An old man stopped to rest on a hill overlooking a vast city. It was a mass of stone and brik; a castle in the center towered above all the shorter buildings. "Rimanth, finally," he said, surveying the sight before him. He had good reason to be impatient with his own walking--his left leg was missing, and little better than a plank of wood replaced it. He couldn't afford the more functional replacement, and didn't want one anyway. He didn't trust the machines that came up out of the ground, and he didn't trust the people who dug them up either. After a pause for breath he added, "What a scumhole." There were scars visible everywhere on his body, and his clothes, though whole, were well-worn. Angar Lockspeer had seen many wars, fought long and hard for his country; and now he was a poor old man looking for a fresh start. It wasn't all bad; he had some friends in the town from the old days, and he knew the way to make more. He had a plan, and it would only be a few months before he could properly put it into action. The city-state of Rimanth had to focus its loyal, dedicated soldiers to its own defense, so its law enforcement was lacking. The nobles who ruled the town had found a solution, however: They placed bounties on criminals, paid people to bring them in. Other towns did something similar, but this was a far more dedicated--and far more rewarding--system. Hunters were seen as respectable workers in this town; those who could fight yet had little loyalty to anything but money could easily fit in and attain honor. Hunters were responsible for making the capture or kill they were assigned, and seeing it through to imprisonment or body delivery. Even some of the richer citizens were willing to entrust more private matters to the hunters. Angar's plan was simple. After securing a humble job as barkeep in a friend's tavern, he spent the time making friends. He got to know the town, and its people, rather well. Finally, after half a year, he was ready. Posters went up around town, at least as far as he could get from the inn with his one-and-a-half legs. He sought people with a passion for capturing, killing, fighting or sneaking, interested in making money. They were to meet in the tavern's basement, before a table. That was where it got a little hazy, not that it dampened the old veteran's confidence any. Somehow, he was going to gather some out-of-work, desperate people, and make a team out of them. Information: This is an RP about a team of bounty hunters, the one which Angar forms. He is the organizer/information gatherer, and he's the one who first brings the characters together. The setting is general fantasy, but with the small twist of some schizo tech that was recently discovered (maybe about a generation ago). The so-called "Diggers" are the people who find this technology, and generally try to learn as much about its workings as they can. There has so far been some success with repairing old technology, but nobody understands how to make new things yet. I'm leaving this part, as well as the specific workings of magic in this world, completely vague to open up LOTS of possibilities for characters and powers. The story will take place in and around the city of Rimanth, as should probably be obvious. This is a very action-oriented RP. It'll be organized a little more rigidly than most. The RPing will be in three phases that run in a cycle. The first phase is setup, in which Angar will tell everything he's been able to find out about the bounty in question. The second phase, and the focus/longest one, is the action phase, where the characters do the job. They fight the bounty (who will also be played by a player), as well as anything in their way to the one the bounty's on, and either capture or kill based on the requirements of the bounty. It is my intent that the battles be as fair and balanced as possible (by which I mean, free of godmodding), and that the possibility of character death be extremely real. The third phase is the aftermath, which should consist of exactly one post outlining what each character did with the money, and any other important things that happened between one bounty and the next. As usual for my RPs, characters will be accepted at any time. However, hunter characters will only be able to join in the IC in the setup phase, for fairly obvious reasons. Bounties should be submitted via PM because I want there to be surprises for the characters and players alike to deal with. If you are going to submit a bounty character, you will have to play that character and any necessary NPCs, and please keep in mind that the game can't properly continue until the bounty character dies or is captured. That doesn't mean you shouldn't put up a fight, but it does mean that godmodding and stretching out a given bounty in plot-hole-making ways are not acceptable.