Another random Diana and Rory discussion! We were chatting about the right moments to bring in certain kinds of characters or plot events. Whether something is "too soon" or "too much" or when a roleplay is starting to get slow or stale and needs a little OOMPH of action! Writing a novel and playing in a roleplay is very different when it comes to mechanics but the art of storytelling is pretty universal. You have to build up to a conclusion! Blow all your badass scenes right away, and you risk your roleplay dying out before it should! Don't throw in the action soon enough, and people just drop from boredom! I took the opportunity to dig up some articles about Novel Structure and Climax Building! Each of these articles has a little something different, but the advice in them is awesome. Read and learn youngling roleplayers... read and learn! These can be applied to roleplaying as a whole for anyone that has an Over Arcing plot for their roleplay. If you have an "ultimate goal", structure comes in handy. Building Towards Climax Mechanics of Plot Building: Short Stories Conflict and Character within Story Structure The Structure of a Novel The Structure of a Novel (different) ... IN BEFORE JOKES ABOUT CLIMAXES! >:[ Pervs!