The Road

Discussion in 'THREAD ARCHIVES' started by Asmodeus, Nov 21, 2009.

  1. Another experimental roleplay idea...


    The Road
    [​IMG]
    The lives of several people become entangled during a roadtrip.




    Name:
    Appearance:
    Known Personality: (what do your fellow travellers know of you, if anything?)
    Possessions: (Personal items. Plus, you must choose ONE of the following, which is stored in the trunk of the car: a Weapon, an Urn with Ashes, a Bag of Money, a Video Tape, a Collection of Photographs, a Formal Suit/Dress or a Wrapped Present)
    Why are you travelling?: (Be brief. Tell me where you are trying to get to, why you have chosen to share the car, and why you have the possession you have chosen). Please try to be different from other characters, and please give us something interesting that we can talk about and work with during the game. Do NOT give me your whole boring life-story. Save this for the roleplay)



    RULES

    1. Your character must be able to drive, and must take turns driving.

    2. This is the car:
    [​IMG]

    3. YOU MAY NOT LEAVE THE CAR. No getting out, no car crashes. You can decide where the car goes whilst you are driving. And we can stop for gas/motel nights/toilet-breaks/engine troubles as long as everyone agrees.

    4. Anyone who joins after the initial sign-up will be a hitchhiker and will have to convince the original cast to give them a ride.

    5. There is no genre or plot. This will be determined by who joins and what happens. So if you want to carry a gun, go ahead. If you want to be a killer, go ahead. If you want to fall in love, go ahead. If you want the car to get lost in the wilderness, go ahead.

     
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  2. [​IMG]

    “Let’s do this.”

    Name:

    Christian (Jacob) Haak

    Age: 26

    DOB: 11/21/1994

    Skills: Boxing, Cooking, Lock-picking, Strength, Motivational Speaking, Hunting

    Founder to Train under: First Founder

    Special Ability: Christian is attuned to the earth and water elements – he shows more strength in movement of the earth, but for the most part his skills are balanced between the two. His specialty is brute force with either element.

    Peculiar traits: Christian appears to be physically unchanged by the serum but he constantly smells like grass and rain.

    Reason for Joining the E.I.: He was taken and then told that the E.I. could help him find his missing sister.

    History:
    Christian lived a relatively normal life in a predictable family setting: two parents - divorced, and one younger sister that he liked to pick on. He and his sister normally spent a lot of time together doing sports and activities and both have always been physically active and very physically fit. Christian became a Fitness Trainer and Dietician straight of out college and currently works at a gym where he is now the co-owner and also teaches dietary classes at a nearby hospital for people with lab results that are in the danger zone. He has been engaged to a coworker for 6 months and has been planning his wedding to happen the following year.
    Recently, Christian’s sister disappeared under mysterious circumstances after volleyball practice one day and Christian has been driving himself crazy trying to find her ever since. They had always been very close and he uses every spare moment he can to look for her, and every spare dollar he has to hire more investigators to look into her disappearance. So far, not a trace has been found.
    Anything more will be shown in IC.


    Personality: Christian is a hard-working, dedicated person. He’s the big-brother type to most people and absolutely loves family – he hopes to have a whole bunch of kids after he gets married. He would do anything for a friend or family member and tends to be more of a socialite, getting along with pretty much everyone easily and typically projecting a positive, optimistic attitude. He is a natural protector and always strives to do his best in everything – even if it sometimes takes him more work than others (mostly in the mental/intelligence areas). He’s never been overtly intelligent, but makes up for it with hard work and diligence.
    Anything more will be shown in IC.

    Likes: Dogs, sports/physical fitness, horror and action movies, camping, and people

    Dislikes: Cats, soda, having to stay indoors, and fantasy/sci-fi.

    Pet hate: Seeing someone with the “I can’t” mentality.

    Theme Song:
    "I'm On Top Of the World" by Imagine Dragons - YouTube

    Extra things:
     
  3. Name: Khalid Al Fulani
    Appearance: Olive complexion, black goatee, usually wears a white thobe and
    Keffiyehsee below for face. (and yes, he does wear the aviators)
    [​IMG]
    Known Personality:other than the fact that Al Fulani was born in Saudi Arabia and that he was involved in the six days war and the Iraw-Iran war, very little is known,

    Possessions:
    Keffiyeh, thobe, aviators, Wallet with cards, IDs and around $25.50 in cash, several packs of cigars, two packs of matches and a ciggerete lighter are what Khalid carries on his person, in the boot of the car he has a back with several changes of clothes, and his item in the trunk is a videotape
    Why are you travelling?: Khalid is not a wanted man, but because of his refusal to stop wearing his
    Keffiyeh he sometimes feels like he is one.

    he moves from town to town,s tate to state frequently.
    this time he just cant decide if he wants to stop.
     


