- Invitation Status
- Look for groups
- Posting Speed
- 1-3 posts per day
- Online Availability
- Sunday, Monday, Tuesday, and Wednesday, from 5pm-10pm US EAST
- Writing Levels
- Douche
- Adaptable
- Preferred Character Gender
- Male
- Primarily Prefer Male
- Genres
- Fantasy, Sci-fi, Modern, Warlike, and Furry RP's.
<Thread Directory>
Welcome to the WarFact Lore Thread! Here we will create the lore galaxy as we see fit. This first post will give you the basic information, history, and the lore that you would normally find on the initial OOC post. Other than that, you may feel free to help build and expand upon the galaxy's lore! Although a few rules still apply here:
1. All Iwaku rules apply
2. All WarFact rules apply
3. Do not post lore that is highly contradicting (you will be PMed by a mod if it happens)
4. Do not bash on other people's lore. Everyone here should have the right to post their creativity without harassment, and this thread is no exception.
5. Have fun creating some lore!
<For Previous WarFact Lore>
[spoili]
Humans: The original inhabitants of Earth. Humans are weaker compared to most other races, but they reproduce the fastest and are more used toward a space environment. They make up the majority of the known space, and are the most-liked race throughout all the factions.
Cyborgs: For humans who want to be stronger without the ability to be a robot, for those who want cybernetic implants, or for those who just want to have a little enhancement in their lives, we have Cyborgs. These are those that are not fully human, or those who are not fully A.I. For those Cyborgs who have a tiny cybernetic change that makes them look nearly similar to humans, they get their eyes dyed an unnatural color, and give them movement abilities (think of the 'Dojutsu' eyes in Naruto for this)
A.I: With the achievement of singularity, many individuals wanted to take this up right away and live forever consciously in an immortal robotic being. For simplification, all things made completely of man-made material and could do complex computations were all organized into one species called A.I, or Artificial Intelligence. Most A.I actually do not have rights, and the only ones that really do have rights are those A.I that have singularity achieved, as they are technically humans or people in metal suits, so to speak.
Anigmae: As singularity was achieved, so was Biological Singularity, and this, combined with the art of Genetic Manipulation, allowed anyone to take on the form of any anthropomorphic being of their choice. This applied to most any anthropomorphic animal with a complete genome. It was first used for military purposes, but as the technology grew, such a thing wasn't really needed, and instead used aesthetically by civilians who decided to take up, or at least try Furryism, the primary religion held in D.A.R.G.
Lorexians: For the longest time, there was only one Lorexian in the galaxy, and that was Samoa Toskivich. It wasn't until very recently when the Lorexian population began to grow. The Lorexians are a very esteemed and powerful race among the Empire, and all are considered master engineers. Only the highest, most zealous members of Furryism are allowed to be granted such a wondrous award as to be a Lorexian. It is extremely rare to find a Lorexian that isn't a high-end member of Furryism, and if they aren't then they better have a good escape plan, as Lorexians who defect from the religion are hunted down by D.A.R.G and forever branded as heretics.
Argotians: A once primitive race of armored reptiles, who are native to the desert world of Argos, they have now since been enlightened by D.A.R.G and biologically enhanced to become D.A.R.G's foot-soldiers and military. Those who do not wish to no longer become a member of the military are granted full citizenship into D.A.R.G space, as to prevent uprisings from a military that is entirely alien-based.
Kratzkins: A race of hive-minded insectoids. The Kratzkins must live on a strict diet of living tissue in order to survive. They were the spacefaring civilization that came before the Solar Empire, but are now reduced to a single hive in Legionarii Terra's space, with only a single queen to rule them.
Byrrigis: A race that looks almost like the humans, but instead of being technologically inclined, they are magically inclined. They live in their homeworld of Byr, out on the Byrrigian Expanse, and have travelled down the Crux arm much like the Terran Imperium have. It's simply that they have developed such technology later than their human counterparts, and are all more magically-orienteered. They are considered too alien to be human, and too human to be alien, and are thus resented by the empire as a whole. It was because of this resentment and neglect that the Byrrigis have turned to a life of Crime under Freedom's Republic, bent on destroying the Empire and giving rights to anyone willing to submit to their needs.
