War Of The Pretenders

Discussion in 'ROLEPLAY GRAVEYARD' started by InindoHero, Apr 5, 2015.

  1. Note: Concerns
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    I don’t really think people will be too into the managing of a slew of NPCs typically associated with the Total War series. Just saying.

    Answer:
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    This is a system of game mechanics based on play by post playing, not the video game series.

    The highest god, known as the Pantokrater, holds tournaments and wars to see who will become the next Pantokrater. However, sometimes this mighty deity simply has seemed to disappear. Hundreds of thousands of years typically pass between the eras of Pantokrater. Somewhat like the reigns of extremely old English Kings of the Medieval days. The Pantokrater has left the world in mediocre shape at best, but honestly, it's more of an old, worn out planet with little to smile about. Some kingdoms have it far better than others, even with prosperity and serenity for years on end. Most countries around the world, however, might have thirty years without conflict between tribes or nations, before some personal vendetta or economic pressure demands that the sword, arrow, etcetera, be pierced through a young man's body for God and Country.
    For over four hundred years, no one has heard a single word spoken from the Pantokrater. This means that every single deity or ni-god creature is at each other's throat for their power, in order to take their foes down and claim the new throne as Pantokrater. Everyone from Zeus to the All-Father Odin are trying to destroy each other for the right to be all-powerful, all-knowing and all-possessing. The only kind of clue that the lesser gods have about what happened to the Pantokrater is the dramatic weakening of magical power before he disappeared. Fortunately, magic stopped fading once he left.
    Below is a list of Pretenders. You don't have to choose from the list but these are all suggestions. Also, I will be using Total War System for this.
    List Of Pretenders:
    Elder Scrolls

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    Akatosh
    Talos
    Julianos
    Kynareth
    Dibella
    Mara
    Arkay
    Stendar
    Zenithar
    Meridia
    Molag Bal
    Sheogorath
    Peryite
    Hermaeus Mora
    Mehrunes Dagon
    Vaermina
    Namira
    Sanguine


    ActRaiser
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    The Master : Dominion rises the more that The Master fights.
    Tanzra : Raises Dominion in other Pretender's provinces, and monsters begin to fight for him.

    Defense Of The Ancients
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    Elder Titan
    Dagion (The Dragon Knight) : Can shape shift into a powerful Dragon. . .
    The Broodmother : Gives birth to monstrous spiders.
    Doom
    Night Stalker
    Wraith King
    Death Prophet
    Omniknight
    Legion Commander

    Primal Rage
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    Talon
    Vertigo
    Diablo
    Blizzard
    Sauron
    Chaos
    Armadon

    Mortal Kombat
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    Blaze
    Onaga
    Shao Kahn
    Sindel
    Shinnok
    Raiden
    Kotal Kahn

    God Of War
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    Kratos
    Ares
    Zeus
    Hades
    Poseidon
    Helios

    Lords of Shadow 2
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    Dracula
    Zobek
    Satan
    Carmilla
    The Forgotten One

    Some Classic Dominions
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    ((Practically any character from the original Dominions I-IV franchise))
    The Freak Lord
    The Forge Master
    Earthmother
    The All-Father
    Mother Of Monsters
    Chaos Serpent
    Solar Serpent
    Sun Neter
    Moon Neter
    Craft Neter
    Dagon
    Moloch
    Prince Of Death
    Crone
    Archmage
    Serpent King
    Warlock
    Great Warlock
    Master Enchanter
    Great Enchantress
    Dragon (Varying colors)
    Sea Dragon
    Kraken
    Lich
    Master Lich
    Demi Lich

    Warriors Orochi
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    Orochi : Recruits rival heroes, commanders and soldiers than other Pretenders.
    Susano'o
    Guan Yu
    Oda Nobunaga (Demon King)
    Taigong Wang
    Sun Wukong
    Nezha

    Legend Of Zelda
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    Nayru
    Farore
    Din
    Fierce Deity
    Majora

    Dark Souls
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    Gravelord Nito
    Gwendolyn
    Izalith
    Seath
    Gwyn
    Manus
    Velka : Very good at lowering rival's Dominions and raising her own.

