STORAGE TESTING Unfinished and/or Unused Character Sheets w/Code Testing. DO NOT POST.

Mar 31, 2017

tumblr_nzu0buGv5v1s307p6o1_500.gif

instinto.jpg


© GENERAL ©

Name
Neyalisshe Luruliyah

Nicknames
Night Lily (given by her father)
One-Coin Ravager (by old guild)
Chance Witch
Queen of Doves

Age
26

Gender
Female

Race
Human

Guild
Colomba

Occupation
Guild Master

Birthday
March 12th

Gemstone
Padparadscha - Neither Ruby nor Sapphire, pink nor orange.
padparadscha.jpg


Zodiac Sign
Pisces - In some sense, correct, in the fundamental aspect, wrong as wrongness can be.
500553255024169d4aed904cdc48e5de.jpg



© BIOGRAPHY ©

Neyalisshe used to think that the idea of a mother was a myth little children told their funny-looking fathers when they were being lonely. Baralind Luruliyah was her father's name, and he raised her by himself. Physically she was nearly the spitting image of him as a child, and even now sometimes she looks in the mirror and sees bits of him shining through. Certainly, however, her temperament was nothing like his. Baralind was a kind, and to an extent weak-willed man, who lived his life as if he was hiding from everything. Neya, on the other hand, had always been an extremely lively and slightly wild child, this made worse by her father's inability to stop her. Although she never really listened to him, though, she loved her father a great deal. One thing in particular that had always fascinated her was that her father was a mage. He never explicitly told her that, but she saw him use it sometimes. She saw its potential when he used it to protect her, or entertain others, or make their lives more comfortable. For reasons she never understood, he never used it for jobs, though. As far as she knew, he was always home, and she had no idea where their income came from. He was not a part of those things called guilds, but his magic seemed... versatile, useful. She couldn't really understand it.

As she grew older, her wild spirit blossomed even further, and she became something of a delinquent and a bully, a tough fighter who looked for and made as much trouble as she could for everyone. She was a troubled teen who often clashed with her father over his easy-going, half-assed attitude, no longer able to really respect him. Some days it felt like she was trying to push him up a never-ending hill, and the farther up they went, the more pathetic and weak he got. The older she got, the more frail he seemed, the more frustratingly useless and hopeless. And one day when she was 17, in a decision she has regretted ever since, she gave up on him altogether, stole one of his coins, and left the house with an unregistered little "guild." That "guild" was nothing more than a group of late teens (15-19) who went around causing havoc with what little magic they knew, and for two months she was a carefree little bully, constantly acting out, defying the law, stealing or coercing things from others, as if just to spite everything her father had been.

That all came to a screeching halt when a real dark guild came upon them boasting about their magic, and quite simply ripped them apart, killing most of the group. Their fun little "guild" was disbanded in a flash, and during the fight, Neyalisshe was severely wounded, the only one to escape with her life because of her magic rather than luck. After escaping to the edge of the town, she collapsed. She was found by the twins of Colomba, who had heard about the incident. While she was passed out, the two took her in and began the process of healing her. She awoke a few hours later, though she was bedridden for three days. During that time, the tragedy that she had gone through, watching so many of her friends die set her deep into thought. Why she had joined the guild in the first place, why she had stolen one of her father's coins, everything that had led up to it, and when she was finally healed, she honestly thanked the twins and told them she was returning to her hometown. They wished her well, but told her she would always be welcome to come see them again.

Her homecoming was not at all what she had expected. Rather than greeting her worried father, she walked into an empty house collecting dust. After searching everywhere, someone finally told her the news. Her father had died. He had been quite ill for some time, though he hadn't told her. After she had disappeared, he had done everything to find her, and in his searching had collapsed for the last time. He had left her every last one of his possessions. The house and everything in it. She scoured the house for things of meaning, a letter, a sign, anything he might have left her for a good reason. Nothing. Not a thing that seemed to have any kind of value. However, to her shock, she discovered not just the one or two occasional coins she'd seen him use, but a whole chest full, along with emotionless instructions on how to store them or make them appear. As for what each one did. Well, she'd have to figure that out herself, apparently, because there was no guide to that. She tried to stay in that house for a while, but it wore out her spirit to stay in the house that constantly reminded her of the father whom she had left to die alone.

Less than two weeks later, she sold everything except for the coins and began to wander around homeless, unable to settle down, but eventually remembered the twins' offer. On a bit of a whim, she went to Colomba and told the guild masters what had happened. She spoke of it nonchalantly, as if it didn't really matter, but those two understood just what it meant to her, and sat down next to her just to be with her. Before she herself really understood what was going on, Neya was crying. She cried herself to sleep that night in the guild and when she woke again was told that she was theirs now. Part of the guild, one of their children.

It had originally been their intention to simply give her a home, because that was their brand of kindness, but they quickly came to understand that she had a natural aptitude for magic. Whoever her mother was, she took to the usage of her father's coins as if they were old friends. However, she expressed some interest in other forms of magic, so the twins introduced her to various types until she seemed to find one she liked. They watched her grow not only in the usage of magic, but also in the way she dealt with other people, the way she had put effort into changing her life drastically from what it had been. Slowly, they began to groom her for the guild master position, unbeknownst to even her. When they passed away, they left her the key to the secret safe and their will announced the intention for her to run the guild, which she has been doing ever since, though even she does not understand why they would leave so precious a thing to her.


© PERSONAL/MENTAL ©

Personality
Neya appears, for the most part, to be a gentle, kind woman, if a little bit physically intimidating at times. She loves children and her guild members, and believes that everyone has some good in them. She is constantly thinking about how best to help others, even at her own expense, and is friendly and accepting of other people, even those with horrible pasts. She makes a point of being starkly morally just, and stands up for others when she does not always do so for herself. She is a good listener and is careful about the words she uses. In council meetings, she is a thoughtful, devil's advocate type - always arguing to make sure no point of view is overlooked, while calming or mediating conflicts. She rarely raises her voice and almost never shows off what strength she has. Some might say she's a classic polite, demure, "goody two-shoes." Any of her guild members who've been around long enough, however, know that that's... not quite it. Or rather, it's not all there is to her personality. While it certainly is true that Neyalisshe cares deeply about other people and most of all about second chances, believing in those everyone else has given up hope for, she also makes it clear that she has a line you Do Not Cross. This is not simply a matter of "standing up for others" or "having a spine." When Colomba's guild master gets angry, her displeasure is, though no one would say it to her face, quite honestly unnecessarily violent. She has perhaps what would best be called an "angry meter." When it hits "very irritated" she starts throwing things. Once it hits "very angry" you can expect a beating and a sudden burst of swearing. And once it hits "furious," though it rarely does, what ensues could only be described as a total catastrophe. Anger aside, among her guild members or friends, she can also be slightly teasing and a bit of a troublemaker, the kind of woman who enjoys a thrill and tackles scary situations with a kind of nonsensical glee. People who get to know her come to understand that both her reckless, violent side, and her thoughtful, kind side are just two parts of a whole, neither one complete without the other.