*please note this image above may appear and disappear from time to time, it is unknown why this is Owo*
Cortessians: Also known as the 'Dark Robots'. Little is known about the Cortessians, other than that they are a robotic alien race with an unknown origin somewhere deep in Wild Space. They carry immense technological power and magic, and are looked at all factions with deep suspicion and bewilderment. Cortessians hail from somewhere deep in wild space, on a planet named Cortesia but it is unknown where exactly that is.
*more races/species surely to come!*
[/spoili]
<For WarFact Mechanics>
WIP later
<For Newly Added WarFact Lore>
nothing :(
Welcome to the WarFact Lore Thread! Here we will create the lore galaxy as we see fit. This first post will give you the basic information, history, and the lore that you would normally find on the initial OOC post. Other than that, you may feel free to help build and expand upon the galaxy's lore! Although a few rules still apply here:
1. All Iwaku rules apply
2. All WarFact rules apply
3. Do not post lore that is highly contradicting (you will be PMed by a mod if it happens)
4. Do not bash on other people's lore. Everyone here should have the right to post their creativity without harassment, and this thread is no exception.
5. Have fun creating some lore!
<For Previous WarFact Lore>
[spoili]
This is the 'smol' definition of all the factions in WarFact, and contains the most brief and basic info of all the fations, for a more detailed description of WarFact's history please see the 'General Faction Information' tab on this folder. For more advanced information on all the factions, please see all of the other faction tabs on this folder, as they are constantly maintained and created by the mods who control the faction.
THE SMOL FACTIONS OF WARFACT:
Terran Imperium: Imperialists who like Imperialism. Also doubles as Space Romans
Extreme Army: Imperialists who like to overkill. Also doubles as Space Crusaders, DEUS VULT!
D.A.R.G: Imperialists who like aliens, furries, fandoms, and money. Can also double as Space Japan
The Rebellion: Nationalists who like to preserve history, culture, and artifacts and despise Imperialism. Also spies, lots of spies. Doubles as Space...E.U.?
Freedom's Republic: Alien Space-Mages and Crimminal Overlords working together to bring down an Empire. Discount Omega from Mass Effect, but bigger and with more magic.
Independent: Wild Space, Explorers, Proprietors, and Adventures all over the place.
THE SMOL FACTIONS OF WARFACT:
Terran Imperium: Imperialists who like Imperialism. Also doubles as Space Romans
Extreme Army: Imperialists who like to overkill. Also doubles as Space Crusaders, DEUS VULT!
D.A.R.G: Imperialists who like aliens, furries, fandoms, and money. Can also double as Space Japan
The Rebellion: Nationalists who like to preserve history, culture, and artifacts and despise Imperialism. Also spies, lots of spies. Doubles as Space...E.U.?
Freedom's Republic: Alien Space-Mages and Crimminal Overlords working together to bring down an Empire. Discount Omega from Mass Effect, but bigger and with more magic.
Independent: Wild Space, Explorers, Proprietors, and Adventures all over the place.
Here are the tidbits, or quick little facts, that one may need to know in the WarFact RP.
-Everything can be subject to change
-There are real-time elements in the RP
-Events come every three months
-In-Game Years come every six months
-All six factions have been around together for a whopping two years
-The oldest faction is The Terran Imperium
-The youngest faction is Freedom's Republic
-Surprisingly enough, WW2 was bloodier than WW3, mainly due to head-cutting strategies and excessive fearmongering.
-The Rebellion was present since WW3, and has actually been fighting with the Empire against the Kratzkins in the Galactic War (with only a small percentage actually fighting against the empire)
-Earth after The Galactic War was abysmal, and is virtually an over glorified wasteland at this point
-The Imperialist party is a result of what happens when you allow corporations to buy small African countries
-Magic exists, and it exists in three forms, Natural Magic (Green Magic), Barrier Magic (Purple Magic), and Technological Magic (Blue Magic)
-Natural Magic/Green Magic is virtually elemental magic (I.E Fire, Water, Earth, Air, etc.)
