The Road

Discussion in 'ROLEPLAY GRAVEYARD' started by Asmodeus, Nov 21, 2009.

  1. Another experimental roleplay idea...


    The Road
    [​IMG]
    The lives of several people become entangled during a roadtrip.




    Name:
    Appearance:
    Known Personality: (what do your fellow travellers know of you, if anything?)
    Possessions: (Personal items. Plus, you must choose ONE of the following, which is stored in the trunk of the car: a Weapon, an Urn with Ashes, a Bag of Money, a Video Tape, a Collection of Photographs, a Formal Suit/Dress or a Wrapped Present)
    Why are you travelling?: (Be brief. Tell me where you are trying to get to, why you have chosen to share the car, and why you have the possession you have chosen). Please try to be different from other characters, and please give us something interesting that we can talk about and work with during the game. Do NOT give me your whole boring life-story. Save this for the roleplay)



    RULES

    1. Your character must be able to drive, and must take turns driving.

    2. This is the car:
    [​IMG]

    3. YOU MAY NOT LEAVE THE CAR. No getting out, no car crashes. You can decide where the car goes whilst you are driving. And we can stop for gas/motel nights/toilet-breaks/engine troubles as long as everyone agrees.

    4. Anyone who joins after the initial sign-up will be a hitchhiker and will have to convince the original cast to give them a ride.

    5. There is no genre or plot. This will be determined by who joins and what happens. So if you want to carry a gun, go ahead. If you want to be a killer, go ahead. If you want to fall in love, go ahead. If you want the car to get lost in the wilderness, go ahead.

     
    • Like Like x 1
  2. [​IMG]

    “Let’s do this.”

    Name:

    Christian (Jacob) Haak

    Age: 26

    DOB: 11/21/1994

    Skills: Boxing, Cooking, Lock-picking, Strength, Motivational Speaking, Hunting

    Founder to Train under: First Founder

    Special Ability: Christian is attuned to the earth and water elements – he shows more strength in movement of the earth, but for the most part his skills are balanced between the two. His specialty is brute force with either element.

    Peculiar traits: Christian appears to be physically unchanged by the serum but he constantly smells like grass and rain.

    Reason for Joining the E.I.: He was taken and then told that the E.I. could help him find his missing sister.

    History:
    Christian lived a relatively normal life in a predictable family setting: two parents - divorced, and one younger sister that he liked to pick on. He and his sister normally spent a lot of time together doing sports and activities and both have always been physically active and very physically fit. Christian became a Fitness Trainer and Dietician straight of out college and currently works at a gym where he is now the co-owner and also teaches dietary classes at a nearby hospital for people with lab results that are in the danger zone. He has been engaged to a coworker for 6 months and has been planning his wedding to happen the following year.
    Recently, Christian’s sister disappeared under mysterious circumstances after volleyball practice one day and Christian has been driving himself crazy trying to find her ever since. They had always been very close and he uses every spare moment he can to look for her, and every spare dollar he has to hire more investigators to look into her disappearance. So far, not a trace has been found.
    Anything more will be shown in IC.


    Personality: Christian is a hard-working, dedicated person. He’s the big-brother type to most people and absolutely loves family – he hopes to have a whole bunch of kids after he gets married. He would do anything for a friend or family member and tends to be more of a socialite, getting along with pretty much everyone easily and typically projecting a positive, optimistic attitude. He is a natural protector and always strives to do his best in everything – even if it sometimes takes him more work than others (mostly in the mental/intelligence areas). He’s never been overtly intelligent, but makes up for it with hard work and diligence.
    Anything more will be shown in IC.

    Likes: Dogs, sports/physical fitness, horror and action movies, camping, and people

    Dislikes: Cats, soda, having to stay indoors, and fantasy/sci-fi.

    Pet hate: Seeing someone with the “I can’t” mentality.

    Theme Song:
    "I'm On Top Of the World" by Imagine Dragons - YouTube

    Extra things:
     
  3. Name: Khalid Al Fulani
    Appearance: Olive complexion, black goatee, usually wears a white thobe and
    Keffiyehsee below for face. (and yes, he does wear the aviators)
    [​IMG]
    Known Personality:other than the fact that Al Fulani was born in Saudi Arabia and that he was involved in the six days war and the Iraw-Iran war, very little is known,

    Possessions:
    Keffiyeh, thobe, aviators, Wallet with cards, IDs and around $25.50 in cash, several packs of cigars, two packs of matches and a ciggerete lighter are what Khalid carries on his person, in the boot of the car he has a back with several changes of clothes, and his item in the trunk is a videotape
    Why are you travelling?: Khalid is not a wanted man, but because of his refusal to stop wearing his
    Keffiyeh he sometimes feels like he is one.

    he moves from town to town,s tate to state frequently.
    this time he just cant decide if he wants to stop.
     
