The Dead Way Home

Discussion in 'ROLEPLAY GRAVEYARD' started by Asmodeus, Feb 18, 2013.

  1. <IMG src=http://i94.photobucket.com/albums/l81/Asmodeus1845/Stories/ads.jpg width=90% style=padding>

    One week since the outbreak, and you're out of options. The food's gone and your ammo's running low. If you don't get out of the city, you'll be dead anyway.

    You and some other survivors have been hiding out at the police station, waiting to be rescued. But help never came.

    Now it's time to take fate into your own hands.




    <table align=center><tr><td>RULES

    --- This is a Modern D20 game - basically D&D with guns, cars and zombies. We'll be using the D20 Modern rules.

    --- You play a group of survivors who originally took shelter in the police station with my character. But now you're out of supplies, and have given up on being rescued.

    --- Starting Level is 1.

    --- All dice rolls must be made via the Iwaku Dicebox. Click below for Dicebox help.

    Dice Roll Procedure (open)
    We'll be using the Dice Box for our rolls. It can be found here.

    When writing a post, use the dice box for any rolls you have to make. The code is /roll _d_, with the first space being the number of dice, and the second space being the type of dice. For example /roll 1d6, /roll 1d20, etc. Both numbers are needed for the code to work.

    DO NOT USE A CAPITAL D. ONLY A LOWER CASE D WILL MAKE THE ROLLER WORK.

    All rolls must have a description posted first, so that anyone who reads the dice box can see what you're rolling for. Also include your bonuses in this description (see example).

    You can make test rolls if you like. Just post the word "TEST" before you make the roll.

    I will be checking the dice box logs when I read your posts. Any rolls that don't fit what you've posted or don't have a description before them in the Dice Box will be assumed invalid and I will penalise you in-game for being a big cheating poopy head.

    --- ONE POST PER WEEK IS NEEDED, otherwise you're zombie chow.
    STEP-BY-STEP CHARACTER CREATION (open)

    <table align=center><tr><td>1. Choose an Occupation (what you were before the Zombie Apocalypse) and a Class. Together this will be your role in the story, i.e. "Tough Law Enforcer", "Smart Academic", "Dedicated Explorer", etc..
    <tr><td>
    2. Use this to make your Stats (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma). The points limit is 35.
    <tr><td>
    3. Next to each stat, add your stat bonus. This is the same as in D&D.
    <tr><td>
    4. Add your Saving Throws to you character sheet. These are found in your Class entry. Also add your relevant stat bonuses to these saves.
    <tr><td>
    5. You start with the maximum possible hit points for your class (+ Con modifier). These are shown on your Class entry under "Hit Dice".
    <tr><td>
    6. Add your Base Attack Bonus. This can be found in your Class entry. Add your Strength Modifier to this for melee attacks, and your Dexterity Modifier for ranged attacks.
    <tr><td>
    7. Add your Defence score, remembering to include Dexterity, Class and Equipment bonuses, if any.
    <tr><td>
    8. Add your Action Points. These can be found on your Class entry. Action Points are the number of rerolls you can make before you reach the next character level. USE THEM WISELY AND ONLY FOR THE MOST HEROIC OF ACTIONS.
    <tr><td>
    9. Determine how many Skill Points you have. This will be shown on your Class entry. Use Skill Points to purchase ranks in skills. You may buy ranks in any skill that is listed on your Class entry (Class Skills). If, however, you want to get other skills from this list, you must spend TWO skill points to get 1 rank. You may have no more than 4 ranks in any skill when starting at Level 1.
    <tr><td>
    10. Add any bonus skills you get from your Occupation and buy ranks in these if you wish.
    <tr><td>
    11. Add your Feats. The number of Feats allowed is shown on your Class entry. Feats represent cool special abilities/moves that you can pull off in game. Remember to add any bonus starting feats from you class entry, and bonus feats from your occupation. Remember to get the firearms feats if you want to shoot your pew-pews like a real man.
    <tr><td>
    12. Each character also has a Talent, which is a long-term ability, often superhuman, which they can developover time. Refer to the bottom half of your Class entry to see which "Talent Trees" are available. You may only choose one tree, so be sure you are comfortable with where that tree will take you.
    <tr><td>
    13. For equipment, your limitations are as follows:

    - 5 General Items from this page
    - 2 Weapons from this page
    - 1 Armour from this page
    - 2 Boxes of Ammo from this page (scroll halfway down)​

    REMEMBER TO CHECK WHAT PROFICIENCIES YOU HAVE, BEFORE GETTING EQUIPMENT THAT YOU CAN'T USE
    <tr><td>
    14. Add together the total weight of all the equipment you have taken. Then indicate on your sheet whether you have a Light Load, Medium Load, or Heavy Load. Scroll to the bottom of this page to see how being overloaded with equipment will affect your abilities.