*D.A.R.G is most fluent with this magic*
-Barrier Magic/Purple Magic is virtually manipulative magic (I.E The Force, Mind Manipulation, and Mass Effect's Biotics)
*Freedom's Republic is most fluent with this magic*
-Technological Magic/Blue Magic is any 'magic' that can be achieved through man-made means (E.M.Ps, Automatons, and even Hacking could be considered this type of magic)
*Terran Imperium is the most fluent with this magic*
-Everything can be subject to change
-There are real-time elements in the RP
-Events come every three months
-In-Game Years come every six months
-All six factions have been around together for a whopping two years
-The oldest faction is The Terran Imperium
-The youngest faction is Freedom's Republic
-Surprisingly enough, WW2 was bloodier than WW3, mainly due to head-cutting strategies and excessive fearmongering.
-The Rebellion was present since WW3, and has actually been fighting with the Empire against the Kratzkins in the Galactic War (with only a small percentage actually fighting against the empire)
-Earth after The Galactic War was abysmal, and is virtually an over glorified wasteland at this point
-The Imperialist party is a result of what happens when you allow corporations to buy small African countries
-Magic exists, and it exists in three forms, Natural Magic (Green Magic), Barrier Magic (Purple Magic), and Technological Magic (Blue Magic)
-Natural Magic/Green Magic is virtually elemental magic (I.E Fire, Water, Earth, Air, etc.)
*D.A.R.G is most fluent with this magic*
-Barrier Magic/Purple Magic is virtually manipulative magic (I.E The Force, Mind Manipulation, and Mass Effect's Biotics)
*Freedom's Republic is most fluent with this magic*
-Technological Magic/Blue Magic is any 'magic' that can be achieved through man-made means (E.M.Ps, Automatons, and even Hacking could be considered this type of magic)
*Terran Imperium is the most fluent with this magic*
Terran Imperium: Consists of the former Solar Empire and resides in the central-right area of the Milky Way. The Terran Imperium is the most balanced of the three Imperial factions. Civil Rights are fair, their military is powerful, and its leaders are tactile. Humans, Lorexians, and Human-Cyborgs are given priority rights, with tolerance but not respect for alien races, which are only given the most basic of civil rights. The Terran Imperium is an Empire is ruled by Emperor Terrus Irving I with a fair hand, and he rules it justly in the Galactic Capital of New Byzantium.
<Terran Imperium Stats>
+Highest Population
+Largest Controlled Land
+Safest Space (lowest crime/terrorism rate)
=Decent Economy
=Decent Technological Advantage
=Decent Military
-Poor Civil Rights
-Poor Alien Tolerance
Legionarii Terra: Created as one of the three branches that formed from the Terran Imperium, The Legionarii Terra went south fast, becoming an intergalactic Military State that is only focused on war and mass-extermination. The Legionarii Terra's...well...legions, are usually over-equipped and their ships are huge and are rather intimidating. It is ruled by Grand General Gladius Irving I, who also just happens to be Terrus's younger brother. He rules things out of complete fear and hatred for aliens. As such, only Humans and Human-Cyborgs are given rights, and Christianity is the only religion in the LT, everything and everyone else is heresy and punishable by death or eternal slavery! (side note: There is no 'Capital' within LT Space, although one may consider South Cavingia their capital planet, given it has the highest population, houses the Grand General, and produces the most LT ships)
<Extreme Army Stats>
+Most Powerful Military
+Most Superweapons
+Very Safe Space
=Decent Controlled Space
=Decent Population
-Poorest Civil Rights
-Poorest religious tolerance
-Poor Economy
D.A.R.G: D.A.R.G, formally called the District of Argos Reconnaissance Group, now short for The Delightful Alien Relations Guild, D.A.R.G was one of the three branches that formed with the creation of the Terran Imperium and was cast out on the fringes of Imperial Space to be tasked with the handling of Alien Relations in the galaxy. This faction probably has the most civil rights and freedoms of Imperial Space, although Humans are not-so-welcomed here. D.A.R.G's Economy flourishes with the rising tensions between the Factions and only strives to make a profit, not really conquer anything. The leader, former ambassador Samoa Toskivich, is considered an odd fellow, and very scary mentally on the account that he may be insane. But he does have a way with words, and he truly means well, and rules with favor to the love, happiness, and respect of his people. As opposed to the Extreme Army, which has no galactic capital, D.A.R.G has two of them. There is its Corporate Capitol, Ontarom, and its Governmental Capitol, Lorex.
