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Auri
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WORLD INFO UNDER CONSTRUCTION:
Glossary:
The Touched: Those humans who have bonded with a Totem, a small idol with the appearance of wood carved into the likeness of the Spirit that lives within it. These Touched can channel the powers of these Spirits to varying degrees, with greater power the further the Spirit Fades with them, where the minds of both become blurred into one. This can be dangerous, see Fading. The Touched are often referred to by the animal their Spirit represents ie: a Raven, a Lion.
The Spirits: There are several Spirit types with each representing both an animal and an element. These Spirits are invisible to those not bonded with a Totem and have no grip on the corporeal world. For this reason they crave a human Bond to link them to our world. Through this, if they overpower their Touched or are allowed to Fade with them voluntarily they can experience and interact with the world and exercise or lend their power to their Touched. Spirits are as diverse in personality and emotion as humans, though certain trends are more likely for certain Spirits, (Snakes being more cold and distant for example), but are decidedly not human. They do not have the capacity for understanding right and wrong though some will attempt to learn, using memory of previously explained experiences to determine what they should or should not do. Many Spirits are selfish and wish to control a Touched fully in order to live fully in our world though most can be controlled or reasoned with.
Fading: Where a Touched and Spirit combine essences, blurring the line between them. A Touched can control the extent of this Fading if they are disciplined, with strong emotion or a strong Spirit able to tip this balance. As a Touched Fades further with a Spirit their combined form slowly shifts to that of the animal the Spirit represents. For example, a Bear Touched may Fade to a point between bear and human forms to be stronger physically, have access to greater magic, and be more in touch with their Spirit. Their appearance will show just how far the duo have Faded, with it possible to Fade entirely to Bear form, though this will give the Spirit all but total control. Some Touched trust their Spirits so fully that they allow this, though it should be noted that the further a Spirit Fades the less human and more bestial its sentience becomes. It is also possible to share minds with a Spirit without Fading too deeply, though many Touched avoid this as the Spirit maintains its human like sentience and gains more control over the relationship. This can be dangerous and often leads to Ferals being created.
Ferals: A Touched that has been utterly taken over by its Spirit and has Faded, typically fully to animal form, and is usually violent or dangerous in disposition due to the fundamental amoral and typically selfish nature of Spirits. They are often hunted and removed as threats to society and other Touched.
Bonds: Coming Soon
The Totems:
Snake-Poison: Can (when in Snake form) use various venoms with various effects distributed through fangs, are immune to poisons providing they shift far enough into Snake form and can identify the nature and presence of poisons.
Bear-Wood: Can mold and grow wood structures and items providing they have physical contact with the wood, often using segments to shatter violently for shrapnel effect or to create sturdy casings for their bodies. The further into Bear form they are the more they can manipulate and the better the effects will be.
Fox-Fire: Can create will-o-wisps to light areas and burn foes, often these orbs hang close to their bodies and can be thrown several feet before dissipating. The further into Fox form they are the more orbs they can produce with more powerful effects.
Raven-Shadows: Can cloak themselves and objects from sight to varying degrees, with the effects more powerful in the dark and further into Raven form. At its peak this power can render the user invisible as well as several other human sized objects.
Owl-Air: Can create gusts of wind to buffer foes or move objects, with swirling masses often used to create barriers. Small vortexes can be used to slowly suffocate a foe by limiting the air they have to breathe. These effects are more pronounced the further into Owl form the user goes and have the second longest range of all Touched abilities, expect perhaps a powerful Bear shrapnel attack.
Badger-Earth: Can manipulate earth and soil within several feet, often bogging down or otherwise trapping foes in sink hole like attacks. The earth manipulation is most powerful nearest the ground though it can be raised to provide shields or launched with moderate force to blind or distract foes. Soil may also be condensed to create solid objects with the density of ceramics. Even a fully shifted and capable Badger will take several minutes to create a simple, serviceable bowl. These powers are more powerful the further the user is shifted.
Shark-Water: Can manipulate water to entrap, drown and dampen opponents powers with the exceptions of Snake and Bear. Fox, Raven, Owl, Badger and Lion Touched will have the effects of their powers weakened when the spiritually charge water controlled by a Shark either coats their bodies or the elements they are controlling at the time. The range of such water attacks is just below that of an Owl. These effects are more pronounced the further the Shark shifts.
Lion-Lightning: Can build up powerful blasts of electricity that, when in Lion form, are capable of causing significant harm to people and animals. In human form the power of these attacks is limited to mild shocks slightly more powerful than a strong static electricity zap from rubbing your feet on carpet and oddly seems to disrupt electrical devices, especially those with computer elements. The time to charge up more powerful attacks in partial Lion or full Lion forms is slow, taking up to 10-15 seconds for a deadly blast. It does however easily have the longest range of all Totem powers, though it can be mitigated by both Bear and Badger powers should shields be constructed. Owls too can mitigate the force of the charge though not block it completely. The disruptive effects of a Lion's static charges also increases the further the Touched shifts and has been known to counter a Shark's power dampening water.
