The Empire of Udreria (Sign-Ups and Info)

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disappointedfish

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On Elbauthin and Udreria
When I asked the Mortal God Elbauthin where he had been born, he went quiet. Not quiet as if trying to recall, though; it was the silence of a man deep in thought, appreciating the nostalgia brought on by the topic. There was a smile on his face, and when he finally spoke, his words shocked me.

I was born in the Ancient Empire of Udreria.

I was unsure about this answer. As a scholar, I had studied the Empire of Udreria. It was a massive chunk of land on which a number of small villages had been built. These villages lived together in harmony until, eventually, they were conquered. One-by-one, the villages of Udreria fell, and today, what was once Udreria is now a number of different countries, all sharing a single quality: the fact that they had forgotten their Udrerian history.

So, I asked him. The Empire of Udreria fell over a thousand years ago, how can you have been born there? His answer was quite simple.

I am three thousand years old, my dear. I was born in the Empire of Udreria before it fell, but after the war.

That intrigued me further. I knew not what war he spoke of - many minor wars had been waged, which was how the Empire had fallen, but he spoke of it as thought it was one major war, a war of great importance. So, I asked him.

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  • The Empire of Udreria was an ancient Empire. It took up a massive amount of land. Unlike a traditional Empire, Udreria consisted of many small villages scattered all throughout the land. Each village had a leader - some chose to elect their leaders, others were chosen by birthright, while others still chose their leaders based on their skills. Each leader had an emissary whose job was to communicate between the villages, and so these emissaries spent much of their time on the road. The villagers mostly lived peacefully.

    Long ago, however, peace was not the norm in the Empire. A massive war was raging between the two sides of the land, the East and the West. In the West of the Empire, the villages had come to value the home and the family, as well as the fruits of hard work and labour. In the East, however, villages felt that value should be placed on strength and material wealth. Their values soon clashed, and though they tried for years to settle their differences peacefully, they found their disagreements growing into an inevitable war.

    This RPG takes place during the Udrerian War. Set about four thousand years before the events of PrincessLala95's Kingdom of Evertrue, it is an ancient fantasy slice of life RPG that lets you join in on the action. This RPG follows the same open-world setup as Evertrue does, so users familiar with Evertrue will find themselves comfortable in the Udrerian setting. All are welcome to join.

    The IC thread can be found by clicking here.
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    I. General
    i. All players are expected to be polite and respectful in their dealings with other characters.
    ii. All players are expected to use the best spelling and grammar they can muster.
    iii. God-modding and Mary-Sue type characters are strictly forbidden.
    iv. Posts should be a minimum of one paragraph in length and should not consist entirely of dialogue.
    v. Characters who are inactive for one month will be deleted.
    vi. Users who are inactive for one month will have all their characters deleted.
    vii. Anyone who will be inactive for a length of time that could result in the deletion of their characters should inform disappointedfish prior to their departure so that they do not risk character deletion.
    viii. Any questions, ideas, or concerns should be brought to disappointedfish or PrincessLala95 (who will be acting as co-GM) to be answered.
    ix. If you are stuck for two weeks and your partner has not replied, you are granted the freedom to abandon that interaction and move on to something new.
    x. Players are expected to abide by the rules of Iwaku at all times.

    II. Character Creation
    i. You can create any species of character you wish to create.
    ii. You can create two characters to begin with. The limit increases to five after one month of activity. After two months of activity, if you have five characters and want to create more, you must request permission for additional characters from disappointedfish.
    iii. Characters must have one of the three following roles: Leader, Emissary, or Villager. Leaders are in charge of their village, and there may only be one leader per village. Emissaries are responsible for communication between villages, and there may be up to two per village. Villagers simply live their lives in the village, and there may be up to seventeen per village.
    iv. Marriage and procreation are allowed in this RPG. Some villages will require people to marry before they may have children, others are more lenient about it.
    v. Children born in the RPG count as additional characters, and so must be registered as such. There is a secondary character sheet that may be filled out for children.
    vi. Characters may be of any race, gender, age, etc. that you wish.
    vii. Each character must have a job. Leaders and emissaries have pre-chosen jobs, but you must choose a job for your villager from this list:
    - Farmer
    - Hunter/trapper
    - Gatherer
    - Fisherman/fisherwoman
    - Homemaker
    - Craftsman/craftswoman
    - Builder
    - Logger
    - Healer
    - Soldier
    viii. Your characters can die. If your character dies, you are free to create a replacement character for that slot immediately as a death will free up a character slot.
    ix. If your character dies, please inform disappointedfish so that the character list can be updated.

