The Red Sage's Compendium

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#242424 ALMIRA DIA BELMONTE
Nickname: Mira, Ally
Codename: Trisagion
Age: ??? || Appears late teens - early twenties
Gender: Female
Race: Angel (Principality)
Division: Fieldwork (General)
Rank: Rookie
Clearance Level: Level 2


APPEARANCE & OTHER FORMS
At 5'4" and 130 lbs. Almira is a bit shorter than the average female. Her shapeliness is a little top heavy, though not so much as to lack somewhat of an hourglass figure, and is able to maintain this figure without any effort of note. Strawberry blonde hair falls to about chin length, never appearing to grow past that point, and she refers to her eye color as being "golden-green". Her skin is fair in color and completely unblemished, and holds a small degree of luminescence to it. Her wardrobe is filled with mostly modest dresses, stockings and modest styled shoes, as well as a small collection of hats.

[fieldbox="PERSONALITY, #242424, solid, 10"]
From her smile to the shine in her eyes, to the fairness of her skin and the gentleness of her presence, Almira holds a grace and a radiance to her that is akin to sunlight filtering through fresh spring leaves. When she's not busy with training exercises or catching up on her studies, she delegates much of her day to helping others with tasks, ranging from picking up food from the market to gather the children from daycare. Charitable and kind, she feels it's a part of her duty to see to the wellness of those around, tending to humbly refuse payment (especially of currency) unless pushed upon her.

As light does shine, guide and nourish, so does it stand stalwart against what lies in the shadows. Almira has a determination about her, inherited from her father and the deeds and ideals he preached and pursued in his life. She believes wholeheartedly that to change the world around one's self, one must first create the change they desire within one's self. She is quick to come to the defense of others and fears little the backlash of speaking up when witnessing an injustice, no matter the side.​
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HISTORY TO CURRENT
The one now known as Almira was brought into the realm of "Heaven" as she was, and as far as she had known, had never had another form other than as she has. Upon her Awakening she underwent The Adjudication, where Powers examined the potential of each and every soul allowed into their realm. While kind and thoughtful in spirit, and displaying a higher degree of skill in use of her elemental abilities, she was exceptional enough to be excluded from the simpler ranks of Angel and Archangel. Instead it was deemed that the one now known as Almira was fit to begin training for duties of a Principality.

It could be said that the one now known as Almira completed and presided as a Principality for many a year, but the concept and passage of time within the realm is a bit different than that in the Human Realm. From the human perspective though, it indeed was many, many a year. The one now known as Almira helped to watch over the business of the Angels and Archangels. When asked by those above her, she would also bestow upon them blessings to be taken to the Human Realm, or on the rare occasion visit there herself. This became somewhat more so as certain elements of her life in "Heaven" started to swell.

The realms of "Heaven" and "Hell" had always been at odds. While not always in open war with one another, they did have frequent skirmishes between the two. Even after the incident that caused "Heaven" and "Hell" to split from the Human Realm entirely, the persistence of both demons and angels drew one another into conflict wherever they may have met. In such instances, the one now known as Almira helped to organize more macro tactical details for those Angels and Archangels directly under her command.

Normally in the past there had always been a sense of balance between the sides. Where they would come out the victor and gain ground, soon then would they count loss after loss as their opponents advanced. It wasn't until more recent times that this changed. The aggression of the demons grew exponentially, as well as the frequency in battles. While well armed and capable, the sheer amount of them began to slowly overwhelm the forces of "Heaven". The worst of it came when "Hell" successfully opened up a portal right into the angel's homeland, and with a blitzkrieg show of power, struck down their reigning God. They were ultimately driven back again, but the damage was done. Many of their numbers lay dead or wounded, and as for some, such as the one now known as Almira, they had been cast from the realm entirely.

