Y
Yiyel
Guest
Original poster
Hey y'all. I found this place was a bit too focused on fantasy RP elements, so let's throw the balance the other way.
I want you to design an unusual higher-tech weapon, and explain how it works, what it does and specifications for it.
RULES:
And of course, to start things off, an example entry:
Name: "Apollo" water lance
Ammunition: 20x71mm cartridge composed of a 20mm container of water, a 1mm high-voltage trigger control circuit and a 50x20mm capacitor wired to container of water.
Design: Standard 20mm loading mechanism, 240mm long barrel, trigger mechanism is a simple electric switch, 30mm choke is attached to front of barrel. All functional parts are made of steel, and body is encased in fire-resistant polymer.
Function: Once chambered, trigger controller is pushed against contacts of piezoelectric trigger. When trigger is pulled, the ensuing jolt of electricity signals to controller to unload capacitor, causing the water to flash-vaporize and then flash-ionize into plasma, causing a violent and potentially incendiary plasma blast (accompanied by the occasional piece of shrapnel). Choke allows either short but wide blast, or medium-range "spike".
Safety information: Weapon has a mechanical pin to jam trigger. Shooting too many rounds in a row risks overheating weapon, which could cause critical failure of barrel. Has a risk of critical ignition in high-oxygen environments. Efficiency greatly reduced in vacuum environments.
I want you to design an unusual higher-tech weapon, and explain how it works, what it does and specifications for it.
RULES:
- No general weapons. Try something new.
- No applied phlebotinum - you have to think about ammunition reloading and everything. You can't just slap on an "ammunition nanofabricator" or a "plasma production chamber" and call it a day. A fabricator would need material (and energy and space), plasma requires a base gas and a power source. Also, you can't slap on "micro*insert futuristic power source here* cell" for a power source - you have to explain how it works and how long does it last. Reasonable supercapacitors are acceptable - for instance, having a supercap the size of an AA battery could reasonably hold enough energy to propel a 2mm coilgun projectile at standard rifle speeds or enough energy to create and propel a small-ish (1.5cm) ball of plasma at paintball gun speeds.
- No unobtainium that bends spacetime. That implies nothing similar to either Eezo or Eridium. If you can't explain it within a reasonable stretch of known physics (Gold level on this scale), then it's not usable.
- Can be any scale between handheld infantry weapon to cruiser-sized (at most 400m long) ship weapon. We're not here to build a weird Death Star. Thrown devices and mines are acceptable.
- Keep a reasonable budget in mind - no "kill-everything" gun with a dozen different firing modes, it has to have a use and target (For use in vacuum? In atmosphere? Underwater? Anti-armor? Anti-vehicle? Antipersonnel?)
- Drawn schematics. That is always awesome.
- Safety mechanisms
- Elegance in simplicity - it doesn't do more than it has to
- Weak points, dangers and other safety concerns
And of course, to start things off, an example entry:
Name: "Apollo" water lance
Ammunition: 20x71mm cartridge composed of a 20mm container of water, a 1mm high-voltage trigger control circuit and a 50x20mm capacitor wired to container of water.
Design: Standard 20mm loading mechanism, 240mm long barrel, trigger mechanism is a simple electric switch, 30mm choke is attached to front of barrel. All functional parts are made of steel, and body is encased in fire-resistant polymer.
Function: Once chambered, trigger controller is pushed against contacts of piezoelectric trigger. When trigger is pulled, the ensuing jolt of electricity signals to controller to unload capacitor, causing the water to flash-vaporize and then flash-ionize into plasma, causing a violent and potentially incendiary plasma blast (accompanied by the occasional piece of shrapnel). Choke allows either short but wide blast, or medium-range "spike".
Safety information: Weapon has a mechanical pin to jam trigger. Shooting too many rounds in a row risks overheating weapon, which could cause critical failure of barrel. Has a risk of critical ignition in high-oxygen environments. Efficiency greatly reduced in vacuum environments.