    Final Fantasy
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    The Dark Cloud
    Exodus (X-Death)
    Kefka
    Sephiroth
    Ultimecia (Goddess of overly vague motives)
    Sin (He with the ironically un-ironic name)
    The Emperor (Mateus Palamecia)
    Chaos
    Tiamat
    Bahamut
    Ultima
    Zodiark
    Summoner
    Shinryu

    Dragon Quest/Warrior
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    Dragon Lord
    Malroth
    Baramos
    Zoma
    Estark
    Nimzo
    Murdaw
    Mortamar
    Orgodemir
    Rhapthorne
    Nokturnal
    Empyrea

    I'm hoping for at least seven players other than me.
    The Total War System:

    * (Spoiled for concision's sake)
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    War: How good are you at making war? Nations like SPAAARTA!!!! Would have a very large, if not enormous War stat. This includes tactics, resourcefulness, weapons, etcetera, but not numbers. Ways to increase War are by training, building Arenas/Colliseums, holding Tournaments, etcetera. Sometimes improving leadership quality is all you need to increase someone's War stat.
    Governing: This is the Administrative stat. It's the same as "Commerce", "Industry", and holding Domestic squabbles down. It's a triple pronged stat, but there are many different ways a nation's morale can be effected.
    Technology:
    If you are a collection of allied tribes with Paleolithic or even Mesolithic (Native American) technology, you won't have a single star in Technology. Neolithic (Mayan/Incan/Aztec) have a single star, maybe a little more. . . the Roman Republic/Empire might have around three or four stars, while certain Eras of China, with their ability to make swords that last thousands of years without rust or wear, their Great Wall, etcetera, have high Tech-states, around five, six, or higher. Lastly, early Fire Arms Era is unlockable, but anything past 1500's fire arms isn't available right now.
    World Opinion:
    World Opinion might work a little differently, lower leaders, and commoners opinion of their neighbors also matter. Also, if you're busy fighting player characters, you don't want two powerful NPC Pretender gods declaring war on you, forcing you to fight a war on two or three fronts. Nazi Germany's world opinion is a negative number, something like Heaven on Earth would probably have a World Opinion nearing ten or even exceeding ten. World opinion isn't just how people are treated or how they treat each other though. It also includes things like religion, customs, past histories with other countries, etcetera.
    Magic:
    If you're a Pretender, you likely have more magic than any Mortal. This stat takes into account how competent your mages are, your instructor's methods of teaching, and how available a support system for magicians have. If you're nation has Ley Lines and Monuments that cannot be destroyed, they are likely beacons of manna/or some kind of magic that increase this stat's number. If you are a street magician who can only conjure a hay penny from a street urchin's ear, you likely don't have a single star in "Magic". If you are a wizard who has discovered Immortality, can Exile Pretender gods with a powerful spell, have a long family line of powerful Archmages in your nation, and are rivals/allies with other similar clans of wizards, you have a Magic stat in your nation that's at least worth Seven Stars. ((No nation begins with a Magic stat higher than 7)).
    Stealth:
    There is no "Espionage" stat, but this is the closest there is to it. Ninja dressed as normal gardners assassinating an evil Samurai murderer, a mid-wife having a wicked queen poisoned during child birth, or knowing escape routes through enemy territories, and knowledge of how not to get caught, etcetera. . . all these things are examples of stealth.

    Your Pretender
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    Pretender Name:
    Pretender Powers/Abilities:
    Morality/Ethics: Evil, Good, Very Good?, Very Evil?, Ineffable?
    Country Name:
     
  2. Basically, you write down descriptions of your nations to apply for a Pretender god. I then analyze your nation's capabilities and write down what score your nation has in each category.

    A Pretender god, one of the people in many of the spoiler tags above, has it's own powers, magical or physical, that makes it more powerful than other units in it's own army. Pretender gods each wish to fight for the throne of the previous Pantokrater. When a nation fights another country during battle, stats, like War are measured, and then I roll the dice, whomever has the best outcome in battle from base stats + dice, inflicts larger casualties or may even win the battle.

    THere's more to it than that.