C
Chemifox
Guest
Original poster
After decades of travel and years of preparation, the first colony in a new star system is open for emmigration. Family after family ventures from Earth directly towards the new solar system for their own various reasons. The predominating factor seems to be the promise of new opportunities and wealth. Nearly unlimited resources, they say! Space for everyone! The now over-crowded Earth pales in comparison! Each family unit is contained in a detachable pod inside a larger ship with maybe three hundred such pods around a central hub of recreation and dining. A lack of faster-than-light travel means the journey will take decades. Get comfortable! And make friends with your neighbors - you'll be stuck with them for a while.
What if the wagons on the Oregon Trail could communicate with one another? In this space epic, isolated populations of humanity are on a journey to a new, better land. Some will not make the journey. Some new lives will be created and grow up on the way. This roleplay could focus on several different aspects with VERY different tones depending on what part of the journey we begin with.
In the beginning, adapting to a life in space will be tough. Tensions will be strained and differences will be brought to the foreground pretty quickly in such a claustrophobic space.
A decade or so out, conflicts have ceased and life continues for those that made it this far. Each ship has its own distinct culture by this point based on the results of the struggles. Some have worked it out and continue to live in relative democracy. Some have resorted to violence and anarchy, resources distributed to whomever has the most physical force. Some contain a charismatic leader that influences the population over time to match his or her opinions. Some are run by corporate interests that keep the population under strict control.
Two decades or so out, morale might begin to drop as the purpose of the journey is such a distant memory in the older population. The younger space-born population has adapted to a life in space and is now old enough for their voices to be heard. Do they even want to leave the ships?
Arrival, four decades out. These isolated groups comprising three distinct generations now have to cope with a new lifestyle change, if they even choose to land on the planet. Cultures clash once more as the isolated ships meet each other in person.
This could either be run with all of the characters on one ship, or all of the characters on different ships communicating via light-based technology (think instant messenger, but with a bit of a delay due to the distances between the ships). Or a combination, of course. I personally favour the idea of multiple ships! What do you guys think?
What if the wagons on the Oregon Trail could communicate with one another? In this space epic, isolated populations of humanity are on a journey to a new, better land. Some will not make the journey. Some new lives will be created and grow up on the way. This roleplay could focus on several different aspects with VERY different tones depending on what part of the journey we begin with.
In the beginning, adapting to a life in space will be tough. Tensions will be strained and differences will be brought to the foreground pretty quickly in such a claustrophobic space.
A decade or so out, conflicts have ceased and life continues for those that made it this far. Each ship has its own distinct culture by this point based on the results of the struggles. Some have worked it out and continue to live in relative democracy. Some have resorted to violence and anarchy, resources distributed to whomever has the most physical force. Some contain a charismatic leader that influences the population over time to match his or her opinions. Some are run by corporate interests that keep the population under strict control.
Two decades or so out, morale might begin to drop as the purpose of the journey is such a distant memory in the older population. The younger space-born population has adapted to a life in space and is now old enough for their voices to be heard. Do they even want to leave the ships?
Arrival, four decades out. These isolated groups comprising three distinct generations now have to cope with a new lifestyle change, if they even choose to land on the planet. Cultures clash once more as the isolated ships meet each other in person.
This could either be run with all of the characters on one ship, or all of the characters on different ships communicating via light-based technology (think instant messenger, but with a bit of a delay due to the distances between the ships). Or a combination, of course. I personally favour the idea of multiple ships! What do you guys think?