Summoning magic; the art of making things and beings appear out of thin air to serve your purposes. Summoning magic has a huge variety of interpretations and ways it can work; and in this miniseries, we're going to put together your very own summoning magic system! To start, it helps to know and be familiar with what is being summoned. Options include but are certainly not limited to: Elements (fireballs, growing vines, water, snow, ice, gusts of wind, etc etc) Sentient spirits/beings Beasts, monsters, demons, etc Spirits of the dead Spirits of nature or other abstract things Items (weapons, tools, clothes Food and/or drink You'll have to also give some thought to where the summoned thing/being is before it is summoned; we'll talk more about the actual process of getting them from there to here in the next installment, but for now, here's some ideas. Again, options include but are not limited to: An earthly location (a box, safe, closet, or some other known location) A separate plane of existence (think like a second dimension, but overlapping this world instead of being separate from it) A separate world (ie: heaven, hell, an alternate universe) Here's a template for you to fill out, or, if you wish you can free-write about what gets summoned in your summoning magic system, but try to address the points in the template, too. Skip any questions that don't apply to your summoned object/being/thing. What is Summoned Name: what do you call it? Species: Appearance: what's it look like? Use: what does it do/what is the usual reason it's summoned? Where was it before?: Where was it summoned from? Vulnerability: Can it be damaged/destroyed while summoned? How? What about before it's summoned? Sentience: Is it intelligent? Independence: If sentient, does the caster totally control it, or can it disobey orders if it wants? Power: How efficiently can this summon perform the average task it is summoned for?