    III. The World
    i. The Empire of Udreria is a fantasy setting, meaning that magic is abundant and permitted.
    ii. Magic, along with sciences such as potion-making and enchanting, is a very flexible art. There is no specific way in which it is performed, and it will vary from person to person.
    iii. Modern-day inventions and technology are strictly prohibited.
    iv. The setting is similar to a tribal African setting, so keep this in mind when discussing matters such as architecture and climate. It's hot, and the Empire ranges from tropical (near the sea) to savannah to desert.
    v. Leader characters are granted a large home within their village. Emissaries and villagers receive smaller homes. The Leader home has four rooms, while the regular homes have only two. You can describe your decorations however you like.
    vi. There is no money or currency in this RPG. Villagers must work together to keep themselves fed, clothed, sheltered, and protected.
    vii. This world is currently at war. Official battles will be presented by me, and all soldier characters whose villages are participating in these battles must report to that battlefield immediately.
    viii. If you create a Leader character, your character is the first Leader of the RPG. You can choose how long your character has been the leader, and you can write about how they became leader. Depending on what town you are in, however, you can be overthrown.

    These rules are subject to change and additions. Notice will be given if the rules are modified or if new rules are added. Players are responsible for understanding, knowing, and following the rules. Infractions of these rules will result first in a warning, and then in the deletion of your characters.
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    Namalan
    Alignment: Western Villages
    Climate: Rocky Desert Sea
    Leader: None yet
    Emissaries: None yet
    Population: 0/20
    Located in the North of the Empire, Namalan is a village located on harsh terrain. With very little in terms of resources, villagers mostly rely on fish and some small animals for food, as well as a few farms that are further inland. Houses are built of stone and clay. Aligned with the West, Namalan believes in the values of hard work, labour, and the family.
    Namalan chooses its leader with a test. Every ten years, all willing and able-bodied men and women between the ages of 18 and 30 are sent out on a hunting trip, and the participant who returns with the most food for the village becomes the new leader. The current leader is permitted to join as long as they are still within the required age range.


    Fadepata
    Alignment: Western Villages
    Climate: Sandy Desert Sea/River
    Leader: None yet
    Emissaries: None yet
    Population: 0/20
    Located in the North of the Empire, Fadepata is a village located on the edge of the sea and the mouth of a river. With little in terms of resources, villagers rely on fish, hunted animals, and their farms for food. Houses are built of stone and clay, with roofing made of small shrubs and plants. Aligned with the West, Fadepata believes in the values of hard work, labour, and the family.
    Fadepata chooses its leader with an election. Whenever the previous leader dies, resigns, or is deemed unfit to rule by their people, anybody between the ages of 18 and 50 who is interested is welcome to run for leadership, and the village votes on whoever they think would be the best leader.


    Dehmanu
    Alignment: Western Villages
    Climate: Rocky Desert
    Leader: None yet
    Emissaries: None yet
    Population: 0/20
    Located in the far West of the Empire, Dehmanu is a village located in the middle of the desert, a little distance from a small lake. With little in terms of resources, villagers rely on hunted animals and their farms for food, as well as the fishermen and fisherwomen who journey to the lake for fish. Houses are built of wood and stone. Aligned with the West, Dehmanu believes in the values of hard work, labour, and the family.
    Dehmanu chooses its leader with a challenge. Whenever the previous leader dies, resigns, or is deemed unfit to rule by their people, anybody between the ages of 18 and 40 is welcome to join in an all-day fishing competition at the lake. The current leader is allowed to participate if they are still within the required age range. Whoever catches the most fish (not the heaviest, just the most) becomes the new leader.


    Masgani
    Alignment: Western Villages
    Climate: Tropical Desert Peninsula
    Leader: Kaylessa Tisharu Vanelis
    Emissaries: None yet
    Population: 1/20
    Located in the Middle-West of the Empire, Masgani is a village located on a tropical desert peninsula. With many resources at their disposal, villagers rely on hunted animals, fishing, and farms for food. Houses are built of wood and stone, with leaves and palm fronds as roofing. Aligned with the West, Masgani believes in the values of hard work, labour, and the family.
    Masgani chooses its leader based on a genetic matriarchy. The current leader's eldest daughter becomes the leader when her mother either dies or resigns. If a leader dies without a daughter of her own, her eldest sister becomes the new leader. If a leader dies without any sisters or daughters to become the new leader, a female cousin will be selected.