Strengths
Intelligent/Observant
Hard-working/Persevering
Close-combat
Usually Cool-headed
Forgiving
Healing

Weaknesses
Too trusting
Ranged combat
Taking control of her strongest emotions (very emotional once it gets going)
Sometimes hesitant with her decisions (because of her past, not naturally)

Likes
Skulls

Dislikes
Bedtime Stories

Fears
Cats and Fruit (Yes, fruit. Her father once told her a story about talking flesh-eating pears when she was a child, and it frightened her so much that he found it cute and made her bedtime stories fruithorror-themed. Which is also why she hates bedtime stories.)


© PHYSICAL ©

Appearance
Neya is a striking woman, and on first glance much more intimidating than she would like to be. She has long, straight black hair and bangs, a mole under her right eye, and sharp features. She is tall, and possesses a natural, physical grace, but her dark grey eyes have an automatic glare to them that instinctively scares people. She is fairly pale, with a small nose and thin lips, and her eyes seem to disappear a little when she smiles.

Guild Mark
Proudly displayed right beneath her collar bones on the flat portion of her chest. It is not unusual for her to wear dresses with low cuts when attending formal occasions so that her guild mark is clear to see. Colomba's guild sign is rather unusual compared to that of most guilds, and Neya has made hers further unusual by changing the color scheme on her chest to be in darker colors.

b8l4xc.jpg



© INVENTORY ©

Neya holds two forms of magic, and while neither is inherently very strong, both are extremely versatile. Interestingly, she uses her secondary magic (the weaker one she is less comfortable with) much more often than her main magic, bringing that out as a wild card (or coin, I suppose would be more accurate here) when it seems her secondary magic is not enough.

Ability (Secondary): Perfume Magic
A form of Magic that entails the use of vials filled with Magical perfume. By uncapping the vials, the user releases a scent that, once inhaled, triggers one of various, status-affecting spells; ranging from alleviating pain to curing some poisons, though all these effects are temporary. While it holds significant appeal as a supportive Magic, it also has application as an offensive Magic. Because perfume is not easily blocked or avoided, Perfume Magic can be potent enough to help take down even the strongest mages, making it very versatile, regardless of the user's own Magic Power or skill. This Magic can also be used on the user themselves, increasing attributes such as speed, strength, even muscle size, by an incredible margin. It also allows users to take control of different elements, such as lightning, etc, though Neya herself has never used it in this capacity. Practiced users of Perfume Magic develop highly perceptive olfactory senses; notable Perfume Magic users are known to recognize people, and even the nature of their Magic Power, by smelling their scent. [spoili]

Spells:
Each kind is incredibly simple and typically causes only one effect, whose name tends to be self-explanatory. The list below is ordered by complexity.

Pain-Relieving Perfume
Pain Perfume
Fleet-Foot Perfume: Zero-Distance Inhalation - increases user speed
Power Perfume - increases user strength/muscle
Poison Perfume
~~
Tickle Perfume
Sneeze Perfume
Confusion Perfume
Sleep Perfume
Heal Perfume - causes smellers/user to heal more quickly
Energizing Perfume
Attraction Perfume - causes smellers to feel strong attraction to user
Weak Perfume - causes smellers to feel weak, decreasing physical and magical strength
Gender-change Perfume - changes gender of smellers/user
Invisible Perfume - causes user to become invisible
Body-double Perfume - causes user to leave a body double every time they move
Memory Perfume - allows user to pass memories to smeller
Control Perfume - allows user to temporarily control smeller
Copy Perfume [Individual] - allows user to copy the physical form of a specific individual, if they have first captured that individual's smell. (requires different perfume for each person they want to copy)
Free-Heart Perfume - releases smeller inhibitions, allowing their true heart to come through[/spoili]

Ability (Main): Coins Magic
This type of magic can best be described as a game of chance that nobody wants to be playing. There are many different kinds of coins, and each one is unique, carved with complex emblems on each side that cause different effects. These coins appear to be made of gold, and as far as Neya can tell are impervious to all kinds of magic. Additionally, she has never seen anyone else use them, nor knows how her father obtained them when they are not sold or offered anywhere. Each coin has the ability to cause two effects, both of the same theme, though not identical. Such as summoning a giant lion versus summoning a giant bird, or a causing a controlled slice of wind versus a giant twist of it. A very few coins have the same function, several can be used to track people, some can be used as communications devices among those with the coins on them, and others can be used to warn the user that someone is in danger, much in the same way magic cards can be used. These coins have only one side and are the only ones for which this is the case. A very specific set of five are used for fortune-telling, though only Neya really seems to be able to read them, and their accuracy is in no way guaranteed.

A majority of the coins, however, have a simple two-sided structure. Neya will flip a coin, and when it hits a flat surface, the face facing up when it lands will cause a burst of an effect. While unpredictable even for the user, there are several advantages to using coin magic. Firstly that its unpredictable style makes it hard to prepare for or fight against, secondly that it takes very little magical power to use, thirdly that it is not limited to a specific element (much like cards magic, perfume magic, and ring magic), and fourthly - and this is the most important - while trapped within the area of influence of the coin, you are subject to its rules. No exceptions. While it can be compared to cards magic in its ability to summon beings and and elements, throwing it has no effect, one cannot trap individuals in it (though it is possible to immobilize them), and it further has the ability to affect a specific area and person - to form a barrier, nullify all magic within a certain area, cause someone to forget something, or suddenly appear to grow very old. It can also create illusions, or equip the user with some kind of weapon or armor. While straightforward summons and attacks can be avoided, avoiding an effect directed at one's person or at a specific area requires one to stop the coin from hitting a flat surface and thus nullify the spell. Nothing else will do.

