So one thing I've been thinking about a lot lately is villains in RPs, and I can't help but think a lot of villains take too much of a back seat role. I sit here wondering whatever happened to the days when the hero and his friends in an RP got the tar kicked out of them before they've so much as heard of some super weapon capable of taking him down? Personally I think that villains need to be more active. There are RPs where a villain is that much better for being a passive mastermind, but at the same time I'm sick of all these villains with the power to utterly crush the heroes and not taking advantage of it. I enjoy a good beatdown of the main hero if they're getting too cocky, are hyper-aggresive trash talkers, or are just accomplishing too many things too fast. I think an example I could use would be Hazama/Yuuki Terumi in Blazblue. When you play through arcade mode no matter how badly you beat the hell out of him, no matter what attacks you pounded him with, the outcome is the same. "Hey, thanks for the warm up. Really gets the blood flowing." So my question is where's the line? At what point is a villain too passive or out of touch with the plot, and when does having them beat the heroes within an inch of their life become a case of "There's no fun allowed in this RP"? Do you prefer passive of aggressive villains?