D
disappointedfish
Guest
Original poster
When I asked the Mortal God Elbauthin where he had been born, he went quiet. Not quiet as if trying to recall, though; it was the silence of a man deep in thought, appreciating the nostalgia brought on by the topic. There was a smile on his face, and when he finally spoke, his words shocked me.
I was born in the Ancient Empire of Udreria.
I was unsure about this answer. As a scholar, I had studied the Empire of Udreria. It was a massive chunk of land on which a number of small villages had been built. These villages lived together in harmony until, eventually, they were conquered. One-by-one, the villages of Udreria fell, and today, what was once Udreria is now a number of different countries, all sharing a single quality: the fact that they had forgotten their Udrerian history.
So, I asked him. The Empire of Udreria fell over a thousand years ago, how can you have been born there? His answer was quite simple.
I am three thousand years old, my dear. I was born in the Empire of Udreria before it fell, but after the war.
That intrigued me further. I knew not what war he spoke of - many minor wars had been waged, which was how the Empire had fallen, but he spoke of it as thought it was one major war, a war of great importance. So, I asked him.
I was born in the Ancient Empire of Udreria.
I was unsure about this answer. As a scholar, I had studied the Empire of Udreria. It was a massive chunk of land on which a number of small villages had been built. These villages lived together in harmony until, eventually, they were conquered. One-by-one, the villages of Udreria fell, and today, what was once Udreria is now a number of different countries, all sharing a single quality: the fact that they had forgotten their Udrerian history.
So, I asked him. The Empire of Udreria fell over a thousand years ago, how can you have been born there? His answer was quite simple.
I am three thousand years old, my dear. I was born in the Empire of Udreria before it fell, but after the war.
That intrigued me further. I knew not what war he spoke of - many minor wars had been waged, which was how the Empire had fallen, but he spoke of it as thought it was one major war, a war of great importance. So, I asked him.
-
The Empire of Udreria was an ancient Empire. It took up a massive amount of land. Unlike a traditional Empire, Udreria consisted of many small villages scattered all throughout the land. Each village had a leader - some chose to elect their leaders, others were chosen by birthright, while others still chose their leaders based on their skills. Each leader had an emissary whose job was to communicate between the villages, and so these emissaries spent much of their time on the road. The villagers mostly lived peacefully.
Long ago, however, peace was not the norm in the Empire. A massive war was raging between the two sides of the land, the East and the West. In the West of the Empire, the villages had come to value the home and the family, as well as the fruits of hard work and labour. In the East, however, villages felt that value should be placed on strength and material wealth. Their values soon clashed, and though they tried for years to settle their differences peacefully, they found their disagreements growing into an inevitable war.
This RPG takes place during the Udrerian War. Set about four thousand years before the events of PrincessLala95's Kingdom of Evertrue, it is an ancient fantasy slice of life RPG that lets you join in on the action. This RPG follows the same open-world setup as Evertrue does, so users familiar with Evertrue will find themselves comfortable in the Udrerian setting. All are welcome to join.
The IC thread can be found by clicking here. -
I. General
i. All players are expected to be polite and respectful in their dealings with other characters.
ii. All players are expected to use the best spelling and grammar they can muster.
iii. God-modding and Mary-Sue type characters are strictly forbidden.
iv. Posts should be a minimum of one paragraph in length and should not consist entirely of dialogue.
v. Characters who are inactive for one month will be deleted.
vi. Users who are inactive for one month will have all their characters deleted.
vii. Anyone who will be inactive for a length of time that could result in the deletion of their characters should inform disappointedfish prior to their departure so that they do not risk character deletion.
viii. Any questions, ideas, or concerns should be brought to disappointedfish or PrincessLala95 (who will be acting as co-GM) to be answered.
ix. If you are stuck for two weeks and your partner has not replied, you are granted the freedom to abandon that interaction and move on to something new.
x. Players are expected to abide by the rules of Iwaku at all times.