One major drawback is that the coins are difficult to learn how to use as they look largely identical apart from the markings inscribed upon them. Its creations are also, much like other less specialized holder magics, rarely as strong as that wielded by sole users of the element. A summoned ice beast, for instance, will not be as strong as a beast created by an ice-make mage. It is difficult to say whether this is an advantage or a disadvantage, but the effect of each coin will only last as long as it stays where it fell. Meaning if you drop a coin on a table, and it promptly falls off the edge and onto the ground, the effect will last for only a brief flash of a moment. And if you don't want to lose your coins or leave them around, all of your spells will be extremely temporary. Using multiple coins at once is a huge risk, because that is a number of "possibilities" stacked on top of each other, but it is possible to combine effects by doing so. Dropping a wind-based coin, for instance, with a fire-based coin, may very likely give you an inferno-based attack. Furthermore, as little magic as it may seem to take to use the magic in these coins, using too many does eventually wear one out. The one thing you never want to hear if you're anywhere near Neya, is the patter of many different coins raining onto the ground, because that means she's willing to do anything to win the fight, and neither you nor her have any idea what's actually going to happen.

Specialties
Besides using her magic, Neya is excellent at hand-to-hand combat, and is also known for her ferocious throws, which are archer-level accurate and can basically turn anything more rigid than paper into a deadly weapon (okay, that's an exaggeration...)

Weapons
Neya does not typically use weapons, but when she does, it is a long chain whip with a sharp end reminiscent of a devil's tail, that has curiously been blunted.

Charms
The key around her neck given to her by the twins and used to open the safe door.
Her father's set of coins.
A simple black ring she wears on her right ring finger emblazoned with an odd symbol vaguely reminiscent of a guild mark in the shape of a skull. If it has special properties, no one else has seen it yet. Like below, but with HORNS.
skull_wallpaper_by_vallesan-d34rafb.jpg


Armor
Armor? HAH. Who needs something like that?


© OTHER ©

She was once engaged.

She secretly wishes that she could some day find out who her mother was, and why she never knew her.

Will add other random facts if think of them, as I will probably add weaknesses, likes and dislikes as I discover them.

Neya-_Banner-1.gif

neya-banner-2.gif

neya_banner_3_copy.jpg

neya_banner_4.jpg

neya_banner_5_copy.jpg

neya_banner_6_copy.png

 
Last edited:
Sep 17, 2017

15_portrait_pro2_by_sykugen-d8dj2n2.png


Eister Farwynd
GENERAL INFO

House: House Farwynd of the Lonely Light
Name: Eister Farwynd
Title: Lady Stark
Age: 14
Gender: Female

Appearance: Eister has coarse, dark hair that's kept short, but relatively well-maintained. Her skin has a slightly burnished, sun-weathered look, but not as noticeably as her parents and siblings, because she is still fairly young. Though not ugly, it would be a long stretch to call Eister a beauty by any accounts. Her narrow face has a nose just a little too big to fit quite right with it, and the tan of her skin contrasts with her thin, pale lips. The most striking of her features are her wide, intense grey eyes that seem to look right through you. She has a lean form, and is relatively short, standing only a little over 5'.

Eister_Banner_small.png

FAMILY & HISTORY

House Members:
  • Ygran Farwynd - Lord of House Farwynd of the Lonely Light, Father, 67 y/o, b. 244, m. 266 (age 22), w. 274 (age 30), m. 295 (age 51) [Coming to the Nameday Feast]
  • †Drysell Harlaw - Father's 1st Wife, 26 years, 248-274, m. 266 (age 18), c.o.d. childbirth
  • Oletha Weaver - Lady of House Farwynd of the Lonely Light, Mother, 30 y/o, b. 281, m. 295 (age 14)
  • †Stern Farwynd - Half-brother, 4 months, 267-267, c.o.d. unknown
  • Levina Farwynd - Half-sister, 42 y/o, b. 269, m. 287 (age 18), (has a daughter and a son)
  • †Derrin Farwynd - Half-brother, 24 years, 273-297, m. 296 (age 23), c.o.d. killed in Greyjoy Uprising)
  • Aldus Farwynd - Half-brother, 37 y/o, b. 274, m. 300 (age 26), (has three sons)

Timeline (for own reference):
244 - birth of Ygran
248 - birth of Drysell (Y 4)
266 - marriage of Ygran (22) and Drysell (18)
267 - birth of Stern (Y 23 D 19)
269 - birth of Levina (Y 25 D 21)
273 - birth of Derrin (Y 29 D 25 L 4)
274 - birth of Aldus and death of Drysell (Y 30 D 26 L 5 D 1)
281 - birth of Oletha (Y 37 L 12 D 8 A 7)
287 - marriage of Levina (Y 43 L 18 D 14 A 13 O 6)
295 - marriage of Ygram (51) and Oletha (14) (L 26 D 22 A 21)
296 - marriage of Derrin (23) (Y 52 L 27 A 22 O 15)
297 - death of Derrin (24) and birth of Eister (Y 53 L 28 A 23 O 16)
300 - marriage of Aldus (26) (Y 56 L 31 O 19 E 3)
311 - marriage of Eister (14) and Steffin Stark (17) (Y 67 L 42 A 37 O 30)

Biography: Eister was born during a rather inauspicious year. The Endless Winter had already been two years begun. Her young mother nearly died during the childbirth, and worst of all, she arrived on the day the Greyjoy Uprising began to go terribly wrong - the day the assault at Lannisport failed. That same day, her brother Derrin was mortally wounded, wounds which they were told he died from after another two days of agony. She was the first and last child of her father's second wife, who was never able to bear another child, much less another son, and she was not in possession of the striking beauty that had drawn her father to her mother so late in his age. Young, useless, and without any special wit or extraordinary talent, Eister grew up being reminded of the ill-omens that had surrounded her. The only one who really seemed to care about her was her father, and the only one who talked to her often was her mother.

