The Isle is a cursed place. They say that in bygone times, the humans here displeased the Wayfolk, creatures of legend that walked between the fabric of realities, free of the burden of logic or physics. Things we would call magical. At first the Isle was taken by string after string of disasters. There were plagues, volcanic eruptions, famines and nights that stretched on for months at a time. Then there was a silence, a silence in which the humans hid in fear, wondering if the wrath of the Wayfolk was quenched. There was not a sound or sight of them in the trees or in the waters, it was as if they had simply ceased to breathe their magic into the world, as if they had turned their back on it. With time the humans returned to toil in the unforgiving lands that were free of the Wayfolks influence. Though there were no calamities, no runs of tragedy and misfortune, there was a great loss that hung thick in the air, suffocating all living things. The fauna and flora of the Isle seemed less vibrant; there was no good fortune for the inhabitants or unexpected twists of fate. That was how it was and how it became, a life without magic, hope or change. But as the Wayfolk faded into legend, so they now decide to return. It began with people going missing. It started with a flash of movements behind the trees, deep in the lagoons, an unnatural sway of a shadow or a particularly cloudy black night. Then those who vanished returned, marked by the Wayfolk, cursed with their magic or - in the rarest of rare cases - blessed by a gift. Then the Wayfolk themselves appeared - sometimes in broad daylight. They made their homes deep in the most unexplored of hidden places, weaving their mystic way on the land, sneaking out at day or night to play with the humans that inhabitant their home, The Isle. Many questions remain unanswered. Where did they go and why are they back? Are they still enraged with the humans? Are their motives all the same, and what do they really want with the humans here? -- Short Summary: Genre - Dark Fantasy Time period - Medievalish. Setting - An island with a rich selection of different environments. Whatever suits! Species - Humans live in the town, any other creature live elsewhere on the isle (aka the Wayfolk) Magic - Yes, Wayfolk are inherently magical, humans may have been cursed/blessed by them to use small amounts of magic. Jump in whenever! Don't be shy now. Recap: It is late in the night, after a brief encounter with a Chimera that threatened their lives, Durag and Mary have parted ways by the human town. Durag has, in sorts, invited Mary to visit him, if she so dares wish to traverse the forest again alone.