II. Character Creation
i. You can create any species of character you wish to create.
ii. You can create two characters to begin with. The limit increases to five after one month of activity. After two months of activity, if you have five characters and want to create more, you must request permission for additional characters from disappointedfish.
iii. Characters must have one of the three following roles: Leader, Emissary, or Villager. Leaders are in charge of their village, and there may only be one leader per village. Emissaries are responsible for communication between villages, and there may be up to two per village. Villagers simply live their lives in the village, and there may be up to seventeen per village.
iv. Marriage and procreation are allowed in this RPG. Some villages will require people to marry before they may have children, others are more lenient about it.
v. Children born in the RPG count as additional characters, and so must be registered as such. There is a secondary character sheet that may be filled out for children.
vi. Characters may be of any race, gender, age, etc. that you wish.
vii. Each character must have a job. Leaders and emissaries have pre-chosen jobs, but you must choose a job for your villager from this list:
- Farmer
- Hunter/trapper
- Gatherer
- Fisherman/fisherwoman
- Homemaker
- Craftsman/craftswoman
- Builder
- Logger
- Healer
- Soldier
viii. Your characters can die. If your character dies, you are free to create a replacement character for that slot immediately as a death will free up a character slot.
ix. If your character dies, please inform disappointedfish so that the character list can be updated.
III. The World
i. The Empire of Udreria is a fantasy setting, meaning that magic is abundant and permitted.
ii. Magic, along with sciences such as potion-making and enchanting, is a very flexible art. There is no specific way in which it is performed, and it will vary from person to person.
iii. Modern-day inventions and technology are strictly prohibited.
iv. The setting is similar to a tribal African setting, so keep this in mind when discussing matters such as architecture and climate. It's hot, and the Empire ranges from tropical (near the sea) to savannah to desert.
v. Leader characters are granted a large home within their village. Emissaries and villagers receive smaller homes. The Leader home has four rooms, while the regular homes have only two. You can describe your decorations however you like.
vi. There is no money or currency in this RPG. Villagers must work together to keep themselves fed, clothed, sheltered, and protected.
vii. This world is currently at war. Official battles will be presented by me, and all soldier characters whose villages are participating in these battles must report to that battlefield immediately.
viii. If you create a Leader character, your character is the first Leader of the RPG. You can choose how long your character has been the leader, and you can write about how they became leader. Depending on what town you are in, however, you can be overthrown.
These rules are subject to change and additions. Notice will be given if the rules are modified or if new rules are added. Players are responsible for understanding, knowing, and following the rules. Infractions of these rules will result first in a warning, and then in the deletion of your characters.
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Namalan
Alignment: Western Villages
Climate: Rocky Desert Sea
Leader: None yet
Emissaries: None yet
Population: 0/20
Located in the North of the Empire, Namalan is a village located on harsh terrain. With very little in terms of resources, villagers mostly rely on fish and some small animals for food, as well as a few farms that are further inland. Houses are built of stone and clay. Aligned with the West, Namalan believes in the values of hard work, labour, and the family.
Namalan chooses its leader with a test. Every ten years, all willing and able-bodied men and women between the ages of 18 and 30 are sent out on a hunting trip, and the participant who returns with the most food for the village becomes the new leader. The current leader is permitted to join as long as they are still within the required age range.
Fadepata
Alignment: Western Villages
Climate: Sandy Desert Sea/River
Leader: None yet
Emissaries: None yet
Population: 0/20
Located in the North of the Empire, Fadepata is a village located on the edge of the sea and the mouth of a river. With little in terms of resources, villagers rely on fish, hunted animals, and their farms for food. Houses are built of stone and clay, with roofing made of small shrubs and plants. Aligned with the West, Fadepata believes in the values of hard work, labour, and the family.
Fadepata chooses its leader with an election. Whenever the previous leader dies, resigns, or is deemed unfit to rule by their people, anybody between the ages of 18 and 50 who is interested is welcome to run for leadership, and the village votes on whoever they think would be the best leader.
Dehmanu
Alignment: Western Villages
Climate: Rocky Desert
Leader: None yet
Emissaries: None yet
Population: 0/20
Located in the far West of the Empire, Dehmanu is a village located in the middle of the desert, a little distance from a small lake. With little in terms of resources, villagers rely on hunted animals and their farms for food, as well as the fishermen and fisherwomen who journey to the lake for fish. Houses are built of wood and stone. Aligned with the West, Dehmanu believes in the values of hard work, labour, and the family.
Dehmanu chooses its leader with a challenge. Whenever the previous leader dies, resigns, or is deemed unfit to rule by their people, anybody between the ages of 18 and 40 is welcome to join in an all-day fishing competition at the lake. The current leader is allowed to participate if they are still within the required age range. Whoever catches the most fish (not the heaviest, just the most) becomes the new leader.