Her mother, Oletha Weaver, came from a House so small and young that even in the Iron Islands few had heard its name. She had her beauty, though, and that was just enough to secure her a place in a better-known noble house. To her unfortunate only child, she taught relentlessly three key lessons. The first: there should be nothing beneath her in the pursuit of her own self-interest. The second: as a girl, her only value was in getting married and the power should could then exert on her husband. And the third: that she, Eister, possessed nothing of value to offer. Eister took these lessons to heart, probably in more ways than her mother could've anticipated. One thing she never lost, though, was the pride she had in being a strong Ironborn, capable of defending herself and unwilling to submit without a fight on her hands or a plan up her sleeve.

When the news arrived that there was a young new Lord of House Stark and Hand of the Queen, she saw it as her chance to marry well. He was not another Ironborn, but his rank was one of the highest in Westeros and he was younger than most of the others looking for wives. Not only did this make him closer in age to her and less likely to overpower her in the course of their marriage, it also meant, she hoped, that her chances were a little better. His House had long supported the Queen, who had endorsed the Lannisters' subjugation of Eister's people, and she provided him with no useful alliance or other skills. All she had was her charm to recommend her, and little enough of that as her father had not seen fit to insist perfect comportment from her. Perhaps, as a younger man, he could more easily excuse these objections, somehow. It was almost to her surprise that she succeeded in securing the marriage (for make no mistake, it was she who had secured it). Now, she only had to ensure that the power of her husband, and subsequently herself, was not damaged by whatever the strange Queen thought up next.

CHARACTER, ETC

General Personality: Though Eister likes to think of herself most of all as a calm, patient individual, in actuality she could probably be best described as stubborn and proud. She is unlikely to take another's advice, since she tends to insist she knows better, and is quick to anger at the slightest hint of an insult. She tries to keep ahold of her temper, and since getting married has somehow avoided hitting anybody, but has a great deal of difficulty mastering her language. She refuses to show fear or be intimidated by anyone, sometimes even when she should, and despises being controlled or ordered around. She is a generally serious child who delights in very few activities beyond dancing and swimming; being "charming" or lively takes considerable force of will for her. All the same, Eister is very sincere in her love, and loyal to those she has decided to affiliate with even if no love is involved.

Education: Reading, writing, horseback riding, embroidery, use of a spear and sword, some sailing, fishing, swimming, dancing, and a little of the basics of running a household.

Important Relationships:
Ygran Farwynd - Ygran is the one person Eister would do anything for. Old enough to be her grandfather (and in some families, great-grandfather), he always doted on her. He paid little attention to the background of her birth, and was the one who taught her to be proud of her blood. Acting somewhat as if he never expected her to get married at all, he taught her some of the things he had taught his sons and let her mostly roam free, taking no interest in her courtship prospects. It was she who brought up the marriage with him, something only possible because of the freedom with which he allowed her to speak with him. Eister loves her father dearly, but also sometimes finds herself annoyed at the way he coddles her, when she understands her responsibilities and is perfectly capable of taking care of herself. (She also suspects Ygran has been looking for an excuse to kill her husband, and she's not about to let that happen any time soon.)

Oletha Weaver - Most people say she's a little bit crazy, but Eister knows better. She may respect her mother a great deal, but Oletha is most definitely crazy. Dissatisfied with her daughter, her husband, and the prestige of the house she married into, Oletha has been muttering to herself for years about everything from running away to bearing another man's son and passing it off as Ygran's, all within the hearing of little Eister. She grew up understanding there was something not quite right about her mother, but has gotten used to it and discovered that it doesn't really matter to her WHAT her mother is or does. She does, however, respect her mother's counsel, when it is offered. Being crazy doesn't make her an idiot, and the two of them are alike in ambition. Eister is very well aware that her marriage to the Stark is pretty much the only thing about her her mother has ever approved of. No surprise, really, since it was Oletha who taught her how to please and flatter a man.

Steffin Stark - Having done her damnedest to seduce the man through the courtship, Eister still has no idea what kind of person he actually is, and although she'd never admit it, that scares her more than a little. She quite enjoys bedding him, but for sure she doesn't love him, and at the moment isn't sure if she's even ever going to like him. It's much more important that he like her, and she's fairly certain he does, but that doesn't prevent the slight apprehension of one day waking up and discovering that she cannot stand her husband and is utterly miserable. She married for power, make no mistake, but the prospect of an unhappy future stuck to a man whom she hates is still a real worry. She is cautious around him, and much more schooled in her behavior than she would be otherwise, but is definitely very loyal to him. The fate of House Stark now affects her and any offspring she might have with him, she can't really afford to scheme against him.

Claim: Hand of the Queen(/hubbywubby) or House Greyjoy

HEX: #5ab
"How far do you believe is too far? When do you believe I will stop? Only at the end, I tell you. Only at the end."
~
"I am Ironborn, and I Ironborn I will stay. You may take me away from the sea, but beware. The waves in my eyes ever storm on."
~
"Gone are the days of our freedom. Sing for the glorious dead."
~
"And what, my Lord, would you ask of me? You need only say the word."

GM ONLY

House Secrets:

1. Her half-brother Derrin got his wife pregnant before he left for war and she had a son in the same year as Eister (few months younger). The child was said to have been stillborn, so as not to upset the succession, which would now go to Aldus, but actually survived to his twelfth year until he fell to his death from one of the cliffs on the edge of the island.
2. (~wiggles, fantastic mystical stuff about being skinchangers and having sailed past the Sunset Sea and the lonely light actually lights itself, blahblahblah, this is a joke ignore me)

Personal Secrets:
1. Eister's real reason for marrying Steffin is to either depose the Queen or try and get her help in expelling the Lannisters.
2. She knew about her nephew, Derrin's son. As a child, she was raised with him under the pretense of his being brought as a playmate. When she discovered his true identity, she pushed him off the edge of the cliff. This was two years ago.
3. Despite having eaten it all her life, Eister actually hates fish and hates fishing more.
4. She's been having nightmares of her husband killing her (most but not all feature choking her to death), though the real person doesn't scare her quite that much.
 