    Ranosoa
    Alignment: Western Villages
    Climate: Tropical Island
    Leader: None yet
    Emissaries: None yet
    Population: 0/20
    Located in the Middle-West of the Empire, Ranosoa is a village located on an island in the tropics. With many resources at their disposal, villagers rely on hunted animals, farms, and fishermen/fisherwomen for food. Houses are built of wood or stone, with roofing made of leaves and palm fronds. Aligned with the West, Ranosoa believes in the values of hard work, labour, and the family.
    Ranosoa chooses its leader based on the heavens. When the previous leader dies, they await a sign from the heavens to tell them who their new leader will be. It usually comes in the form of a vision. It is forbidden to lie about seeing a vision, and it is very rare that villagers will pretend to have seen a vision in order to become leader, leading people to believe that the visions seen by leaders really are a form of divine intervention.


    Cuspesa
    Alignment: Western Villages
    Climate: Rocky Desert Shore
    Leader: None yet
    Emissaries: None yet
    Population: 0/20
    Located in the West of the Empire, Cuspesa is a village located on the shore of the tropics. With little in terms of resources at their disposal, villagers rely on hunted animals and fishermen/fisherwomen for food, as well as a few farms located further inland. Houses are built of stone or clay. Aligned with the West, Cuspesa believes in the values of hard work, labour, and the family.
    Cuspesa chooses its leaders based on birthright. The leader's eldest child will become the new leader when they die, regardless of age or gender. If the leader dies without an heir, a close relative will be chosen.


    Settubu
    Alignment: Western Villages
    Climate: Desert River Oasis
    Leader: None yet
    Emissaries: None yet
    Population: 0/20
    Located in the South-West of the Empire, Settubu is a village located on a fertile part of a desert river. With a number of resources at their disposal, villagers rely on hunted animals, farms, and fishermen/fisherwomen for food. Houses are built of wood, with leaves and palm fronds as roofing. Aligned with the West, Settubu believes in the values of hard work, labour, and the family.
    Settubu chooses its leader based on family size. The leader of the village is the woman who has birthed the most children, as she is seen to be the wisest and most nurturing person in the village. If the leader dies, the new leader is whoever has the next highest number of children. If a woman in the village surpasses the number of children birthed by the leader, she will become the new leader even if the previous one has not died or resigned.


    Desme
    Alignment: Western Villages
    Climate: Tropical Shore
    Leader: None yet
    Emissaries: None yet
    Population: 0/20
    Located in the Middle-West of the Empire, Desme is a village located in the tropics. With many resources at their disposal, villagers rely on hunted animals, farms, and fishermen/fisherwomen for food. Houses are built of wood and stone, with leaves and palm fronds as roofing. Aligned with the West, Desme believes in the values of hard work, labour, and the family.
    Desme chooses its leader based on birthright as well as a challenge. Desme's leaders do not die while still ruling. When the leader decides that they are ready to resign, all of their children are sent to perform a task of the leader's choosing. The child who excels the most becomes the new leader.


    Tarbem
    Alignment: Western Villages
    Climate: Desert River Oasis
    Leader: None yet
    Emissaries: None yet
    Population: 0/20
    Located in the South-West of the Empire, Tarbem is a village located on the fertile part of a desert river. With many resources at their disposal, villagers rely on hunted animals, farms, and fishermen/fisherwomen for food. Houses are built of wood, with leaves and palm fronds as roofing. Aligned with the West, Tarbem believes in the values of hard work, labour, and the family.
    Tarbem's leader is chosen by an election. If the existing leader dies, falls ill, or resigns, the villagers come together in a council and select a new leader from among them. It can be a lengthy process, as everyone takes turns speaking and it takes a while to come to a decision.


    Hanoupet
    Alignment: Western Villages
    Climate: Lush Desert River Valley
    Leader: None yet
    Emissaries: None yet
    Population: 0/20
    Located in the far South-West of the Empire, Hanoupet is a village located at the lush intersection of two rivers. With a great many resources at their disposal, villagers rely on hunted animals, farms, and fishing for food. Houses are built of wood, with leaves and palm fronds as roofing. They are built on stone platforms to protect against annual flooding. Aligned with the West, Hanoupet believes in the values of hard work, labour, and the family.
    Hanoupet chooses its leader based on their magical skills. Every twenty years, or if the previous leader dies, all of Hanoupet's villagers with magical abilities come together and perform various challenges. The current leader is permitted to participate. The mage who performs best becomes the new leader.


    Farmaset
    Alignment: Western Villages
    Climate: Desert Ocean Shore
    Leader: None yet
    Emissaries: None yet
    Population: 0/20
    Located in the Middle-South of the Empire, Farmaset is a village located on the shore. With few resources at their disposal, villagers rely on hunted animals and fishing for food, as well as a few farms located further inland. Houses are built of stone and clay. Aligned with the West, Farmaset believes in the values of hard work, labour, and the family.
    Farmaset chooses their leader with a fun and competitive game similar to soccer, but with different rules and with several individuals rather than two teams. The game is played every five years. The current leader is permitted to play. Whoever wins the game becomes the leader.