Masgani
Alignment: Western Villages
Climate: Tropical Desert Peninsula
Leader: Kaylessa Tisharu Vanelis
Emissaries: None yet
Population: 1/20
Located in the Middle-West of the Empire, Masgani is a village located on a tropical desert peninsula. With many resources at their disposal, villagers rely on hunted animals, fishing, and farms for food. Houses are built of wood and stone, with leaves and palm fronds as roofing. Aligned with the West, Masgani believes in the values of hard work, labour, and the family.
Masgani chooses its leader based on a genetic matriarchy. The current leader's eldest daughter becomes the leader when her mother either dies or resigns. If a leader dies without a daughter of her own, her eldest sister becomes the new leader. If a leader dies without any sisters or daughters to become the new leader, a female cousin will be selected.
Ranosoa
Alignment: Western Villages
Climate: Tropical Island
Leader: None yet
Emissaries: None yet
Population: 0/20
Located in the Middle-West of the Empire, Ranosoa is a village located on an island in the tropics. With many resources at their disposal, villagers rely on hunted animals, farms, and fishermen/fisherwomen for food. Houses are built of wood or stone, with roofing made of leaves and palm fronds. Aligned with the West, Ranosoa believes in the values of hard work, labour, and the family.
Ranosoa chooses its leader based on the heavens. When the previous leader dies, they await a sign from the heavens to tell them who their new leader will be. It usually comes in the form of a vision. It is forbidden to lie about seeing a vision, and it is very rare that villagers will pretend to have seen a vision in order to become leader, leading people to believe that the visions seen by leaders really are a form of divine intervention.
Cuspesa
Alignment: Western Villages
Climate: Rocky Desert Shore
Leader: None yet
Emissaries: None yet
Population: 0/20
Located in the West of the Empire, Cuspesa is a village located on the shore of the tropics. With little in terms of resources at their disposal, villagers rely on hunted animals and fishermen/fisherwomen for food, as well as a few farms located further inland. Houses are built of stone or clay. Aligned with the West, Cuspesa believes in the values of hard work, labour, and the family.
Cuspesa chooses its leaders based on birthright. The leader's eldest child will become the new leader when they die, regardless of age or gender. If the leader dies without an heir, a close relative will be chosen.
Settubu
Alignment: Western Villages
Climate: Desert River Oasis
Leader: None yet
Emissaries: None yet
Population: 0/20
Located in the South-West of the Empire, Settubu is a village located on a fertile part of a desert river. With a number of resources at their disposal, villagers rely on hunted animals, farms, and fishermen/fisherwomen for food. Houses are built of wood, with leaves and palm fronds as roofing. Aligned with the West, Settubu believes in the values of hard work, labour, and the family.
Settubu chooses its leader based on family size. The leader of the village is the woman who has birthed the most children, as she is seen to be the wisest and most nurturing person in the village. If the leader dies, the new leader is whoever has the next highest number of children. If a woman in the village surpasses the number of children birthed by the leader, she will become the new leader even if the previous one has not died or resigned.
Desme
Alignment: Western Villages
Climate: Tropical Shore
Leader: None yet
Emissaries: None yet
Population: 0/20
Located in the Middle-West of the Empire, Desme is a village located in the tropics. With many resources at their disposal, villagers rely on hunted animals, farms, and fishermen/fisherwomen for food. Houses are built of wood and stone, with leaves and palm fronds as roofing. Aligned with the West, Desme believes in the values of hard work, labour, and the family.
Desme chooses its leader based on birthright as well as a challenge. Desme's leaders do not die while still ruling. When the leader decides that they are ready to resign, all of their children are sent to perform a task of the leader's choosing. The child who excels the most becomes the new leader.
Tarbem
Alignment: Western Villages
Climate: Desert River Oasis
Leader: None yet
Emissaries: None yet
Population: 0/20
Located in the South-West of the Empire, Tarbem is a village located on the fertile part of a desert river. With many resources at their disposal, villagers rely on hunted animals, farms, and fishermen/fisherwomen for food. Houses are built of wood, with leaves and palm fronds as roofing. Aligned with the West, Tarbem believes in the values of hard work, labour, and the family.
Tarbem's leader is chosen by an election. If the existing leader dies, falls ill, or resigns, the villagers come together in a council and select a new leader from among them. It can be a lengthy process, as everyone takes turns speaking and it takes a while to come to a decision.