Last edited:
Sep 18, 2017

man_by_annahelme-db8aeep.jpg


Kyne Sand

Kyne - pronounced Kine like "kind" without the "d" | 24 | Male | 3rd Son of Lord of House Manwoody | Bastard​

House Members:
Barlay Manwoody - Father, 51 [Coming to King's Landing]
Jeanette Fowler - Father's wife, 48
Bettany - Father's paramour, 56 [Coming to King's Landing]
Axton Manwoody - Half-brother, 28 [Coming to King's Landing]
Dallin Manwoody - Half-brother, 25
Sara Sand - Half-sister, 24
Cara Sand - Half-sister, 24
Nell Sand - Half-brother, 21 [Coming to King's Landing]
Twell Sand - Half-brother, 21 [Coming to King's Landing]
Haddon Sand - Half-brother, 9 [Coming to King's Landing]
Chetwin Sand - Half-brother, 9 [Coming to King's Landing]
Fane Sand - Half-brother, 8 [Coming to King's Landing]
Breckon Sand - Half-brother, 7 [Coming to King's Landing]
Firth Sand - Half-brother, 6 [Coming to King's Landing]
Gresh Sand - Half-brother, 6 [Coming to King's Landing]
Tilford Sand - Half-brother, 6 [Coming to King's Landing]
Parren Manwoody - Half-brother, 3

People his father has had lots of sex with:
Chessie Brynn - 39
Tarkor Brynn - Chessie's twin brother, 39 (the empty space between Twell and Haddon is when Barlay was obsessed with Tarkor)
Fiall Sand - 21
Kina - 19
Miralla Norn - 18
(Marenne - Mother, 42, a barmaid)

Biography:
Kyne was born of a one night stand between a random woman he has never met and the Lord of House Manwoody. He is the first of the man's illegitimate children, but not the last by a long shot. He was raised in his father's household, as his father insisted on taking in every single child he has given birth to. He and the other bastards were never treated any differently from his two legitimate brothers, as his father has a great love for all of his children, but his step-mother, Lady Manwoody, never really liked any of them, seeing them, perhaps rightly so, as a threat to her children and her status, as Lord Manwoody no longer visited her once she'd given birth to her two sons.

Long story short, his family situation has always been tense. The two legitimate sons were always unkind to the bastards, and by age 8, Kyne had decided that it was his job to protect his younger siblings, since his father was too blind to do so. With the recent unrest in Dorne, he is determined to protect himself and them the best he can.

Kyne is not exactly the most quiet or temperate man in the room. He is quick to anger and impulsive, but more cunning than he seems at first. He dislikes his father and hates his "step-mom," but his father's paramour even more. The only things he appears to really care about are his half-siblings and bedding women, though it's fairly clear he is also fond of drinking, fighting, and tending to horses.

Appearance: Kyne has dark, golden hair and blue-grey eyes. He has something of a resting bitch face, and although his features are sharp and strong, they tend to look a little disdainful. His face is covered with strong freckles not featured in the picture. He is the tallest of his siblings at a bulky 6'5".

Claim: Whoever the Queen chooses, as long as it's not a Yronwood. She's a Martell.

HEX: #F00

GM ONLY

House Secrets:

1. The second son, Dallin, is staying home to recruit mercenaries and other houses in Dorne in preparation for an attack on House Yronwood. Since they are geographically located "between" Yronwood and Dayne, House Manwoody is attempting to amass a force large enough to be split into two large companies - one to march on Yronwood and one to defend Kingsgrave and continue increasing support so that they are not weakened after the attack on Yronwood and can, if it fails, defend themselves, and if it succeeds, proceed to attack Dayne before it can properly prepare itself to equal strength. (One house who has secretly allied themselves is Dalt of Lemonwood. Unless someone claims House Fowler, that's another ally.)
2. The Lord of House Manwoody personally hopes to secure the Queen's approval (if not help) in the assault on Yronwood and the attempt to overtake Dorne.
3. Barlay Manwoody is actually a bastard, himself, but since his father was an only child and his legal wife never had a single child, when his mistress got pregnant, they secluded both women and passed Barlay (his one and only child) off as the legitimate heir. There have been rumors about the truth, but no one can confirm that he was not legitimate.
4. Jeanette Fowler (Lady Manwoody) is ill at the moment, she has had a succession of sicknesses after the birth of her last child (she ooold to be having a babby yo).

Personal Secrets:
1. Kyne intends to kill his two older brothers before the end of the fight with Yronwood and Dayne from "tragic wounds during battle." It's more important to him that his first brother die. His second brother's not as much of an asshole and is more interested in leading the war for domination over Dorne. After that's done, though, he may be more insufferable than ever, so it's worth an attempt.
2. Kyne's a viiiirgin.
3. He has scoured his father's journals in the hopes of finding his mother, and knows that Barlay is a bastard because of it. He is also well aware of all of his father's major trysts and everything that goes on in the household.
4. He almost beat his half-brother Axton to death after finding him molesting his half-sister Sara when they were in their early teens. (He likes to congratulate himself that this is the reason Dallin knows better than to be a blatant prick to the other children now. Axton, unfortunately, cannot be fixed.)
5. He fell in love with his father's paramour, until he figured out that she deliberately antagonized his step-mother constantly.