<D.A.R.G Stats>
+Best Economy
+Allied with most factions
+Best Biological Technologies
=Decently Safe Space
=Decent Space Size
=Decent civil Rights
-Poor Military
-Low Population
The Rebellion: Originated as an Insurgency that formed as a result of WW3, this Insurgency remain unsuppressed and very secretive for a long time until The Galactic War, where they successfully overthrew the Imperial Reign of the Solar System, and claimed Earth as their own. They immediately spread even further, to the point where the Empire declared war on them, but was halted at a decisive deal made by The Rebellion's most sly leader, Ailia Virlar. Due to this deal, The Rebellion was not completely steam-rolled from the Empire, and continued to rule their land claims, under very close suspicion and scrutiny. The Human homeworld of Earth is their capital, and they hope to restore their ways of old and incorporate it to an intergalactic scale. The Rebellion is seen as a haven to alien races, who The Rebellion treats more fairly, and almost everybody has equal rights and guns there!
<The Rebellion Stats>
+Best Civil Rights
+Best Spies
+Best Religious Tolerance
=Decent Military
=Decent population
-Tiniest Space Size
-Poor Economy due to Embargos
-Crime-Ridden space
Freedom's Republic: The Byrrigis are a race that is looked down upon by most of the factions, and resented by the others. Basically, they are a much hated race, for very strange reasons, and some members of the Byrrigis will go to many extremes to be loved. It was through this neglect that an enigmatic and powerful crime lord, known only as 'Mr.Freedom' took this as the opportunity to make his own little empire, for all of the Byrrigis and the pirate lords to take hospice in. Freedom's Republic roams on the Byrrigian Expanse, an easily defendable part of space that is far, far away from Imperial Space. Their aim is to destroy the Terran Imperium, who is cruel and unjust, and spread their 'freedom' across the galaxy. In reality, they hope to crush the Terran Imperium so that they are free to do anything they want with their respective businesses and keep the spice flowing.
<Freedom's Republic Stats>
+Very Good Economy
+Most powerful Magical Powers
=Decent population
=Decent Space Size
=Decent Civil Rights
=Decent military
-Poorest technological advantage
-Most Crime-ridden space in the galaxy
Independent: This consists of anything that is roaming in Wild Space, or actively refuses to align themselves with any faction. These consist of the explorers, adventurers, and proprietors that hope to seek something new in the wild space, without the hassle of intergalactic politics.
<Independent Stats>
+Complete Freedom
+No Faction Restrictions
+Large Reward Possibility
+Most character control
=Completely Neutral and unaligned
-Lots of Faction thread jumping
-Lonely
-High amounts of risk
-No Faction security
<Terran Imperium Stats>
+Highest Population
+Largest Controlled Land
+Safest Space (lowest crime/terrorism rate)
=Decent Economy
=Decent Technological Advantage
=Decent Military
-Poor Civil Rights
-Poor Alien Tolerance
Legionarii Terra: Created as one of the three branches that formed from the Terran Imperium, The Legionarii Terra went south fast, becoming an intergalactic Military State that is only focused on war and mass-extermination. The Legionarii Terra's...well...legions, are usually over-equipped and their ships are huge and are rather intimidating. It is ruled by Grand General Gladius Irving I, who also just happens to be Terrus's younger brother. He rules things out of complete fear and hatred for aliens. As such, only Humans and Human-Cyborgs are given rights, and Christianity is the only religion in the LT, everything and everyone else is heresy and punishable by death or eternal slavery! (side note: There is no 'Capital' within LT Space, although one may consider South Cavingia their capital planet, given it has the highest population, houses the Grand General, and produces the most LT ships)
<Extreme Army Stats>
+Most Powerful Military
+Most Superweapons
+Very Safe Space
=Decent Controlled Space
=Decent Population
-Poorest Civil Rights
-Poorest religious tolerance
-Poor Economy
D.A.R.G: D.A.R.G, formally called the District of Argos Reconnaissance Group, now short for The Delightful Alien Relations Guild, D.A.R.G was one of the three branches that formed with the creation of the Terran Imperium and was cast out on the fringes of Imperial Space to be tasked with the handling of Alien Relations in the galaxy. This faction probably has the most civil rights and freedoms of Imperial Space, although Humans are not-so-welcomed here. D.A.R.G's Economy flourishes with the rising tensions between the Factions and only strives to make a profit, not really conquer anything. The leader, former ambassador Samoa Toskivich, is considered an odd fellow, and very scary mentally on the account that he may be insane. But he does have a way with words, and he truly means well, and rules with favor to the love, happiness, and respect of his people. As opposed to the Extreme Army, which has no galactic capital, D.A.R.G has two of them. There is its Corporate Capitol, Ontarom, and its Governmental Capitol, Lorex.