    Fangheul
    Alignment: Western Villages
    Climate: Tropical Lagoon
    Leader: None yet
    Emissaries: None yet
    Population: 0/20
    Located in the middle of the Empire, Fangheul is a village located within a tropical lagoon. With many resources at their disposal, villagers rely on fishing and hunted animals for food, as well as a few farms located further inland. Houses are built of wood and clay, with leaves and palm fronds as roofing. Aligned with the West, Fangheul believes in the values of hard work, labour, and the family.
    Fangheul chooses its leader based on their species. Although somewhat discriminatory, Fangheul rules dictate that only dark creatures may become leaders as they are considered the only ones who have what it takes. As such, creatures such as humans, elves, fairies, dwarves, etc. tend not to live within Fangheul. Whenever the previous leader dies or resigns, a new one is chosen from the village's dark creature population by the three eldest villagers.


    Garassila
    Alignment: Neutral
    Climate: Desert
    Leader: None yet
    Emissaries: None yet
    Population: 0/20
    Located in the middle of the Empire, Garassila is a village located on an important road from East to West. With few resources at their disposal, villagers rely on hunted animals and farms for food, as well as resources stolen and looted off travelling emissaries. Houses are built of stone and clay. Not aligned with either side in the war, Garassila has built a wall that prevents emissaries from passing from side-to-side without having to pass through Garassila, where resources are demanded in exchange for safe passage.
    Garassila chooses its leader based on a challenge of thievery. Whenever a leader dies, resigns, or falls ill, a challenge is set out that whoever steals the most from the next travelling emissary will become the new leader. After the next passing emissary leaves, the villagers gather near the gates and anyone who stole from the emissary presents what was taken.


    Bosowor
    Alignment: Eastern Villages
    Climate: Tropical Island
    Leader: Corim Adkrano Enmaris
    Emissaries: None yet
    Population: 2/20
    Located in the Middle-East of the Empire, Bosowor is a village located on a tropical island off the Eastern coast. With many resources at their disposal, villagers rely on hunted animals, fishing, and farms for food. Houses are built of wood and stone, with leaves and palm fronds as roofing. Aligned with the East, Bosowor believes in the values of strength, military force, and material wealth.
    Bosowor chooses its leader based on birthright. The leader is always male. When he reaches the age of 45, he must duel each of his sons, from eldest to youngest. The first son to best his father in combat (but not kill him) becomes the new leader.


    Kagareka
    Alignment: Eastern Villages
    Climate: Desert Lakes
    Leader: None yet
    Emissaries: None yet
    Population: 0/20
    Located in the East of the Empire, Kagareka is a village located between a number of lakes in the desert. With many resources at their disposal, villagers rely on hunted animals, fishing, and farms for food. Houses are built of wood and stone, with leaves and palm fronds as roofing. Aligned with the East, Kagareka believes in the values of strength, military force, and material wealth.
    Kagareka chooses its leader from the various soldiers. Whenever the previous leader dies, usually in combat, the soldiers may all participate in the election and the villagers choose their new leader from among them. The leader remains a soldier as well as a leader.


    Lugabera
    Alignment: Eastern Villages
    Climate: Rocky Desert
    Leader: None yet
    Emissaries: None yet
    Population: 0/20
    Located in the far North-East of the Empire, Lugabera is a village located in the open desert, near the mountains. With few resources at their disposal, villagers rely on hunted animals and farms for food. Houses are built of stone. Aligned with the East, Lugabera believes in the values of strength, military force, and material wealth.
    Lugabera chooses its leader based on a hunting challenge. Every 30 years, or if the leader dies, all men and women between the ages of 16 and 30 are permitted to participate in the hunting challenge. The challenge has complicated rules, but in summary, certain animals are worth a certain number of points - the more fearsome, the more points - and whoever collects the most points over the course of one week becomes the new leader.


    Gabibaa
    Alignment: Eastern Villages
    Climate: Desert Ocean Shore
    Leader: None yet
    Emissaries: None yet
    Population: 0/20
    Located in the East of the Empire, Gabibaa is a village located on the sea. With some resources at their disposal, villagers rely on hunted animals and fishing for food, as well as a few farms located further inland. Houses are built of stone. Aligned with the East, Gabibaa believes in the values of strength, military force, and material wealth.
    Gabibaa picks its leader based on the soldier with the most confirmed kills. Participating often in battles, Gabibaa's leadership is constantly changing hands, as the leader is unable to participate and as such, the soldiers who do participate often overtake the current leader's kill count.