 
Last edited:
Oct 23, 2017

b8e959bc1f6a7e32305296d78ad05c83.jpg

Not exactly your conventional princess, but hey, who said only the boys could have fun? [Status: UNAVAILABLE]
xfmg_media_field_title.imagesourceEOWYN vs THE WITCH KING by nachomolina on DeviantArtCharacter NameElsbeth FurstinGenderFemaleAge21OccupationPrincess-KnightStrengths
Hard-working, down-to-earth, good with a sword.
Weaknesses
Impatient, short-tempered, sloppy with her looks and etiquette, gruff with communication.
General Appearance
Elsbeth is 5'7" and has short, wispy red hair and brown eyes. Though fairly pretty by most standards, she takes little interest in maintaining her good looks, and is usually dressed in either armor or simple, but comfortable brown cloth and leather boots. Either way she is rarely seen without her sword on her hip.
Talents
Besides swordsmanship, outdoor survival and card games (it's best if gambling is involved).
Inabilities
Getting along with other people and comporting herself properly.
Fears
Having to go back and rule her kingdom properly after her father's death.
General Personality
On the outside, Elsbeth is a rough and tumble sort of girl who sticks to herself and doesn't need anyone nosing into her business, thank you very much. She doesn't have much patience for people who judge her for her gender and doesn't put much stock in appearances, but can't look the other way when there's someone in need.
Inner Personality
Elsbeth is surprisingly well-educated and has a great love for music. She has a lot of curiosity about the world and loves children, but is deeply insecure that other people will not love her for who she is, and is constantly suspicious that other people are lying to her. She is also not confident in her eventual ability to make the right choices when it comes to the major responsibilities of ruling, and struggles under social pressure. Put her in a boxing match with a bear, and she does just fine. Put her in a fancy stone hall with her father and ask her to make conversation, she'll likely break down before the food arrives.
History
Elsbeth was born in a time of unrest in her country. She was the only child of the king and queen and in an effort to protect their only child, they sent her away to live with a trusted noble with four sons. She was raised not knowing she was a princess and the heir of the kingdom, and though her foster parents gave her tutors so that she would know some things required for the role she had been born into, her foster brothers instead often encouraged wild behavior, and as the precious "youngest daughter" of a good family, she got away with a little more than she maybe should have. By the time the war was over, Elsbeth believed herself to be a free spirit, and gambled and explored with her brothers.

When she was 17, she was told the truth and brought back to the palace, with the intention of grooming her to be the next heir. She was tutored more vigorously than ever in everything from literature to foreign policy, and finally unable to take the pressure any longer, Elsbeth slipped away in the hullabaloo of her 18th birthday celebration. She ran far away and has since survived mostly on her own in the wilderness, somehow managing to protect herself from wild animals and bandits, and gaining a little money for small necessities by furs she managed to sell and the occasional card game.
 
Last edited:
Nov 11, 2017

0bec0be25ff9844455e2155930c3d04a--fantasy-fighter-female-fighter.jpg

xfmg_media_field_title.imagesourceRaevna by vielmond on DeviantArt

Baelish_Sigil_small.png


coming-soon-fancy-gold-divider-metal-top-of-page.png

‌$ HOUSE ‌$
House Baelish

‌$ NAME ‌$
Lacie Baelish

‌$ TITLE(S) ‌$
Lady (ish)

‌$ AGE ‌$
18

‌$ GENDER ‌$
Female

‌$ APPEARANCE ‌$
Lacie is 5'11" and tends to wear loose, plain clothing with no embellishments beyond a gold brooch on her lapel in the shape of their house sigil - a nightingale. She is almost never seen without a thin, light blade on her hip (not armor or a greatsword). Dresses are not common, but she will dress up when it's absolutely required.

‌$ HOUSE ‌MEMBERS:
Dagden Baelish - Grandfather, (Nominal) Lord of House Baelish, Crazyass bastard (according to Kastor), 69
Barden Baelish - Father, 51
Marna Baelish nee Royce - Mother, deceased at 42 a year ago
Nana - Wetnurse
Drisella - Maid
Makar - Steward
Kastor Baelish - Pissy older brother, 27
Ava Baelish nee Corbray - Sister-in-Law, 23
Shanna Baelish - Niece, 2
Brannon Baelish - Nephew, 4 months

‌$ HISTORY ‌$
The Baelishes are an extremely new house possessing a tiny strip of land that Lacie derogatorily refers to as the Nail. Their great-grandfather came from Braavos as a sellsword under the employ of Lord Corbray, though his own father was a member of the Sealord's personal guard, his mother the only daughter of a wealthy merchant. He was a bravo in his youth, but fell in love with the Vale after fighting for the Corbrays there. Though he returned home to a wife and a maternal grandfather determined to push the business on him, he never lost that enamored vision of the Vale, and was determined for his son to experience it for himself. It was not until his death some years later that this ambition was realized, with his son Dagden choosing to serve as a sellsword himself for House Royce. More obsessed with swordsmanship than anything else, he managed to save the Lord of House Royce twice in battle and the two oddly became good friends, with him eventually being rewarded a tiny strip of land and a lordship for his deeds.

This tiny piece of inhospitable land was a far cry from the luxury of Braavos, and the bored Dagden left the running of the estate and the maintenance of their wealth to his young son Barden, who at the time was in his teens. Despite the state of the lands they had been given, Barden turned out to have quite the financial head on his shoulders, building up their wealth by continuing to organize trade with his native homeland of Braavos. His father, in the meantime, remained Lord of House Baelish nominally, preferring to spend his time travelling around the Vale and occasionally assuming a false name and acting as a sellsword for some of the smaller houses. He eventually settled in a hut in the village, where he was known to be a relatively harmless man with the unfortunate habit of picking sword fights with whatever stranger happened to come by, except when he chose to go visit his good friend the Lord of House Royce. Barden married a daughter of House Royce thanks to their parents' fairly good relation in part to solidify their relationship with the older and more powerful house.

Lacie was the second child of this union, and something of an unexpected gift. After the birth of her brother, it seemed for a time that her parents had difficulty conceiving another child, and they had all but given up by the time she was. Her older brother had been vigorously trained by their father to maintain both the business and the estate, determined not to let his son follow in the footsteps of his father. As such, Kastor grew up very serious and not completely fond of their slightly crazy grandfather. Lacie, on the other hand, was coddled and forgiven for most everything. Most particularly since her mother missed her siblings, she became an excuse to go visit Runestone with Dagden and grew up much-loved and played with by both of her grandfathers. She gave her studies some little attention, but found it more fun to practice the water dance style of swordsmanship her grandfather chose to teach her. Her brother married only three years ago and already has two children whom she loves dearly.

‌$CLAIM:
Who cares as long as they're interesting?