<D.A.R.G Stats>
+Best Economy
+Allied with most factions
+Best Biological Technologies
=Decently Safe Space
=Decent Space Size
=Decent civil Rights
-Poor Military
-Low Population
The Rebellion: Originated as an Insurgency that formed as a result of WW3, this Insurgency remain unsuppressed and very secretive for a long time until The Galactic War, where they successfully overthrew the Imperial Reign of the Solar System, and claimed Earth as their own. They immediately spread even further, to the point where the Empire declared war on them, but was halted at a decisive deal made by The Rebellion's most sly leader, Ailia Virlar. Due to this deal, The Rebellion was not completely steam-rolled from the Empire, and continued to rule their land claims, under very close suspicion and scrutiny. The Human homeworld of Earth is their capital, and they hope to restore their ways of old and incorporate it to an intergalactic scale. The Rebellion is seen as a haven to alien races, who The Rebellion treats more fairly, and almost everybody has equal rights and guns there!
<The Rebellion Stats>
+Best Civil Rights
+Best Spies
+Best Religious Tolerance
=Decent Military
=Decent population
-Tiniest Space Size
-Poor Economy due to Embargos
-Crime-Ridden space
Freedom's Republic: The Byrrigis are a race that is looked down upon by most of the factions, and resented by the others. Basically, they are a much hated race, for very strange reasons, and some members of the Byrrigis will go to many extremes to be loved. It was through this neglect that an enigmatic and powerful crime lord, known only as 'Mr.Freedom' took this as the opportunity to make his own little empire, for all of the Byrrigis and the pirate lords to take hospice in. Freedom's Republic roams on the Byrrigian Expanse, an easily defendable part of space that is far, far away from Imperial Space. Their aim is to destroy the Terran Imperium, who is cruel and unjust, and spread their 'freedom' across the galaxy. In reality, they hope to crush the Terran Imperium so that they are free to do anything they want with their respective businesses and keep the spice flowing.
<Freedom's Republic Stats>
+Very Good Economy
+Most powerful Magical Powers
=Decent population
=Decent Space Size
=Decent Civil Rights
=Decent military
-Poorest technological advantage
-Most Crime-ridden space in the galaxy
Independent: This consists of anything that is roaming in Wild Space, or actively refuses to align themselves with any faction. These consist of the explorers, adventurers, and proprietors that hope to seek something new in the wild space, without the hassle of intergalactic politics.
<Independent Stats>
+Complete Freedom
+No Faction Restrictions
+Large Reward Possibility
+Most character control
=Completely Neutral and unaligned
-Lots of Faction thread jumping
-Lonely
-High amounts of risk
-No Faction security
This is the smol definition of all the races/species in WarFact, and contains the most brief and basic info of all the races/species, for a more detailed description of all the races and/or species, please see the 'Races/Species' tab on this folder.
THE SMOL RACES OF WARFACT:
-Humans: As standard as it comes, now with bunny-like reproduction and space capabilities!
