The Cloud Accordance|Info|Sign Ups

Should we have a Discord OOC channel?

  • Yes

    Votes: 11 84.6%
  • No

    Votes: 2 15.4%

  • Total voters
    13

Cartoonicat

Future Crazy Cat Person
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Invitation Status
  1. Not accepting invites at this time
Posting Speed
  1. Multiple posts per day
  2. 1-3 posts per day
  3. 1-3 posts per week
  4. One post per week
  5. Slow As Molasses
Writing Levels
  1. Advanced
  2. Prestige
Preferred Character Gender
  1. Male
  2. Female
  3. Nonbinary
  4. Transgender
Genres
Fantasy, Scifi, Action, Romance, LGBT, Horror, Mystery, Paranormal. I'm sure there are more, I'm just too lazy to look everything up.

"The supreme art of war is to subdue the enemy without fighting."

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For the last five-hundred years the continent of Halbernon has been at war. Ten kingdoms of humans, elves, dwarves and other such races have banded together to defend against the dragon onslaught, driven by the mad black dragon Dagmar himself. As new generations come and go, however, mindsets begin to change; the primarily human kingdom of Oneac does not wish to fight the dragons any longer.

The Cloud Accord is drafted, revised, and finalized into a peace treaty meant to not only call off the war, but make allies of dragons and the ten kingdoms. Not all kingdoms are pleased with this idea, and a majority of them are doubtful the dragons will even agree. In order for the kingdoms to sign the accord, the kingdom of Oneac must acquire Dagmar's signature first. If the leader of dragons agrees, the rest will follow.


Dagmar, however, is not so simple.


A delegation party is set out on a mission of diplomacy to meet with each of Dagmar's dragon generals, hoping that with their aid they can convince the black dragon that peace is the better option. If they return home, the brave heroes - or failures - will likely never be the same again, for they will face...


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...danger in their safest havens...

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...unexpected allies...

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...the consequences of failure...

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...and, hopefully, the sweetness of victory.

It is up to the delegation to save the realm, but can they do it? Comprised of tinkerers, magisters, warriors, diplomats, and even simple civilians, only time will tell.

Time and a lot of luck.
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This RP focuses on the delegation party, comprised of our OCs, and their quest to bring the dragon war to an end. The characters can be any age above 20 years old; they can know each other prior to being selected for the delegation, or they can be strangers; and they can be any race of the 8 kingdoms listed. OCs can also be from kingdoms that are not primarily their own race. Accepting 5 to 6 people, not including myself. Duplicate races are allowed, but try to be diverse.

I will be the only one playing more than 1 OC, simply because my characters are susceptible to death and yours are not. Depending on what happens in the roleplay, some of my characters may die. I like drama and angst, so... <3
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Rules
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  1. Adhere to Iwaku rules & guidelines at ALL times.
  2. If you have any questions, suggestions, concerns, comments, etc. regarding the story please private message me. The RP is already roughly outlined, but I'm open to ideas and if there is something you want to see happen, let me know!
  3. While I'm totally supportive of (within reason) IC drama, you must be respectful and friendly in OOC chat. If you can't respect your fellow roleplay partners, that's not acceptable.
  4. Do not join if you can't commit. We will be posting in rounds, with one GM post to progress the story forward every 3 days. This gives people time to post their reactions/actions/responses/etc.
  5. Subplot romance is totally fine. Again, just make sure it's consensual. If you wish to romance any of my characters, do know that while player OCs will not die in this, mine can and some probably will.
  6. If you fall behind I will try to move you forward in the GM posts with simple summary. ("So and so followed them down the stream" or whatever.) Try not to fall too far behind, because otherwise it'll be difficult to catch you up and play off your character's disappearance.
  7. 2 consecutively missed posts will result in a nudge. 5 consecutively missed posts will result in your removal from the roleplay. We'll say your character got lost, went missing, etc. That being said, you can come back if you want - but you'll need my permission to do so and, at that point, you'll need to PM me to discuss it.
  8. Minimum 2 paragraph responses, please.
  9. Now, if you've read the rules, tell us what your OC's theme song would be at the end of your CS.

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    Lead by Queen Fallon the Sixth, the humans of Oneac enjoy life in the plains as much as they can with the fear of dragon attacks hanging on everyone's mind. The weather ranges from cold to hot, seasons depending, but despite the dragon threat Oneac is content. Also, of all the kingdoms, Oneac is the closest to a melting pot of races; at the heart of Halbernon, this kingdom is a hotspot for the ten rulers to conduct meetings.

    The people here are neither majestic nor plain - simply there, living their lives. Bakers, blacksmiths, horse masters, tailors and many other fields of work can be found here. With so many different cultures integrated into one, Oneac is a fountain of opportunity. Most people come here to work, though, instead of train or specialize. 'A jack of all trades, master of none,' is the perfect way to describe Oneac's relatively stable economic system.

    Humans are proud creatures, boasting not only agility and decent strength but also magical abilities. Though they are masters of none, they have the ability to be quite fierce in battle. Their downfall?

    Dragons hate them the most.

    The smell of human blood will attract nearby dragons.

    Strength: Moderate
    Stamina: Moderate
    Agility: Moderate
    Resilience: Moderate
    Intellect: Moderate
    Magic: Moderate



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    The only publicly known entrance to the kingdom of Elloris is a Southern cave, crested into the side of a mountain, that overlooks the ocean. Elloris is a secretive kingdom of elves in the mountains, ruled by Magister Alre. Few outsiders are allowed to enter and, even then, they are treated with suspicion.

    People say the kingdom is majestic, enchanting, magical. The mountains are hollowed into cities embellished with crystals and other gems imported from the dwarven city of Darkrun. Nobody knows how they manage to stay so wealthy - not even the common elves.

    There are dark undertones in Elloris, however, and that begins with blood magic. A society of powerful spellcasters, the elves of Elloris practice all mystical arts of destruction. Unlike the fairies, who only harbor protection magic, the elves are pools of offensive power - but it has drained them over the years. Physically, those in Elloris are the weakest of all the races but quite possible the most deadly.

    Elves may force the souls of fallen teammates back into their bodies.

    Strength: Low
    Stamina: Moderate
    Agility: Moderate
    Resilience: Low
    Intellect: High
    Magic: High

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    Deep in the Northern tundra lies the heavily patriarchal Kingdom of Darkrun, lived in by the hearty dwarves and lead by King Talmund Goldbeard. It is very cold there, but the dwarves are stocky in stature and have built great empires of stone and ice to keep away the unyielding winter chill. It is not a vacationing spot but, rather, a place to go for the best blacksmithing in all of Halbernon.

    Darkrun appears unwelcoming at first glance. Upon a closer look, its people are open and warm. Be it human, troll, or even goblin, all are ushered in from the cold with open arms and fresh brew ready for the guzzling. Like the elves, the dwarves of Darkrun are immeasurably wealthy - though this comes from their much desired exports of armor and weapons.

    Not only are dwarves crafty with a hammer, they are incredibly resilient for being so short. They do not hit as hard as an orc, nor are they as agile as a merfolk, but their skin is twice as thick and their bones hard to break. Their biggest strengths are elaborate beer brewing, blacksmithing, and physical resistance. Like many races, dwarves harbor no magic.

    It takes an exceptional amount of damage to put dwarves out of commission.

    Strength: Moderate
    Stamina: High
    Agility: Low
    Resilience: High
    Intellect: Moderate
    Magic: N/A

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    Located inside a wetlands, the kingdom of Zandalur houses trolls lead by Mother Yiglak. With its ancestral grounds at stake due to constant firefall from stray dragons, the trolls seem to hate dragons more than any other race. They were the first to feel Dagmar's ire.

    At first glance, Zandalur is unimpressive. With its gloomy wooden rooftops, murky wooden walls, and whistling wind, Zandalur holds a rather somber atmosphere. The main attraction is its cemetery dedicated to those fallen by dragons, built at the beginning of the war and maintained ever since.

    Second in destruction only to the fairies of Alcine, Zandalur's economy is dying. They live the closest to marsh dragon territory and, as such, are under constant attack. Zandalur focuses primarily on training animals for war, having a strong connection to them. They are valiant trainers and warriors but, where they succeed in combat, they lack in linguistics - most of the trolls have broken speech and cannot read the common language shared by most races.

    Troll characters may have one tamed animal companion.

    Strength: High
    Stamina: High
    Agility: Low
    Resilience: High
    Intellect: Low
    Magic: N/A

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    The kingdom of Rotchet is less of a kingdom and more of a conglomerate of universities sprawled out across the lands. Ruled by Head Alchemist Mixie, the gnomes focus on study rather than battle. This is not to say they cannot fight - if anything, they're quite useful to have in battle, if they know what they're doing.

    Rotchet is a kingdom of inventors and alchemists, so their exports and imports are high with their economy booming. The kingdom has an eclectic atmosphere, the only thing in common between the towns and cities being that they do not match. The gnomes of Rotchet will make their homes out of anything they see fit, be it wood, metal, clay, or whatever else they can find that will prove beneficial.

