The kingdom of Glorinthor has seen its share of war and now enjoys a quiet peace but an evil necromancer defeated years ago by two heroes has resurfaced and seeks to destroy the world we love. The king of the land has issued a call for anyone willing to answer so that heroes may once again rise to save this world from evil. Will you be the one he seeks? Setting: Medieval Kingdom name: Glorinthor Roles The old heroes: Jukujin and Anbuasassin18 High Necromancer: Demosthenes117 Servant of Evil: PowerBass Heroes: (archer, warrior/paladin, wizard , priest) Priest: Rokku Hizori, Archer: dulde, Wizard: mittenkitten83, Warrior: Emantuohtiweno Character Sheet Name : Something to fit the setting Age: 18+ Appearance : You may draw your character or use an image to represent them Role : Remember only 1 person can fill a role there are no plural roles this is first come first serve Abilities : If you are not a hero or the necromancer this doesn't apply to you History : Get creative Rules 1. No vampirism or lycanthropy 2. No white magic 3. The servant of evil has no magic 4. Necromancer can only animate bodies that have not been buried on sacred ground and cannot resurrect dead minions. Any corpse that is animated comes back stronger than a normal human would be. Can use black magic to change weather and send messages etc. get creative with that (astral projection, appearing in fire and what not) 5. The Priest will be a servant of the light and will not have the ability to heal etc (see rule 2) and will have the privilege of creating the religion and its proverbs etc. They can give blessings to the heroes and townsfolk they may encounter 6. The wizard will not be a warlock and deals in arcane magic. They cannot summon familiars as this count as dark magic but has more of a Merlin spell set. Within these guidelines the wizard may create their own spells and what not. Magic cannot be used for personal gain such as creating coins. 7. The warrior/paladin can be portrayed differently. If the player chooses to be a paladin, they will be a religious zealot that seeks to put an end to all evil with a strong sense of justice within them as well. The paladin may also pass out blessings. If a warrior is chosen, the player will have a little more liberty but the warrior must maintain the sense of justice the paladin would have. Remember for the paladin, no white magic (rule 2). 8. The archer may be from the army or a small town background such as a huntsman. They may use bows such as longbows or short bows but no crossbows. A quiver with arrows will need to be present and you will not have an endless loop of ammo so you need to take into account arrow supply as the story progresses. For melee you may use daggers or one handed swords if necessary. No Robin Hood backstory. 9. No hero is to be a thief ever or under any circumstances. 10. Final rule: HAVE FUN AND GET CREATIVE! If you have any questions about joining or more about the roleplay private message me, Anbuasassin18, or Jukujin.