    Ammunition weight is as follows:

    Box of rifle ammo (20 cartridges) = 1 pound
    Box of pistol ammo (50 cartridges) = 1 pound
    Box of shotgun ammo (10 cartridges) = 1 pound
    Quiver of 12 arrows or crossbow bolts = 1 pound​

    </table>
    </tr></td></table>
     

  2. Trent Cohen

    Class: Dedicated Hero (Level 1)

    Starting Occupation: Law Enforcement

    <table><tr><td>STR: <td>10...(+0)...<td>FORT: <td>+1<td>Action Points: 5<tr><td>DEX: <td>16...(+3)...<td>REF: <td>+3
    <tr><td>CON: <td>11...(+0)...<td>WILL: <td>+4
    <tr><td>INT: <td>14...(+2)...<td>HP:<td>6<tr><td>WIS: <td>16...(+3)...<td>BAB:<td>+0<td>(+3 ranged)<tr><td>CHA: <td>12...(+1)...</td><td>Defence:<td>15<td>(+1 Class, +3 Dex, +1 Armour)</tr></table>
    SKILLS + FEATS (open)
    <table><tr><td>Craft (pharmaceutical) (Int)<td>2 ranks<td rowspan="15" valign=top>Talent Tree: Insightful

    Talent: Skill Emphasis (Intimidate)

    Simple Weapon Proficiency

    Advanced Firearms Proficiency

    Personal Firearms Proficiency

    Heroic Surge (1x day)


    <tr><td>Drive (Dex)<td>1 rank (+1 Occupation bonus)
    <tr><td>Gather Information (Cha)<td>1 rank (+1 Occupation bonus)
    <tr><td>Investigate (Int)<td>3 ranks
    <tr><td>Knowledge (streetwise) (Int)<td>2 ranks
    <tr><td>Knowledge (technology) (Int)<td>2 ranks
    <tr><td>Intimidate (Cha)<td>2 ranks (+3 Skill Emphasis)
    <tr><td>Listen (Wis)<td>1 rank
    <tr><td>Profession - Police (Wis)<td>1 rank
    <tr><td>Read/Write Language (none)<td>0 ranks
    <tr><td>Sense Motive (Wis)<td>3 ranks
    <tr><td>Speak Language (none)<td>0 ranks
    <tr><td>Spot (Wis)<td>2 ranks
    <tr><td>Survival (Wis)<td>2 ranks
    <tr><td>Treat Injury (Wis)<td>4 ranks </table>
    EQUIPMENT (open)
    <table><tr><td colspan=4>
    Light Load
    <tr><td>On person... (Weight 13lb)<td>In Backpack... (Weight 14lb)<td>COLT AMMO<td>AK47 AMMO
    <tr><td>Colt Double Eagle
    Pistol Suppressor
    Box of 10mm ammo
    Hip Holster
    Leather Jacket
    Standard Flashlight
    </td><td>Backpack
    AK47
    Box of 7.62mm ammo
    Standard binoculars
    <td>50<td>100
    </tr></table>

    Trent is former LAPD - once a detective in the vice squad. His particular field was narcotics, and during his time he studied hallucinogenic drugs being imported from South America. Trent battled firsthand some of the darker practices and operations of the cartels. But his luck ran out. Trent went down after shooting his partner on a routine drugs bust. He always claimed he was poisoned - that someone drugged him with a hallucinogen that caused him to draw on his partner. Trent was locked up in a cell at his local precinct house, pending transfer for trial and drug testing, and it was during this time that the outbreak struck. He was abandoned as the station emptied of staff, who all either fled the city or took the fight to the zombies on the streets. It wasn't until the first civilian survivors found him that he was let out of his cell and became the impromptu leader of this small band now sheltering in the precinct house.
     