    A lot of the gnomes, however, find themselves with something they call "mana poisoning." Unable to harbor magic naturally, Rotchet alchemists have been trying for years to unravel the mysteries of the elves and fairies so as to hold magical abilities themselves. This has lead to many failed experiments, and even worse repercussions - the creation of goblins.

    While the gnomes are not physically strong, they are quick-thinking and typically make the best strategists of any party, aside from goblins.

    Plans and gadgets made by gnome characters have a higher chance of success.

    Strength: Low
    Stamina: Moderate
    Agility: High
    Resilience: Low
    Intellect: High
    Magic: N/A

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    Not far from Rotchet, situated in an exceptionally dark and dead woodlands, are the goblins of Loobatai. Lead by King Cutter, the goblins are presumed to be corrupt gnomes. Evil, demented, completely incapable of doing good. Yet, this is not the case - not at all. It was only their outward appearance that changed from the mana poisoning, not the gnome inside.

    Similar to Rotchet, since goblins are a new breed of gnomes, the goblins dedicate their time to inventing and studying. However, instead of focus on magic - something most goblins innately fear and despise - they study dragons. A majority of the leeway made against dragons has been due to the exploits of Loobatai's goblins. Despite that, though, their economy suffers. Nobody wants to admit that the corrupted gnomes - goblins - are the reason they've lasted this long against the dragons and, as such, prefer to do business with the gnomes.

    Like gnomes, goblins make for fantastic strategists - especially when it comes to battling dragons. The only problem? They are exceptionally weak to magic. This isn't much of a problem against a dragon, but angry party members.

    Goblin characters have a higher chance of successfully interacting with dragons.

    Strength: Low
    Stamina: Moderate
    Agility: High
    Resilience: Low
    Intellect: High
    Magic: N/A

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    Lead by the ruthless Commander Grutt, the kingdom of Torhal thrives in the only desert plains of Halbernon. The heat there is stifling and few flora grow tall enough to offer shade, much less sustenance. Those of Torhal must not only brave the ferocities of their environment, but the threat of dragons, as well.

    Despite the challenges of living in Torhal, the kingdom flourishes. With clay homes of magnificent size and highly successful hunting parties, the orcs live and dine well. The main attraction is their biggest city, the one harboring Commander Grutt, which is advanced to the point some mistake it as goblin. Its design very well could be.

    Unlike the changelings, orcs do not hire themselves out. Because of this, their population is booming. It is difficult to walk through and orcish town or city without a crowd blocking the way.

    A militaristic, almost barbaric people, the orcs of Torhal offer some of the strongest warriors and survivalists to the war, but lack completely in any magical affinity or are typically not very agile.

    Orc characters hit harder than most.

    Strength: High
    Stamina: High
    Agility: Low
    Resilience: Moderate
    Intellect: Moderate
    Magic: N/A

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    The third biggest kingdom in the land, Faunora is home to the changelings and lead by warrior princess Laureen. She is the youngest of rulers, having come to power after the queen and king were killed by dragons naught ten years ago. Centaurs, fawns, and the like all come together in the pastures and woodlands that make up Faunora.

    Focusing rather on combat training and simple living, Faunora is nothing extravagant - save for the castle. Most of the inhabitants live in wooden huts resembling human stables, but with embellishments, but spend most of their time outside in the undeveloped nature that surrounds them.

    Faunora has a complicated economic situation. In exchange for goods, the changelings export only one product; themselves. A society of warriors-for-hire, Faunora is never out of business, but the population drops with each new year.

    Changeling characters do not get tired in battle.

    Strength: High
    Stamina: High
    Agility: Low
    Resilience: Moderate
    Intellect: Moderate
    Magic: N/A


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    One of the smallest kingdoms, Alcine is established on the Eastern side of a grotto. It is lead by Queen Saorise. The weather there used to be sunny and clear, which is of great importance to the fairy's - wet wings don't fly - but that has long since changed. After the mass destruction of their home 400 years ago, smog ruined the climate and turned everything dragon fire touched a desert. Now, the fairies endure exceedingly hot daylight and frozen nights.

    The kingdom itself looks mystic, though it's hard to tell where manufactured buildings end and raw nature begins. With its cheerful population and massive oak tree center - the Queen's castle - Alcine has a captivating atmosphere. This hides the poverty that lies beneath; death to starvation and the cold is not uncommon in Alcine. The kingdom's surface beauty, however, is so small only fairies can truly appreciate it.

    That being said, Alcine used to be much bigger. Fairies did not always live as small, tiny creatures; they used to be taller than humans, lithe as elves, and incredibly enchanting. When the dragons arrived and burned down ninety-percent of their once massive kingdom, the fairies used their magic to shrink down in size and survive.

    Alcine, despite the happiness of the inhabitants, is on the edge of poverty. They never really recovered from losing their kingdom. The fairies of Alcine specialize in protection magic, but lack sorely in offense.

    Fairies can alter their size at will from cat-sized to human-sized.

    Strength: Low
    Stamina: Moderate
    Agility: High
    Resilience: Low
    Intellect: Moderate
    Magic: High


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    The furthest of all the kingdoms, situated in the Southern Sea, the watery megalopolis of Waris is home to merfolk and lead by King Tidus. Due to its natural defenses against the dragons (water) the merfolk were the last race to join the war. Only when sea dragons began appearing from the North did they take action.

    The kingdom of Waris itself it beautiful and vibrant, surrounded in color by passing schools of fish and brilliant coral reefs. The houses are carved out of weathered rock, making them more like joint apartments than actual free-standing homes.

    Waris has a booming economy, which is mainly supported by exporting artisan works. Their biggest strengths are sculptures, ocean fishing, and entertainment (music and dancing). However, Waris lacks people skilled in combat. They are spellcasters of illusion magic, though it has only been used for entertainment and not battle. As such, the merfolk of Waris have less finesse when it comes to magic than fairies and elves.

    Merfolk characters wear fairy-enchanted jewelry to walk on land, and are disgustingly flexible.

    Strength: Moderate
    Stamina: High
    Agility: High
    Resilience: Low
    Intellect: Moderate
    Magic: Moderate



  • Destruction
    • Fire
      • Like a dragon, burn opponents alive with the power of fire.
    • Frost
      • Freeze foes to death with the power of ice.
    • Shock
      • Vanquish enemies with the power of electricity - just don't use it in water.
    • Blood (elf only)
      • Can revive fallen teammates
      • Reanimate dead bodies


  • Protection
    • Restoration
      • Can heal light wounds quickly; moderate wounds slowly; severe wounds over time.
      • Works on anything living.
    • Barriers
      • Will break after 5 light hits; 3 moderate hits; and 1 severe hit.


  • Illusion
    • Sensory
      • Temporarily (2 rounds) alter someone's sense of sight, taste, smell, or hearing.
    • Emotion
      • Temporarily (2 rounds) influence the emotions of those around you for good or evil.

  1. Lusca Aquor - @Cartoonicat
  2. Dodrelda Aleguard - @Cartoonicat
  3. Jojin Rhakzar & Hokum - @Cartoonicat
  4. Malak Élivágar - @Damien Kriez
  5. Ermina Luliope - @Impudimp
  6. Rictus Gromgrata - @Baddamobs
  7. Layana Delvarie @Shayla
  8. Tyrian Wranric - @Dante
  9. Liika Iovar - @Shavynel
  10. Duras Gall - @Zero The Grimm
  11. Hallen Mowis - @Dahrinn
Character Sheet
[Character IMG]



  • Full Name:
    Nicknames:
    Gender:
    Sexuality:
    Race:
    Age:
    Kingdom of Origin:​
    Weapons:
    School of Magic (only 1 and if applicable):

  • (clear with other characters first)​
    - TBD
    -
    -


  • Personal History:
    Job Prior to the Delegation:
    Miscellaneous Info:


To keep things tidy, put all inquiries about the RP and CS into the interest check and worldbuilding thread. Thanks!

