The Mundane Scabbard >> Main Roleplay Thread << What defines a hero? To be of heroic stature and capable of awesome feats? To have power to defeat one's enemies? To save others without care for one's life? To follow a honorable path and live a virtuous life? It certainly sounds heroic. But what of the common man. The farmer who tills his field. The traveling peddler who sells oddities to the young. The woman who fills her time with her family. The beggar scrounging for scraps. Can these not become heroes by their own right? If given the chance will the common man transcend his place and become a hero? How will they change if sudden responsibility and obligations were given? Certainly the time for heroes have emerged. The era of magic has ended long ago, but not without leaving a few relics behind. Seven swords still lingered. They were old yet untarnished by time. Forged for an unknown purpose they are scattered throughout land awaiting something. Now begins the era of man. The single soul searches for purpose. All look towards the future with bright eyed hope. Certainly the time of chaos has ended. The Kingdoms now enjoy a growing peace and stability. But not all is well. Rumors are gathering. Black swords are appearing throughout the lands, especially nearing the edge nations. These strange weapons are inciting something dark. Distant Kings are now searching for them. Tension slowly builds as each nation encounters more. These dark blades of unknown metal are powerful. A single man wielding it is capable of destroying many. Murderers gather with unsettling glee. Many strange groups emerge to topple long held empires. The west is consumed in the frenzy for swords. The north remains untouched due to their mountainous borders, but they suspect it won't last long. The southern deserts tribes shuns these black blades in disgust, destroying all wielders in sight. The eastern countries have honorably refused to succumb to such lowly influences. But the central kingdoms of Arvien have to contend with the growing unrest and coming crisis from the west. No one knows the cause but something sinister is indeed coming. The Seven Swords, #006600 The swords of the ancient past were not particularly special. They had no amazing magical power. They were finely crafted blades made to defeat enemies. No one knew who had created them but they were obviously made by one hand. They seem indistinguishable from similar blades of their kind, but there is something off about them. They do not rust, nor dull, nor break. But that seems to be the extent of their magical properties. Some speculate were not meant to be powerful magical tool, but instead they were tools to seek the chosen ones. To find and aid the several few who must stand above all and bring about justice and peace. Perhaps they once held names. Perhaps they did indeed carry more magical powers. Although time had not dulled away their metal edges, it had certainly dulled their lore. Guardian (Sword and Shield) Of strong will and mind. To be wielded with blunt determination. With a sword in one hand and a shield in the other He will defend and protect to what is right. To stand ground in the face of all odds. The guardian will uphold his beliefs until the end. Edge of Destiny the Noble (Longsword) Wielder: Zinn To represent power and high standing The noble will act in the name of his people. But can fall into corruption with the same act. To wield with a single hand and single purpose The strikes are direct yet powerful. The noble will become the beacon for hope and despair. Arnapkapfaalukc the Duelist (Rapier) Wielder: Arden Murray To live purely on reputation and excitement She charges forth and claims his prize. Her movements lithe and filled with poise. She stands firmly in the eyes of many. Her stings are quick and precise with little waste. The duelist defeats her foes with elegance. Jingai the Outcast (Katana) Wielder: Karena Tuama Shunned by all, forced to walked the endless roads. Hungering for what was taken and what cannot be regained. He is moved by nothing and has little to fight for. Forever walking and finding no purpose. He cuts without regard, fast and extremely deadly. The outcast searches for his final solace. Dragon's Tooth the Shadow (Dagger) Wieder: Ennis Andrews Hidden in darkness, her life belongs not to herself She moves silently through the veil of lies Devoutly following her mission with cold dedication. A single strike, surprising to all, her movements undetected. She continues with persistence until the light no longer shines. The shadow will serve with utmost loyalty. Nanna and Ra, twin Dancers (Two Short Swords) Wielder: Raven Night Vibrant and beautiful, moving with so much grace. Her hand moves likes illusions, dazzling the eyes. She carries fire in one hand and water in the other. Her body twists and turns like flowing water. Yet all will feel the flames of emotion in her sight. The dancer will evoke laughter, fun, and joy. Lod the Beggar (Stick) Wielder: Cahrin T'sir Weary, battered and frail, filled with years of toil. Yet wise and utterly free of all things. He moves with slow and careful steps. His strikes are persistent and filled with kindness. The roads to all things open to him like a bird in flight. The beggar will bring peace, balance, and harmony. The Kingdoms, #006600 Arvien The strongest of five nations. Arvien boasts the largest populations and cities in the kingdoms. It's centralized location allows for large mercantile trade between the nations. They have a highly complex court system of nobles. The King is known and the High Lord. There is an instability between the high houses. Incyriia Found in the west, Incyriia borders the great sea of Hantian. They posesse the largest fleet and controls the best port cities. They are the only nation to have access to the Kingdom of the Dead. The entire nation is filled with traders and sailors. The largest black market is also found in this nation as well as the largest criminal element. Hahdrim Surrounded by great mountains in the north, Neziik has the strongest fortresses and castles. Most of their cities are built into the mountains themselves and their architects are the most prized in the land. They have the best metal workers and smiths. Because most of their seasons are bitterly cold, they maintain vast underground networks. Yashin These strange people in the east follows strange customs and strict order. They live in a mostly woodland environment. Their clans hold the oldest recorded lineages of the nation. The Yashin people are disciplined and loyal to their nation. They are known to be the strongest warriors. Krosir These loose tribes of the desert make up the people of Krosir. They are extremely devout in their religion. Although their land is the largest, they have the fewest people. They have extreme distrust in outsiders and it is said their lands was once the ancient magical empires of the past. They are the best horsemen of the lands. Kingdom of the Dead This wasteland in the far west across the sea has very few inhabitants. Very little is known about this kingdom, but there are many ancient ruins. Adventurers often die attempting to pry the secrets buried within. The Basics, #006600 Basically you are a commoner. A lowly person of ordinary birth and status. The kingdoms are slowly on edge as the different lands are contemplating war, caused by the emergence of dangerous black swords. But you suddenly come across a strange sword of your own. It has a common appearance, but you feel as if it is pulling you towards something. When you finally claim this sword as your own, a strange figure suddenly attacks you. He is cloaked and something dark gleams in his hand. Although you do not have training of your own, you fight back with surprising finesse. The figure escapes right before you are able to give a finishing blow. Your life is now changed forever. You feel as if you have something great to accomplish. News of a Tournament in Arvien reaches your ears. You are compelled to go to it even without combat experience. You'll have to leave your family, friends, and acquaintances. Without hesitation you pack up and head towards the tournament. ((This is an rp with a focus on martial fighting. Magic is not well known and rarely seen. There will be strange ancient creatures and magical races. Exploring the kingdoms and learning the interaction between nations will be key. Be free in filling in specific details of the nations and their people as they are currently only vague templates(you should be able to get the general feeling for each). None of you are swordmasters, but in time you can be. During harsh fights, you will be able to borrow your swords innate ability to fight.)) Character sheet Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Name: Character's name Gender: Your character's gender Age: Your character's age. Preferably not too young or too old. Appearance: What your character looks like. Origin: Where do you come from? Background: Your history. Sword: Which sword chose you. Sword's name: The name of your sword. You personally do not know the name but in time you will learn it. Sword's apperance: If you have a picture please use a spoiler. These swords do not look that different from their counterparts. Perhaps an insignia, or a unique style of hilt. How did you obtain this sword: Basically intro rp to show a bit of your character and your sword.