It is the year 2357, and mankind has taken to the stars. Branching out from Earth, humanity colonised first the Moon, and then moved on to Mars and the Martian moons, before extending colonies further out into the Solar System; first Europa and then all of the Jovian satellites, and even Saturn's moons. All of this was achieved by the forefathers of interstellar travel in what is known as the Dawn of the Space Age. This was achieved by 2200, which was when mankind first stepped towards the stars beyond. The formation of a large technological corporation, backed by all of the richest countries on Earth, was the catalyst for groundbreaking research into new technology. The International Technological Conglomerate, or ITC, is a non-profit organisation formed by the governments of Earth to support development of ambitious projects such as teleportation, advanced weaponry and space flight. ITC has been able to pioneer the way into primitive FTL and sleeper ships, hence human activity outside Sol, and as a result has a mandate granted by the governments of Earth to research technology with methods outside normal boundaries... ITC has also been provided with a form of peace-keeper military force by the governments of Earth drawn from all walks of life - the Conglomerate Defence Force or CDF. The CDF is essentially a private military corporation within the ITC, though it answers to the ITC's board of executives, and as such is completely under the control of the company, and nobody else. The CDF, thought by many to be ITC's private army, is equipped and trained to a decent standard, perhaps analogous to the United Nations peacekeeper forces of the 20th and 21st centuries - though they are ill-equipped to fight a war, they are more than capable of stopping one before it begins. The CDF also employs numerous mercenary contractors to bolster their ranks, as the CDF themselves are too few in number to properly secure all of ITC's far-flung research stations, colonies and other resources: though mercenaries are often frowned upon by CDF troops, they are seen as a necessary evil by most, admittedly with no small amount of distaste. The ITC does not truly care for the backgrounds of their mercenary corps, so long as they get the job done - there are rumours flying about that ITC often employs known murderers to protect them from prosecution, as their 'skills' can be put to use in a military outfit. Whether or not those are true, few will likely know, but ITC is the face of human expansion into the great unknown. One such ITC research station is located on the planet of Draconis, some 34 light-years from Earth. Draconis Station is a desolate, windswept sort of place. Draconis' main settlement is clustered about the CDF barracks and ITC research facility, close by what is called 'Geryon Gorge', which is spanned by the Hades Dam. The atmosphere on Draconis is breathable. Ish. Wouldn't recommend staying out there for extended periods of time at high exertion, the oxygen is lower than on Earth and the level of trace gases is a little higher... One more notable thing about Draconis Station - it has a nearby iron mine, which is refined into steels and then shipped off world. But the centrepiece of the colony is Draconis Station itself. Built just above the Hades Dam, the station is a testbed for ITC's latest baby: teleportation of large quantities of matter. Achieved through the usage of dimensional rift generators developed in 2355, teleportation has been an obsession of ITC's CEO, John Thorrocks, ever since the subject was broached to him in a boardroom meeting, and CEO Thorrocks has ordered the development of teleporters to be undertaken at the highest pace, regardless of danger. In his words, it would be 'a giant leap forward in our understanding about the universe'. But surely there are some things best kept under wraps? Surely there are places humanity isn't meant to go? Or are we truly destined to achieve ever greater marvels? -------------------------------------------------------------------------------------------------------------------------------------------- So, with that rambling out of the way, welcome to the Disaster on Draconis. As already stated, this is an RPG that draws heavily from themes present in such games as DOOM and Quake. There will be blood. There will be death. There will be gore, and there will be a lot of hacking, slashing, shooting and whatever else you need to do to survive an invasion. However, before we begin, I have a couple of rules to lay down: Godmodding, or powerplaying, or anything of that sort is a no-no. This isn't a power-fantasy, folks, so let's keep it that way. Please? Any offenders will be thrown out of the window. Humans only. Not sure if that was obvious, but I'd best underline it here. Humanity has not had First Contact with other species, so humans and only humans, if you'd be so kind. Please, don't be the best at everything. You're soldiers, not superhumans. You're not Doomguy, as much as we all wish we were. CDF troops are limited to one Sergeant and two Corporals. Recruits are of course welcome. OK, now that's sorted, here's the part you've all been waiting for. The Character Sheet/Template/whatever you want to call it. Players may have more than one character, but no more than 2 or 3. You're survivors, not a small army. --------------- Name: Age: Gender: Allegiance: (CDF or Mercenaries) Rank: (if applicable) Physical Description: Equipment: (armour, weapons and supplies) Psychological Description: (what is your character like as a person? What drives them, motivates them? What do they fear, hate, like?) Short Biography: (give us some background that would be easily accessible to the other characters) --------------- CDF and mercenary factions will have access to different equipment. Cybernetics and augmentations are a thing, but only mercenaries and freebooters are likely able to afford the more hi-tech of them - CDF troops are very much bulk-buy equipment. This is not to say that CDF equipment is in some way inferior to that of the mercs, only that it's more intrusive, for example bionic limbs and robotic appendages instead of, for example, artificial muscle tissue. In addition, CDF troops are often given ITC technology that mercs are not allowed to use, for example stimulant injectors which numb the user to injury and apply healing salves and gels to the wound to allow it to heal rapidly. You can be creative with these, but not over-the-top. If I find something that I feel does not fit in with the setting particularly, or is too powerful for the confines of this RPG, I will ask you to reconsider it. The following posts will be used for armouries and whatnot. CDF players have an armoury to select from, mercenaries may use whatever equipment they desire, so long as it isn't too powerful. Enjoy, folks.