and dragons. The Frozen Towers The enormous, jagged mountain peaks that mark the Northernmost edge of Kithlinor. Extremely tall mountains, covered in snow year round and bearing terrifyingly steep cliff faces, and thick forests that sprawl across their foothills. The home of the Yauri, and believed to be the ancestral home of the Shavii. The Meunis will occasionally enter the mountains for stone and ores with which they make their weapons. Gnolls are known to inhabit these mountains. The Dark Wood A thick forest that sprawls across the foothills of the Frozen Towers and the land south of it. Primarily known for being the only place the Ironwood Tree grows, there are also ores in the foothills, and many, many caves, many of which are inhabited by earthbears. The Meunis are native to this area, and it is believed to be the birthplace of the Kaizen as well. On rare occasions, gnolls have been known to descend into this region. The Hills A thin strip of land between the Dark Wood and the Burning Waste. Rippled with small hills and sparse grasses, it is empty and windswept, a tough, hard land. Inhabited by herds of oxen, buffalo, wild horses, and the small bands of Hill-folk humans that scrape out a living on these beasts. The Burning Waste A vast desert, the largest region within the borders of Kithlinor. The desert itself was once much smaller, contained only by the northern part of what is now known as the Burning Waste, in a small territory that was then known as the Burning Sands; the events of the great Mage Wars however, decimated sandy plains south of it, and caused damage that slowly extended to consume the entire territory and corrode it until it became the desert known today. A scorched and seemingly lifeless landscape home to sand stingers, reptiles, and a few, hardy species of small mammals, the only landmarks are a few precious, scattered oases, the ruins of once-thriving cities and villages, and the Plateaus, a series of large, flat-topped mountains in the northern regions riddled with cave systems. It is the home of the hardy Kashki, who make their homes in the Plateaus and traverse the desert regularly to trade at the remains small cities on the edges of the wastes. It is also the former home of the Desberikan human nation. The Sunplains The broad savannah grasslands found south of the Burning Wastes. A lush, abundant land in the rainy season, with many rivers and vast herds of thunderbeasts, buffalo, and gazelles; becomes nearly a desert in the dry times, when the rivers dry up and the herds move south into the Riverlands and to the Thick. Home to the K'tar tribes and the Dengae warriors. The Riverlands A marsh region where the rivers of the Sunplains empty their waters, covered with very tall grasses and reeds and nourishing thriving populations of fish, waterfowl, and the far more dangerous riverteeth. Home of the Fisherfolk, small human tribes who live on what they catch from the water and travel on large rafts throughout the area, as dry routes passing through the area are unreliable and ever-changing with the seasons. It shrinks in the dry seasons, but because it's also fed from rivers coming directly from the sea, it never dries up entirely, and feeds the rivers that pass through the Thick. The Thick The dense jungle that covers the Southernmost region of Kithlinor, and covers the largest area of land but for the Burning Wastes. Mysterious and wild, it is inhabited by all sorts of mysterious monsters, wild beasts, poisonous creatures, and strange, deadly plants, and is the most hazardous region to traverse- one can get lost in the Burning Waste and die of dehydration or sunstroke, and one can get lost in the Frozen Towers and die of an avalanche or hypothermia, but no one will learn what became of you if you perish while in the depths of the Thick. It is inhabited by the Fariss nation, the Riya Pygmy villages, and the last of the mysterious Amzerikan cities, the Forest of Spires.