-Cyborgs: Half-human, Half-robots
-A.I: Things like Robots, Supercomputers, and GLaDOS fit in this category
-Anigmae: Discount Furries
-Lorexians: Discount Lombaxes, but with magic powers
-Argotians: Discount Krogans, or Discount TMNT, but with shotguns
-Kratzkins: Stereotypical Alien invaders. Also Discount Genosians
-Byrrigis: Discount Chiss, but with magic powers
-Cortessians: Discount Borg
*You can add races/species simply by PMing @Nue with the name of your race/species, a description of them, and some basic history of how they came to be, they will be added here A.S.A.P*
THE SMOL RACES OF WARFACT:
-Humans: As standard as it comes, now with bunny-like reproduction and space capabilities!
-Cyborgs: Half-human, Half-robots
-A.I: Things like Robots, Supercomputers, and GLaDOS fit in this category
-Anigmae: Discount Furries
-Lorexians: Discount Lombaxes, but with magic powers
-Argotians: Discount Krogans, or Discount TMNT, but with shotguns
-Kratzkins: Stereotypical Alien invaders. Also Discount Genosians
-Byrrigis: Discount Chiss, but with magic powers
-Cortessians: Discount Borg
*You can add races/species simply by PMing @Nue with the name of your race/species, a description of them, and some basic history of how they came to be, they will be added here A.S.A.P*
This is the smol definition of all the previous history in WarFact, and contains the most brief and basic info of all the history, for a more detailed description of WarFact's history please see the 'Brief History' tab on this folder.
THE SMOL HISTORY OF WARFACT:
-WW3 Happened
-Imperialism became the winner
-The Solar Empire unified Earth
-The Solar Empire conquered Space n' Stuff
-Human-hungry Kratzkins wanted to eat space-faring humans, starting The Galactic War.
-The Solar Empire (or the humans) won, and ended up conquering so much space that it couldn't handle it.
-The Solar Empire Split into the Terran Imperium, Legionarii Terra, and D.A.R.G
-Also Rebels and Crimelord Republic
-BAM! PRESENT DAY!
THE SMOL HISTORY OF WARFACT:
-WW3 Happened
-Imperialism became the winner
-The Solar Empire unified Earth
-The Solar Empire conquered Space n' Stuff
-Human-hungry Kratzkins wanted to eat space-faring humans, starting The Galactic War.
-The Solar Empire (or the humans) won, and ended up conquering so much space that it couldn't handle it.
-The Solar Empire Split into the Terran Imperium, Legionarii Terra, and D.A.R.G
-Also Rebels and Crimelord Republic
-BAM! PRESENT DAY!
The history of WarFact starts with the Imperialist Party that formed on Earth in the Early 2020's, it was an ambitious group formed by powerful technological giants that wanted to do something big with the Earth. So they did. The Imperialists grew so big and powerful, that the U.N had to step in and shut them down, when the Imperialists didn't back down, The nations of the U.N, as well as those who favored Nationalism, teamed up to fight Imperialism in what would be a Third World War, or World War III.
After two years of warring, treaties, flying warheads, defusing warheads in mid-air, and clever wordplay, WW3 finally ended, with unified Imperialism reigning triumphant over separated Nationalism. With the Earth unified under one governing body, in the form of The Solar Empire, Technology Boomed. Deep space travel was finally achievable, and humanity was finally able to start colonizing and living on worlds other than Earth. Other great technologies created during the early years of Earth's Space Age included Deep Space engineering, mass human reproduction, terra-forming superweapons, Intergalactic communications systems, singularity, and biological-singularity. Under The Solar Empire, it seems as if man has achieved more than it ever has before, and has reached a golden age and a new age to exploration.
However, like all good things, it was short lived, as the first sentient aliens The Solar Empire came into contact with was nowhere near friendly. These aliens, known as the Kratzkins, fed only on a strict diet of living tissue and were eager to feast on the fleshy beings of the Solar Empire, to which they politely refused, by destroying the Kratzkin scout force. This marked the beginning of the first war ever on a galactic scale, the New Great War, or The Galactic War, has now begun.
It only took a mere three years to crush The Kratzkin Empire, as they had an obvious weakness (a single hive controlling all actions) and were perfectly willing to boast and flaunt their spacefaring power across the galaxy. It wasn't until The Solar Empire came around until they realized that they weren't the only spacefaring race out there. By that time, it was already too late...