  4. "I am Bane and I could kill you... but death would only end your agony and silence your shame. Instead, I will simply...BREAK YOU!"




    • ~ Name ~
      Bane


      ~ Power Level ~
      Enhanced


      ~ Age ~
      Late 30s-mid 40s


      ~ Hair ~
      Brown


      ~ Eyes ~
      Dark Brown


      ~ Height ~
      6'4


      ~ Weight ~
      405 Ib



    • Born to serve the life sentence of his father, Bane's childhood and early adult life are spent behind the walls of Peña Duro, an infamous prison located in Santa Prisca. Though imprisoned, his natural abilities allow him to develop extraordinary skills within the prison's walls. He reads as many books as he can get his hands on, builds up his body in the prison's gymnasium, and learns to fight in the merciless school of prison life. Despite his circumstances, he appears to have found teachers of various sorts during his incarceration, ranging from hardened convicts to an elderly Jesuit priest, under whose tutelage he apparently receives a classical education. Bane murders this priest upon his return to Santa Prisca years later. However, he commits his first murder at the age of eight, stabbing a criminal who wanted to use him to gain information about the prison.

      During his years in prison, Bane carries a teddy bear he calls Osito (Spanish for "little bear"), whom he considers his only friend. It is revealed that Osito has a hole in his back to hold a knife that Bane uses against anyone who bullies him (this is spoofed in Italian superhero parody Rat-Man by Leo Ortolani where the titular bumbling and goofy superhero has constant and heated discussions with a stuffed teddy called Piccettino, whose voice only he can hear).

      Bane ultimately establishes himself as the "king" of Peña Duro prison. The prison's controllers take note and, eventually, force him to become a test subject for a mysterious drug known as Venom, which had killed all other subjects. It nearly kills him at first, but he survives and finds its effects enhance his physical strength, although he needs to take it every 12 hours (via a system of cables pumped directly into his brain) or he would suffer debilitating side-effects.
      Years later, Bane escapes Peña Duro, along with several accomplices (his friends Trogg, Zombie and Bird, all of whom are named after 1960s rock bands: The Troggs, The Zombies, and The Byrds, and were designed to mimic three of Doc Savage's assistants Monk, Ham, and Renny). His ambition turns to destroying Batman, whom he had heard tales of while serving his sentence. He is fascinated with Gotham City, as, like the prison, it is a place where fear rules: in this case, fear of Batman. Bane is convinced that the demonic bat that haunted his dreams since childhood is a representation of the Batman.

      Aware that a direct assault on Batman would be foolish, Bane destroys the walls of Arkham Asylum, allowing its deranged inmates (including the Joker, Two-Face, the Scarecrow, the Riddler, Poison Ivy, the Mad Hatter, The Ventriloquist, Firefly, The Cavalier and Victor Zsasz, as well as minor villain Film Freak, who Bane almost killed for spying on him afterward) to escape into Gotham City, where Batman spends three months rounding them up. Running himself to exhaustion, Batman returns to Wayne Manor, where Bane awaits him. He fights Batman in the Batcave, defeats him, and delivers the coup de grâce: he breaks Batman's back and leaves him paraplegic, thereby having been the only man to have "Broken the Bat".


    • [​IMG]


    • Venom Usage: He utilizes the super-steroid known as Venom to enhance his own physical attributes to superhuman levels, namely his strength, durability, speed, and endurance.
      • Superhuman Strength: The primary effect of the Venom drug is that it enhances his strength to low superhuman levels depending on how much is injected into him. At the maximum healthy amount he can inject into himself, he is able to lift around 3-4 tons. He is ultimately capable of exceeding this limit and be able to lift over 4 tons, though not without momentarily losing his sanity.
      • Enhanced Speed/Reflexes: His speed and reflexes are also enhanced with Venom, making him able to run, move, and react beyond the limits of the finest human athlete.
      • Superhuman Endurance/Stamina/Durability: With the use of Venom, his stamina and endurance is greatly enhanced. His durability is heightened sufficiently to shrug off most blunt force trauma, yet he is not completely bulletproof. He can withstand blows from most superhumans, withstand falls from great heights, and possibly more.
      • Superhuman Healing: He can also use Venom as a type of medicine that can heal him from most injury, poison, wound, infection, and disease.

      Genius-Level Intellect: He possesses a genius-level intellect and is one of Batman's most intelligent foes.
      • Eidetic Memory: He has an eidetic memory, which borders on almost total recall. This enables him to memorize virtually anything.
      • Polymath: He is exceptionally knowledgeable in various subjects including various Sciences, History, Geology, Medicine, and several others.
      • Polylingual: He is able to speak fluent Spanish, German, French, Russian, Mandarin, English, Urdu, Farsi, and Latin.