Hanoupet
Alignment: Western Villages
Climate: Lush Desert River Valley
Leader: None yet
Emissaries: None yet
Population: 0/20
Located in the far South-West of the Empire, Hanoupet is a village located at the lush intersection of two rivers. With a great many resources at their disposal, villagers rely on hunted animals, farms, and fishing for food. Houses are built of wood, with leaves and palm fronds as roofing. They are built on stone platforms to protect against annual flooding. Aligned with the West, Hanoupet believes in the values of hard work, labour, and the family.
Hanoupet chooses its leader based on their magical skills. Every twenty years, or if the previous leader dies, all of Hanoupet's villagers with magical abilities come together and perform various challenges. The current leader is permitted to participate. The mage who performs best becomes the new leader.
Farmaset
Alignment: Western Villages
Climate: Desert Ocean Shore
Leader: None yet
Emissaries: None yet
Population: 0/20
Located in the Middle-South of the Empire, Farmaset is a village located on the shore. With few resources at their disposal, villagers rely on hunted animals and fishing for food, as well as a few farms located further inland. Houses are built of stone and clay. Aligned with the West, Farmaset believes in the values of hard work, labour, and the family.
Farmaset chooses their leader with a fun and competitive game similar to soccer, but with different rules and with several individuals rather than two teams. The game is played every five years. The current leader is permitted to play. Whoever wins the game becomes the leader.
Fangheul
Alignment: Western Villages
Climate: Tropical Lagoon
Leader: None yet
Emissaries: None yet
Population: 0/20
Located in the middle of the Empire, Fangheul is a village located within a tropical lagoon. With many resources at their disposal, villagers rely on fishing and hunted animals for food, as well as a few farms located further inland. Houses are built of wood and clay, with leaves and palm fronds as roofing. Aligned with the West, Fangheul believes in the values of hard work, labour, and the family.
Fangheul chooses its leader based on their species. Although somewhat discriminatory, Fangheul rules dictate that only dark creatures may become leaders as they are considered the only ones who have what it takes. As such, creatures such as humans, elves, fairies, dwarves, etc. tend not to live within Fangheul. Whenever the previous leader dies or resigns, a new one is chosen from the village's dark creature population by the three eldest villagers.
Garassila
Alignment: Neutral
Climate: Desert
Leader: None yet
Emissaries: None yet
Population: 0/20
Located in the middle of the Empire, Garassila is a village located on an important road from East to West. With few resources at their disposal, villagers rely on hunted animals and farms for food, as well as resources stolen and looted off travelling emissaries. Houses are built of stone and clay. Not aligned with either side in the war, Garassila has built a wall that prevents emissaries from passing from side-to-side without having to pass through Garassila, where resources are demanded in exchange for safe passage.
Garassila chooses its leader based on a challenge of thievery. Whenever a leader dies, resigns, or falls ill, a challenge is set out that whoever steals the most from the next travelling emissary will become the new leader. After the next passing emissary leaves, the villagers gather near the gates and anyone who stole from the emissary presents what was taken.
Bosowor
Alignment: Eastern Villages
Climate: Tropical Island
Leader: Corim Adkrano Enmaris
Emissaries: None yet
Population: 2/20
Located in the Middle-East of the Empire, Bosowor is a village located on a tropical island off the Eastern coast. With many resources at their disposal, villagers rely on hunted animals, fishing, and farms for food. Houses are built of wood and stone, with leaves and palm fronds as roofing. Aligned with the East, Bosowor believes in the values of strength, military force, and material wealth.
Bosowor chooses its leader based on birthright. The leader is always male. When he reaches the age of 45, he must duel each of his sons, from eldest to youngest. The first son to best his father in combat (but not kill him) becomes the new leader.
Kagareka
Alignment: Eastern Villages
Climate: Desert Lakes
Leader: None yet
Emissaries: None yet
Population: 0/20
Located in the East of the Empire, Kagareka is a village located between a number of lakes in the desert. With many resources at their disposal, villagers rely on hunted animals, fishing, and farms for food. Houses are built of wood and stone, with leaves and palm fronds as roofing. Aligned with the East, Kagareka believes in the values of strength, military force, and material wealth.
Kagareka chooses its leader from the various soldiers. Whenever the previous leader dies, usually in combat, the soldiers may all participate in the election and the villagers choose their new leader from among them. The leader remains a soldier as well as a leader.