    Mekemera
    Alignment: Eastern Villages
    Climate: Tropical Beach
    Leader: None yet
    Emissaries: None yet
    Population: 0/20
    Located in the East of the Empire, Mekemera is a village located on a tropical peninsula. With many resources at their disposal, villagers rely on fishing, hunted animals, and farms for food. Houses are built of stone and wood, with leaves and palm fronds as roofing. Aligned with the East, Mekemera believes in the values of strength, military force, and material wealth.
    Mekemera chooses its leader out of the village's men. The man with the most partners becomes the leader. Although this may seem sexist, it does put the women at an advantage, as they are free to come and go as they wish. As such, the women choose the leader by partnering with him, though some women will not remain with the group for personal reasons, such as love, or the desire to remain with the father of their child, or personally feeling that the man the women believe to be best is not truly the best choice.


    Rumhuna
    Alignment: Eastern Villages
    Climate: Lush Desert
    Leader: None yet
    Emissaries: None yet
    Population: 0/20
    Located in the East of the Empire, Rumhuna is a village located in the desert, not far from a lush river. With a number of resources at their disposal, villagers rely on hunted animals and farms for food, as well as fishermen/fisherwomen who journey to the river. Houses are built of wood and stone, with leaves and palm fronds as roofing. Aligned with the East, Rumhuna believes in the values of strength, military force, and material wealth.
    Rumhuna picks its leader based on the man with the most children. This is unfortunate, however, as it leaves women vulnerable to attacks and assault by men wanting more children. The women are expected to confirm that the men claiming their children really are the fathers, which can be difficult when the women are uncertain which man it was.


    Baratido
    Alignment: Eastern Villages
    Climate: Dead Desert
    Leader: None yet
    Emissaries: None yet
    Population: 0/20
    Located in the East of the Empire, Baratido is a village located in the desert, a short distance from the shore. With a few resources at their disposal, villagers rely on hunted animals for food, as well as fishermen/fisherwomen who journey to the sea. Houses are built of wood and stone. Aligned with the East, Baratido believes in the values of strength, military force, and material wealth.
    Baratido chooses its leader with an election. When the previous leader dies or resigns, all villagers between the ages of 16 and 33 are permitted to run for the position of leader, and the villagers vote for their leader from among those running.


    Maslal
    Alignment: Eastern Villages
    Climate: Tropical Shore
    Leader: None yet
    Emissaries: None yet
    Population: 0/20
    Located in the Middle-East of the Empire, Maslal is a village located in the tropics on the shore. With many resources at their disposal, villagers rely on hunted animals, fishing, and farms for food. Houses are built of wood and stone, with leaves and palm fronds for roofing. Aligned with the East, Maslal believes in the values of strength, military force, and material wealth.
    Maslal chooses its leader in a manner that is considered unusual for an East-aligned village: a test of intelligence. A written test is given to all villagers between the ages of 18 and 30 when a previous leader dies or resigns, and the villager with the highest score becomes the new leader.


    Tarhulu
    Alignment: Eastern Villages
    Climate: Desert Oasis
    Leader: None yet
    Emissaries: None yet
    Population: 0/20
    Located in the East of the Empire, Tarhulu is a village located on a lush river. With a number of resources at their disposal, villagers rely on hunted animals, fishing, and farms for food. Houses are built of wood and stone, with leaves for roofing. Aligned with the East, Tarhulu believes in the values of strength, military force, and material wealth.
    Tarhulu chooses its leader with a building challenge. Whenever the previous leader dies or resigns, all the men of the village - no matter their age - are permitted to participate, and whoever builds the tallest stable structure becomes the new leader. Their structure is left standing while all the others are collapsed. If the leader's structure falls, they are forced to resign.


    Goumata
    Alignment: Eastern Villages
    Climate: Lush River Valley
    Leader: None yet
    Emissaries: None yet
    Population: 0/20
    Located in the East of the Empire, Goumata is a village located in the lush valley between two parallel rivers. With many resources at their disposal, villagers rely on hunted animals, fishing, and farms for food. Houses are built of wood and stone, with leaves and palm fronds for roofing. Aligned with the East, Goumata believes in the values of strength, military force, and material wealth.
    Goumata chooses its leader with a test of physical prowess. Whenever the leader dies or resigns, all villagers ages 15-35 are permitted to participate in the test. It involves a number of challenges, including the lifting of weights, an endurance/running test, obstacle courses, and other physical tests. The winner becomes the new leader.