INTEREST CHECK - Dragon War High Fantasy RP
 
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Full Name: Tyrian Wranric
Nicknames: Nilia Feredir - Meaning "My Hunter" from Layana
Gender: Male
Sexuality: Heterosexual
Race: Human
Age: 27
Kingdom of Origin: Oneac, Spent 10 years in Elloris
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Weapons: A Bladed Longbow, Shortsword, Throwing Daggers
School of Magic: Destruction, FIRE
Appearance: Rough and Handsome features
Skin: Course lightly tanned
Height: 6'1
Body Type: Athletic, Fit, Toned
Weight: 190
Hair: Black
Eyes: Pear Green
Scars, tattoos, warpaint, etc: Large diagonal scar across his face, Moderate battle scars along chest and back, Dragon shaped tribal tattoo on his left hand, Courageous written in elvish along the back of his right shoulder
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Personality
Good Traits: Courageous, Brave, Bold, Charismatic, Romantic, Intelligent, Agile, Cunning, Passionate, Loyal
Bad Traits: Sarcastic, Possessive, Self Sacrificing, Burdened, Proud to an extent, Impulsive, Mischievous at times, Stubborn
Fears: Losing Layana or not getting to be with her in the way he desires, Failing either the human or elven kingdoms, Living a meaningless life
Quirks & habits: Cards games/Gambling, Knife tricks, bounces his knee when anxious/bored/suspicious
Skills & talents: Fire Magic, Bow, Knives, One handed blade use, Diplomacy, Persuasion, Detecting Motive, Lockpicking/Pickpocketing, Street and Elven Martial tactics
Likes: Gambling, Climbing, Bows, Cooking, Swimming, A good drink, The Rain, Traveling, Tales of mythical creatures and the Dragons of the world, Birds of Prey
Dislikes: Dancing (But is a natural at it), Cowards, The distance between the Elven and Human lands

Relationships
- Layana Vatesha Lebariea, Childhood friend and Romantic Interest
- WIP
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Background - Street Rat, Wanderer, Orphan. Trained Ranger

Personal History

As early as Tyrian could remember he walked the common and poor streets of the cities of Oneac to the scattered plains to the populated and dense woodlands that he found quite an allure to. The cities were pleasant as it could get with the poor stature he held. An orphan...with no form of existence. No way to shine in the world that waited not for a soul. He would often wonder in his silent moments about his family but there was truly no time but to keep moving forward. When he was young he would steal a small fruit or grain here or there. Rarely getting caught as he seemed far too friendly a face and also learned quickly how to be fast but silent on his feet. There were others like him that helped slightly with the hardships and loneliness this life had placed on him. A small circle of child thieves it was. But no family of his.

As he grew, his desire for real change in his life led to developing and being in search of honest work and skills for him to learn from to use to progress his life further. Gathering, running around town, a few apprenticeships here or there. Of all of these his favorite ones were anything to do with the wildlands or the ability to hunt the animals and predators of the wilds. Even now his imagination and desire to travel and explore held true. Just before he would hit his teen years a blessing or sorts would come from within young Tyrian and he would realize he held quite a gift with destruction magic, especially that of fire. Another pastime and hobby to weld off his time. Toying with the small flames and shapes he could conjure with such a gift.

A few more years down the line he would be in the service and work of a decent town butcher and return to the woodlands where his skills with the bow and survival thrived. Checking and furnishing the last of his traps for the day before he heard the soft footsteps of a group in the distance. The sounds of the footsteps seemed synced in a way that was not natural to the wildlife and put the young hunter on his toes and his guard. Climbing with ease into one of the trees while moving and balancing silently along one of the long branches above as he peeked out and downward to behold a traveling group of a kind he head rarely seen. Elves were walking purposefully and gracefully in an organized group along the forest with a familiarity he could relate to. His eyes in awe to the armor and garmants they wore to the weapons they wielded and what caught his eyes the most was the beautiful girl in the center of the formation. The girl seemed to be...human but she held a glow to her that made him find a blush and warmth in his face but he could not find himself the desire to pull his gaze away. Moving ahead along the trees slowly to keep up with the gang in the warm peaceful day that held to them all. His gaze lost in look over the beauty. Why was she with elves? He wondered. She could have been elven...she surely held the beauty and grace of one. Crouching down low along the branches he waited silently and enjoyed this all too plesant distraction. Letting his mind drift to the thought of coming out to meet her...but as brave as he thought himself to be. His body held solid as stone only to gaze upon the sight he was surely never to hold again.

Layana held in a quiet walk between the several armed Elven guards as their footsteps held as quiet as the leaves that fell from the forest tree's above as her bare feet pressed against the warming feel of the soil. Two Elven men held on horseback to either side of them as their hands held occupied to the bows rather then to that of the reins as the horse itself naturally followed lead among the road. One of the rider's gazes passed upwards to the treeline as he sensed movement only to watch a sparrow fly from its perch upon its nest.as he shook his head in dismissal to that alone. Layana brushed her feet in several soft kicks to the ground below her as she sighed softly and pressed her hand closer to her darkened locks to keep her ears hidden from view of anyone who could encounter her and take in the sight of her ears. The ears that held a burdened reminder to her at such a young age that she was still the mistake that her father had created and yet , still loved and adored even though her mother had parted from this world as she sighed lowly and shook the thoughts from her memory as they dared to tighten further on her thoughts. A owl came to fly overhead of them as she looked up in wide eyed wonder to the freedom it held as she smiled faintly as it seemingly hopped across the branch it held in order to near whatever it wanted up there. Her paled green orbs marked upwards as she steadied her breath and allowed herself to stop." M'Lady.. We do not have grounds to be stopping like this..We need to keep going." Her look turned firmly on the armed man as she sighed and spoke." Must I always be forced to never enjoy myself?" She asked only to have her question cut short as the bushes began to rustle heavily as nearly eight armed men came to exit with sly grins upon their mouths as they smirked to each other and then their war cries rang forward as both Elf and Mortal engaged in battle as blades clashed and one could hear the swings open forth cuts that bled.

Layana quickly stumbled backwards as she leaned down and quickly claimed a blade as one neared her as she spun on the heel of her body to spin and bury the blade into the firm hold of his chest. The ragged man staggered and fell back lifeless as the others gained focus to her and cut down two guards as she stood with her blade shakily pointed to them as she pointed her blade at them in challenge." Come at me.. I.. I dare you to fight me!" She said boldly as the small figure of the girl stood tall as the other guards yelled for her to run as two thieves that remained un-occupied charged forth at her as she waited with blade drawn upwards in a defensive stance.

Through his mistified watch of the elves and the young woman that held among them. He nearly felt his heart stop as the elven guard stopped and look very close to his position before Tyrian was able to relax at the fact he was still hidden before an owl burst forth in front of him on the edge of the branch and tilted it's head at him making a soft sound that still nearly sent him tumbling off the branch from the sudden surprise of this new visitor. Looking at the owl now it was a magnificent creature and eyed himself with an equal measure of curiosity as he did to it. "What do you want..." He whispered. "Shoo.." He said making a small shooing motion to which the owl simply repeated the same sound as before and looked further over him. "Odd one aren't ya.." Tyrian whispered before he heard rustling in the foilage below and was able to witness armed thugs or bandits of sorts come into the clearing and immediately attack the elven convoy. Worry quickly taking to his features he did not know what to do before his own body moved into action. Fire forming around his arm before he jumped down from the tree and embedded a dagger deep into the shoulder of one of the two bandits currently charging the girl. Causing the man to scream and fall to the ground as Tyrian twisted the blade and brought him down and caught the immediate attention of the fellow bandit in which instinct once again guided him and he raised his hand to launch a sudden burst of flame at the man and searing him to a crisp. This sudden and intense light and power brought more attention to him but gave the elven guard the distraction they needed to overcome the surprise and odds of numbers against them to quickly turn the tide.

As the battle continued Tyrian found himself backing up in front of her with his weapon drawn and a coil of flame still held to his hand as he stood ready to defend before he turned and looked to her face to face. "I....are you alright?" He asked beginning to offer his hand before an elven spear blocked his path and Tyrian raised his hands immediately in surrender. "Sorry! I...just wanted to make sure she was alright.." He said with only a crack of fear in his voice. The action and weight of this encounter now able to set on his nerves. His gaze lowering past the spear to her. "You are not injured are you?" He asked truly concerned before the same owl from earlier screeched out in a much louder exclamation before landing on his shoulder.

There , she stood shakily upon her two own feet as the blade held firm in grasp as she alone felt the weight of her own life bare down upon her shoulders. She let her look hold steady only to feel her gaze squint ever so slightly until the branches cracked up above her head and the leaves fell in a flooding cascade to reveal an armed boy stationed infront of her as her orbs widened. His dagger was embedded deep into the shoulder blade of one of the charging bandits as he screamed out in a fury of pain as he fell back and began to rise in a shuffle to charge once more at the boy as his next move all but left her in a stage of shock. Fire came to swirl in a snake like demeanor around his arm before he postioned his arm outwards and the fire spurted forth to consume the final two that remained as the other guards regained their ground and footing once again as she found her gaze ensnared by the boy before her as the flame died slightly down to a calm as their looks met one anothers. She smiled soft to him in that moment as her weapon lowered in a clink to the surrounding rocks about the area of the tree as she answered soft."I'm... I'm alright thanks to yo-." She was cut short as his hand reached forth and one of the elven spears were planted firmly between the pair of them. Her look held cold to the guards as she nodded to them in that moment as her fingers threaded light into her hair as she revealed the nature of her ears briefly in that moment." You will bring him no harm.. He saved my life and if it wasn't for him then you would have failed that of your duties.."