  3. Show Spoiler
    [​IMG]

    Marcus Davenport

    Class: Charismatic Hero (Level 1)

    Starting Occupation: Freelance Graphic Designer



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    </tbody>
    STR: 11...(+0)... FORT: +1 Action Points: 5
    DEX: 15...(+2)... REF: +1
    CON: 15...(+2)... WILL: +0
    INT: 14...(+2)... HP: 8
    WIS: 8...(-1)... BAB: +0
    CHA: 16...(+3)... Defense: 12 (+2 Dex)




    SKILLS + FEATS (open)



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    </tbody>
    Bluff (Cha) 3 rank (perm. skill) 36 total to start
    Craft (visual art, writing) (Int) 4 rank
    Diplomacy (Cha) 4 ranks
    Disguise (Cha) 4 ranks (perm. skill)
    Gather Information (Cha) 4 ranks
    Handle Animal (Cha) 0 ranks
    Intimidate (Cha) 0 ranks
    Knowledge (behavioral sciences) (Int) 4 ranks
    Knowledge (art) (Int) 4 ranks (perm. skill)
    Knowledge (streetwise) (Int) 4 rank
    Perform (Sing) (Cha) 0 rank
    Profession- Graphic Designer (Wis) 4 ranks
    Read/Write Language (none) 3 ranks
    Speak Language (none) 3 ranks
    FEATS


    Talent
    Point Blank Shot: The character gets a +1 bonus on attack and damage rolls with ranged weapons against opponents within 30 feet.
    Heroic Surges ( 1 Extra Action)
    Simple Weapon Prof. (Class Feat)

    <dt style="font-weight: bold; color: rgb(0, 0, 0); font-family: Verdana, sans-serif; font-size: small;">Charm:</dt><dd style="color: rgb(0, 0, 0); font-family: Verdana, sans-serif; font-size: small;">The Charismatic hero gets a bonus on all Charisma-based
    skill checks made to influence members of his chosen gender.
    (Some characters are charming to members of the opposite
    gender, others to members of the same gender.)
    The bonus is equal to the character's Charismatic level.
    </dd><dd style="color: rgb(0, 0, 0); font-family: Verdana, sans-serif; font-size: small;">A Charismatic hero can only charm Gamemaster characters
    with attitudes of indifferent or better. The charm bonus
    can't be used against characters who are unfriendly or hostile.

    </dd>



    EQUIPMENT (open)



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    </tbody>
    On person... (Weight 5lb) Rangepack (Oversized)... (Weight 12lb) Bolts

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    Metal baton 1d6 19-20 Bludgeoning - Med 2 lb. 8


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    Casual Med 2 lb. 8


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    HandCuffs Steel Tiny 1 lb.


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    Crossbow (Simple) 1d10 19-20 Piercing 40 ft. 1 1 int. Med 7 lb. 9


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    2 Full Bolt Quivers 2lbs


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    Standard scope Tiny 0.5 lb. 11


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    Road atlas Tiny 1 lb





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    Basic Walkie Talkie Tiny 1 lb. 7




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    Compass Dim 0.5 lb. 5



    24




    Marcus grew up as a rich man's son. His father made a fortune off of financial failures of large companies, and some of that money trickled down into the family back account. He was fortunate to grow up well and have an somewhat easier life. A good head and a good heart were his main choice of weapons. Though, going crossbow hunting almost every year was helpful. He always taught to speak softly and carry a big stick. Not that he always listened, but Marcus didn't ever a see problem in trying to be nice and let his enemy give him a reason. That way, there would be no regrets. He was in a holding cell, when the outbreak took place. The young man was charged with speeding (in a rental car) and waited to be processed before he was just left there.
     
  4. There's no wealth bonus or reputation in this one, Cerulahoop. And equipment rules have changed. And some of your skills might not be any use against braindead zombies.
     
  5. Ah ok. So I am assuming this will mostly be survival horror without much running into other survivors?
     
  6. There'll be a few other groups, so the odd charisma skill might be useful.
     
  7. Ok, I have 5 general items, 2 weapons, 2 boxes of ammo, and I don't think Charisma guys are proficient with armor. Am I missing anything?
     
  8. Are we allowed to take flaws for an additional feat?
     
  9. ....er... -_@


    Link me those rules.
     
  10. Right. I don't see anything about flaws. Can we do advanced classes when we qualify or are we just sticking with basic?
     
  11. Yeah, sure. Advanced Classes seem cool.

    And if you find the flaw rules, link me up.
     
  12. I plan on going into the Techie advanced class and will eventually be able to make robots, if that's not cool just let me know and I'll go into Field Scientist or just use the other Techie features instead. It might be too difficult to find the components anyway in this setting.

