D
DacksonFlux
Guest
Original poster
Dear friends,
I strike again! I know you think I can't see we're crammed in here enough! I assure you, that's not true.
Welcome to the afterlife, we have cookies. Congratulations, if you're here you're either dead, dying, or for some reason you're talking to the dead.
World of the Living: A group of living humans discover themselves to have the powers of mediums, the ability to speak to and interact with the dead. This is both helpful and dangerous as those who've passed have insight to things the living often overlook but they also may have ulterior motives for assisting these young psychics. The game for them is to attempt to seek help from hopefully benign spirits while avoiding the malicious ones in order to save the world of the living from yet another disaster. Our brave mediums must hold ceremonies and seances to coax the dead for information.
World of the Dead: Our world is a reflection of the world of the living. We can see and touch each other as if we were solid. Just as our surroundings the living residents are also reflected here. We can only see phantom-like representations of them. Only those of who are particularly experienced in the afterlife can interact with the living without being invoked or summoned. Do as you please here but keep in mind that no matter where you are, dead or alive, murder is still a "no no". If you manage to kill a fellow ghost there is no afterlife for the dead so nothing is left of them, they cease to exist. This level of murder is the worst of crimes so proceed with caution because if I catch you (and only if I catch you ) I'll be coming for you.
Your friend during and after life,
Grim
Grim finished his letter and had copies made for the recently deceased. He chose a very nice purple lettering and signed them each himself. That was a lot of signatures, these dead fools better be grateful.
The recently deceased were gathered in the "Death-Be-It Hall for Beginner ghosts", where Grim planned to show them a thing or two about haunting. He wanted to get a good idea of what he was looking at before handing out his letters. Grim perched among the dark rafters of the large room and gazed down at the phantoms. He recognized them all, of course when they each died Grim was there. The new batch was something else, Grim knew he had his work cut out for him. He decided to make a more dramatic entrance.
At the far side of the room was a massive stairway, just in front of it the floor began to boil with a dark liquid. The lights fluttered and turned off. The air grew cold. Grim rose from the boiling mass as glowing dark figure and began speaking with an echoing voice, "Welcome my recently deceased. I greet you with these letters."
Grim's hands reach out and the letters flew into the air towards each of the figures standing before him.
"I bid you to read these and join me for a quick seminar on exactly what you're facing as a ghost. Of course it's your choice whether you remain and listen or leave only to figure it out on your own. A warning however to those who wish to leave early, things aren't always what they seem!
Your friend, during and after life. Grim!"
And with that, Grim vanished. The lights flickered back on and doors just to the group's right flung open. Then at the same instant doors to their left opened as well. The right set of doors read, "Your life as a ghost" and the left set of doors read, "Exit".
I strike again! I know you think I can't see we're crammed in here enough! I assure you, that's not true.
Welcome to the afterlife, we have cookies. Congratulations, if you're here you're either dead, dying, or for some reason you're talking to the dead.
World of the Living: A group of living humans discover themselves to have the powers of mediums, the ability to speak to and interact with the dead. This is both helpful and dangerous as those who've passed have insight to things the living often overlook but they also may have ulterior motives for assisting these young psychics. The game for them is to attempt to seek help from hopefully benign spirits while avoiding the malicious ones in order to save the world of the living from yet another disaster. Our brave mediums must hold ceremonies and seances to coax the dead for information.
World of the Dead: Our world is a reflection of the world of the living. We can see and touch each other as if we were solid. Just as our surroundings the living residents are also reflected here. We can only see phantom-like representations of them. Only those of who are particularly experienced in the afterlife can interact with the living without being invoked or summoned. Do as you please here but keep in mind that no matter where you are, dead or alive, murder is still a "no no". If you manage to kill a fellow ghost there is no afterlife for the dead so nothing is left of them, they cease to exist. This level of murder is the worst of crimes so proceed with caution because if I catch you (and only if I catch you ) I'll be coming for you.
Your friend during and after life,
Grim
Grim finished his letter and had copies made for the recently deceased. He chose a very nice purple lettering and signed them each himself. That was a lot of signatures, these dead fools better be grateful.
The recently deceased were gathered in the "Death-Be-It Hall for Beginner ghosts", where Grim planned to show them a thing or two about haunting. He wanted to get a good idea of what he was looking at before handing out his letters. Grim perched among the dark rafters of the large room and gazed down at the phantoms. He recognized them all, of course when they each died Grim was there. The new batch was something else, Grim knew he had his work cut out for him. He decided to make a more dramatic entrance.
At the far side of the room was a massive stairway, just in front of it the floor began to boil with a dark liquid. The lights fluttered and turned off. The air grew cold. Grim rose from the boiling mass as glowing dark figure and began speaking with an echoing voice, "Welcome my recently deceased. I greet you with these letters."
Grim's hands reach out and the letters flew into the air towards each of the figures standing before him.
"I bid you to read these and join me for a quick seminar on exactly what you're facing as a ghost. Of course it's your choice whether you remain and listen or leave only to figure it out on your own. A warning however to those who wish to leave early, things aren't always what they seem!
Your friend, during and after life. Grim!"
And with that, Grim vanished. The lights flickered back on and doors just to the group's right flung open. Then at the same instant doors to their left opened as well. The right set of doors read, "Your life as a ghost" and the left set of doors read, "Exit".
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