The remaining Kratzkins were forced into a very well contained and maintained hive for zoo-like purposes, and anyone who thinks that it's inhumane are free to go in there and talk to the Kratzkins about it ;)
The results of the Galactic War were even more in the favor of The Solar Empire, as they became the most powerful governing body of not only Earth, but of their entire galaxy as well! It blossomed into a Golden Age for the Empire, which grew and grew until it could grow no longer, and cultivated and optimized its governmental control over the galaxy to the point where it needed to split up in order to effectively control more of the galaxy. Hence the formation of the Terran Imperium Triumvirate, which split the empire under three parts. The Legionarii Terra, to handle the wastelands, the rebels, the Kratzkin Hive, and the military force of the Empire. D.A.R.G, to handle the economy in times of turmoil, as well as to be the center for good alien relations. Finally, there's the Terran Imperium itself, which administrates the other two factions, and is a balance of the two.
There was also a notable rebellion, founded just before the Third World War, which focused on preserving and safekeeping the history of things from the ravaging path of Imperialism, and blame Imperialism for the destruction of many once-thriving planets. They now work under close scrutiny and resentment from the Terran Imperium trying to terraform Earth into its former glory.
Very recently, a group of Byrrigis as well as criminal masterminds masquerading as Byrrigis sympathizers, fled to the outermost reaches of known space, known as the Byrrigian Expanse, in order to found a new governing body, ruled by crime and gambling, known as Freedom's Republic.
And finally, there's the vast amount of galaxy that remains to be unseen, 'Wild Space' they all call it, it's all out there, the Final Frontier, eagerly awaiting those adventurous few to take it...
With that, we are now brought to the present day.
After two years of warring, treaties, flying warheads, defusing warheads in mid-air, and clever wordplay, WW3 finally ended, with unified Imperialism reigning triumphant over separated Nationalism. With the Earth unified under one governing body, in the form of The Solar Empire, Technology Boomed. Deep space travel was finally achievable, and humanity was finally able to start colonizing and living on worlds other than Earth. Other great technologies created during the early years of Earth's Space Age included Deep Space engineering, mass human reproduction, terra-forming superweapons, Intergalactic communications systems, singularity, and biological-singularity. Under The Solar Empire, it seems as if man has achieved more than it ever has before, and has reached a golden age and a new age to exploration.
However, like all good things, it was short lived, as the first sentient aliens The Solar Empire came into contact with was nowhere near friendly. These aliens, known as the Kratzkins, fed only on a strict diet of living tissue and were eager to feast on the fleshy beings of the Solar Empire, to which they politely refused, by destroying the Kratzkin scout force. This marked the beginning of the first war ever on a galactic scale, the New Great War, or The Galactic War, has now begun.
It only took a mere three years to crush The Kratzkin Empire, as they had an obvious weakness (a single hive controlling all actions) and were perfectly willing to boast and flaunt their spacefaring power across the galaxy. It wasn't until The Solar Empire came around until they realized that they weren't the only spacefaring race out there. By that time, it was already too late...
The remaining Kratzkins were forced into a very well contained and maintained hive for zoo-like purposes, and anyone who thinks that it's inhumane are free to go in there and talk to the Kratzkins about it ;)
The results of the Galactic War were even more in the favor of The Solar Empire, as they became the most powerful governing body of not only Earth, but of their entire galaxy as well! It blossomed into a Golden Age for the Empire, which grew and grew until it could grow no longer, and cultivated and optimized its governmental control over the galaxy to the point where it needed to split up in order to effectively control more of the galaxy. Hence the formation of the Terran Imperium Triumvirate, which split the empire under three parts. The Legionarii Terra, to handle the wastelands, the rebels, the Kratzkin Hive, and the military force of the Empire. D.A.R.G, to handle the economy in times of turmoil, as well as to be the center for good alien relations. Finally, there's the Terran Imperium itself, which administrates the other two factions, and is a balance of the two.
There was also a notable rebellion, founded just before the Third World War, which focused on preserving and safekeeping the history of things from the ravaging path of Imperialism, and blame Imperialism for the destruction of many once-thriving planets. They now work under close scrutiny and resentment from the Terran Imperium trying to terraform Earth into its former glory.