    Sepcabu
    Alignment: Eastern Villages
    Climate: Desert Island
    Leader: None yet
    Emissaries: None yet
    Population: 0/20
    Located in the South-East of the Empire, Sepcabu is a village located in a long, narrow island. With some resources at their disposal, villagers rely on fishing and farms for food, as well as animals hunted on the mainland by their hunters. Houses are built of wood, with leaves for roofing. Aligned with the East, Sepcabu believes in the values of strength, military force, and material wealth.
    In Sepcabu, the leader is chosen with a very simple method: Whoever can kill the previous leader will become the new one. As such, leaders tend to have a great deal of defense in their homes, keep weapons by their beds, and tend to stay alert at all times as they can easily be taken down at any moment.


    Kinesa
    Alignment: Eastern Villages
    Climate: Desert River
    Leader: None yet
    Emissaries: Winter Tempest
    Population: 1/20
    Located in the South-East of the Empire, Kinesa is a village located on a river with some growth. With some resources at their disposal, villagers rely on fishing, hunted animals, and farms for food. Houses are built of stone. Aligned with the East, Kinesa believes in the values of strength, military force, and material wealth.
    Kinesa chooses its leader with a scavenger hunt. Every twenty years, all villages between the ages of 15 and 25 are permitted to participate. The current leader makes the list, which can have any items of their choosing and can have as many items as they would like. They can include any items from trinkets found around the village to certain fish, from items found only in the wild to the body parts of hunted animals, which can make the hunt very dangerous at times. Whoever collects the most items off the list becomes the new leader, even if they fail to complete it within the week provided.


    Cusvarma
    Alignment: Eastern Villages
    Climate: Lush Desert Oasis
    Leader: None yet
    Emissaries: None yet
    Population: 0/20
    Located in the South-East of the Empire, Cusvarma is a village located by a lush desert oasis. With many resources at their disposal, villagers rely on fishing, hunted animals, and farms for food. Houses are built of wood and stone, with leaves and palm fronds as roofing. Aligned with the East, Cusvarma believes in the values of strength, military force, and material wealth.
    Cusvarma chooses its leader with a most unusual challenge. Whenever the previous leader dies or resigns, one of the village emissaries is responsible for kidnapping somebody from another village. The kidnapped person is brought back to Cusvarma. Their clothes are taken away and they are given a simple hunting knife with which to protect themselves, and then they are set free. After ten minutes, anyone who wishes to participate in the hunt ventures out. They are permitted to take any tools, weapons, armour, etc. that they wish, and whoever returns with the kidnapped person's head becomes the winner. If the kidnapped person gets away and none are able to find them, the emissary sets out to find a new target once all the participants have returned.

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    Clover Seranna - PrincessLala95
    Corim Adkrano Enmaris - disappointedfish
    Kaylessa Tisharu Vanelis - disappointedfish
    Winter Tempest- Mayu.


  • To sign up for the Empire of Udreria, you must simply fill out the following character sheet and post it in this thread! Either disappointedfish or PrincessLala95 will inform you that you are accepted, and once they have, you are free to begin playing!

    Name:
    Age:
    Gender:
    Species:
    Orientation:
    Village:
    Role:
    (Leader, Emissary, Villager)
    Job: (Only required for villager characters)
    Appearance:
    Personality:
    History/Bio:
    Other:

 
Last edited by a moderator:
The IC Thread will be posted shortly!
 