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The earliest memories of Almira's life in the Human Realm are that of moving to her new home. Finding her injured on the street, she was rescued by a man by the name of Orwald Belmonte, whom was a father both to those of the Catholic church, and eventually to her as well. For the first few years things were very domestic. Almira was taught the ways of the church, which prayers and hymns meant what, and things one should strive to be in their life. Sometimes her father would come home from work tired and sore, to which the little girl thought nothing of it beyond the norm. In Almira's eyes, he was a very hard working man. What Almira wasn't aware of was just how involved with the church her father really was. That would come the night a man broke into their house and ripped Almira from her bed.

Almira's not entirely sure what happened after that point. What she does remember is her father conversing with the man, then being carried somewhere. When she awoke she found herself in the infirmary of San Circa's Dark Chapter. Her father was nowhere to be found, but as she spent time there she uncovered the truth of her father's job. She came to find that he had been a Regimen within the ranks of the Dark Chapter; a Domare of some renown. They had found her in front of the doors of the church itself, delirious with fever. Her father had yet to be found.

From that point Almira was in the care of the Dark Chapter. Once she recovered they began integrating her into the organization, starting off with gradual studies involving what her father had been versed in. After a year her studies geared more towards the intent for her to join their ranks. She was schooled in various methods of how the Dark Chapter dealt with daemons, Umbra infestations and the likes, during which Almira showed a natural affinity towards the skills of an Exorcismos. Once her training had completed, she was paired with a man named Xelius, an Ensis of renown, to compliment and best utilize her capabilities.

Within recent time the Dark Chapter chose Xelius and Almira, as well as Xelius's younger brother Victor, to join the ranks of an associated organization known as INVICTUS.


EXTRA INFO
❉ Almira subsists off a diet of milk and honey. Any other forms of food and she becomes quite ill.
❉ One could say her singing voice is rather angelic and heavenly, especially when reciting hymns.
❉ Looks up to Xelius in an extremely obvious way known as "Senpai Notice Me" Syndrome.
❉ Attempts cooking, but due to her diet restrictions, it doesn't always come out very well.
❉ Almira associates her supernatural capabilities to her doing God's work, still unaware as to the truth of her nature.


WEAPONS & ABILITIES

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Almira relies very heavily on her casting, wielding only a book of scriptures that she uses to amplify said casting. She does have a dagger on her, but it is mostly for either utility purposes, or for the need to offer others if her blood is needed.​
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ABILITIES
Ability Name: Celestial Nature
Description: Transcendent and timeless, Almira's physiology is naturally capable of functioning at a much higher rate than that of even other supernaturals.
Strengths: Almira is incapable of dying from either the passage of time, nor of mundane sickness and disease. In fact, her body is immune to most all forms of disease and poison that originates from the human realm, save for those attributed to particularly powerful creatures. While holding an otherworldly kind of beauty and a delicate looking form, Almira's lithe self is capable of both performing great feats of strength, as well as sustaining great amounts of damage and stress. She won't even break a sweat during it, as she simply doesn't perspire, and doesn't appear to ever become dirty via outside elements. She becomes invigorated in areas considered "holy", as well as when involved in instances relating to the practice of the Judaeo-Christian faith.
Weaknesses: Severe enough damage can be debilitating, if not outright fatal to Almira, and supernatural diseases and poisons affect her on a similar level as more mundane ones would humans. Being within a desecrated or "unholy" area drains Almira of some of her power, varying by the extent of the damage to the area.

Ability Name: Celestial Blood
Description: The angelic blood within her veins holds particular supernatural properties, making it a potent component for a variety of things.
Strengths: Can cure any form of disease or poison of human, monster or demon origins. Also holds strong supernatural properties, making one who imbibes it gain a boost to their physical and supernatural capabilities. Using angelic blood as a component for alchemy or artificing grants the item potent holy and/or healing properties.
Weaknesses: Almira cannot give her blood for any purposes by harming herself, making it necessary to either have it drawn prior, or for another to harm her in order to use it. Any attempt to draw blood herself appears to neutralize the otherwise present attributes. Use of angelic blood can lead to an almost drug-like addiction, including notable withdrawal symptoms that scale sharply with frequent use, and doubly potent when taken straight instead of being processed. The suggested dosage is once a week for processed amounts to keep addiction symptoms to a minimum.