Glossary:
The Touched: Those humans who have bonded with a Totem, a small idol with the appearance of wood carved into the likeness of the Spirit that lives within it. These Touched can channel the powers of these Spirits to varying degrees, with greater power the further the Spirit Fades with them, where the minds of both become blurred into one. This can be dangerous, see Fading. The Touched are often referred to by the animal their Spirit represents ie: a Raven, a Lion.
The Spirits: There are several Spirit types with each representing both an animal and an element. These Spirits are invisible to those not bonded with a Totem and have no grip on the corporeal world. For this reason they crave a human Bond to link them to our world. Through this, if they overpower their Touched or are allowed to Fade with them voluntarily they can experience and interact with the world and exercise or lend their power to their Touched. Spirits are as diverse in personality and emotion as humans, though certain trends are more likely for certain Spirits, (Snakes being more cold and distant for example), but are decidedly not human. They do not have the capacity for understanding right and wrong though some will attempt to learn, using memory of previously explained experiences to determine what they should or should not do. Many Spirits are selfish and wish to control a Touched fully in order to live fully in our world though most can be controlled or reasoned with.
Fading: Where a Touched and Spirit combine essences, blurring the line between them. A Touched can control the extent of this Fading if they are disciplined, with strong emotion or a strong Spirit able to tip this balance. As a Touched Fades further with a Spirit their combined form slowly shifts to that of the animal the Spirit represents. For example, a Bear Touched may Fade to a point between bear and human forms to be stronger physically, have access to greater magic, and be more in touch with their Spirit. Their appearance will show just how far the duo have Faded, with it possible to Fade entirely to Bear form, though this will give the Spirit all but total control. Some Touched trust their Spirits so fully that they allow this, though it should be noted that the further a Spirit Fades the less human and more bestial its sentience becomes. It is also possible to share minds with a Spirit without Fading too deeply, though many Touched avoid this as the Spirit maintains its human like sentience and gains more control over the relationship. This can be dangerous and often leads to Ferals being created.
Ferals: A Touched that has been utterly taken over by its Spirit and has Faded, typically fully to animal form, and is usually violent or dangerous in disposition due to the fundamental amoral and typically selfish nature of Spirits. They are often hunted and removed as threats to society and other Touched.
Bonds: Coming Soon
The Totems:
Snake-Poison: Can (when in Snake form) use various venoms with various effects distributed through fangs, are immune to poisons providing they shift far enough into Snake form and can identify the nature and presence of poisons.
Bear-Wood: Can mold and grow wood structures and items providing they have physical contact with the wood, often using segments to shatter violently for shrapnel effect or to create sturdy casings for their bodies. The further into Bear form they are the more they can manipulate and the better the effects will be.
Fox-Fire: Can create will-o-wisps to light areas and burn foes, often these orbs hang close to their bodies and can be thrown several feet before dissipating. The further into Fox form they are the more orbs they can produce with more powerful effects.
Raven-Shadows: Can cloak themselves and objects from sight to varying degrees, with the effects more powerful in the dark and further into Raven form. At its peak this power can render the user invisible as well as several other human sized objects.
Owl-Air: Can create gusts of wind to buffer foes or move objects, with swirling masses often used to create barriers. Small vortexes can be used to slowly suffocate a foe by limiting the air they have to breathe. These effects are more pronounced the further into Owl form the user goes and have the second longest range of all Touched abilities, expect perhaps a powerful Bear shrapnel attack.
Badger-Earth: Can manipulate earth and soil within several feet, often bogging down or otherwise trapping foes in sink hole like attacks. The earth manipulation is most powerful nearest the ground though it can be raised to provide shields or launched with moderate force to blind or distract foes. Soil may also be condensed to create solid objects with the density of ceramics. Even a fully shifted and capable Badger will take several minutes to create a simple, serviceable bowl. These powers are more powerful the further the user is shifted.
Shark-Water: Can manipulate water to entrap, drown and dampen opponents powers with the exceptions of Snake and Bear. Fox, Raven, Owl, Badger and Lion Touched will have the effects of their powers weakened when the spiritually charge water controlled by a Shark either coats their bodies or the elements they are controlling at the time. The range of such water attacks is just below that of an Owl. These effects are more pronounced the further the Shark shifts.
Lion-Lightning: Can build up powerful blasts of electricity that, when in Lion form, are capable of causing significant harm to people and animals. In human form the power of these attacks is limited to mild shocks slightly more powerful than a strong static electricity zap from rubbing your feet on carpet and oddly seems to disrupt electrical devices, especially those with computer elements. The time to charge up more powerful attacks in partial Lion or full Lion forms is slow, taking up to 10-15 seconds for a deadly blast. It does however easily have the longest range of all Totem powers, though it can be mitigated by both Bear and Badger powers should shields be constructed. Owls too can mitigate the force of the charge though not block it completely. The disruptive effects of a Lion's static charges also increases the further the Touched shifts and has been known to counter a Shark's power dampening water.
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