‌$ HEX ‌$
#98D
 
Last edited:
June 14, 2018

nathan-kress-2.jpg

xfmg_media_field_title.imagesourceWho is Nathan Kress? Everything You Need to KnowCharacter NameAndrew BurnsGenderMaleAge18OccupationHigh School StudentGeneral Appearance
Alternate Images:
d09fdc72709e48fd819430d0a3b6bdab.jpg

50eff9a4dac506c19fc7d1ff7603adc3.jpg

Fears
His skin getting stolen - The loss of his freedom and agency because of some dumb skin? No thanks.
General Personality
Andy is pretty good-natured and outgoing, and gets along with basically everybody. He enjoys sports, cares deeply for his friends, and never seems to have any problems spitting out the right words. He enjoys friendly banter and light flirting with his girl friends, but everyone knows he's single-mindedly devoted to a certain blue-eyed spitfire.
History
The Burns moved to Black Oak Falls when Andrew was five, and really not much is known about the family except that they came from Scotland. While Andy and his father are known for being friendly and accepting, most people would be hard-pressed to recall any actual important information about them, beyond the fact that they both love fish and squid and Andy's mother is known for being an extremely paranoid recluse. The family survives on Andy's father's job as a swim instructor, and Andy helps supplement their income offering to clean pools and walk dogs when he has time.

Long story short, Andy and his parents are.. well, selkies, and his mom was once caught changing forms by a fisherman up in Scotland. The fisherman went nuts trying to prove selkies existed and looking for the skin, and at one point got dangerously close to succeeding in stealing hers. Resolving to live out their days pretending to be regular humans, since staying in their seal forms was getting increasingly dangerous, they moved to this small, land-locked town in the hopes of never running that risk again. It's hard for Andy, as he gets older, to resist the memories of his childhood in the sea, but at least their skins are safe and sound, and his mother isn't the slave of some obsessive fisherman.
 
Last edited:
关 晶菲
Guan Jingfei

角色: 孤儿
性别: 女
小名之:小妈
出生日期:8日 9月 1994年
岁:24

Role: Orphan
Gender: Female
Little name: Little Mother (Ma)
D.o.B: Sepember 8, 1994
Age: 24


个性 & 来历

主管,耿直,含蓄,爱心,固执,务实

邻居阿姨们叫关晶菲小妈。她有十一岁的双生弟妹。她的生活里幸运一点都没有。她十八岁的时候她的父母在车祸都死了。因为她的弟弟妹妹还是小孩则,她毕业以后必须找工作养活她的家庭。从那时起,小妈每天每天忙死了。早上她做她和弟妹的午饭,带弟妹上小学,而在花店做工作。晚上她去学校接弟妹,做晚饭,而去酒吧做工作,睡得很小。

可是,有一天去《尤特普娱乐》送花见到了《尤特普娱乐》的少爷。从那天,她每天晚上梦想里看到了《尤特普娱乐》的少爷,跟龙战斗。还不知道为什么有这样的奇怪的梦想,她觉得不是正常的梦想。可是那人似乎没有认识她,所以她好像不认识那人。她忙死了。没有时间想一想奇怪的梦想和那不认识她的少爷。
Personality & History

Responsible, honest, reserved, caring, stubborn, pragmatic

The neighborhood aunties like to call Guan Jingfei "little mother." She has eleven year old twin younger siblings. In her life, she's never had much luck. When she was 19, her parents died in a car crash. Because her siblings were still small children, as soon as she graduated school, she had to work to support her family. From that time on, little mother was deathly busy every day. In the morning, she made her and her siblings' lunch, took them to school, and went to a flower shop to work. At night, she picked up her brother and sister, made dinner, and went to a bar to work, getting very little sleep.

But, one day she went to Euterpe Entertainment to deliver flowers, and met the company's young master. From that day, every night she'd see him in her dreams, fighting a dragon. She still doesn't know why she had these strange dreams, though they don't seem like normal dreams to her. But it seems as though that person doesn't recognize her, so she acts as though she doesn't recognize him. She's deathly busy. She doesn't have time to think about weird dreams and young masters who don't recognize her.
 
Name: Xi Eun Ginbo

Role / Social Status: Concubine, Noble

Age / Race: 27, elf

Appearance: At 5'5, Xi Eun doesn't consider herself to be short or tall. She's the perfect height, thank you very much, and she doesn't need to be short to give off the impression that she is petite, not with her sister constantly towering by her side, providing the perfect contrast to her softer, more childlike features. Though just as pale and fair-skinned as her sister, with the same grey eyes, her skin gives off a slight glow of health and happiness, the result of having spent more time with some semblance of free will, and her hair seems to match, a dark brown instead of the cold black of her sister's hair.

She styles her hair playfully, and will dress in any color, though she likes best to mix deep reds with bright golds and blues. The only thing she will refuse to wear is purple and anything too colorless. Similar to her sister, she likes flowers as a motif, but likes to think that she has a more creative sense of style and panache.

Biography: Your sister. Those two words were both the cage and saving grace defining Xi Eun's life. Knowing her older sister was around meant the weight of the family rested on someone else's shoulders, but it also meant no one expected anything of her, no one cared that she was alive because they had her sister. Oh, they still expected her to comport herself properly and marry well, but really Xi Eun would never be the perfect daughter her sister was.

Some days it hurt, but Xi Eun found her quiet independence had its advantages. As long as she dutifully attended to her classes, no one minded if she wanted to go out some days and play with the village children, or stroll through the market streets or local festival without an attendant. Used to her little piece of freedom, Xi Eun quietly nurtured a love for embroidery and clothes-making. There were, of course, perfectly acceptable and useful skills for a lady to know, but she kept to herself the ambition to become an eccentric old maid and sell her wares as a seamstress. She just had to pass marriageable age without making too big of a splash.

It was somewhat to her surprise when her family sent her as a potential concubine to the king as well, but that was no matter. She could become a seamstress as an eccentric and ill-favored concubine, and her family would stop pestering her about getting married. The shock came when her beloved and very filial sister suddenly turned into... someone else, and decided she didn't want to be Empress, forcing her into the spotlight as often as possible. Xi Eun had no idea what had happened to change her mind, but elevating their family's fortunes was her sister's job. It always had been, and Xi Eun wasn't about to give up her tiny, harmless little dream just because her sister was suffering from some sort of temporary insanity. She'd thank her later.

Hexcode: #F0A
 
Name:
Qian Long Kyung

Social Status:
Noble

Position:
Head of the Kyung Family

Age:
29

Gender:
Male

Appearance:
Though standing only at 6 foot 3 inches, just a little taller than the average, Qian Long exudes masculine grace. His strong features and muscular body ripple with barely-repressed power, and his every move speaks of complete confidence in his body. His hands are surprisingly rough and calloused, but his fingers are elegant and tapering. His skin is a bit more tanned than is fashionable. He keeps his rough black hair carelessly pulled back in a ponytail and dresses casually in loose, comfortable layers that are nonetheless of very good quality. His most striking feature, however, are the dark grey eyes and a devil-may-care grin that has gotten many a woman in some trouble.