Ability Name: Sacred Light
Description: Almira has the ability to create and manipulate a form of light that holds what could be called "holy" properties.
Strengths: Can be shaped various ways to perform various tasks, from healing, to binding, to firing beams, or even just lighting the way. All actions in which Almira uses Sacred Light carry a "holy" element with it, making this ability extremely effective against those of the demonic, undead, or otherwise "unholy" persuasions.
Weaknesses: Consecration of larger areas require a more ritualistic approach, meaning time is necessary to perform it. Can be lessened or neutralized by more "unholy" elements of similar or greater intensity, such as Darkness magic or innate demonic abilities. Cannot be used to heal those of similar attributes as stated above.

Ability Name: Blessings
Description: Almira can bestow boons upon others, enhancing their capabilities.
Strengths: Blessing can come in many a fashion, such as good luck or feeling happier. She also uses this to bless weaponry, making them more effective against more "unholy" supernatural beings.
Weaknesses: Almira must be able to see the individual in order to offer them a blessing, and the individual must desire something akin to the blessing Almira attempts to give them. Cannot be used upon those from the demonic realm, or those with overt demonic/"unholy" influences.
 
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#242424 LUCRETIA IRA ROTHSCHILD
Nickname: N/A
Codename: Egoist
Age: Thirty
Gender: Female
Race: Human
Division: Fieldwork (General)
Rank: New Recruit
Clearance Level: Level 1


APPEARANCE & OTHER FORMS
A lithe but fit form standing at 5'9" and weighing in at 165 lbs. - maybe. She sports shoulder-length white hair, tamed by a side braid leading into a ponytail, and rather striking orchid colored eyes. Her skin is fair and healthy in coloring, though made to look slightly more pale due to her mostly white wardrobe. Lucretia is a fan of the White Corporate Goth fashion scene. She wears mostly dress shirts and slacks, though on certain occassions will indulge in a skirt or dress. She basically lives in heels. Gloves are always seen on her hands when in public places or interacting with others, and if not, will take the time to pull them out before engaging in physical contact.

[fieldbox="PERSONALITY, #242424, solid, 10"]
I'd like at least a paragraph about your character's personality. Try to include three positive traits, three neutral traits and three negative traits.
If you need more prompt, then include situations in which your characters would act a certain way.​
[/fieldbox]
HISTORY TO CURRENT
Lucretia came from rather mundane roots. Born one of four children, her family held no real prominence or prestige, though they never really wanted for any of the necessities or minor luxuries of the day and age. From a young age showed signs of having a knack for the intellectual fields, as well as being a willful gal who knew what she wanted, and what she would need to do in order to achieve her goals. Throughout her schooling she remained in the upper three percent of her grade, and moved on into a well-to-do business university in Texas without so much as a hiccup. The future remained very bright for this equally bright student.

During her sophomore year of university her family fell onto some hard times. Her father injured himself at work enough to put him out of a job, and while the money from the compensation was good, it withered up quickly between sustaining their lifestyle and helping Lucretia through her schooling. The grants and scholarships she earned kept her afloat, but the smaller stresses began to mount on Lucretia little by little. Her grades began to slowly fall, placing her closer to the line of losing even what little backing she had earned up until that point. The prospect of failure was borderline panic attack inducing for the young woman.

It was in this time that she was approached by an individual whom gave her what would become a life changing offer: Participate in an experiment and they would help ease the monetary burdens of her schooling. It only involved taking a medication believed to help with the stimulation of mental capacities and reporting back the results. It sounded much too convenient, though even after reading all the fine print and reading their data, Lucretia couldn't find very much to be suspicious of. And so she accepted their offer, signing herself up for the trial run of Dextrosys.