Name: Kaylessa Tisharu Vanelis
Age: 21
Gender: Female
Species: Elf
Orientation: Homosexual
Village: Masgani
Role: Leader
Appearance: Kaylessa is quite tall, standing at almost six feet. She is extremely slender, to the point of appearing underweight even though she does eat a healthy amount of food. Her skin is medium-dark, and she has curly black hair that hangs just below her shoulders. Her almond-shaped eyes are a dark brown colour and she has thick black lashes. Her nose is slightly wide and flat, and she has thick full lips. She typically wears simple dresses of light furs and fabrics.
Personality: Kaylessa is far from what the village expected in their leader. She tends to be very quiet and soft-spoken, though she is not quite shy. She is definitely a people-person, caring deeply about the rest of the villagers and always wanting the best for them. She is not, however, a strong leader. She is unsure of how to best lead her people, and though they all look up to her, she finds herself questioning her every decision.
History/Bio: Kaylessa is the eldest of four daughters borne by the village's previous leader. Her mother was a strong and skilled leader, and her tragic death - a hunting accident, since she was still in the prime of her life at only forty years old - devastated the entire village. Kaylessa, being the eldest daughter, was naturally chosen to be leader, even though she knew that she was nowhere near ready. Her father assured her that she could do it, but so far, she has not seen what he saw in her.
As a child, Kaylessa enjoyed reading and writing. Though books are few and far between in the Udrerian Empire - often traded from outsiders or written by hand - she collected all the ones she could find whenever possible in her home. She didn't enjoy climbing trees and playing in the sand as her sisters did, instead choosing to stay inside and immerse herself in the worlds of her books. When Kaylessa was a teenager, she decided that instead of staying in Masgani to become the new leader when her mother passed on, she would leave and go travelling, allowing one of her more capable sisters to become the new leader. She was not, however, expecting her mother to die in such a sudden and devastating accident.
For a while, Kaylessa considered resigning. In the last few years of her mother's life, Kaylessa had found yet another reason why going away would be best for her village: She had discovered that she was attracted to women. While it was not frowned upon to be interested in people of the same sex, it would cause problems for Kaylessa. She would eventually be expected to have daughters of her own so that somebody could become leader after her, but she couldn't have children with another woman. She had considered all the possibilities - either she would die heirless and one of her elderly sisters would become the new leader for a few years until she, too, passed on, or Kaylessa would have to unhappily marry a man she didn't love and have children with him. She had thought about the possibility of taking on a mistress - if she became leader, she would ultimately be free to do as she wished, but that wouldn't be fair either to her husband or her lover.
Kaylessa thus decided that it would be best to leave. She had even planned out a route, one that would take her due West until she reached lands far from Udreria, where she could explore what the large cities she'd read about in her books had to offer. Before she was ready to leave, however, her mother had her accident, and the village named her their new leader. Now, unable to resign just yet for fear of bringing shame to her family, Kaylessa is stuck as the village leader and trying to figure out what she's going to do now that her life has taken this unexpected turn.
Other: Kaylessa has three sisters. Anyone who's interested is free to create one of them as their character, but keep in mind that they must be younger and that they must look related.
Name: Corim Adkrano Enmaris
Age: 23
Gender: Male
Species: Half-human, half-dwarf
Orientation: Straight
Village: Bosowor
Role: Leader
Appearance: Corim is of average height, with the muscular, stocky build of a dwarf. He has dark eyes shadowed heavily by his brow and a wide nose. He has full lips and tends to wear a headscarf over his short hair. He has a tattoo on his chest, which he got when he became the leader of Bosowor. It has his village's words for "gratitude" and "honour". He tends to go about shirtless, and he wears loose-fitting, simple trousers.
Personality: Corim is an honourable man. He loves to do battle, having been trained to fight by his father and older siblings, but he believes that a soldier should have a specific way of doing things when fighting so as to show respect to their opponents. He is kind and respectful to all he meets, and he believes that the war going on with the Western villages is foolish. He thinks that all should be entitled to their own opinions without waging war over it.
Bio/History: Growing up the youngest of three boys and two girls, Corim doubted that he would follow in his father's footsteps and become the next leader. So, instead, he trained to be a soldier along with his brothers and one of his sisters - the other sister chose to train in the healing arts, wanting to ensure that her family stayed in one piece. He often trained with his siblings, and he often lost, further instilling in him the suspicion that he would not become leader.
On his father's 45th birthday, however, he and his two brothers were brought before him to duel. His father bested both of his brothers, however, leaving only Corim. If he could not best his father, then they would have to have another round of duels until one of them did. After only four minutes of fighting, however, Corim found an opportunity to go for what would be a killing blow, and his father acknowledged it. He had bested his father, and he was the new leader. Everyone was shocked. Corim's sisters were proud, and his brothers, though clearly envious of his new role in the village, congratulated him.
Corim has been leader only a few months now, and he is quite uncertain what to do. The villagers - and his father - are determined that he must arrange for the emissaries to plan battles between his men and the men of the West, but he disagrees. He believes that Bosowor should stand down and remain uninvolved in the war, as it is all for nothing and he doesn't want to lose good men to silly battles. Though he knows that he has what it takes to lead his village, the villagers are beginning to suspect otherwise as a result of his refusal to send men to battle the Western villages.
 
My characters later tonight! Grocery store first!
 