  4. Only because you asked all cute like. .___.

    Name: Susan Jenkins

    Appearance: Looking to be about early early 20s. Hazel green eyes, wavy black hair just past the shoulders. About 5'1" and her figure is "ambiguous". It's currently hidden under a layer of a baggy tshirt and large button up over shirt. She's wearing a washed out pair of old jeans, and a very fashionable pair of boots with faux fur on the cuffs.

    Known Personality: A little nervous when approaching civilization, but otherwise Susan is friendly enough. She enjoys talking, but not about herself or recent events. She'll dodge questions or change the subject. A few nervous habits of twirling her hair around her fingers, or clicking her fingernails together if she can't keep her hands busy.

    Possessions: One very big duffel bag containing; hastily shoved in clothes, cosmetics, an extra pair of shoes, two books, medications, a wallet with cash, credit cards n' I.D., and a suspicious bag of money.

    Why are you traveling?: Susan thought her life was pretty good. She had a decent job in Customer Service for some random company and a cool boyfriend. Only... she just recently found out her cool boyfriend had been selling drugs and guns for some very NOT COOL people. One the same day she found out she was pregnant. Overhearing a scary sounding conversation, she decided no baby of hers was gonna be raised by a drug dealer! She threw her stuff in a bag and left. She's just trying to get ANYwhere at the moment and start a new life.

    ...she has NO idea there's a bigass bag of drug money in there too.
     

  5. Name: Rufus Alexander Belmont
    Appearance: Mid Twenties, athletic build, Short blonde hair, clean shaven, thick black rimmed eye glasses, Expensive looking watch, Black t-shirt, khaki pants, brown zip-up hoody and black Chuck Taylors.
    Known Personality: Quiet but not unpleasant. A cheerful man of few words, though his eyes speak a more somber tune. Moves and speaks very carefully and business like. Obviously no stranger to traveling and does not allude to any friends or family.
    Possessions: Cell phone, Wallet, Keyring, Pocket LED Flashlight, Blue Bic ball-point stick Pen, Overnight bag and a Formal Suit.
    Why are you traveling?: Business. Rufus is on his way to meet a client and chose to rideshare because he thought it'd be fun. His line of work requires a formal business attire, hence the suit.
     
  6. Name:
    Sergio Anderson Lopez

    Appearance:

    Show Spoiler
    [​IMG]


    Known Personality:
    Sergio comes from San Jose and is the proud son of a former major league baseball-player. He enjoys talking so much that'll he'll take on any conversation and keep it going no matter how ridiciolous it may get. He's energic, often moving his whole body while talking.

    Possessions:
    Cell phone, wallet, diary, a deck of cards and a bag which carries an Urn with Ashes.

    Why are you travelling?:

    Sergio was born in Puebla, Mexico. Growing up in a rough neighbourhood, he witnessed his little sister, only five years at the time murdered by a gun-shot.

    Now Sergio is an alien in the USA after he was smuggled over the border, trying to start a new life, hopefully in some small town. Only carrying his sisters ashes with him, Sergio is looking for someone that can make him a nice new ID.
     
  7. You know what? You've inspired me to make a character and everything. Good for you, eh?

    Also, thanks, Torsty. Revising now. *sigh*

    Name: Marion Turner.
    Appearance: Marion is in her late thirties, and has signs of wrinkling around her blue eyes and in her cheeks. She's dressed comfortably for travel in a slightly loose white T-shirt and black slacks, and commonly wears a pair of sunglasses, except when it's her turn to be in the back seat.

    Known Personality: Easygoing. Has a tendency to laugh at things other people might not consider funny. Likes to flick leftover junk like candy wrappers out of the window when she thinks nobody's looking.

    Possessions: About half a dozen assorted romance novels, a pack of cigarettes, a lighter, a travel bag full of soaps, brushes, and changes of clothing, and a shotgun.

    Why are you traveling?: Marion wants to travel to California, the state where her husband fled to following a rather heated discussion that culminated in the exchange of blows with tack hammers. She believes that it's her husband's responsibility as family breadwinner to stay in the house and support her through her old age, and she'll be supporting her persuasive argument with force of arms if the need arises. All she's told the rest of the group is that she's going to be returning the shotgun to a friend of hers.
     
  8. Name: Simon Banks

    Appearance: In his early twenties, Simon has a handsomely sculpted face with strong cheek and chin bones. Bright blue eyes and shoulder length black hair seem to define him as a person as he mostly wears concealing black clothing otherwise...a habit from his 'studio days' or so he says.