Fast forwarding several years, Lucretia sat at the head of a successful investment firm based in the metroplex of Dallas-Fort Worth. It had come to pass that Lucretia had responded well to the experimental drug; so much so that she had developed potent psychic capabilities. The company involved with her development were overjoyed at their crowning achievement, their praise and her developing prowess giving life to a sense of superiority she had only allowed to tickle her thoughts before. After graduating at the top of her class one year early, the company had helped her get her foot in the door at what would eventually become Rothschild Industries. She tore her way to the top, exercising her powers to bend individuals to her overwhelming will, and within five years she had taken it all for herself.

And yet she craved for more.

Slowly Lucretia began to expand her influences beyond the building she sat at the top of. She reached her fingers into other companies, grasping them like a vice until they either submitted or popped under the pressure. Either way she systematically began to bully opposition and associates of the opposition into increasing her power. She even went so far as to absorb the very facility that had birthed her present self. It was a wonderful and effective band-aid, but that hunger was still gnawing at the back of her mind, and it was at the edge of complacency that Lucretia was approached by yet another organization. Interestingly enough, they were there to investigate the suspicious activity going on with one of her associated partners; a club up in the state of New York. Though the individuals there were quite the guarded type, as they left Lucretia was able to pull a single word from the surface of one of the agents.

It wasn't long before Lucretia came knocking on the front door of INVICTUS's Texas branch.


EXTRA INFO
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WEAPONS & ABILITIES

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While having the INVICTUS standard Fieldwork gear, Lucretia took martial arts lessons to make herself "formidable enough" prior to joining the company.​
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ABILITIES
Ability Name: Mental Fortitude
Description: Lucretias mind is a proverbial fortress.
Strengths: Lucretia is immune to mind altering effects.
Weaknesses: While her willful nature will never truly go away, the supernatural modifications can if she goes for too long without intaking Dextrosys. With each day that passes, her psychic prowess deteriorates little by little, even her mental fortitude becoming completely unusable by the 96 hour mark.

Ability Name: Heightened Awareness
Description: By taking time to invest energies to her physical state, Lucretia can enhance herself to better withstand the dangers of battle.
Strengths: Lucretia can enhance her fortitude, allowing her to better withstand sickness and disease. She can also expand her awareness of an area, allowing her to avoid being surprised by possible enemy units, as well as be able to read the enemy's actions well enough to help her better defend against their attacks.
Weaknesses: Lucretia must apply these effects for them to work, stacking them meticulously one-by-one. If caught before doing so then she doesn't benefit from any of the advantages. If she takes a strong enough blow she may lose her concentration enough to jar her, to which these sustained effects will disappear and have to be reapplied. Her dependence on Dextrosys also affects these capabilities, though they are some of the last to fade at the 72 hour mark.

Ability Name: Psychic Adept
Description: The experimental procedures only helped to enhance the already latent potential within the woman, armed with equally powerful weaponry.
Strengths: She has a certain air about her that simply exudes a strong presence, allowing her to compliment her natural charisma for the purposes of both persuading and intimidating others. With the help of the experimental drug Dextrosys, these abilities are further amplified to include such feats as reading surface thoughts and feelings, communicating telepathically two ways with an individual, minor mental assaults, and even setting traps within her own psyche to damage anyone who dare attempt to infiltrate her mental sanctum.
Weaknesses: Lucretia's more invasive abilities are mostly limited to her physical ability to see them, save for a previously established mind link with a single individual, which does not follow this rule. This cannot be augmented by vision enhancing devices, such as binoculars or camera feeds. Without daily doses of the drug Dextrosys Lucretia's abilities begin to falter. The abilities listed above are ones that disappear by the 48 hour mark.

Ability Name: Psychic Projection
Description: By focusing her mental prowess, Lucretia can manifest various effects through the use of psychic energies.
Strengths: Lucretia can collect psychic energy to thrust at another in a much more potent attack than her smaller psyche assault. She can also collect it to give herself a psychokinetic barrier capable of better withstanding blows or deflecting ranged attacks back at her assailant, create a cushion below her to slow her fall, focus it enough to allow her psychokinetic levitation, or use it to move objects at a distance with her mind alone.
Weaknesses: Many of these abilities are either sustained or reflexive. Any sustained abilities (protection, slow fall, levitation, telekinesis) can be interrupted if she were to take a strong enough blow, forcing her to take time to reactivate them all. All reflexive abilities (ranged deflection) are dependent of her knowing of the danger imposed upon her, and even then she has to properly gauge the power behind an attack to be able to deflect it. While being able to manipulate things on a very fine level with her telekinesis, it must be within sight and must weight no more than 200lbs. Her dependence on Dextrosys also affects these capabilities, being some of the first to disappear at the 24 hour mark.
 