I'll have something up eventually....I'm a slow reader, and not even half-way through reading the locations(even though I started like 15 minutes ago) XD

Edit: and 19 minutes later I have finished reading, however I took a small break to get food, so more like 17 minutes, so in total, it took me almost 45 minutes to read the locations....and halfway through I just started reading how leaders were elected XD Anywho, I'll post a character or two(if I get an idea for a second one) within the next....two hours? I'm slow...so....hopefully won't take that long, but it might =^.^=
 
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Name: Clover Seranna
Age:
19
Gender:
Female
Species:
Human
Orientation:
Straight
Village:
Bosowor
Role:
Villlager

Job: Trapper
Appearance: Clover is of average height and has an hourglass figure, slender in the waist with wide hips and a large bust. She has tanned skin from frequent sun exposure. Her eyes are blue, and she tends to wear simple leathers and furs. She prefers to make her own clothing using the furs and skins of the animals she traps.
Personality:
Clover is extremely cheerful and talkative. She's sociable and loves meeting new people, which is why she longs to be an emissary for her village one day. She loves the outdoors, and spends almost all her time outside. When she's not working - building and laying traps, and then following up on them to see what she's caught - she likes to explore the island, climb trees, and swim at the beach. She's a thinker and a dreamer, always getting caught up in her own thoughts - unless, of course, she's engaged in conversation - and sometimes losing track of time while her mind wanders.
History/Bio:
Clover believes that she has led an average life in the village. Born the second daughter of a trapper and a soldier, Clover rarely saw her father as he spent much of his time either patrolling or fighting. Her parents had another child after Clover, a younger brother, making her the middle child of three. As such, she spent much of her time feeling that she was in her sister's shadow while her brother desperately tried to model himself after the both of them. She did, however, get along with her siblings, and she spent most of her time playing with them and the other children in the village.
Reaching her teen years, Clover's mother told her that she had to pick a job. Her older sister had fallen in love with an emissary from the village of Kinesa, and had travelled there to wed him and live as a homemaker, raising Clover's nieces and nephews and keeping them fed and cared for. Clover wanted to one day fall in love and be married, but for now, until she met someone, she had decided to be a trapper. It was the best career path for her - she was following in her mother's footsteps, and it meant that her mother could teach her herself. Clover's brother decided to train to be a soldier.
Now, Clover has her own little house near her parents, and she is happily working at her new job. She continues to be friendly and sociable as ever, hoping that one day, she will meet a man and fall in love just as her sister has already done.


I'll make another character eventually. Maybe tomorrow, or on Thursday when I'm off work.
 
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Name:
Winter Tempest

Age:
Sixteen
Gender:
female
Species:
Human/Witch
Orientation:
Heterosexual
Village:
Kinesa
Role:
Emissary
Appearance:
Winter is slightly shorter than the average person, by about four inches, with a slim figure. She has extremely pale skin that is quick to burn in sunlight, with light blonde hair to match. Her eyes are a dark grey, almost black color. Her outfits consist of dress of high quality, velvet, silk, dyed leather, etc, usually in black and red.
Personality:
Winter is selfish mostly, and often only does something if it benefits herself. She's rarely nice to anybody, regardless of their status, and when she is it is solely because they have something she wants, and as soon as she gets it they will see the real her. Of course, she is a emissary, so she does need social skills, and knows how to act nice, she just chooses not to most of the time.
History/Bio:
Born to a couple farmers in Farmaset, it was obvious she had magical potential, as odd occurrences were always happening around the child. When she started to get older however, her parent's began to worry about the child because she wasn't practicing 'light magic', instead practicing the darker side of magic. Her parents attempted to get someone t mentor her, but she simply scared them off, however nobody is certain what exactly she did to do so. When she was thirteen, she killed both her parents because they tried to bind her magic, she then moved to an area where she felt her magic would be better appreciated.
Skills:
Magic; Winter is exceptionally skilled in magic, more specifically, black magic.
Other:
~ She carries around a lace parasol to help protect her easily burnt skin.
~most of her clothes, and her parasol came from foreign lands, though whether she traveled to acquire them, or simply snatched them from a visiting foreigner is unknown to most.
 
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As co-GM of this RPG, I pronounce your character accepted! Just keep in mind that it's not medieval fantasy like Evertrue, fishy's gone a more tribal-African route with the setting. So unless your explanation for her lace, velvet, and silk is that she, being an emissary, has travelled to lands outside of the empire, her clothing might not fit in with the setting.
 
Well, she is a girl that would do anything to get what she wants, so if a foreigner were to have visited, and she liked their clothes, she would have either taken them, or ventured to the land they came from to get some similar, so if necessary I could add that to her form, it just kinda seemed a given to me considering her nature =^.^=


Edit: I edited it into the form :3
 
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She's gonna be sweltering in the Udrerian heat, lol. I'll add her to the list.
 
I'm sure she'll make some poor soul fan her if she get's too hot, or if she can't make some random person do it, then she would make a zombie do it(hm....winter really needs someone to teach her not to misuse her magic for such trivial things) xD
 
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