AMBROSIA; LAST DAY OF EXPEDITION SIGNUP. The world had ended and a new one had taken its place. Magic, that thing we refused to believe in is suddenly real as the rain on our face in a storm. This power to defy the laws of nature, to change the way the world worked was all of the sudden at our doorstep. The world had ended and we had survived. Mind you, Ambrosia was no sprawling metropolis, the city was only a fraction of what San Francisco had been. But it made do with what it had and it was growing at a rapid pace. The inner walls stood as testiment to the early days when they had battled and just barely survived. Now there was a city there, houses with electricity and plumbing. There were market places and some people had begun to repurpose old ruins into new homesteads as well. It was a bustling town, the hub of the West coast. And it was home. Home to the hustlers, the scoundrels and the thugs. Home to the honest, the hard working and the resilient. It was a home carved out in a world that want humanity dead. But it had risen, it had beaten back beasts and looters and it shone like a beacon. A dirty beacon to be sure, but a beacon none the less. Its gates were open for all people of all sizes, provided they would put themselves to work or otherwise contribute in some small way. Shanty towns would pop up outside the outer walls and grow into a proper neigbourhood once wate was routed their way. Then people would begin to bouild barricades that grew in palisades that grew in to walls and suddenly you would have another part of the ever growing city. Real estate for the post Fall economy as it were. This is where our story begins, and fatefull group of people are about to start a journey of their own. The air was humid, the massive forest that had grown up around San Fransisco since the Fall is as dense as the ancient redwood forests of ages past and what lurked there now is as ferocius as any dinosaur of the earths infancy. The San Fransisco bay lay shimmering to the west, and if you looked over the treeline you could see the water plant that had been built there. A giant white dome with half it's foundation in the water. Humanity was a ingenious and hardy race to be certain, they had managed to rocover and now they were doing their best to fight back. And right now, the people of Ambrosia was looking to open a new path towards the future. Ambrosia arbiters were out in force by the south gate, as a few stalls had been set up by the different corporations that were participating in the journey south. They were hiring, and in some ways competing among themselves as to whom they hired. great undertaking that would take months to establish, and this was the first foray into the wild.This was a venture that might propel humanity forward again, establishing a route to one of the biggest local sources for crystal. And everyone with money or power wanted a bite of the fortune that could be made. This is where you all find yourselves, albeit for different reasons and in different capacity. Your reasons for joining or taking interest are your own. The South Gate plaze is crowded with people of all shapes and sizes. Some of them are wearing body armor and toting great guns and blades, others are surveyors and engineers. There is a sense of concern over the whole thing, a edge to the way people carried themselves. SIGN UP; How you go about signing up is up to you. I have Some names for companies set up but you can make one up that you talk to about joining the trip south. I will note them down and look into what they might have for interests. Your companies and missiongivers will be directly involved in the story as thing progresses. I will use it best I can to give you dynamic tasks and missions along the way. Trip Sponsors; J-Mob's Workshops; Engineering and building firm, known for their work with the infrastructure of the city. Rich as creasote due to being here from the start. Reputation; Respected. Rich. Possible goals; Securing builing contracts for the Crystal site and the different outposts that needs to be built on the way. Harleys Armaments; Weapon Maker. Specified in non mage-tech, old school weaponry and conventional firearms. Harley is known as shrewd businessman and have employed more then a few thugs to get her way in the past. But Harley is a local patriot, and see Ambrosia as her home nad its citizens as her brothers and sisters. Reputation; Trustworthy. Fearsome. Possible goals; Supplying the expedition with conventional means of defending itself aswell as first choice on any cashes or old ruined weaponry found. Ambrosian Crystal Foundation; Crystal Miners. Large company that specializise in mining crystal clusters and cutting shards for Magitech use. They are one of the biggest investors. They employ a odd 400 hundred people across the town, and run most of the raw crystal trade by legal means. They are pretty much vital to the exsitence of Ambrosia. Reputation; Respected. Powerfull. Rich. Lenient. Possible goals; Mining Rights. Jorgens Engineering and Innovation. Weapon Maker, Jorgen is a old timer who knew opportunity when he saw it. He employs a bunch of engineers that all make and maintain magi-tech armaments for the city aswell as private clients. Reputation; Well Respected. Possible goals; Supplying the expedition with means of defending itself aswell as engineering contracts for whatever is needed along the way. --- Notable Locations: South Gate; The largest entrence to town by far, South Gate is a massive punched into the ever expanding walls of Ambrosia. Its walls tower over you and is rightfully imposing. The gate itself is guarded by a set of old pre-Fall era battleshipcannons salvaged from the Sanfransico Bay. The old anti-air guns have been fixed up with magi tech and are able deliver some serius damage to the toughest of beasts. Rock Plaza; The site of the Thunder Birds dramatic defeat years ago, the Rock plaza is the hub for information and trade in the southern part of town. Ambrosias many hunters can usually be seen here between jobs, peddling felts and other trophys from their kills. This is also the place where the Hunter HQ is located. Calamity Towers; These two massive spirals where once towering scyscrapers in the ages past. But the ruins were made into a monument of sorts aswell as the seat of Ambrosias goverment. The half restored building stands like a reminder of the losses aswell as the inherent strenght of Ambrosias citizens.