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#242424 MELONA
Nickname: Mel, Goo Girl
Codename: an INVICTUS-issued codename
Age: Twenty
Gender: Female
Race: Slime
Division: R&D: Technology
Rank: Junior
Clearance Level: Level 3


APPEARANCE & OTHER FORMS
This section is dedicated to a description of what your character looks like. This includes height and weight, and anything that your character image does not show. If your character can change forms or has an alternate form, you can write out what it looks like and LINK pictures here. It doesn't have to be in paragraph form. It could be in list form. But please, use full sentences.

[fieldbox="PERSONALITY, #242424, solid, 10"]
I'd like at least a paragraph about your character's personality. Try to include three positive traits, three neutral traits and three negative traits.
If you need more prompt, then include situations in which your characters would act a certain way.​
[/fieldbox]
HISTORY TO CURRENT
some characters have very very long pasts, so all I'm really looking for is a summary and reference to important events in the character's life, as well as how long they have been with INVICTUS and their feelings toward the organization.

EXTRA INFO
lorem ipsum

WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
this is the section to write down what weapons the character uses. they could be standard issued ones as well as their specialty ones. this may also include weapons that they innately have (like claws or fangs, etc).​
[/fieldbox]
ABILITIES
Ability Name: (what the power is)
Description: (what the power can do)
Strengths:
Weaknesses:

(you can add more abilities using the same structure above)
 
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♘ . NIKE DESCHAIN
Department of Fieldwork
Senior Agent

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I need a little bit more in the way of text to see if this behaves properly, so let's see what this does for it! But perhaps I need to go even further, just to see the extent of everything. Seriously, coding is a bitch.
 
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#242424 CHARACTER FULL NAME HERE
Nickname: any personal nicknames
Codename: an INVICTUS-issued codename
Age: (actual if applicable and appearance age)
Gender: (if applicable)
Race: (even if normal human or human with powers, put something here)
Division:
Rank:
Clearance Level:


APPEARANCE & OTHER FORMS
This section is dedicated to a description of what your character looks like. This includes height and weight, and anything that your character image does not show. If your character can change forms or has an alternate form, you can write out what it looks like and LINK pictures here. It doesn't have to be in paragraph form. It could be in list form. But please, use full sentences.

[fieldbox="PERSONALITY, #242424, solid, 10"]
I'd like at least a paragraph about your character's personality. Try to include three positive traits, three neutral traits and three negative traits.
If you need more prompt, then include situations in which your characters would act a certain way.​
[/fieldbox]
HISTORY TO CURRENT
some characters have very very long pasts, so all I'm really looking for is a summary and reference to important events in the character's life, as well as how long they have been with INVICTUS and their feelings toward the organization.

EXTRA INFO
lorem ipsum

WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
this is the section to write down what weapons the character uses. they could be standard issued ones as well as their specialty ones. this may also include weapons that they innately have (like claws or fangs, etc).​
[/fieldbox]
ABILITIES
Ability Name: (what the power is)
Description: (what the power can do)
Strengths:
Weaknesses:

(you can add more abilities using the same structure above)
 
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#242424 SOLINA MARINA DIVINI
Nickname: Lil' Sol
Codename: Windborne
Age: Twenty-four
Gender: Female
Race: Human
Division: Fieldwork (General)
Rank: Junior
Clearance Level: Level 3


APPEARANCE & OTHER FORMS
Naturally fair colored in both skin and hair, and now a days never seen without the dragon-eyed contact lenses she's so proud of, Solina stands just an inch or two taller than the average human female. If not forced into a uniform of any variety, the type of clothing that she prefers to wear involves the words "short", "leather" and "stylish", as well as showing off the toned muscle she's got built up. Chokers also seem to be a thing she likes. She sports a few piercings on her ears, and the tattoo over her left eye is actually from one of her favorite fighting games.

