A Command and Conquer alternate universe roleplay. Kars, Turkey, 2043 — or what's left of it, anyhow. They call these sort of areas yellow zones, and they have the kind of atmosphere that makes you wonder if things could be any worse. I mean, the answer's yes, of course, but there's really nobody alive to tell the story of those places. The city's in chaos; government's gone, the Global Defence Initiative isn't so global, and frankly this would be the perfect place to shoot a post-apocalyptic zombie flick. The power went out a decade ago, water's been contaminated since this all started, and frankly it's safer to hang in a warehouse with a couple trustworthy buddies than to stick around your house too long. Looters have been a big problem lately. I hear word that the Brotherhood's rolling through here again looking to pick up a few more initiates before the Peace Corps starts its patrols next week. Let's hope they're in and out before any fighting breaks out. I don't have to tell you what happens when those powerhouses go at it so close to each other. Watch yourself out there; don't walk in the grass. The storms may be dying out, but the horizon's hazy. Before you know it, some monster'll be running at you from the treeline, and you know better than I there's no stopping something that far gone. The warehouse was the same dull bronze it had been for as long as the sky was green; it had the usual little community one would expect in such a large place. Everyone was covered in that sharp odor that lingered as a reminder that tiberium didn't have to be on you to be dangerous. Miraculously, the inner city was largely untouched by the caustic stuff, but that didn't stop its corruption from floating around town. People mostly argued about the next drink of water or bite to eat, sometimes fantasizing about a shower or even a warm one, but sometimes there were lectures about the pros and cons of the big guys rolling around every once in a while. After CABAL's antics, some were hesitant to take Kane up on his offer of brotherhood, but the only thing GDI had done for them was to throw a few barrels of water to feel good about themselves, which were promptly confiscated by raiders and used for extortion anyway. Everybody knew who they'd get involved with if they had more initiative; whether or not breaking the status quo was the way to go, however, was the question.