    Known Personality: Simon is an outspoken, somewhat annoying fellow who enjoys sarcastic humor and never tires of using it. Despite this, he rarely speaks unless addressed or unless a question is directed at him. He seems to shift in personality from this state to a 'drifter' persona at odd moments, always apologizing after he comes out of it...but never sorry enough to stop once he begins.

    Possessions: A duffel bag full of black clothes, a script without a title page, two tickets to a premiere, keys to a small apartment, and a photo album

    Why are you traveling?: Simon, a recent graduate of Columbia Theater college, is traveling to meet up with his brother in Hollywood to attend the premiere of his latest action movie. He intends to bring an album of his various roles and headshots he had from as early as highschool in order to try to get work during or after the show. Admittedly this trip is his desperate gamble for fame as no theater in Chicago would hire him. What awaits him at the end of this road is success or failure in the most complete of senses.
     
  9. Okay, nobody fart.
     
  10. [​IMG]

    Name: Jessica Jones

    Age: 29

    Race: Human

    Power Level: enhanced

    Hair Color: Black

    Eye Color: brown

    Height: 5'7

    Power Grid:

    Intelligence: 2
    Strength: 4
    Speed:
    2
    Durability: 4
    Energy Projection: 1
    Fighting Skills: 3

    BIO

    Almost every hero has a defining moment, that lays out the script for what kind of hero they'll be for years to come. For some heroes, its when they get their powers. Their mutant gene activates or they get some cosmic magical radiation or whatever in their blood, and they immediately decide to go out and do some good. Other heroes get their defining moment when they make the decision to use their powers for good. Something (usually terrible) happens that makes them realize they need to use their powers for good instead of evil. And there's others who know what they're going to be before they even have the means to do it, born into some superhero dynasty or saved by someone else and vowing to do the same for others if they can.

    I'm not any of those cases.

    I wasn't defined when I got these powers. Hell, I barely remember how I got them, just that it happened in an accident and I needed to be fostered after it happened. The lady who took me in was kind of a bitch and only did it to get publicity for her starlet daughter, but that daughter was Trish Walker who's still my best friend to this day so I count that whole experience as a net positive in the end.

    I wasn't defined when I decided to be a hero the first time either. Trish kept pushing me to use my powers to do something instead of existing, and deep down I think I really wanted to anyways. So with the sort of nervous excitement that usually only comes for highschoolers going to their first prom, I set out on the streets to try the whole hero thing out. Thats when I found kilgrave. And for a long time, that was my defining moment. He was a narcissistic, incredibly powerful mind controlling psychopath, and I was his puppet for weeks. Eventually, he had me kill someone, and when he did something inside me finally snapped. I still don't fully understand how, but I walked away even when he was yelling at me not to. In fact, he was so mad he didn't even notice the bus that ran him down. For a while I thought that was the end, both of my do-gooder days and of kilgrave. I drank. A lot. Gave up the hero biz to do private investigation instead, lots of nasty divorces and the other sort of slop that people hire other people to spy for. Cut out most of the important people in my life, which depressingly enough really just amounted to Trish. And I probably would have stayed in that shit-spiral until it killed me.

    That ended when Kilgrave came back. Somehow getting hit with a bus wasn't enough to keep that cockroach down, and he was dead set on making my life hell in revenge, and he wanted me to come back to him by choice too. I didn't (because no shit), and after a nasty month that ended with too many bodies and even more screwed up lives, I finally got the bastard's neck in my hands. He won't be hurting anyone again (except all those people in that one story arc but jj doesn't know that yet). And while I still get the sad and nasty divorce cases at Alias investigations, people come to me for other help too. I don't wear some goofy tights or costume, and I wouldn't go so far as to call myself a hero... but my defining moment's finally changed. I think I can finally do some good.



    Powers and Equipment

    Super strength: Jessica is able to casually lift a car up off the ground with one hand, and can also jump really freaking high.

    Durability: While not quite bulletproof, JJ can take hits and wounds much better than the average person, especially blunt force.

    Mental resistance: Her battles with KIlgrave have left her with complete immunities to his pheremone based mind control, and also given her a healthy resistance to telepathy in general

    investigative talent: Jessica is an experienced private investigator, able to follow leads, interrogate suspects, and reach clever solutions to difficult tasks

     
  11. Diana's char scared me away.
     
  12. Heaven forbid someone ask a question to provoke someone to post! XD
     
  13. Sorry for the delay. Been busy with work. Put in some extra hours for Black Friday...
     
  14. o.o How many people are going to be comatose passengers?
     