She said firmly before her look turned on him softly as she smiled and manuerved around the spear as she heard the owl above screech and land to his shoulder. Layana smiled and eased her finger forward to the owl as it rubbed its head happily against her finger as she spoke." It seems you were brought here for a reason.. Even the nature around us thinks so.. I'm truly quite alright and how is that hand of yours feeling? Not to mention.. Does the hero have a name?" She asked softly with a smile held to the warm of her lips as she kept her hands fallen to her side as the guards lined closely behind her.

Tyrian was not certain what was to come. Afterall he had a bad habit of venturing further out into the lands of Elloris and it's beautiful forest on many occasions. Would they take him prisoner or something? Suddenly he heard the girl speak in defense of him and her ears came into light. They were different...not like the elven ears of the others or what he had seen. Unique in a way. Besides that he had to hold his tongue on her scolding of the guards there. As she approached the owl seemed to follow her movements and nudge into her fingers. "What do you mean? This owl seems to be just a bit dense..." He said before he felt the grip of its talons tighten a bit painfully on his shoulder bringing a groan of pain from him as he lifted his hand to grab at it's foot. "I just was hunting and maybe...exploring a bit. Guess it was some lucky or unlucky coincidence" He said turning his gaze away as he left out the part of watching her inparticular. "My hand..?" He said confused a bit before he realized what she spoke of. "O yeah I am perfectly fine. Thankfully I got the drop on them and got to try out my little bit of magic I have been trying to practice. Never thought I would be using it to protect an beautiful elf." He found him saying naturally without really realizing as the truth of his mind left his lips.

Reaching out his hand towards her cautiously while his gaze moved about to make sure he was not about to be impaled or worse, be defiling some elven custom he was ignorant to as his gaze returned to her and a soft laugh escaped his lips. "I would not say hero....I would hope anyone in my situation would have done the same. Names Tyrian. It is nice to meet you." He said with his own soft smile.

She couldn't stifle the soft giggle that fell from her lips in that moment as she brushed her fingers in repeated softness to the bird's beak. As he spoke the insult to the bird , she couldn't help the glimmer that lit to her eyes as the bird reacted to the dense comment on him as she looked to him." The creatures that dwell in these woods are far more intelligent then one would think. I think you rather insulted him in that moment but , His name is Elio if you're curious." She said with play in her words as the Guard's lowered their weapons and allowed her to come into a revealed sight before him as the gown she wore flowed in silken behind her form as she twisted her arms behind her back to lean in closer to him as she eyed him with a look in her gaze as she smiled and allowed herself to quirk her brow." If it wasn't for you then I don't think I would have been in very good condition either way we owe it to you for your surprise entrance. As for your magic.. Not often do we get to find humans about this area that are willing to reveal it , never knew I would find a fire user about here. Do you have nowhere to formally train or have you always been on your own?" She questioned with childish curiousity to him before she beamed a happy smile once again to him as her hand softly found his and entwined as she shook it." Your my hero today and my name is Layana Verener and it's truly a pleasure to meet you." Layana said happily as that moment alonewould become the beginning of something entirely new.

From that day, Tyrian's life would be compleately changed. The ruler of Elloris Magister Alre proved to be the father of Layana and would find quite the liking to the young man. Admiring his bravery and after learning more on Tyrian's life and his pursuits of knowledge he desired and craved. The Magister appointed him to be under the apprenticeship of Nollas Wranric, a powerful and highly respected practitioner of Destruction magic. Over the years Tyrian would develop a mentor near father like bound with the highly expectant elf and would maintain a growing friendship with Layana despite how he stood out among the people of Elloris. It would take quite some time over the next ten years but with Tyrian's dedication and charisma he would become a trusted individual even in the eyes of the Magister and most of his court themselves. While he grew in his magical pursuits Tyrian was also properly educated and found that he held a silver tongue of sorts along with skills of the sword and superior technique with agile weapons such as the Bow.

But eventually there would come a time along the growing crisis of the dragons and the tensions and conflicts between them and the other races and Magister Alre would find a good and beneficial use for Tyrian. In his talks with Queen Fallon he would tell her of the young human that had lived within his lands and praise on his own behalf of his skills along with the premise to better terms between Oneac and Elloris through such a person. An Ambassador with mutual trust and loyalty to both lands. While this news was nearly a dream to Tyrian as he would actually be able to make some form of diffrence and aid the peaceful coexistance between the two races he sided on, it still meant he would have to leave a certain individual.

More and more so in their ten years together. Something had come to blossom between them. A look there...a brush of contact there. Growing flirtations and closer ties especially towards the last few years of his stay until now....she held a piece of him that he would struggle to distance himself from. The more years that would come by, the closer the two became. Secretly spiriting off and away from public sight to go explore on their own little adventures until their first of many a kiss would be sealed at their lips and their relationship would only continue to grow from that point on. The only uncertainty coming from the point he would have to leave and go to Oneac as a representative and ambassador.

A few long years later he was now fully adjusted and comfortable in his position. Meeting representatives of the other races, getting to know their cultures and seeing the work they all had ahead for the lands to make peace with one another while the worry of the dragons began to rise. But through all of that, the distance from Layana did have a toll on him. They had kept in writing and he even had a chance to visit her during one of his trips back to Elloris. He would go somewhat often due to his position but she also had work and duties as well that would stop them from being able to meet freely. To this day she still had kept his heart and they had talked on the possible future they were to have together after they could close this distance between them in some form or another.

Only months ago now was Tyrian meeting with a few elven representatives and their guard in disscussion to a more recent event with one of the closer draconic generals that would result in arduous talks with the Queen and her trusted advisiors before he was able to greet the elven visitors in a more light hearted session. Before long the brief joyful meeting would come to an end and the familiar faces he had missed would return to Elloris. Bringing a sigh from his lips as he sat in the now empty meeting room tidying up papers and scrolls along with some notes of his before he would get to his own personal time taking advantage of the space to continue writing a letter he was writing to Layana. Her birthday not far away and knowing the elves...if they knew he did this they would get a bit of a laugh from it but it gave him an excuse to write to her nonetheless while nothing gave him more joy than the letters he would recieve from her.

In the courtyards below , she bowed her head in respect to the elders leaving as several spared fleeting kisses of respect to her hand as she smiled warmly. As they had begun to depart in return to Elloris , she let her gaze drift ahead as she drew down the golden silk of her hood whilst her darkened locks tumbled forward to frame against the soft nature of her face. As one of the guards stepped forward as she spoke lowly to him as he pointed her in the direction of the council room as she smiled and began to make her way inside the castle as the heels of her boots clicked soft under her trail. This was one meeting he was not expecting and after nearly a year apart it had become hard to both sides. The dragons and their destruction had escalated and left both to different sides of the realm and the battles and chaos that had broken across border's had often stolen her attention personally to oversee. Her birthday was nearing in a days time and it had been her personal wish to see him..To be with Tyrian upon it as the one gift she longed for the most. She would come to enter the glowing halls that held a golden effect to them as her skirts glowed against the light as it was the traditional high noble garb to wear when visiting other courts as she would let her gaze flicker over the intricate designs held about before she neared the open doorway of the council room as she found her gaze peer inside and settle warmly upon Tyrian hard at work no doubt writing her the traditional birthday letter he would always do and send Elio within no time at all. Suddenly , a falcon that would be all to familiar to him would land atop of the table before him with a small wrapped parchment in its mouth as Tyrian claimed it and would soon reveal the simple words held in the Elven language.

" Turn Around and Claim what you have missed."]


(Rest is just more romantic relation)

And just as he was about to finish reading , Layana found herself softly tsk'ing him in that moment alone as she spoke up with playful warmth in her tone as she bit back the tears that wished to flow at seeing him and knowing he was safe after all this time apart." You truly do know how to leave a lass wondering how long it would be until she would see you again.. You're always buried up to your neck in parchments as usual whilst you leave me to miss you , Nilia Feredir." She said with warmth in her voice as she leaned against the open doorframe of the entryway as one hand held over the small of her waist whilst the other fingers held in a soft play against her lips as the fading sun glowed lightly in warmth over her and the coloring of her skirts as she watched him with a glow lit in the depths of her emerald hues that had remained the same whilst all else had grown into an entirely different person.

Tyrian's eyes would widen in surprise and he would quickly turn in his seat and stand abruptly as his eyes showed all of his emotions to her showing up clear as day even as he straightened his attire and coughed while regaining composure as Elios held to the table still to watch the reunion of them both. Quickly covering the letter he was working on before his gaze returned to her own and he would walk closely in to near the distance between the two. "Aren't you just full of surprises My Warrior..." He responded in common tongue in toying play to the nickname she held to himself as he enveloped her into his arms. In the privacy of the room he was more than open with his affection of her. Not that she minded but he was respectful of her position and stance as a warrior.