Lugabera
Alignment: Eastern Villages
Climate: Rocky Desert
Leader: None yet
Emissaries: None yet
Population: 0/20
Located in the far North-East of the Empire, Lugabera is a village located in the open desert, near the mountains. With few resources at their disposal, villagers rely on hunted animals and farms for food. Houses are built of stone. Aligned with the East, Lugabera believes in the values of strength, military force, and material wealth.
Lugabera chooses its leader based on a hunting challenge. Every 30 years, or if the leader dies, all men and women between the ages of 16 and 30 are permitted to participate in the hunting challenge. The challenge has complicated rules, but in summary, certain animals are worth a certain number of points - the more fearsome, the more points - and whoever collects the most points over the course of one week becomes the new leader.
Gabibaa
Alignment: Eastern Villages
Climate: Desert Ocean Shore
Leader: None yet
Emissaries: None yet
Population: 0/20
Located in the East of the Empire, Gabibaa is a village located on the sea. With some resources at their disposal, villagers rely on hunted animals and fishing for food, as well as a few farms located further inland. Houses are built of stone. Aligned with the East, Gabibaa believes in the values of strength, military force, and material wealth.
Gabibaa picks its leader based on the soldier with the most confirmed kills. Participating often in battles, Gabibaa's leadership is constantly changing hands, as the leader is unable to participate and as such, the soldiers who do participate often overtake the current leader's kill count.
Mekemera
Alignment: Eastern Villages
Climate: Tropical Beach
Leader: None yet
Emissaries: None yet
Population: 0/20
Located in the East of the Empire, Mekemera is a village located on a tropical peninsula. With many resources at their disposal, villagers rely on fishing, hunted animals, and farms for food. Houses are built of stone and wood, with leaves and palm fronds as roofing. Aligned with the East, Mekemera believes in the values of strength, military force, and material wealth.
Mekemera chooses its leader out of the village's men. The man with the most partners becomes the leader. Although this may seem sexist, it does put the women at an advantage, as they are free to come and go as they wish. As such, the women choose the leader by partnering with him, though some women will not remain with the group for personal reasons, such as love, or the desire to remain with the father of their child, or personally feeling that the man the women believe to be best is not truly the best choice.
Rumhuna
Alignment: Eastern Villages
Climate: Lush Desert
Leader: None yet
Emissaries: None yet
Population: 0/20
Located in the East of the Empire, Rumhuna is a village located in the desert, not far from a lush river. With a number of resources at their disposal, villagers rely on hunted animals and farms for food, as well as fishermen/fisherwomen who journey to the river. Houses are built of wood and stone, with leaves and palm fronds as roofing. Aligned with the East, Rumhuna believes in the values of strength, military force, and material wealth.
Rumhuna picks its leader based on the man with the most children. This is unfortunate, however, as it leaves women vulnerable to attacks and assault by men wanting more children. The women are expected to confirm that the men claiming their children really are the fathers, which can be difficult when the women are uncertain which man it was.
Baratido
Alignment: Eastern Villages
Climate: Dead Desert
Leader: None yet
Emissaries: None yet
Population: 0/20
Located in the East of the Empire, Baratido is a village located in the desert, a short distance from the shore. With a few resources at their disposal, villagers rely on hunted animals for food, as well as fishermen/fisherwomen who journey to the sea. Houses are built of wood and stone. Aligned with the East, Baratido believes in the values of strength, military force, and material wealth.
Baratido chooses its leader with an election. When the previous leader dies or resigns, all villagers between the ages of 16 and 33 are permitted to run for the position of leader, and the villagers vote for their leader from among those running.
Maslal
Alignment: Eastern Villages
Climate: Tropical Shore
Leader: None yet
Emissaries: None yet
Population: 0/20
Located in the Middle-East of the Empire, Maslal is a village located in the tropics on the shore. With many resources at their disposal, villagers rely on hunted animals, fishing, and farms for food. Houses are built of wood and stone, with leaves and palm fronds for roofing. Aligned with the East, Maslal believes in the values of strength, military force, and material wealth.
Maslal chooses its leader in a manner that is considered unusual for an East-aligned village: a test of intelligence. A written test is given to all villagers between the ages of 18 and 30 when a previous leader dies or resigns, and the villager with the highest score becomes the new leader.
Tarhulu
Alignment: Eastern Villages
Climate: Desert Oasis
Leader: None yet
Emissaries: None yet
Population: 0/20
Located in the East of the Empire, Tarhulu is a village located on a lush river. With a number of resources at their disposal, villagers rely on hunted animals, fishing, and farms for food. Houses are built of wood and stone, with leaves for roofing. Aligned with the East, Tarhulu believes in the values of strength, military force, and material wealth.