  15. @SoleStride @Kurogane86 @Dakota K5 @Ramboing

    GM POST

    The Lieutenant shrugged.

    "Depends on how far along they were with getting into her head before they escaped. Days, weeks, months, years. Whatever the time frame is, it won't matter unless you are working hard and training harder. I'm just giving you the basics today. Tomorrow the Second will give you a schooling on whatever it is that you get special with the serum. Rumor is that even the First will be here to train you."

    The Lieutenant then jerked his thumb back at the other groups that had gathered and conversing amongst themselves.

    "This lot will be a lot slower then you as far as the training goes. We barely got 'em holding the new rifles right. It's gonna be an uphill battle once we start introducing the other equipment they'll have to learn to use. Then again, you might be ready just about the same time as they are, so we'll see."

    Jaques

    The man grunted as his lower belly exploded outwards, Tyler's hand appearing on the other side as Jaques gazed down at it.

    "Good, very good. Perhaps you will learn faster then expected."

    In a surprise move, the man dissipated. A short moment of silence befell the room before all around Tyler in a circle formed ten illusions, each taking the form of Jaques. One more illusion was formed as well, but he was the real version of Jaques. All of them silently stared at Tyler for around ten seconds before they began to chant softly.

    "Death.... Kill us and give us death..... Death..... Kill us and grant us death...... Death...... End us and save your comrades from death...... Death...."

    Deanta

    Deanta watched Otto silently. Not a word said, not a move made. His head looked in the direction of Otto, and he muttered several inaudible words, and around Otto appeared fiery circles that stayed flat to the ground, but looked as though they might jump up at any moment.

    "Now, Otto, do as I have asked. The flames I have created around you will absorb those flames which might endanger your life."

    Anderson

    Maine was correct. There was little that he could do to win a fair fight against a sword master. Already the ex-marine had been stabbed, slapped around, and knocked onto his ass. His shadowy partner was doing no better, as she circled the man and attempted to break through with occasional, striking attacks, Anderson simply responded by deflecting the blows. To make matters worse, as Nyx went into attack Anderson the second time Anderson struck back, and the glittering sword that he carried proved that it could easily hurt the shadow as he slashed at her lower torso, purposefully leaving nothing but a faint scratch on the Shadow. Evidence that he could harm her. He turned to face Maine as the man had stood up already, prepared to fight him. The handful of sand that was flung into his eyes caught him off guard, and he barely moved his sword up in time to parry the thrust at his chest. He then took several steps backwards and began to listen and blink, letting his ears make up for the fact that his eyes could not see and using his eyelids to remove the course sand from his eyes. His stance was low, defensive, and given a rigid posture that a master of blades gained through years of practice.

    Chuu

    Chuu was smiling as Adam came to on the floor. He quietly rose, and held out his arm to the boy, nodding at him.

    "Now that you are not at war with yourself, you might find that it is far easier to call upon your abilities. Daisuke may also find it easier to call upon his as well. Do not hesitate to rely upon one another, the link that you have gained through your forced bondage to one another is not one to be squandered through hesitation."

    Chuu then beckoned towards Adam, and began to walk towards the door.

    "The milestone that you have reached today is invaluable, however, it is also tiring to your natural mana reserves. As such, we will be ending the training for today, you may go on to your quarters for the time being, your friends will be along to there shortly."

    Chuu opened the door and then stepped outside where a young boy, no older then ten years of age, stood and waited. He wore a light coat of chainmail that reached down to his upper thighs. It was held tightly to him by a belt that held a sword, and all over his body he wore leather padding to protect his chest, shoulders, knees, and elbows. Leather bracers and grieves were also present. The steel helmet that he wore completed the look of an ancient warrior, despite the boys obvious youth. A beaming smile adorned the chil'ds face as he waited for Chuu and Adam.

    "This is Tal, he is a cadet and the youngest soldier to join the Guardian forces. He will see you back to your living quarters. This is where I take my leave. Until tomorrow Adam."

    With a short wave to both Tal and Adam, Chuu walked off down the hallway to the left. Tal, young as he was, was all about the business at hand.

    "Right 'o Mr.Adam, follow me! We'll be back to your quarters in no time!"

    Tal started off down the hallway, and after a few short minutes of walking, they arrived at the quarters for the rebel E.I. members.

    " 'ere we are sir! I've gotta go now, i'm off to help one of the older troopers with some cleaning duties! I'll see you around!"