      Escapologist: He is surpassed only by Batman, Nightwing, and Mister Miracle in the art of escape and infiltration.

      Hand to Hand Combatant: He is a formidable hand to hand combatant, able to hold his own against Batman and Ra's Al Ghul. He is not only a master, but has created several fighting styles. Bane's fighting ability combined with his peak strength and endurance make him a highly formidable and dangerous opponent for any non-meta and many metahuman foes.

      Expert Strategist: He is highly devious and a highly gifted strategist and tactician.

      Peak of Human Physical Condition: Even without Venom, his strength and physique is at its peak and is slightly superior to the likes of Batman or other athletes.
      • Physical Strength: Even without Venom, Bane is shown to still be stronger than Batman, able to lift/press approximately 1,500 lbs. Without Venom, Bane has proven capable of breaking Killer Croc's bones and standing toe-to-toe with other superhumans. He has also performed feats such as snapping steel cables that were used to shackle him, and denting and deforming an iron gate after punching it off of its hinges.
      • Speed: Despite his heavily muscled appearance, Bane is shown to be a surprisingly fast runner, as he's been shown to be able to keep up with the more slender member of the Secret Six with ease.
      • Durability: Even without the Venom drug, Bane has proven to be phenomenally durable. Examples include shrugging off bullets to the shoulder and other areas, and withstanding the torture of having numerous bricks thrown at all areas of his body.
     

  5. Name: Rufus Alexander Belmont
    Appearance: Mid Twenties, athletic build, Short blonde hair, clean shaven, thick black rimmed eye glasses, Expensive looking watch, Black t-shirt, khaki pants, brown zip-up hoody and black Chuck Taylors.
    Known Personality: Quiet but not unpleasant. A cheerful man of few words, though his eyes speak a more somber tune. Moves and speaks very carefully and business like. Obviously no stranger to traveling and does not allude to any friends or family.
    Possessions: Cell phone, Wallet, Keyring, Pocket LED Flashlight, Blue Bic ball-point stick Pen, Overnight bag and a Formal Suit.
    Why are you traveling?: Business. Rufus is on his way to meet a client and chose to rideshare because he thought it'd be fun. His line of work requires a formal business attire, hence the suit.
     
  6. Name:
    Sergio Anderson Lopez

    Appearance:

    Show Spoiler
    [​IMG]


    Known Personality:
    Sergio comes from San Jose and is the proud son of a former major league baseball-player. He enjoys talking so much that'll he'll take on any conversation and keep it going no matter how ridiciolous it may get. He's energic, often moving his whole body while talking.

    Possessions:
    Cell phone, wallet, diary, a deck of cards and a bag which carries an Urn with Ashes.

    Why are you travelling?:

    Sergio was born in Puebla, Mexico. Growing up in a rough neighbourhood, he witnessed his little sister, only five years at the time murdered by a gun-shot.

    Now Sergio is an alien in the USA after he was smuggled over the border, trying to start a new life, hopefully in some small town. Only carrying his sisters ashes with him, Sergio is looking for someone that can make him a nice new ID.
     
  7. You know what? You've inspired me to make a character and everything. Good for you, eh?

    Also, thanks, Torsty. Revising now. *sigh*

    Name: Marion Turner.
    Appearance: Marion is in her late thirties, and has signs of wrinkling around her blue eyes and in her cheeks. She's dressed comfortably for travel in a slightly loose white T-shirt and black slacks, and commonly wears a pair of sunglasses, except when it's her turn to be in the back seat.

    Known Personality: Easygoing. Has a tendency to laugh at things other people might not consider funny. Likes to flick leftover junk like candy wrappers out of the window when she thinks nobody's looking.

    Possessions: About half a dozen assorted romance novels, a pack of cigarettes, a lighter, a travel bag full of soaps, brushes, and changes of clothing, and a shotgun.

    Why are you traveling?: Marion wants to travel to California, the state where her husband fled to following a rather heated discussion that culminated in the exchange of blows with tack hammers. She believes that it's her husband's responsibility as family breadwinner to stay in the house and support her through her old age, and she'll be supporting her persuasive argument with force of arms if the need arises. All she's told the rest of the group is that she's going to be returning the shotgun to a friend of hers.
     
  8. Name: Simon Banks

    Appearance: In his early twenties, Simon has a handsomely sculpted face with strong cheek and chin bones. Bright blue eyes and shoulder length black hair seem to define him as a person as he mostly wears concealing black clothing otherwise...a habit from his 'studio days' or so he says.

    Known Personality: Simon is an outspoken, somewhat annoying fellow who enjoys sarcastic humor and never tires of using it. Despite this, he rarely speaks unless addressed or unless a question is directed at him. He seems to shift in personality from this state to a 'drifter' persona at odd moments, always apologizing after he comes out of it...but never sorry enough to stop once he begins.