"Aye...that I am. I still get time with my bow and my little pyrotechnic tricks but my real weapon is this delightful mouth of mine." He said with a playful wink before closing said lips over her own in a soft long awaited kiss before he held his forehead against her own. "You look more lovely each and every time I see you. I swear if I did not know any better I would nearly forget just how deadly you are behind all of your beauty" He said while affectionately brushing his thumb over her cheek for a moment. "I have missed you..." He said in a kind and honest tone. "Had I the time I had planned to come and surprise you the same on your birthday. Not that elves find it too important or anything...or the fact you don't age a day past perfection"

She smiled slowly to his form rising from the chair as Layana watched him near her and without any hesitation he enveloped her into the warmth of his arms. Her own arms quickly snaked around his neck as she looked upwards to him with a look of delight held in her orbs." I always knew how to catch you with your guard down.. You may be the best hunter but , I'm the person who knows how to out manuever the Hunter." She teased in play to him as she laughed soft to the weapons he listed off as she slinked back in a small arch against him with her brow quirked as her gaze looked him over." That mouth of yours is known for getting you good places and then to very naughty places , may I remind you?" Layana answered with a chuckle cascading once again from her lips before he found her mouth in a slowed kiss as she sighed happily into the kiss and allowed herself to drown in the warmth it offered as they parted and she allowed her fingertips to skim down his cheek whilst their forehead's held pressed to one another. Her gaze fixated up to him as she smiled." I have missed you as well... More then words can say." Her look softened as she knew that he always had seen that with the elves as she shook her head to him." And yet , I'm not of the Elf Lineage completely so I will never age like them exactly. Father believes I will age slower of course but , my humanity will catch up to me at some point. But , besides that.. Have you been well and safe here ,Tyrian?" She asked in question whilst her lips skimmed the soft tip of his nose.

Job Prior to the Delegation: Apprentice to Elven Mage, Ambassador of Oneac

Miscellaneous Info
Steed - Nike
Owl - Elio

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THEME SONG
 
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  • Full Name: Rictus Gromgrata

    Nicknames: "Rict" / "Ricky" / "Pain in the neck"

    Gender: Male

    Sexuality: "I love the ladies, and the ladies love me." (Editor's note: no they don't)

    Race: Goblin

    Age: 31

    Kingdom of Origin: Loobatai

    Weapons: Two curved knives, weighted chain, "my razor wit."

    School of Magic (only 1 and if applicable): N/A

  • Skin: Moss green

    Height: 3'9"

    Body Type: Lean

    Weight: Around 63 lbs

    Hair: As bald as the day he was born

    Eyes: Pale yellow

    Scars, tattoos, warpaint, etc: His left ear has a notch right at the end

  • Good Traits: Is surprisingly loyal and reliable to friends, an eternal optimist, an exceptional drinking buddy

    Bad Traits: REALLY runs his mouth off, will flirt with anything in a skirt (with the exception of gnomes), will only stop poking at a clearly sensitive subject after the threat of physical retaliation

    Fears: Death (obviously), letting down an ally that needs him, the idea that the war will go on without end

    Quirks & habits: Rubs the notch in his ear when he's nervous/deep in thought, laughs at his own jokes when he's drunk, sniffs at the ground when arriving in a new location (supposedly helps get his bearings)

    Skills & talents: Quick thinker/able to make plans up on the fly, agile, good climber, studied dragons most of his adult life

    Likes: Knowing his friends are safe, scratching that sweet spot behind his ears, making progress to a goal, a strong drink

    Dislikes: His friends putting themselves in danger, watered down drinks, being alone

  • Relationships: - Has met Jojin Rahkzar a few times in the past. He first met the troll while in transit to a scouting spot, and his small band caught sight of her while sneaking through the undergrowth. He (naturally) immediately suggested that they go introduce themselves, apparently to "further relations between goblins and trolls," though his band knew that there was only one kind of ""relations"" on his mind at the sight of an attractive female. Of course, their discussions had distracted them from the crocolisk that had crept up on them, and it was only thanks to Jojin's intervention that the group of goblins got to walk away from the encounter with all their limbs attached to their bodies. Despite such a introduction, Rictus still makes a habit of keeping an eye out for the troll whenever travels took him close to the border. He's smart enough to know that he doesn't have much a of a shot with the troll, but he's optimistic enough (and dumb enough) to not lose hope.
  • Personal History: Rictus was the eldest of four siblings in his family, and more or less had to take to raising his siblings after his mother passed away to failing health and his father entered into a near catatonic state. In order to provide for such a large family in the goblin's poor economy, Rictus signed up for the riskier jobs involving studying dragons, finding an odd kind of passion for studying the bane of kingdoms. Even after his siblings grew into adults themselves, Rictus continued to volunteer for the tasks that took him dangerously close to dragon territory, growing his understanding of the creatures day by day. He struck an opportunity when he helped to tutor a young goblin for the work, a goblin that just so happened to be the child of an aide to King Cutter himself. This connection would eventually land Rictus even more important work, and eventually a spot on a certain Delegation.

    Job Prior to the Delegation: Was formally a 'dragon scout.' Despite the impressive sounding title, the job mostly consisted of hiding in a tree or bush and observing dragons with a telescope from as far away as possible. The job did occasionally involve the risky task of sneaking closer for better observations, though, and these expeditions are one of the reasons goblins currently hold an edge on dragon knowledge in the kingdoms. Rictus was one of several who volunteered for the delegation, taking the spot through a combination of aptitude and willingness to accept that this could just be a hopeless suicide mission.

    Miscellaneous Info: Like a lot of goblins, he's not overly fond of gnomes, rather dismissively calling them "just soft goblins." To that end, gnomes are the only race that he won't flirt with, much to the relief of gnomes.

    As a side note, his experience of raising his brothers and sisters has made him pretty good with kids, though his goblin features mean that anything other than a goblin child would likely find him unappealing.



 
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  • Full Name: Jojin Rahkzar ["Joh-gin Rock-zar"]

    Nicknames: "Jo" / "Jojo"

    Gender: Female

    Sexuality: "Man or woman? It not matter."

    Race: Troll

    Age: 41 (troll); 29 (human); etc...

    Kingdom of Origin: Zandalur

    Weapons: Bow and arrow, plus a concealed dagger in her boot

    School of Magic (only 1 and if applicable): N/A



  • Skin: Pinkish tint and worn far beyond her years.

    Height: 5'11

    Body Type: Toned, especially her arms, and built like an inverse triangle; broad shoulders and small hips. Not particularly busty.

    Weight: 154lbs

    Hair: A mess of thick, but greasy black hair with a row of dreadlocks and braids lining the inside bottom layer. Adorned with Zandaluran metal tokens of honor. Left side of head is shaved.

    Eyes: Milky blue

    Scars, tattoos, warpaint, etc: Several stripes and dots of warpaint turned tattoos that she's had done over the years, each one representing something. (Ask her about them if you dare; she'll tell you all about them.) A septum, lip, two eyebrow, and several ear piercings; some are for show and some hold cultural significance. A large scar runs from her left eyebrow up to her hairline.

  • Good Traits: Is extremely dedicated; that overly responsible "Mom" friend (could also be bad depending on the person); when she lightens up, she's a lot of fun at parties.

    Bad Traits: Like most trolls, Jojo is emotionally volatile (sadness, anger, affection, you name it); known to be a control-freak; completely foreign to the concept of dishonesty

    Fears: Dying to a dragon's ire or losing Hokum("They take no more!"); failure in general; has a recurring nightmare of losing her tattoos.

    Quirks & habits: Rubs edges of teeth with thumb when stressed or focused; will always sleep furthest from the fire; snorts when laughing genuinely.

    Skills & talents: A surprisingly good dancer; one of the best hunters in her village; fairly decent at giving advice (if you want blunt honesty).

    Likes: Alcohol (specifically elven wine); the sound of softly-beating drums; being praised for a job-well-done.

    Dislikes: Traditional troll ceremonial garments (they are quite revealing); crunchy food; having her capabilities questioned.

  • TBD

    - Met Rictus Gromgrata one day while hunting game near the Zandalur-Loobatai border. Hokum went after him, either thinking him food or a trespasser, and Jojin had to call the crocolisk off lest his actions cause trouble between the neighboring kingdoms. She's since seen Rictus several more times over the last few years, but only in passing, and often only when Rictus is passing through on his way to the border of dragon country.


  • Personal History: Jojin, like many trolls, grew up in a family with too many mouths to feed. In a kingdom where death looms around every corner, such a thing as marriage and building large families is common there. However, much to her parents' dismay, Jojin pursued a life of work with Zandalur's big game hunters and huntresses. Fully dedicated herself to feeding the village rather than populating it. Then the Cloud Accord was drafted and everything changed. While her hunting comrades jumped at the opportunity to join, Mother Yiglak asked for Jojin specifically: As a childless female with no partner, Jojin was the only big game hunter without ties to Zandalur. Initially Jojin protested - even outright refused, because she had to feed the village - but her parents threatened to disown her if she did not comply with Mother Yiglak's request. Left with an ultimatum, Jojin chose, begrudgingly, to attend the delegation on behalf of Zandalur.