    With a wave Tal was gone and out of sight. Inside on the table lay a small clay plate with several small sandwiches placed upon it. Next to the plate was a small note:

    Searching through one's soul is hungry business. No doubt you are craving something to eat just about now. this ought to hold you over at least until it is time for lunch. Also, Alan asked for a message to be delivered to your group, it is on the desk in this room. Please ensure that it is read by Otto and Tyler, though it may be read by yourself and Maine of course.

    -Chuu


    The note was brief and to the point, and as said in the note, a letter sealed and addressed to the entire group was placed on the desk. The only name that was not present on the letter was Alkura's. It read:

    Dear Otto, Tyler, Maine, and Adam,

    Unfortunately Alkura was gravely injured during her training today. In the course of attempting to bring out her full potential, she seemingly went berserk and violently assaulted Balta, nearly overwhelming him with her attacks. During the ensuing struggle Balta managed to successfully restrain her, but unfortunately it came at the cost of major damage to Alkura.

    Her injuries are regenerating, however they are doing so at what I can only assume is an abnormally slow rate. The dangers of such a problem are obvious, and I have had her placed in the infirmary. She is currently being tended to by our doctors, however it is doubtful whether or not she will be out of the infirmary any time soon. If you wish to visit her, you need only ask.

    On a second note, Lucien was rescued last night during a small extraction mission. He was gravely injured before the extraction team got to him, and the team only recently returned, but he is recovering well enough. I have had him placed in the infirmary as well, in the same room as Alkura at his request. Our doctors are also tending to him, to speed his recovery, but we expect that he should be on his feet within the day. You can also visit him of course.

    Sincerely,

    Loran
     
  16. "Oh, most people find me more weird than interesting. I didn't mean to sound defensive." Anya laugh.
     
  17. Alright, finished my characters.
     
  18. It will be a delightful comedy subplot!

    We get one body each to dispose off.
     
  19. Well seeing as Marion never posted you could say she disapeared at a Motel you all stayed in.... like one on a old desert highway thats not on the maps anymore...
     
  20. Low Tier:

    Old (Themysceran, Atlantean, Asgardian)

    Heroes with "Old" classifications are given Lvl 2 Strength and Durability if Themysceran or Asgardian. Atlanteans recieve Lvl 1 Strength, Lvl 2 Durabilty, and Lvl 1 Agility. Heroes also receive 1 enchanted (Increase one attribute of choice +1) armor set, and 1 enchanted (one element of choice assigned to weapon alignment. Limit level 1) *Some restrictions apply.

    New (Super Soldier, Mutant/Mutate, Cybernetics)

    Heroes with the "New" classification are given powers as follows: Super Soldier receives Lvl 1 Strength, Lvl 1 Durability, Lvl 2 Agility. As well as light armor that offers +1 the Durability. Mutant/Mutates receive their chosen power set (limit level 1), and a suit compatible with their given power (+1 Durabilty or Agility). Cybernetic enhancements bestow Lvl 1 Strength, Durability, Agility, and Intelligence in addition to a level 1 elemental laser type weapon.

    Mid Tier:

    Terrestrial (Planetary Avatars, Mechanoids, Enhanced Mutations, Minor Form Changers)

    Planetary Avatars receive +1 in one attributes and +2 in two. In addition, level 2 elemental control. May choose level 2 imbued weapon instead. Planetary Avatars can internalize their elemental power to infuse themselves with greater physical attributes. +1 to Strength, Agility, and Durability.

    Mechanoids are individuals housed in semi-permanent robotic structures that offer an increase of +1 to two attributes of choice. Variety of chassis styles available. Level two laser type weapon with option to forego laser weapon for "hard light" equivalent melee weapon of your elemental choice. Further options for changing the "ballistic" style of the laser weapon include "pellet" shape, "spherical" shape, and "slice" shape.

    Enhanced Mutations can take +1 to any three attributes as well as the second level of power for an element. They still retain the specialized suit (+1 to Agility or Durability). May choose to forego elemental power and instead take +2 to two attributes, +1 to one. Resistance to one element of choice.

    Minor Form Changers is an umbrella term for a small variety of physical shape morphing abilities. As such, they are treated as power sets:
    Expand/Contract: Shrink or expand your physical form while retaining your overall appearance. When shrunk one maintains their base human strength level. It bestows +1 to Agility and Durability. When enlarged their base strength increases but their reactions decrease. +2 Strength and Durability.
    Alternate form: Your choice of several "were-" forms. Mammalian offer +2 Strength and Durability, +1 Agility with a minor resistance to cold and ice elements. Avian offer +2 Strength and Agility and +1 Durability with minor resistance to wind and water elements. Reptilian offer +2 Agility and Durability, +1 Strength with minor resistance to heat and fire elements.