VAULT WAR - Absolutes

Discussion in 'ROLEPLAY GRAVEYARD' started by Asmodeus, Jan 10, 2013.

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  1. MAKING THINGS PERMANENT


    Owning Multiple Worlds

    Once you occupy a world, you can ALWAYS travel to it, regardless of where you are.

    Furthermore, any Allies you have can also travel between your Occupied Worlds, as long as they are adjacent to one of them.

    If one of your occupied worlds is attacked, you can instantly defend it with your own stats. However, if you flee the combat, the occupied world is automatically taken by your enemy.



    Making Absolutes

    You can also spend the resources of occupied worlds to create Absolutes - i.e. permanent items, abilities and defences that define your character.


    <table align=center><tr><td>ABSOLUTE POWER ATTACK

    Design an attack, using something SPECIFICALLY mentioned in the captured thread (such as a weapon, a character, a power, etc.).

    Give it a Power Score (up to the maximum for the occupied world) and subtract this from your stats.

    Add the Attack, Power Score and post link to your character sheet.

    This special attack can be used ONCE in combat and DOES NOT DRAIN your available Power.



    <tr><td>ABSOLUTE AGE SHIELD

    Design a defence, using something SPECIFICALLY mentioned in the captured thread (such as armour, a location, a power, etc.).

    Give it an Age Score (up to the maximum for the occupied world) and subtract this from your stats.

    Add the Shield, Power Score and post link to your character sheet.

    This Shield can be used ONCE in combat as a FREE HEAL - i.e. you can use it and then take another action in the SAME ROUND.



    <tr><td>ABSOLUTE SANITY ATTACK

    Design a sanity-based power, using something SPECIFICALLY mentioned in the captured thread (such as a weapon, a character, a power, etc.).

    Give it a Sanity Score (up to the maximum for the occupied world) and subtract this from your stats.

    Add the Attack, Power Score and post link to your character sheet.

    This Sanity Attack can be used ONCE in combat and distributed between ALL opponents in the fight.



    <tr><td>ABSOLUTE TYPE CHANGE

    You can change your Type to that of an occupied world, but ONLY if it has MORE POWER than what you originally had in total before conquering it (so obviously this is a world you've conquered through sanity attacks or with help from allies).

    This new world becomes your Base.
    </table>




    Protecting Absolutes

    You can only make ONE Absolute per captured world.

    If the world linked to your item is captured or destroyed by the enemy, then you lose that Absolute.


    HOWEVER, if you also own the corresponding Interest Check, OOC or IC of that world, you can upgrade that Absolute and, in effect, have TWO LINKS for the Absolute. You now only lose the Absolute if BOTH Threads are taken from you (or all three if you connect the Absolute to the IC, OOC and Interest Check thread.


    This is why it pays to conquer related Threads.
     
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