    Job Prior to the Delegation: Big Game Huntress

    Miscellaneous Info: Is the third oldest of nine children (close-knit family of eleven, not including animal companions); has raised Hokum, a river crocolisk, since he hatched from the egg she stole as part of her coming-of-age ritual fourteen years ago; while popular in Zandalur, has never accepted a marriage proposal despite it being common to do so around age eighteen.


 
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  • Full Name: Lusca Aquor ["Luss-cah Awk-war"]

    Nicknames: "Most gorgeous creature; heaven of Halbernon. Really, love, it's whatever you want to call me."

    Gender: Male

    Sexuality: "I prefer the... handsome ones. My apologies, ladies, for you must be so disappointed."

    Race: Merfolk

    Age: 37

    Kingdom of Origin: Waris

    Weapons: Aside from his silver tongue and massive treasure trove back in Waris? Two daggers he has no idea how to use.

    School of Magic (only 1 and if applicable): Illusion


  • Skin: Fair skinned with a little bit of sun-kissed goodness.

    Height: 5'9" (with legs); 6'5" (with tail)

    Body Type: "Like a God, darling." Broad shoulders and a sculpted physique.

    Weight: 150lbs (with legs); 225lbs (with tail)

    Hair: Long luscious locks of dark hair that, according to those who touch it, feel like silk. Wavy when dry and let loose, but occasionally he'll throw it up in a ponytail or bun. On special occasions, he braids it.

    Eyes: Light brown

    Scars, tattoos, warpaint, etc: "And tarnish this beautiful body? This face? I don't think so."

  • Good Traits: Is an incredible communicator (linguistics and body language); extremely pacifistic, so makes for a good mediator; unwavering confidence (that borderlines arrogance).

    Bad Traits: A compulsive neat freak (he will refuse to sleep on the ground, go barefoot, or touch unsightly objects); Inherently selfish and thinks the world revolves around him; Vainest guy in the Southern Sea (okay, that might be an exaggeration - or not.)

    Fears: "Aside from dying? Well, let's see: Cutting my hair. Breaking a nail - ugh, can you imagine? - or, dare I say it... sleeping with a- with a-..." He shivers. "A troll. They're quite disgusting creatures. Goblins, too. And orcs. Really, I fear sleeping with anyone that isn't me." (In all seriousness, he's terrified of snakes and birds; they resemble dragons. Falling for someone of another race, too, and - of course - cutting his hair.)

    Quirks & habits: Plays with his hair when he's bored; speaks with a sarcastic, deprecating tone almost all the time; since arriving on land, he's developed an insatiable love of sour food ("Sue me for having excellent taste; they don't have anything like this in Waris. Bug off."

    Skills & talents: He's got a repertoire of musical instruments under his belt, as well as singing; makes delicious mixed drinks (though that won't help anyone out in dragon country); one mean eye for fashion - and persuasion.

    Likes: Beautiful, shiny things (and people); elaborate parties of all themes, so long as they are flamboyant and of "good taste"; fairies (he has a vast collection of enchanted fairy jewelry back in Waris).

    Dislikes: Things he doesn't consider beautiful or eloquent (namely trolls); the "lack of hygienic practices" land races utilize; and ice or cold weather, because sea dragons.


  • TBD

    @Shavynel Maybe he hired your changeling as a bodyguard? PM me or message me on Discord.


  • Personal History: Lusca is the heir to the Aquor estate, first and only. Naturally, he's quite spoiled. Coddled his entire life, Lusca never knew of the hardship outside the rocky walls of his family's mansion until sea dragons lay siege and turned it to ice when he was fifteen. This forced his small family of three and what slaves had evacuated in time to live elsewhere for the next several years while the ice thawed. With their assets and treasure trove frozen, the Aquors fell from being one of the most prominent noble households in the land to bordering on the line of poverty. This pushed Lusca to intensify his training in illusion magic, not just for part-time entertainment work, but to make connections in dark places. On his twenty-fifth birthday, ten years after the sea dragon attack, his parents gifted him with the good news that their home had finally thawed. With a repertoire of connections made, Lusca spent the next decade exploiting other nobles and forcing his family's name to the top of the nobility food chain.

    Job Prior to the Delegation: Noble with many connections.

    Miscellaneous Info: For reasons he refuses to give a straight answer on, Lusca bribed and blackmailed his way into the delegation. King Tidus was originally not going to send a merfolk - "We don't belong there, on land with the sky dragons" - but Lusca insisted they should. Yet, nobody listened to Lusca until he dug for dirt and exploited their weaknesses, eventually forcing others to carry his volunteer request to the king's advisors. And, of course, eventually the king himself.


 
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  • Full Name: Dodrelda Aleguard ["Doh-drell-dah Ale-guard"]

    Nicknames: "Dodre"; "Smoke"; "Hammer"

    Gender: Female

    Sexuality: "Men, though Waris wine blurs that preference a little."

    Race: Dwarf

    Age: 60 (dwarf); 72 (human)

    Kingdom of Origin: Darkrun, but she's traveled almost everywhere

    Weapons: A trusty two-handed hammer she made herself, lovingly named "Ysolda." (She wants to get a fire enchantment for it, but Elloris won't give away their secrets and Rotchet are still experimenting.)

    School of Magic (only 1 and if applicable): N/A


  • Skin: On the darker side of tan. Lightly wrinkled with laugh lines and the smallest of crows feet.

    Height: 4'5"

    Body Type: Short (obviously) and sturdy. Lots of muscle hidden under thick curves and a fine layer of extra chub.

    Weight: 180lbs "It's these dwarven bones, they're just too heavy. Serious."

    Hair: A creative mess of dark brown dreadlocks, decorated with beads and hair ornaments she's collected throughout her travels.

    Eyes: Dark brown, nearly black.

    Scars, tattoos, warpaint, etc: Several dragon burns lining her arms, though they are small enough not to notice at first glance due to tough dwarven skin. The only noticeable scar is a deep gash, long since raised and faded, across her left shoulder. Wears a belly button ring made of Darkrun steel and Elloris crystal.

  • Good Traits: Has a great sense of humor; curious, always interested in trying new things; relatively optimistic and upbeat.

    Bad Traits: When mad, has one hell of a temper; has some pretty "sticky fingers" and isn't the most honest person around; despite her age, she's actually really childish (never left the "teenager" stage behind).

    Fears: Water, because dwarves sink rather than swim; becoming an elder (she wants to stay young forever); Ysolda breaking or getting stolen/lost.

    Quirks & habits: Always has a pipe in her mouth, typically lit with an aromatic blend; even when she's not smoking, she still spits out of habit; talks with her hands and has (unintentionally) funny facial expressions.

    Skills & talents: Blacksmithing (of course); lying through her teeth;

    Likes: Team-bonding activities, like group arts and crafts or a juvenile three-legged race; smoking her pipe and hard drinking; the "thrill of the fight" be it arguments or battles

    Dislikes: Unsweetened herbal tea; people pointing out her age; getting unsolicited advice ("I do just fine on my own, thanks? Nobody asked you.")


  • TBD

    (She's an adventurer, so she could have met anyone. PM me or message me on Discord.)


  • Personal History: Growing up one of many cousins to the throne was easy; Talmund wasn't king yet, and Dodrelda's family was quite distance. It kept her away from the madness and political drama of court that her older cousin grew up subjected to. That being said, the two were close as could be! Whenever Talmund needed a break, he'd sneak out of the castle and find refuge at Dodrelda's place. Under the guise of a typical peasant boy, the future king and his mischievous cousin wreaked havoc throughout Darkrun. So much so that, one day, the hijinks went too far and half the mining district burned down. From there, Talmund adopted his role as the heir and stopped visiting Dodrelda. The two lost most of their contact, a wedge of differing priorities dividing them, but they still cared about one another's well-being. Moving on in life, Dodrelda eventually ran her own blacksmith shop until she hit her mid-life crisis. Turned over her once-picture-perfect life (she had a fiance; a wedding just around the corner; and a house in the process of being built) in exchange for ultimate freedom. Cutting all ties, Dodrelda left Darkrun and set out into Halbernon to see what she could find.

    Job Prior to the Delegation: Blacksmith; adventurer; mercenary; bounty hunter; thief; and many more.

    Miscellaneous Info: Dodrelda is actually a wanted criminal in Rotchet for having stolen several proto-type enchantment blueprints from Head Alchemist Mixie's library. King Talmund Goldbeard convinced the Rotchet leader to accept Dodrelda into the delegation, only on the terms that she'd return the blueprints and never step foot in Rotchet again unless escorted through it, to Darkrun, by an entourage of guards.