[fieldbox="PERSONALITY, #242424, solid, 10"]
If Solina isn't off training, trash-talking scrubs at local tournaments, or trying to get Lord-senpai to notice her just a little bit more than he did the other day, something's very wrong with the world. She's the kinda gal who's always up to do something with her friends and compatriots. Where some say that women should have their secrets, Solina put out there everything that she's made up of and more. If she likes something, she's gonna say so. If she thinks a guy is cute, she's gonna be gossiping it up with someone. If she doesn't like what someone's doing, or sees something going south real quick, she's gonna step in and run interference. It's just how she rolls.

For how outgoing and forthcoming Solina is there is a small sense of humbleness that she holds within her. In her streaks of having fun and being herself, if she were to ever step over a line, or bring harm where she had no intention to, she's not so beyond herself that she won't apologize for her words or actions. Solina's out to make a name for herself as herself and she strongly believes that "a person is always known by their last action". She's also extremely loyal to friends and comrades, though they will get the most hassle from her normal antics.

But hell no, Solina is a very prideful woman that borderlines arrogant. She thinks she's the hottest thing since the sun, and lord does her confidence radiate that sentiment to any and all she comes across. Bring her prowess in or about anything and you better be ready for her to activate Challenge Accepted Mode. This has gotten her into quite a number of unsavory and questionable situations in the past, but if you try to tell that to Solina, she'll just say that "they were asking to get wrecked, so she brought in the wrecking crew". Not gonna lie, Solina is probably one of the first people to start up the "u wanna fite m8" talk in any possibly confrontational situation. 1v1 her. Give her a reason to try out a new move. Do it. I dare ya.​
[/fieldbox]
HISTORY TO CURRENT
some characters have very very long pasts, so all I'm really looking for is a summary and reference to important events in the character's life, as well as how long they have been with INVICTUS and their feelings toward the organization.

EXTRA INFO
lorem ipsum

WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
Is pretty damn proficient with her techno-awesome halberd Hurricane (it's also a gun!) and her handguns Please & Thank You (which are already guns!), but is better in brawling scenarios (gun-free!).​
[/fieldbox]
ABILITIES
Ability Name: Electromagnetic Electricity
Description: (what the power can do)
Strengths:
Weaknesses:

(you can add more abilities using the same structure above)
 
Last edited by a moderator:
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#242424 CHARACTER FULL NAME HERE
Nickname: any personal nicknames
Codename: an INVICTUS-issued codename
Age: (actual if applicable and appearance age)
Gender: (if applicable)
Race: (even if normal human or human with powers, put something here)
Division:
Rank:
Clearance Level:


APPEARANCE & OTHER FORMS
This section is dedicated to a description of what your character looks like. This includes height and weight, and anything that your character image does not show. If your character can change forms or has an alternate form, you can write out what it looks like and LINK pictures here. It doesn't have to be in paragraph form. It could be in list form. But please, use full sentences.

[fieldbox="PERSONALITY, #242424, solid, 10"]
I'd like at least a paragraph about your character's personality. Try to include three positive traits, three neutral traits and three negative traits.
If you need more prompt, then include situations in which your characters would act a certain way.​
[/fieldbox]
HISTORY TO CURRENT
some characters have very very long pasts, so all I'm really looking for is a summary and reference to important events in the character's life, as well as how long they have been with INVICTUS and their feelings toward the organization.

EXTRA INFO
lorem ipsum

WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
this is the section to write down what weapons the character uses. they could be standard issued ones as well as their specialty ones. this may also include weapons that they innately have (like claws or fangs, etc).​
[/fieldbox]
ABILITIES
Ability Name: (what the power is)
Description: (what the power can do)
Strengths:
Weaknesses:

(you can add more abilities using the same structure above)