    Possessions: A duffel bag full of black clothes, a script without a title page, two tickets to a premiere, keys to a small apartment, and a photo album

    Why are you traveling?: Simon, a recent graduate of Columbia Theater college, is traveling to meet up with his brother in Hollywood to attend the premiere of his latest action movie. He intends to bring an album of his various roles and headshots he had from as early as highschool in order to try to get work during or after the show. Admittedly this trip is his desperate gamble for fame as no theater in Chicago would hire him. What awaits him at the end of this road is success or failure in the most complete of senses.
     
  9. Okay, nobody fart.
     
  10. [​IMG]

    Name: Jessica Jones

    Age: 29

    Race: Human

    Power Level: enhanced

    Hair Color: Black

    Eye Color: brown

    Height: 5'7

    Power Grid:

    Intelligence: 2
    Strength: 4
    Speed:
    2
    Durability: 4
    Energy Projection: 1
    Fighting Skills: 3

    BIO

    Almost every hero has a defining moment, that lays out the script for what kind of hero they'll be for years to come. For some heroes, its when they get their powers. Their mutant gene activates or they get some cosmic magical radiation or whatever in their blood, and they immediately decide to go out and do some good. Other heroes get their defining moment when they make the decision to use their powers for good. Something (usually terrible) happens that makes them realize they need to use their powers for good instead of evil. And there's others who know what they're going to be before they even have the means to do it, born into some superhero dynasty or saved by someone else and vowing to do the same for others if they can.

    I'm not any of those cases.

    I wasn't defined when I got these powers. Hell, I barely remember how I got them, just that it happened in an accident and I needed to be fostered after it happened. The lady who took me in was kind of a bitch and only did it to get publicity for her starlet daughter, but that daughter was Trish Walker who's still my best friend to this day so I count that whole experience as a net positive in the end.

    I wasn't defined when I decided to be a hero the first time either. Trish kept pushing me to use my powers to do something instead of existing, and deep down I think I really wanted to anyways. So with the sort of nervous excitement that usually only comes for highschoolers going to their first prom, I set out on the streets to try the whole hero thing out. Thats when I found kilgrave. And for a long time, that was my defining moment. He was a narcissistic, incredibly powerful mind controlling psychopath, and I was his puppet for weeks. Eventually, he had me kill someone, and when he did something inside me finally snapped. I still don't fully understand how, but I walked away even when he was yelling at me not to. In fact, he was so mad he didn't even notice the bus that ran him down. For a while I thought that was the end, both of my do-gooder days and of kilgrave. I drank. A lot. Gave up the hero biz to do private investigation instead, lots of nasty divorces and the other sort of slop that people hire other people to spy for. Cut out most of the important people in my life, which depressingly enough really just amounted to Trish. And I probably would have stayed in that shit-spiral until it killed me.

    That ended when Kilgrave came back. Somehow getting hit with a bus wasn't enough to keep that cockroach down, and he was dead set on making my life hell in revenge, and he wanted me to come back to him by choice too. I didn't (because no shit), and after a nasty month that ended with too many bodies and even more screwed up lives, I finally got the bastard's neck in my hands. He won't be hurting anyone again (except all those people in that one story arc but jj doesn't know that yet). And while I still get the sad and nasty divorce cases at Alias investigations, people come to me for other help too. I don't wear some goofy tights or costume, and I wouldn't go so far as to call myself a hero... but my defining moment's finally changed. I think I can finally do some good.



    Powers and Equipment

    Super strength: Jessica is able to casually lift a car up off the ground with one hand, and can also jump really freaking high.

    Durability: While not quite bulletproof, JJ can take hits and wounds much better than the average person, especially blunt force.

    Mental resistance: Her battles with KIlgrave have left her with complete immunities to his pheremone based mind control, and also given her a healthy resistance to telepathy in general

    investigative talent: Jessica is an experienced private investigator, able to follow leads, interrogate suspects, and reach clever solutions to difficult tasks

     
  11. Diana's char scared me away.
     
  12. Heaven forbid someone ask a question to provoke someone to post! XD
     
  13. Sorry for the delay. Been busy with work. Put in some extra hours for Black Friday...
     
  14. o.o How many people are going to be comatose passengers?
     
  15. Apparently everyone but Connor and Susan. >:[ You twats.
     
  16. It's a hot day and we're not leaving any windows open. >:[
     
  17. Oh man, do we really wanna come back to a car full of dead bodies?
     
  18. It will be a delightful comedy subplot!

    We get one body each to dispose off.
     
  19. Well seeing as Marion never posted you could say she disapeared at a Motel you all stayed in.... like one on a old desert highway thats not on the maps anymore...
     
  20. We haven't been on the road for more then an hour...we haven't gotten to a motel yet.

    By the way...SIMON is interacting. >: l