 
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  • Full Name: Ermina Luliope [Erh-meen-A Loo-lye-OH-pee]
    Nicknames: Lula, Mimi
    Gender: Female
    Sexuality: Well first they'd have to make her realize that she was being hit on in the first place...
    Race: Fairy
    Age: 52 (fairy), 21 (human), etc.
    Kingdom of Origin: Alcine
    Weapons: Magic
    School of Magic (only 1 and if applicable): Protection, Restoration, Can heal light wounds quickly; moderate wounds slowly; severe wounds over time. Works on anything living. Barriers Will break after 5 light hits; 3 moderate hits; and 1 severe hit.
  • Skin: Peachy

    Height
    : 9-11 in. at smallest; 6'0 at largest (Can be anywhere in between though) Prefers smaller states for ease of motion so 5'0 is normal size for her. Thankfully smaller sizes conserve magic better as well.

    Body Type
    : Has some lumps
    Weight: From negligible to about 135 lbs
    Hair: Flaxen haired but thankfully not wiry
    Eyes: Boldest, Ocean blue

    Scars, tattoos, warpaint, etc
    : Forever dewy with a sheen of nectar from constant flower diving and other such sap collection... It's a living.
  • Good Traits: Stalwart dedication to any task given to her, warm toward all life, floats like a butterfly and stings like a bee, endearing

    Bad Traits
    : Slow-witted, possibly even dull (think idiot savant), lacks tact and is incredibly blunt, workaholic, cries easily

    Fears
    : Alcine will slowly wither away and she will have no home, Dragon fire and the devastation it leaves in its wake, jump scares... They're the worst.

    Quirks & habits
    : Licks her fingers both after meals and after work (She loves nectar and sweet things in general), Surprisingly high tolerance for pain, Likes to make hair ornaments out of most anything that will stay in it

    Skills & talents
    : Super Green Thumb, hence particularly good at Restoration magic, Quite fast and stealthy when she wants to be, Rather good at singing, Hide and Seek

    Likes
    : Plants and Animals of all kinds, Sunny days, Friends, Gratuitous amounts of food (She eats quite a lot; No one is sure where it goes), Swimming, and Taking naps in strange places

    Dislikes
    : Dead things and barren places, Being hungry, Winter, and People who are unkind to others
  • Relationships: TBD
  • Personal History: An accidental child but loved nonetheless, Lula enjoyed her childhood alongside her brother, Vitello, as much as she could when faced with frequent hunger and hard work, spending her time with the plants and animals that she could find to sway her fancy and sense of wonder. Hers was the story of most fairy young. Alcine was a beautiful struggle every day. Thankfully, unlike so many, she made it to adulthood, but not without some damage. Growing without enough to eat left her mind half-formed. Her consolation was that she could focus her little brightness on what she loved most, fostering life. Learning the skill of botany and horticulture came naturally to the young fae and her mind never strayed to anything else. She loved being in the ranks dedicated to revitalizing Alcine's lost lushness. Then came a faithful day when she realized that her skills could do nothing for her beloved Alcine. There was more at work than simple burnt ground. As much as it pained her family, she left on a mission to find something to be done for her home. Inquiring after plants of foreign lands, and old masters, and anything else of help, even dragons themselves. She'd leave no stone unturned. Fortunately, opportunity found her to get more up close and personal to the dragon perpetrators than she'd even gotten before. She was now one of the Cloud Delegation.

    Job
    Prior to the Delegation: Worker B.E.E. - Botanical Engineering Expert, a part of Alcine's elite force of naturalists attempting to recultivate the lost empire for the sake a bright future. She went above and beyond the call of duty, volunteering for the Cloud Delegation in pursuit of answers to her people's most pressing issue. She'll ask the dragon king personally how to make their land arable again, whether it's stupid or not is literally inconceivable to her. So at least she has blissful ignorance on her side.

    Miscellaneous
    Info: She has a predictably short attention span, but once it is captured, it'll take nothing short of a spontaneously appearing blackhole to redirect again.


Theme:

 
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Liika Iovar
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  • Full Name: Liika Iovar
    Nicknames: Lee
    Gender: Female
    Sexuality: Who had time to figure that one out?
    Race: Centaur
    Age: 26
    Kingdom of Origin: Faunora
    Weapons: Favors her battle axe. Hooves, obviously. Will draw spear and shield for more defensive strategies. Javelins for distance. But really, anything goes.

  • Skin: Fair skinned, white hide which turns to dark grey near her feet.
    Height: 7'3"
    Body Type: Athletic
    Weight: 1200 lb
    Hair: Red
    Eyes: Red-brown
    Scars, tattoos, warpaint, etc: Scars. Yes. Lots. The only mark she'll allow on her body are those earned in battle.

  • Good Traits: Dedicated, hard-working, charges forward, adaptable (or at least seemingly so)
    If nothing else, Liika is a hard-worker. When she decides to do something, she'll give it her all, charge in head first (metaphorically or physically). There simply isn't any holding her back. She is adaptable, willing to make changes depending on the situation. As muscle for hire, she does her best to fit the role of her employer whether or not she likes it. Hired to guard a caravan with kids? You bet she'll get down on her knees and let the kids play with her hair since she knows that'll likely earn her extra good favor in the form of a parting gift or an extra bowl of soup. No one appreciates how much a centaur can down.

    Bad Traits: Fickle, pessimistic, impulsive, obsessive, arrogant, mercenary, thrill-seeker, spiteful.
    At the heart of it all, Liika stands for herself. Pay her enough and there's little she won't do. Oh, she has enough morals to not outright kill a current employer, but she might look away at the wrong moment, but never in a way that can really pin the blame back on her. And then there's the occasion when she's sold that information back to her current employer.

    Fears: Being forgotten, never amounting to anything, being bested, getting hired for an assassination.

    Quirks & habits: Will almost never turn down a challenge. Absolutely is a fidgeter.

    Skills & talents: Um. Fighting. Also teaching fighting. And knows a fair variety of coin tricks. Negotiation.

    Likes: Weaponry, the outdoors, trees, plains, grass, running, stomping, money, the sensation of washing blood off her hands.

    Dislikes: Flowers, stale food, heights, fire, people playing with her hair. Worse, braiding flowers into it.

  • (clear with other characters first)​
    - Hired by Lusca Aquor to keep him alive.
    - Warrior Princess Laureen's old training partner
    - When hired to protect a caravan, crossed weapons with a dwarf (later identified as probably Dodrelda Aleguard through stories)
    - Became close friends with Layana while helping out in special training sessions for army recruits
    - Any other takers who might know a mercenary?


  • Personal History: There was little doubt in young Liika's mind that she was going to grow up to be a dragon slayer. In her mind, she was always a hero. It was no accident that she gotten herself apprenticed to someone who had taken down a dragon. And that day the old king and queen had died, she had woken excited, hearing the words she had wanted to hear for so long, "DRAGON!" It was a bittersweet day, putting in a hand and hoof to bring down a dragon, but losing their monarchs.

    Her mentor, much to Liika's dismay, was chosen as Laureen's teacher. Why should she, who had put so much heart in soul into earning her apprenticeship have to share with someone who had done nothing more than be born to a particular name? She gritted her teeth, though, and put in the practice hours with this princess. While Liika eventually outgrew her jealousy, she still never came to terms with the fact something she had worked so hard to earn could be so easily granted to someone out of sheer luck.

    Liika could have stayed, could easily have become one of Laureen's personal guard, but that felt like cheating, using a circumstance that had simply dropped from the sky rather than earning it herself. Instead, she hired herself out like so many other from Faunora, advertising herself as dragon-ready. The jobs ranged from caravan guards to personal guards to scouting trips to trampelling gardens amidst disputes. It was another three years before she crossed paths with another dragon, and had the chance to prove herself over again. And it was that moment that her reputation started to grow. Employers referred her to other employers. The price she could get kept climbing and climbing.

    That came to an an end when Warrior Princess Laureen called her home. Their ruling monarch asked her if she would be the Faunoran representative. Liika turned it down. Yes, it was an opportunity she was more than willing to take, but again, it felt like one that she had received through the pure fortune of having trained with the princess all those years ago. A day later, it was offered again, and this time with a price tag, no doubt including some money that Liika herself had paid to the crown in taxes off her jobs, and no doubt a price that only a monarch could offer. This Liika turned down as well, almost out of spite, that they would think so low of her. It was only when Laureen turned to their mentor, whispering, "See, I told you nothing would make her take the delegation spot," that Liika turned back, demanding the job, spouting off her qualifications. Warrior Princess Laureen 'relented,' and Liika took the spot.

    On the one hand, Liika knows she did it out of spite, that she'd been more or less tricked into it, but spite's a good enough motivator. She will see this through. Besides, this would be something she could go down in the books for. And, she is very qualified for the job.

    Job Prior to the Delegation: Mercenary

    Misc Info:
    - She's definitely a nationalist, and willing to go an extra mile for a fellow Faunoran.

 
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  • Full Name:
    Duras Gall

    Nicknames:
    General

    Gender:
    Male. Man? Political correctness....

    Sexuality:
    Straight

    Race:
    Orc

    Age:
    53

    Kingdom of Origin:
    Torhal

    Weapons:
    Steel sword and axe. Himself.

