War Of The Pretenders

I

InindoHero

Guest
Original poster
Note: Concerns
I don’t really think people will be too into the managing of a slew of NPCs typically associated with the Total War series. Just saying.
Answer:
This is a system of game mechanics based on play by post playing, not the video game series.
The highest god, known as the Pantokrater, holds tournaments and wars to see who will become the next Pantokrater. However, sometimes this mighty deity simply has seemed to disappear. Hundreds of thousands of years typically pass between the eras of Pantokrater. Somewhat like the reigns of extremely old English Kings of the Medieval days. The Pantokrater has left the world in mediocre shape at best, but honestly, it's more of an old, worn out planet with little to smile about. Some kingdoms have it far better than others, even with prosperity and serenity for years on end. Most countries around the world, however, might have thirty years without conflict between tribes or nations, before some personal vendetta or economic pressure demands that the sword, arrow, etcetera, be pierced through a young man's body for God and Country.
For over four hundred years, no one has heard a single word spoken from the Pantokrater. This means that every single deity or ni-god creature is at each other's throat for their power, in order to take their foes down and claim the new throne as Pantokrater. Everyone from Zeus to the All-Father Odin are trying to destroy each other for the right to be all-powerful, all-knowing and all-possessing. The only kind of clue that the lesser gods have about what happened to the Pantokrater is the dramatic weakening of magical power before he disappeared. Fortunately, magic stopped fading once he left.
Below is a list of Pretenders. You don't have to choose from the list but these are all suggestions. Also, I will be using Total War System for this.
List Of Pretenders:
Elder Scrolls


Akatosh
Talos
Julianos
Kynareth
Dibella
Mara
Arkay
Stendar
Zenithar
Meridia
Molag Bal
Sheogorath
Peryite
Hermaeus Mora
Mehrunes Dagon
Vaermina
Namira
Sanguine
ActRaiser
The Master : Dominion rises the more that The Master fights.
Tanzra : Raises Dominion in other Pretender's provinces, and monsters begin to fight for him.
Defense Of The Ancients
Elder Titan
Dagion (The Dragon Knight) : Can shape shift into a powerful Dragon. . .
The Broodmother : Gives birth to monstrous spiders.
Doom
Night Stalker
Wraith King
Death Prophet
Omniknight
Legion Commander
Primal Rage
Talon
Vertigo
Diablo
Blizzard
Sauron
Chaos
Armadon
Mortal Kombat
Blaze
Onaga
Shao Kahn
Sindel
Shinnok
Raiden
Kotal Kahn
God Of War
Kratos
Ares
Zeus
Hades
Poseidon
Helios
Lords of Shadow 2
Dracula
Zobek
Satan
Carmilla
The Forgotten One
Some Classic Dominions
((Practically any character from the original Dominions I-IV franchise))
The Freak Lord
The Forge Master
Earthmother
The All-Father
Mother Of Monsters
Chaos Serpent
Solar Serpent
Sun Neter
Moon Neter
Craft Neter
Dagon
Moloch
Prince Of Death
Crone
Archmage
Serpent King
Warlock
Great Warlock
Master Enchanter
Great Enchantress
Dragon (Varying colors)
Sea Dragon
Kraken
Lich
Master Lich
Demi Lich
Warriors Orochi
Orochi : Recruits rival heroes, commanders and soldiers than other Pretenders.
Susano'o
Guan Yu
Oda Nobunaga (Demon King)
Taigong Wang
Sun Wukong
Nezha
Legend Of Zelda
Nayru
Farore
Din
Fierce Deity
Majora
Dark Souls
Gravelord Nito
Gwendolyn
Izalith
Seath
Gwyn
Manus
Velka : Very good at lowering rival's Dominions and raising her own.
Final Fantasy
The Dark Cloud
Exodus (X-Death)
Kefka
Sephiroth
Ultimecia (Goddess of overly vague motives)
Sin (He with the ironically un-ironic name)
The Emperor (Mateus Palamecia)
Chaos
Tiamat
Bahamut
Ultima
Zodiark
Summoner
Shinryu
Dragon Quest/Warrior
Dragon Lord
Malroth
Baramos
Zoma
Estark
Nimzo
Murdaw
Mortamar
Orgodemir
Rhapthorne
Nokturnal
Empyrea
I'm hoping for at least seven players other than me.
The Total War System:

* (Spoiled for concision's sake)
War: How good are you at making war? Nations like SPAAARTA!!!! Would have a very large, if not enormous War stat. This includes tactics, resourcefulness, weapons, etcetera, but not numbers. Ways to increase War are by training, building Arenas/Colliseums, holding Tournaments, etcetera. Sometimes improving leadership quality is all you need to increase someone's War stat.
Governing: This is the Administrative stat. It's the same as "Commerce", "Industry", and holding Domestic squabbles down. It's a triple pronged stat, but there are many different ways a nation's morale can be effected.
Technology:
If you are a collection of allied tribes with Paleolithic or even Mesolithic (Native American) technology, you won't have a single star in Technology. Neolithic (Mayan/Incan/Aztec) have a single star, maybe a little more. . . the Roman Republic/Empire might have around three or four stars, while certain Eras of China, with their ability to make swords that last thousands of years without rust or wear, their Great Wall, etcetera, have high Tech-states, around five, six, or higher. Lastly, early Fire Arms Era is unlockable, but anything past 1500's fire arms isn't available right now.
World Opinion:
World Opinion might work a little differently, lower leaders, and commoners opinion of their neighbors also matter. Also, if you're busy fighting player characters, you don't want two powerful NPC Pretender gods declaring war on you, forcing you to fight a war on two or three fronts. Nazi Germany's world opinion is a negative number, something like Heaven on Earth would probably have a World Opinion nearing ten or even exceeding ten. World opinion isn't just how people are treated or how they treat each other though. It also includes things like religion, customs, past histories with other countries, etcetera.
Magic:
If you're a Pretender, you likely have more magic than any Mortal. This stat takes into account how competent your mages are, your instructor's methods of teaching, and how available a support system for magicians have. If you're nation has Ley Lines and Monuments that cannot be destroyed, they are likely beacons of manna/or some kind of magic that increase this stat's number. If you are a street magician who can only conjure a hay penny from a street urchin's ear, you likely don't have a single star in "Magic". If you are a wizard who has discovered Immortality, can Exile Pretender gods with a powerful spell, have a long family line of powerful Archmages in your nation, and are rivals/allies with other similar clans of wizards, you have a Magic stat in your nation that's at least worth Seven Stars. ((No nation begins with a Magic stat higher than 7)).
Stealth:
There is no "Espionage" stat, but this is the closest there is to it. Ninja dressed as normal gardners assassinating an evil Samurai murderer, a mid-wife having a wicked queen poisoned during child birth, or knowing escape routes through enemy territories, and knowledge of how not to get caught, etcetera. . . all these things are examples of stealth.
Your Pretender
Pretender Name:
Pretender Powers/Abilities:
Morality/Ethics: Evil, Good, Very Good?, Very Evil?, Ineffable?
Country Name:
 
Basically, you write down descriptions of your nations to apply for a Pretender god. I then analyze your nation's capabilities and write down what score your nation has in each category.

A Pretender god, one of the people in many of the spoiler tags above, has it's own powers, magical or physical, that makes it more powerful than other units in it's own army. Pretender gods each wish to fight for the throne of the previous Pantokrater. When a nation fights another country during battle, stats, like War are measured, and then I roll the dice, whomever has the best outcome in battle from base stats + dice, inflicts larger casualties or may even win the battle.

THere's more to it than that.