A
Alarice
Guest
Original poster
Name: Rain
Level: 1
Age: 18
Sex: Female
Alignment: Unaligned
Appearance: Rain is a Razorclaw Shifter. She basically resembles a human with tiger features. She has a wide, flat nose, large yellow-green eyes, pointed ears and long sideburns. She has a tail that measures about two feet long. Like others of her race, she likes to move in a crouched posture, springing and leaping along the ground.
Height: 5'6"
Weight: About 130 lbs.
Personality: She's not the smartest student in the class and her way of meeting people is pouncing on them. She thinks of things in terms of hunter and prey and is naturally curious but will exercise caution in areas that "don't feel right." She's a friendly individual who prefers the outside and is wary of closed spaces.
History: Rain never knew her true family and was raised by an elven Seeker alongside her biological daughter. They lived in a forest although Rain often woke up late for lessons. She was always too busy staring up at the sky at night. She knew she wanted to become a Seeker for as long as she could remember and was leaning toward forming a Spiritbond.
On the night of her fifteenth birthday, orcs suddenly appeared and burnt the forest to the ground. Rain's adopted family were killed in front of her eyes. She barely escaped. She returned to find their bodies and out of grief, she made a Bloodbond instead. She received amnesia soon after and began recreating her past. She remembers being a Seeker and having a family but she's certain she's a Spiritbond Seeker who left them to travel out on her own.
However, the voices in her head calling for blood and vengeance are making her think otherwise ...
Earned XP Points:
(First goblin encounter) 100 points
Level: 1
Age: 18
Sex: Female
Alignment: Unaligned
Appearance: Rain is a Razorclaw Shifter. She basically resembles a human with tiger features. She has a wide, flat nose, large yellow-green eyes, pointed ears and long sideburns. She has a tail that measures about two feet long. Like others of her race, she likes to move in a crouched posture, springing and leaping along the ground.
Height: 5'6"
Weight: About 130 lbs.
Personality: She's not the smartest student in the class and her way of meeting people is pouncing on them. She thinks of things in terms of hunter and prey and is naturally curious but will exercise caution in areas that "don't feel right." She's a friendly individual who prefers the outside and is wary of closed spaces.
History: Rain never knew her true family and was raised by an elven Seeker alongside her biological daughter. They lived in a forest although Rain often woke up late for lessons. She was always too busy staring up at the sky at night. She knew she wanted to become a Seeker for as long as she could remember and was leaning toward forming a Spiritbond.
On the night of her fifteenth birthday, orcs suddenly appeared and burnt the forest to the ground. Rain's adopted family were killed in front of her eyes. She barely escaped. She returned to find their bodies and out of grief, she made a Bloodbond instead. She received amnesia soon after and began recreating her past. She remembers being a Seeker and having a family but she's certain she's a Spiritbond Seeker who left them to travel out on her own.
However, the voices in her head calling for blood and vengeance are making her think otherwise ...
STR 10 (+0)
CON 11 (+0)
DEX 16 (+3)
INT 12 (+1)
WIS 16 (+3)
CHA 13 (+1)
HP 23
Bloodied at: 11
Surges per day: 7
Surge Value: 5
AC: 10/+3/+0/13
Fort: 10/+0/+0/10
Ref: 10/+3/+1/14
Will: 10/+3/+1/14
SKILLS
Acrobatics +10
Stealth +10
Heal +8
RACIAL TRAITS
Average Height: 5 ́ 7 ̋–6 ́ 0 ̋
Average Weight: 130–180 lb.
Size: Medium Speed: 6 squares
Vision: Low-light
Languages: Common, choice of one other
Ability Scores: +2 Dexterity
Skill Bonuses: +2 Acrobatics, +2 Stealth
Razorclaw Shifting: You have the razorclaw shifting
power.
Razorclaw Shifting:
by 2, and you gain a +1 bonus to AC and Reflex.
Role: Controler
Power Source: Primal
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, simple ranged,
military ranged
Bonus to Defense: +1 Reflex, +1 Willi
Class Features: Inevitable shot , Seeker's Bond
FEATS
BLOODIED ELUSION
Prerequisite: Seeker, Bloodbond class feature
Benefit: When you are bloodied by any attack.
you can shift 1 square as a free action
POWERS
Ranged Basic Attack:
Attack: +6 (+3 dex mod, +3 Bow Prof) vs. AC
Damage: 1d10 + 3 (dex mod),
At-Will Abilities:
1) Elemental Spirits: Taking the form of blazing flame, crackling ice, sizzling lightning, or thunderous storm, elemental spirits shoot forth to do your enemy harm. You get to pick whatever damage you do each time you use this ability. Anything next to the target also takes a bit of damage.
Attack: +6 (+3 wis mod, +3 Bow Prof) vs. AC
Damage: 1d10 + 3 (wis mod),
On Hit: Enemies starting their turn next to the target receive 3 damage.
2) Thorn Cloud Shot: Thorn-covered vines sprout up from the ground around the enemy your strike. Does extra poison damage.
Attack: +6 (+3 wis mod, +3 Bow Prof) vs. AC
Damage: 1d10 + 3 (wis mod)
On Hit: Burst 1 zone dealing 3 Poison Damage centered on target until end of next turn.
