Deities of the universe (incomplete and unsorted)
These deities represent aspects of the overbeing, the god of gods. They also are tied to the magic of the world, empowering the things that happen naturally.
Aaluran: Deity of Passion, love, sex, life, birth
Magicks: Eroticka
Notes: The most basic and primal force... plus a little extra. Pleasure is separate from enjoyment, though you can enjoy pleasure. It is passion, emotion, and sexual release that drives Eroticka.
KahRuhMei: Deity of Deception, lies, illusions, confusion
Magicks: Descivi
Notes: A lie is a tool of life. It is deceptively easy to master, innate to learn, and can be devastating if used incorrectly. Accomplished practitioners of Descivi are often exceptionally trustworthy seeming. The downside is that the gradient between truth and falsehood is an extremely fickle thing. A lie (and the truth) contains the potential to end the divine game. Lies coming true are a real worry to look out for. Luckily, the majority of lies and deceptions are mostly harmless.
Hapoh: Deity of Comfort, succor, and enjoyment
Magicks: Leva
Notes: These are the opposites of pain and suffering, but need not be passionate or emotional. Leva can be derived from a calm state or the desire to improve. It should be noted that Leva is not like Vain or Haedar as it is neither selfish nor generous. It is personal, and can be combined with those magicks, but it is more important to be calm and happy.
Dalmos: Deity of Death
Magicks: Necratia
Notes: Necratia is impossible for mortals, as channeling such energy would, by its own nature, kill the mortal caster. Thus there are no forms of necromancy useable by mortals (though Fey-beasts may easily break this rule). However, Necratia is a very well known source of power and wild Necratia effects are prevalent in areas of concentrated death.
Enigtholus: Deity of Truth
Magicks: Veritimil
Notes: A true word can reveal so much. Veritimil is only gathered when powerful truths are told in such a way that will lead to other truths. This is not to be confused with knowledge, however, which can be factual or fictional. Truth is much more ephemeral and dedicated. Veritimil is an excessively difficult for mortals to master.
Zanbos: Deity of pain, rape, torture, conquest
Magicks: Torturos
Notes: pain and suffering are about the easiest thing for any self aware being to know. Torturos is all about pain, though it is not necessarily about anger. It is also violation and can make sadists happy, thus Eroticka, Torturos, and Leva form an odd four-way interaction with the alien force of apathy. Unlike many other gradients, these can all feed from each others.
Being: Deity of Construction, creation, parts, wholeness
Magicks: Elementia
Notes: In this context, references to elements do NOT mean the classic four. Elements are pieces of the final project.
Or: Deity against all deities, denial, disbelief, critical thought, critique
Magicks: Atheiyes
Notes: Or denies being a deity and answers no prayers of any kind. The greatest way to offend Or is to suggest or imply that Or is divine in any way.
Deity: The overbeing, deity of deities, controller of the game, faith, gestalt
Magicks: Pantheon
Notes: Deity is the other gods, they are pieces of deity. The entire universe is made of pieces of Deity, but combined, they make one overarching and wholly unique entity. Deity works through the other deities, dictates (if the word even truly applies) the laws of nature, magicks, and existence, and controls the divine game. Nothing exists besides deity, and yet because of deity being everything, everything exists. If anything were to exist beside Deity (an impossibility) then obviously it too would have to be Deity. Too confusing? Too bad. Deity is also the source of self-belief, faith of any kind, and determinism.
Mobarahn: Deity of Change, natural workings, growth, transition
Magicks: Natura
Notes: this should not be strictly confused with "natural" occurrences. Nature, by its very nature, is in constant flux and thus can result in very new and odd things almost spontaneously and for very little reason. A practitioner of the Natura magick draws power from the growth, adaptation, and normal workings of the world. Many are skilled chemists, herbalists, scientists, or learned folk.
Galfos: Deity of Undoing, stagnation, failure
Magicks: Rot
Notes: Galfos and Rot are antithetical to life. Very much like death, no mortal can withstand an attempt to practice Rot. If anyone tried they would, by definition, fail. However, Rot is still a magick just like any other and will affect the world with or without a caster.
------: Deity of ignorance
Magicks: Unknown
Notes: Scholars of the magicks have determined that this deity must exist based solely on the existence of Ulth and the magick of Forma. Because all power for known mortal magicks are based on gradients between opposing forces, it becomes obvious that SOME sort of deity and magick must exist for ignorance. Unfortunately, no practitioners, worshipers, or even just general lay-knowledge exists about the Unknown magick... likely because if anything actually happened with it, no one would notice anyways.
Ulth: Deity of Knowledge, secrets, logic
Magicks: Forma
Notes: Some call it investigation, others reasoning, and others still call it 'the scientific method'. Whatever the case, where there is an unknown, there is the power to find it. Forma is best known for expressing itself in dreams, where the magickal power of knowledge is able to shape the unconscious mind. Many Forma practitioners feel it as a sense of "Eureka" gripping them as secrets are revealed in ways that the mind may never have otherwise known. The most powerful users of Forma can often transfer their very thoughts directly into the minds of others or teach the ripening mind with but a whim.
Tetugon: Deity of Selfishness, greed, pride
Magicks: Vain
Notes: Users of Vain are generally very torn. Since they tend to be exceptionally selfish individuals, it is rare that they generate enough of a gradient to work much with this energy. Worse yet, the energy must literally be pulled out of a greedy soul as it is, itself, possessive. Vain users can quickly lose themselves while working these magicks to get what they desire. The great irony is that they tend to gain everything they wished for, only to find they'd give it all up just to have their minds, bodies, and souls back.
Colensia: Deity of Altruism, charity, compassion
Magicks: Haedar
Notes: As long as users of Vain exist, there will always be plenty of power to lend to Haedar. Unfortunately, there are very few folk who know of Haedar, and even those generous souls that DO know of it tend not to use it. Haedar, despite its power and availability, is very difficult to work, as the soul cannot hold the energy. Haedar is just as giving as Vain is greedy, thus it bursts away from the user, giving him or her very little time to shape it.