    School of Magic (only 1 and if applicable):
    N/A




  • Skin:
    Dark grey to pale black

    Height:
    6 feet

    Body Type:
    Muscular.

    Weight:
    400 pounds? 600? It all muscle really.

    Hair:
    Black beard along with hair with some missing locks.

    Eyes:
    Brown to black pits

    Scars, tattoos, warpaint, etc:
    A wide variety of scars throughout his body.





  • Good Traits:
    Level headed. Honorable to a point.

    Bad Traits:
    Not a people person. Blunt. Easily annoyed.

    Fears:
    Showing weakness.

    Quirks & habits:
    Takes a deep breath through the nose and out the mouth when frustrated. Occasionally tends to break things when angry.

    Skills & talents:
    Weapon master and Battle Master. Brute strength and endurance. Military strategist. Knows basic first aid. Tends to do short but quick movements.

    Likes:
    Competence. Strong resolve. Strength. Conviction. Meat.

    Dislikes:
    Incompetence. Indecision. Cowards. Over politeness. Self doubt. The cold.



  • (clear with other characters first)​
    - TBD
    -
    -




  • Personal History:
    His privilege was the dirt. Only ambition kept him company in the dark. Born into nothing, The first thing Duras remembered was the chains. Of how he had apparently been sold into slavery when he was too young to remember because he was considered a runt. And while weak in orc standards, he was decent enough by human standards. He was a slave of a renegade group of bandits of the Oneac kingdom for years. With only his first name known to him, he worked his days on anything and everything that needed to be done. From simple debris moved around to fighting pits against others for his owners profit, he did it all. He was being worked as he would eventually be sold to his own people. What few other orc slaves there were ignored him for the most part. It was only when he took down another orc did he gain some attention. From there he was put into more pit fights won more and more of them. Channeling anything and everything he felt into the fights. It was in his early twenties that he not just escaped, but freed all the other slaves, orcs and otherwise, and killing the owners. It was from there word spread of the once grunt orc that freed a encampment of slaves. He did similar things to other encampments he ran into. It was about a year later that he came upon his people's home. He remembered little if anything about his origins so it was all knew to him. Though much appealed to him, the slavery did not. It was from not even as a soldier put a "slave" in his people's fighting pits did he rise through the ranks and dawn the mantle of General. He was both feared and respected. Through him orcs or any race however uncommon it happened were allowed to join the army in order to escape slavery. He sired four children, all of which are females. The mother having died in battle against the dragons. The first a lieutenant, the second a warrior, another a blacksmith and the last a wanderer/outcast.


    Job Prior to the Delegation:
    General to Commander Grutt. He sees to the military competence of the orc people. From defending land to expanding it.


    Miscellaneous Info:
    Has a philosophical side which has shaped his life and beliefs. Do not. Anger him.



 
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I'll start cranking out a character as soon as I locate my laptop charger.
 
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  • Full Name: Hallen Mowis
    Nicknames: Tinkerer, Tiny, Toymaker
    Gender: Male
    Sexuality: "No idea what you're talking about."
    Race: Gnome
    Age: 43
    Kingdom of Origin: Rotchet
    Weapons: Crossbow
    handaxe, hammer (these are tools, but could be used as weapons in an emergency)
    School of Magic: N/A



  • Skin: Tan
    Height: 3'11"
    Body Type: lean
    Weight: Around 60lbs
    Hair: Messy and short
    Eyes: Blue
    Scars, tattoos, warpaint, etc: A tattoo of a hammer with a needle and thread spun around on his upper back to honour his titles of master blacksmith and master tailor.
    A burn mark on his right shoulder and arm.



  • Good Traits: Warm, thick-skinned(figuratively), reliable, brave enough to follow you anywhere
    Bad Traits: competitive, doesn't trust others' skills, stupid enough to follow you anywhere
    Fears: "Them real big folk.", dragons, heights, turning into a goblin, someone holding molten metal near him
    Quirks & habits: Looks over his right shoulder every now and then.
    Skills & talents: Tinkering, making and fixing things. Has a steady hand and a keen eye for detail.
    Likes: Tinkering, campfires, The smell of flowers, Silence while he works, playing music
    Dislikes: Pointy things aimed at him, being disturbed while he works, physical threats



  • -


  •  

  • Personal History: Hallen was born the youngest of five children. Both of his parents shied away from alchemy after a series of accidents in the family, so they both took to making gadgets and toys. Naturally, the house was always littered with trinkets and objects of all shapes and sizes both from the parents' work and the children's wild imagination trying to copy their parents. There was little difference between play and work as Hallen and his siblings grew older, since all they did was invent useless knickknacks.

    Wanting to stand out from the rest and broaden his business opportunities, Hallen decided to expand on his skillset and study under both human and dwarven smiths and tailors. In the twenty years it took to obtain the titles of both master smith and master tailor, Hallen also learned to play the guitar and took more of an interest in dragons like his goblin cousins. While he often makes toy weaponry and items between jobs it's only because they're cheaper and easier to make than a full scale project. In his opinion, the most important thing is to understand the mechanics behind them. His aspiration is to make a flying machine.

    Job Prior to the Delegation: Repairman.

    Miscellaneous Info: Hallen has never developed a desire for romance.
    During his apprenticeship in Darkrun another apprentice dropped molten iron on his shoulder. He's never really gotten over this.


 
(Spot for character sheet gonna go here.)

Terribly sorry for the delay, my charger has been increasingly elusive recently and without it, I naturally couldn't use my laptop.

I'll be trying my damndest to get a proper CS up by the stroke of midnight on Saturday.

I think I'll be playing an Elf.
 
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(Spot for character sheet gonna go here.)

Terribly sorry for the delay, my charger has been increasingly elusive recently and without it, I naturally couldn't use my laptop.

I'll be trying my damndest to get a proper CS up by the stroke of midnight on Saturday.

I think I'll be playing an Elf.

No worries at all. I'm sorry for the delay on my part, too. Been incredibly busy @_@ Glad you found your charger, though! Excited to read your CS ^~^

If you're playing an elf, though you can choose whatever destruction magic type that you want, we are in dire need of a blood mage (only elves can be blood mages) to complete our cast of mages. They're basically necromancers and, if a teammate dies, they can revive them with the help of the team's healing fairy. Again, it's totally up to you, though!
 
Falendir
elfo-luz.jpg
"Hmm... let's see if I can't magic a solution."​
Basics
Full Name: Falendir Thress Anaanel
Nicknames: Anything the group ends up coming up with.
Gender: Male
Sexuality: Straight
Race: Elf
Age: 23
Kingdom of Origin: Elloris
Weapons: Pronged Staff, Messer Sword, Crossbow, and three spare Knives.
School of Magic: Desctruction
Appearance
Skin: Pale
Height: 6'1
Body Type: Thin
Weight: 160 lbs.
Hair: Black and well-kept.
Eyes: Grey​
Scars, tattoos, warpaint, etc: Light grey markings on forehead.
Personality
Good Traits: Displays enthusiasm, professionalism, and decisiveness.
Bad Traits: ...which usually deteriorate as danger increases.
Fears: Getting killed, naturally.
Quirks & habits: Occaisionally uses colorful language.
Skills & talents: He's a fine mage.
Likes: Travel, research, practicing magic.
Dislikes: Open combat, inhospitable conditions, anything he finds "Disagreeable"
Relationships
N/A
Background
Personal History: Has thus far lived a largely uneventful life with the exception of his practice of magic. Sadly, while attempting to develop a new technique for casting blood magic, he found a rival beating him to it's perfection and subsequent documentation, robbing him of what should have been a prime opportunity to climb the social hierarchy. The resulting disappointment sent him into a deep ennui, which he hopes to fix by partaking in an adventure. He sees this most recent opportunity as the best chance he'll have in years to make a proper name for himself.
Job Prior to the Delegation: Mostly clerical work, magical research, and misc. jobs.
Misc:​


(Sorry if it's not terribly neat, all my research into trying to code it properly turned out fruitless.)
(Also terribly sorry about the delay, one misfortune or setback after another occurred.)​
 
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@Dahrinn

No worries, it looks great :D I also apologize for the delay, as I just recently got over being ill. Falendir looks great, but elves in this world don't live long (an average max of 50) because destruction magic has made them a physically weak people. At 78, Falendir would be practically ancient and covered in wrinkles and eye cataracts. Not sure if you wanted that for him, since his face claim appears rather young. Also, he'd be abnormally tall for an elf at 6'3" (the average caps out a few inches before 6'0"), which is fine if that's what you intended.

Let me know your thoughts on the age and height, then we'll discuss how to smoothly introduce Falendir into the IC :3 I'll send you the Discord link once his CS is finalized.
 
*Edited.

He's now of a more proper age, and slighty shorter.
 
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@Dahrinn

Perfect! Accepted ^~^ I'll send you the Discord invite via PM and we can discuss how Falendir will make his debut.

Again, sorry for the delay. I didn't notice the notification this time and I'm only on Iwaku lately for the GM posts x.x