    Edit: I found a page about traits and flaws and you don't need a gmail to look at it now
    https://docs.google.com/file/d/0B2z5iqfaz0a9MXZ2dHJCZ1dvOTQ/edit?usp=sharing

    I also found this, might be interesting to look at https://docs.google.com/file/d/0B2z5iqfaz0a9TnpZWnkyc1NXUUk/edit?usp=sharing
     
  13. I might not go for a prestige class, but if I did, it would probably be negotiator. I like the bonus feats and it can help with talking to any non-zombies.
     
  14. That would come in handy when dealing with other survivors, folks gets crazy when the zombies hit the fan.
     
  15. Name: Eddie Ramirez

    Class: Smart Hero (level 1)

    Occupation: Technician


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    Str 14 (+2) Fort: +2 Action Points: 5
    Dex 14 (+2) Ref: +2
    Con: 14 (+2) Will: +1
    Int: 17 (+3) HP: 7
    Wis: 10 (+0) BAB: +0 +2 melee/+2 ranged
    Cha: 10 (+0) Defence: 13 +2 Dex, +2 Equip, -1 Flaw











    Skills and Feats (open)


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    Craft Chemical (Int) 5 2 Ranks (+3 Mod)
    Craft Electrical (Int) 10 4 Ranks (+1 Occ, +2 Builder, +3 Mod)
    Craft Mechanical (Int) 10 4 Ranks (+1 Occ, +2 Builder, +3 Mod)
    Craft Structural (Int) 5 2 Ranks (+3 Mod)
    Computer Use (Int) 5 2 Ranks (+3 Mod)
    Demolitions (Int) 5 2 Ranks (+3 Mod)
    Disable Device (Int) 8 4 Ranks (+3 Mod, +1 Talent)
    Knowledge Physical and Earth Sciences (Int) 7 4 Ranks (+3 Mod)
    Navigate (Int) 5 2 Ranks (+3 Mod)
    Knowledge Physical Sciences (Int) 7 4 Ranks (+3 Mod)
    Knowledge Technology (Int) 7 4 Ranks (+3 Mod)
    Profession Technician (Int) 1 1 Ranks (+0 Mod)
    Read/Write Spanish 1 1 Ranks
    Repair (Int) 8 4 Ranks (+3 Mod, +1 Occ)
    Research (Int) 4 1 Ranks (+3 Mod)
    Search (Int) 6 3 Ranks (+3 Mod)
    Speak Language Spanish 1 1 Ranks



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    Talents Flaws Feats
    Talent Tree: Research Frail (-1 HP at each level) Simple Weapons Proficiency
    Talent: Savant (Disable Device) Vulnerable (-1 to Defense Builder (Craft Mechanical, Electrical)
    Defensive Martial Arts (+1 Defense against Melee)
    Combat Throw (+2 on Grapple and Trip checks)
    Disadvantages Light Armor Proficiency
    Guilt -3 to rolls/Will DC 20 saves 225 XP
    Personal Code: Protect Children (DC 30) 337 xp



    Equipment (open)

    Light Load

    On Person 7.5lbs
    Pull-Up Pouch Vest
    Club
    Whip
    Multipurpose tool

    In Backpack 20lbs
    Electrical Tool Kit
    Chemical Kit
    Backpack
    Demolitions Kit


    A week ago Eddie didn't have anything more pressing to deal with than family drama, and looking good for his first day in his new career. He grew up less than privileged in a bad neighborhood, and the second oldest of five children. There was a lot of responsibility on him as one of the oldest to help out the family. Everything they had was shared and most of the free time he would have had was spent watching the younger kids, working, or running errands. A rare opportunity presented itself and certain circumstances aligned, his father was miraculously promoted and got enough income to where mom could stay home and watch the kids, big sister had a good paying job and was helping support the family, and Eddie's skills were recognized by a teacher. He was recommended to a program for underprivileged students where they were payed to study and if they did well they would have a career waiting for them after they got their degree. Eddie hopped right onto that opportunity, his parents weren't ready for their little boy to grow up, they had a big fight and parted ways on harsh terms. A week ago the zombie shit storm hit the fan and he found himself in a police station with a couple other folks.
     
  16. I'm starting to think a whip might not be the best choice for a ranged weapon. Eh maybe I'll find a crossbow or find a pistol and make a silencer for it.