Personality:
Despite his reputation as a troublemaker, Qian Long rarely ever acts impetuously or out of turn. He is a friendly man with an easy charm and gentlemanly manners, nor does he often get outwardly angry. He doesn't seem to take much in life very seriously except for his sex drive, which he rather liberally indulges. That part of his reputation is true. He makes that no secret and will flirt outrageously with any woman he considers eligible, within the bounds of propriety. Despite his casual attitude, Qian Long sticks to a certain number of rules: he does not touch maidens, he does not form serious attachments, nor lets a woman think he does, he takes care of his responsibilities promptly, and he never ever forces himself (whether that be his sexual advances or just his company in general) on an unwilling partner. He cares deeply about his friends, and will do whatever he thinks necessary if they're in trouble, but grows to trust people slowly, preferring to stay mentally, though not socially isolated. He also developed something of a suspicion towards women, and the resentment and hurt they can glimpse in his eyes only makes him more attractive to the ladies, of course. He is an intensely physical individual, though he cares little for brawls or other such over-dramatic displays of emotion.

Biography:
Qian Long never expected things to go so wrong. He grew up in a noble family with a father who doted on him, and made friends with many young nobles his own age, even fancying himself to have something of a friendship with the young prince. He had never had any trouble with his studies, and proved truly talented at swordplay and other physical pursuits. Nor did he think this state of affairs would ever really change. How wrong he was.

Four years ago, when he was 25, life was good. His father had passed a few years before, leaving him head of the family, and he was betrothed to one of the most prestigious young ladies in the land. He had his beautiful sister to think about, and his aging mother to care for, but he never felt weighed down by these responsibilities, treating them more as hobbies than obligations. In his pre-marital freedom, he took whatever women came to him, and there was no shortage of women who threw themselves at him. And then he made the terrible mistake of sleeping with a woman who had put some effort into seducing him - the mother of his soon-to-be bride. He had known it was a mistake. He had known he shouldn't do that, but she was very pretty and she wasn't the first married woman he'd slept with, though widows were preferable, of course. He had succumbed to the impulse with the determination that it just be once. Sadly, it only had to be once. Her husband caught them in the act, and though the Kyung family was of high status, he was an older, more established gentleman, with experience and power in court.

Although his crime was not so heinous that a man of his stature could be executed or anything, the man who was supposed to be his father-in-law broke off the engagement, stone-walled any chance he had had at a political career, and got him exiled from the capital. Living away from the comfort of his home, but still technically a noble and treated as such, Qian Long found himself quickly bored. He took to doing some chores instead of leaving them all to his couple servants, and spent most of the rest of his time keeping active with swimming or riding or practicing swordplay with the local guards. Nor was he exactly celibate, where he could help it. Finally, apparently, having been begrudgingly forgiven by the man who had gotten him exiled in the first place, he has been allowed to return. He came home expecting a warm welcome, but was greeted with a heavily ashamed mother and the news that his sister had gone into court as a concubine for the new emperor. Shocked, and feeling a little betrayed by his mother's conduct and his sister's decision to go into the palace, he decided not to announce his return to his sister, and finally locked away the last vestiges of fondness towards any women, even the ones in his family. He would one day have to marry to continue his line, and he'd enjoy the pleasures of the body, but no "affection" would be involved. Women were not to be trusted, not ever.

Relationships:
TBA

Hex:
#26E
 
  • text text text
  • lkas
  • sdfa
  • asdf
  • asdf
  • Hua-gun Hakabi

    "It is through the ashes of our adversaries that we grow strong."


    Concubine | Noble | 26 | Female​

    Info: Slender and pale, with long, silky black hair, sharp, delicate features, thin lips, and the pale grey eyes that are the hallmark of her family, Hua-gun is a paragon of cold, aloof beauty. She moves with stately elegance befitting a queen, dresses simply without too much color, and rarely smiles. Despite this enigmatic and taciturn vibe she gives off, however, she takes pleasure in anything she considers beautiful. Despite being the fourth child in a well-to-do family of nine, with no real hardships in her life to speak of, Hua-gun has never felt relaxed about her duties to her family. She is a serious child, who has always acted precisely as she was expected to. She is not effusive with praise or affection, but loves her family deeply and would go to any lengths to protect them and their honor. She is also a clever girl, ruthless towards anyone she considers in her way, and hiding a keenly observant mind behind her eternally-proper behavior. When relaxed, a hint of a playful, almost sarcastic nature can peep through her normally-stoic face. She is 5'9," and stronger than she looks, having learned swordplay and dance.

    Relationships:
    Su-hong - Eldest sister
    Jung-li - Elder brother
    Jian-wang - Elder twin brother
    Fen-guai - Younger brother
    Ming-shei - Younger sister
    Xiao-gin - Youngest sister
    TBA
  • Jian-wang Hakabi

    "Honor is as water; it beats down the stone with a gentle flow."


    Royal Guard | Noble | 26 | Male

    Info: The twins are similar in more ways than Jian-wang would like to admit. Although much stronger and more tanned due to his regular intense physical activity, Jian-wang shares his sister's sharp, delicate features - obviously in a slightly more masculine bent (he hopes) - and pale grey eyes. He also has a similar, fluid style of movement and silky black hair. Staunchly loyal to both his family and his country, he is a serious and relatively quiet child, with the same sort of keen observation as Hua-gun, but he smiles more and is more friendly and openly mischievous. He has a strong sense of justice as well as duty, and is less conniving and ruthless than his sister. Although a skilled swordsman, it is very much to Jian-wang's disappointment that he does not bulk easily, and is only 5'11" and unlikely to grow more. He is always armed, dresses very simply and in muted colors as his sister does, but has a funny affinity for well-placed feather motifs, in moderation.

    Relationships:
    Su-hong - Eldest sister
    Jung-li - Elder brother
    Hua-gun - Younger twin sister
    Fen-guai - Younger brother
    Ming-shei - Younger sister
    Xiao-gin - Youngest sister
    TBA