Tarhulu chooses its leader with a building challenge. Whenever the previous leader dies or resigns, all the men of the village - no matter their age - are permitted to participate, and whoever builds the tallest stable structure becomes the new leader. Their structure is left standing while all the others are collapsed. If the leader's structure falls, they are forced to resign.
Goumata
Alignment: Eastern Villages
Climate: Lush River Valley
Leader: None yet
Emissaries: None yet
Population: 0/20
Located in the East of the Empire, Goumata is a village located in the lush valley between two parallel rivers. With many resources at their disposal, villagers rely on hunted animals, fishing, and farms for food. Houses are built of wood and stone, with leaves and palm fronds for roofing. Aligned with the East, Goumata believes in the values of strength, military force, and material wealth.
Goumata chooses its leader with a test of physical prowess. Whenever the leader dies or resigns, all villagers ages 15-35 are permitted to participate in the test. It involves a number of challenges, including the lifting of weights, an endurance/running test, obstacle courses, and other physical tests. The winner becomes the new leader.
Sepcabu
Alignment: Eastern Villages
Climate: Desert Island
Leader: None yet
Emissaries: None yet
Population: 0/20
Located in the South-East of the Empire, Sepcabu is a village located in a long, narrow island. With some resources at their disposal, villagers rely on fishing and farms for food, as well as animals hunted on the mainland by their hunters. Houses are built of wood, with leaves for roofing. Aligned with the East, Sepcabu believes in the values of strength, military force, and material wealth.
In Sepcabu, the leader is chosen with a very simple method: Whoever can kill the previous leader will become the new one. As such, leaders tend to have a great deal of defense in their homes, keep weapons by their beds, and tend to stay alert at all times as they can easily be taken down at any moment.
Kinesa
Alignment: Eastern Villages
Climate: Desert River
Leader: None yet
Emissaries: Winter Tempest
Population: 1/20
Located in the South-East of the Empire, Kinesa is a village located on a river with some growth. With some resources at their disposal, villagers rely on fishing, hunted animals, and farms for food. Houses are built of stone. Aligned with the East, Kinesa believes in the values of strength, military force, and material wealth.
Kinesa chooses its leader with a scavenger hunt. Every twenty years, all villages between the ages of 15 and 25 are permitted to participate. The current leader makes the list, which can have any items of their choosing and can have as many items as they would like. They can include any items from trinkets found around the village to certain fish, from items found only in the wild to the body parts of hunted animals, which can make the hunt very dangerous at times. Whoever collects the most items off the list becomes the new leader, even if they fail to complete it within the week provided.
Cusvarma
Alignment: Eastern Villages
Climate: Lush Desert Oasis
Leader: None yet
Emissaries: None yet
Population: 0/20
Located in the South-East of the Empire, Cusvarma is a village located by a lush desert oasis. With many resources at their disposal, villagers rely on fishing, hunted animals, and farms for food. Houses are built of wood and stone, with leaves and palm fronds as roofing. Aligned with the East, Cusvarma believes in the values of strength, military force, and material wealth.
Cusvarma chooses its leader with a most unusual challenge. Whenever the previous leader dies or resigns, one of the village emissaries is responsible for kidnapping somebody from another village. The kidnapped person is brought back to Cusvarma. Their clothes are taken away and they are given a simple hunting knife with which to protect themselves, and then they are set free. After ten minutes, anyone who wishes to participate in the hunt ventures out. They are permitted to take any tools, weapons, armour, etc. that they wish, and whoever returns with the kidnapped person's head becomes the winner. If the kidnapped person gets away and none are able to find them, the emissary sets out to find a new target once all the participants have returned.
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Clover Seranna - PrincessLala95
Corim Adkrano Enmaris - disappointedfish
Kaylessa Tisharu Vanelis - disappointedfish
Winter Tempest- Mayu.
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To sign up for the Empire of Udreria, you must simply fill out the following character sheet and post it in this thread! Either disappointedfish or PrincessLala95 will inform you that you are accepted, and once they have, you are free to begin playing!
Name:
Age:
Gender:
Species:
Orientation:
Village:
Role: (Leader, Emissary, Villager)
Job: (Only required for villager characters)
Appearance:
Personality:
History/Bio:
Other:
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