Very recently, a group of Byrrigis as well as criminal masterminds masquerading as Byrrigis sympathizers, fled to the outermost reaches of known space, known as the Byrrigian Expanse, in order to found a new governing body, ruled by crime and gambling, known as Freedom's Republic.
And finally, there's the vast amount of galaxy that remains to be unseen, 'Wild Space' they all call it, it's all out there, the Final Frontier, eagerly awaiting those adventurous few to take it...
With that, we are now brought to the present day.
Humans: The original inhabitants of Earth. Humans are weaker compared to most other races, but they reproduce the fastest and are more used toward a space environment. They make up the majority of the known space, and are the most-liked race throughout all the factions.
Cyborgs: For humans who want to be stronger without the ability to be a robot, for those who want cybernetic implants, or for those who just want to have a little enhancement in their lives, we have Cyborgs. These are those that are not fully human, or those who are not fully A.I. For those Cyborgs who have a tiny cybernetic change that makes them look nearly similar to humans, they get their eyes dyed an unnatural color, and give them movement abilities (think of the 'Dojutsu' eyes in Naruto for this)
A.I: With the achievement of singularity, many individuals wanted to take this up right away and live forever consciously in an immortal robotic being. For simplification, all things made completely of man-made material and could do complex computations were all organized into one species called A.I, or Artificial Intelligence. Most A.I actually do not have rights, and the only ones that really do have rights are those A.I that have singularity achieved, as they are technically humans or people in metal suits, so to speak.
Anigmae: As singularity was achieved, so was Biological Singularity, and this, combined with the art of Genetic Manipulation, allowed anyone to take on the form of any anthropomorphic being of their choice. This applied to most any anthropomorphic animal with a complete genome. It was first used for military purposes, but as the technology grew, such a thing wasn't really needed, and instead used aesthetically by civilians who decided to take up, or at least try Furryism, the primary religion held in D.A.R.G.
Lorexians: For the longest time, there was only one Lorexian in the galaxy, and that was Samoa Toskivich. It wasn't until very recently when the Lorexian population began to grow. The Lorexians are a very esteemed and powerful race among the Empire, and all are considered master engineers. Only the highest, most zealous members of Furryism are allowed to be granted such a wondrous award as to be a Lorexian. It is extremely rare to find a Lorexian that isn't a high-end member of Furryism, and if they aren't then they better have a good escape plan, as Lorexians who defect from the religion are hunted down by D.A.R.G and forever branded as heretics.
Argotians: A once primitive race of armored reptiles, who are native to the desert world of Argos, they have now since been enlightened by D.A.R.G and biologically enhanced to become D.A.R.G's foot-soldiers and military. Those who do not wish to no longer become a member of the military are granted full citizenship into D.A.R.G space, as to prevent uprisings from a military that is entirely alien-based.
Kratzkins: A race of hive-minded insectoids. The Kratzkins must live on a strict diet of living tissue in order to survive. They were the spacefaring civilization that came before the Solar Empire, but are now reduced to a single hive in Legionarii Terra's space, with only a single queen to rule them.
Byrrigis: A race that looks almost like the humans, but instead of being technologically inclined, they are magically inclined. They live in their homeworld of Byr, out on the Byrrigian Expanse, and have travelled down the Crux arm much like the Terran Imperium have. It's simply that they have developed such technology later than their human counterparts, and are all more magically-orienteered. They are considered too alien to be human, and too human to be alien, and are thus resented by the empire as a whole. It was because of this resentment and neglect that the Byrrigis have turned to a life of Crime under Freedom's Republic, bent on destroying the Empire and giving rights to anyone willing to submit to their needs.
*please note this image above may appear and disappear from time to time, it is unknown why this is Owo*
Cortessians: Also known as the 'Dark Robots'. Little is known about the Cortessians, other than that they are a robotic alien race with an unknown origin somewhere deep in Wild Space. They carry immense technological power and magic, and are looked at all factions with deep suspicion and bewilderment. Cortessians hail from somewhere deep in wild space, on a planet named Cortesia but it is unknown where exactly that is.
*more races/species surely to come!*
<For WarFact Mechanics>
WIP later
<For Newly Added WarFact Lore>
nothing :(