Encounter Powers:
Possessing Spirits: From your foe's wound, a possessing spirit takes hold, making the foe attack its companion.
Attack: +6 (+3 wis mod, +3 Bow Prof) vs. Will
Damage: 1d10 + 3 (wis mod)
On Hit: Target makes a basin melee attack against adjacent enemy and both are dazed until the end of you next turn.
Daily Powers:
Swarming Bats: Your attack brings with it a flutter of bat spirits that confuse your enemies.
Attack: +6 (+3 wis mod, +3 Bow Prof) vs. Ref
Damage: 1d10 + 3 (wis mod)
On Hit: Slide target 1 square. Burst 2 of difficult terrain even for flaying creatures. enemies within zone grant combat advantage. You can move the zone 4 squares as a move action.
Normal Load: 100 lbs
Heavy Load: 200 lbs
Maximum Drag: 500 lbs
EQUIPMENT - Starting gold 100 gp
Leather Armor - armor bonus of +2, no armor check or speed penalty - 15 lbs - 25g
Longbow - Bow - Prof bonus +2, Damage 1d10, Range 20/40, Load Free property - 3 lbs - 30g
Arrows - 3lb - 1G per quiver of 30.
Daggers - Light blades - Proficiency bonus +3, Damage 1d4, Range 5/10, Off-hand and Light Thrown properties - 1 lb each - 1g each
CON 11 (+0)
DEX 16 (+3)
INT 12 (+1)
WIS 16 (+3)
CHA 13 (+1)
HP 23
Bloodied at: 11
Surges per day: 7
Surge Value: 5
AC: 10/+3/+0/13
Fort: 10/+0/+0/10
Ref: 10/+3/+1/14
Will: 10/+3/+1/14
SKILLS
Acrobatics +10
Stealth +10
Heal +8
RACIAL TRAITS
Average Height: 5 ́ 7 ̋–6 ́ 0 ̋
Average Weight: 130–180 lb.
Size: Medium Speed: 6 squares
Vision: Low-light
Languages: Common, choice of one other
Ability Scores: +2 Dexterity
Skill Bonuses: +2 Acrobatics, +2 Stealth
Razorclaw Shifting: You have the razorclaw shifting
power.
Razorclaw Shifting:
You unleash the beast within and take on a savage countenance.
Encounter
Minor Action Personal
Requirement:
Minor Action Personal
Requirement:
You must be bloodied.
Effect:
Until the end of the encounter, your speed increases
by 2, and you gain a +1 bonus to AC and Reflex.
Role: Controler
Power Source: Primal
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, simple ranged,
military ranged
Bonus to Defense: +1 Reflex, +1 Willi
Class Features: Inevitable shot , Seeker's Bond
FEATS
BLOODIED ELUSION
Prerequisite: Seeker, Bloodbond class feature
Benefit: When you are bloodied by any attack.
you can shift 1 square as a free action
POWERS
Ranged Basic Attack:
Attack: +6 (+3 dex mod, +3 Bow Prof) vs. AC
Damage: 1d10 + 3 (dex mod),
At-Will Abilities:
1) Elemental Spirits: Taking the form of blazing flame, crackling ice, sizzling lightning, or thunderous storm, elemental spirits shoot forth to do your enemy harm. You get to pick whatever damage you do each time you use this ability. Anything next to the target also takes a bit of damage.
Attack: +6 (+3 wis mod, +3 Bow Prof) vs. AC
Damage: 1d10 + 3 (wis mod),
On Hit: Enemies starting their turn next to the target receive 3 damage.
2) Thorn Cloud Shot: Thorn-covered vines sprout up from the ground around the enemy your strike. Does extra poison damage.
Attack: +6 (+3 wis mod, +3 Bow Prof) vs. AC
Damage: 1d10 + 3 (wis mod)
On Hit: Burst 1 zone dealing 3 Poison Damage centered on target until end of next turn.
Encounter Powers:
Possessing Spirits: From your foe's wound, a possessing spirit takes hold, making the foe attack its companion.
Attack: +6 (+3 wis mod, +3 Bow Prof) vs. Will
Damage: 1d10 + 3 (wis mod)
On Hit: Target makes a basin melee attack against adjacent enemy and both are dazed until the end of you next turn.
Daily Powers:
Swarming Bats: Your attack brings with it a flutter of bat spirits that confuse your enemies.
Attack: +6 (+3 wis mod, +3 Bow Prof) vs. Ref
Damage: 1d10 + 3 (wis mod)
On Hit: Slide target 1 square. Burst 2 of difficult terrain even for flaying creatures. enemies within zone grant combat advantage. You can move the zone 4 squares as a move action.
Normal Load: 100 lbs
Heavy Load: 200 lbs
Maximum Drag: 500 lbs
EQUIPMENT - Starting gold 100 gp
Leather Armor - armor bonus of +2, no armor check or speed penalty - 15 lbs - 25g
Longbow - Bow - Prof bonus +2, Damage 1d10, Range 20/40, Load Free property - 3 lbs - 30g
Arrows - 3lb - 1G per quiver of 30.
Daggers - Light blades - Proficiency bonus +3, Damage 1d4, Range 5/10, Off-hand and Light Thrown properties - 1 lb each - 1g each
Earned XP Points:
(First goblin encounter) 100 points