- Invitation Status
- Posting Speed
- One post per day
- 1-3 posts per week
- One post per week
- Writing Levels
- Adept
- Advanced
- Adaptable
- Preferred Character Gender
- Male
- Primarily Prefer Male
- Genres
- Fantasy, GrimDark, ModFan, Horror, Historical, D&D, Lovecraft
STORYTELLING CIRCLE
"A tale is but half told when only one person tells it."
TELLING OUR STORY
In 1949, Joseph Campbell released "The Hero with a Thousand Faces." The argument of this revolutionary text was interdisciplinary and unifying. Its argument was simply; the Hero is a universal concept. While individual facets of the Hero may change - their titular "one thousand faces" - the central ideas of the Hero are the same. Campbell's argument is that the Hero's experiences do not deviate from an established formula -- and folklorists and narratologists before and since have made similar claim. Master of narrative math - yes, that exists - Vladimir Propp argued that there were 31 distinct functions that every fairytale could include, in a conglomerate. These phases could be abstract or literal, but although functions could be skipped over, they had to occur in a sequence. It may sound complicated - and it is - but its also a useful device for understanding the underlying structure of narrative. Thankfully, the internet has done Propp's work for you; there's a random fairytale generator based on his 31 functions. Generators like this demonstrate that the Hero's narrative, and narrative itself, isn't particularly sacred, and can be randomly or procedurally generated. Of course, that leads me to the following question: What does that mean for a writing community like Iwaku?
Thankfully, the Proppian fairytale generator isn't particularly good at creating coherent fairytales. Would-be-writers rejoice ! - you're not out of a job, yet. But, thinking about narrative as a set of universal formulas, with an ever changing Hero, gave me an idea for a collaborative writing experience here on Iwaku. I explored the Hero's Journey in my detailed Guide to the Hero's Journey but where I think this guide falls flat is demonstrating the power of the monomythic structure. Although the idea of a universal formula has been criticized for killing creativity, and resulting in formulaic and thus, boring, stories; I disagree. More importantly, I disagree because I believe that a heavily structured formula results in more creative thought, as the author must work within their constraints to create a product that pushes the boundaries of their rubric. I favour highly structured roleplay for this reason. The Hero's Journey provides a perfect rubric for a roleplay, a character, and a narrative mode. But how does this translate into the idea of a collaborative writing experience?
I'm sure that everyone has seen those threads / forum games where everyone writes a single word, in the hopes of making a usually very silly story. This is based on the French method for gathering and compiling images or vocabulary, the cadavre exquis, or exquisite corpse. In an exquisite corpse, each collaborator adds to the product in sequence. In word-based corpses, they follow a rule of : "The adjective noun adverb verb the adjective noun", and sometimes collaborators are allowed to see only the final letters of the word that the previous person contributed. It's like Mad Libs, if Mad Libs was made by French Dadaists in the 1920s. What I propose is a writing experience that draws upon both the Hero's Journey and the Exquisite Corpse, with each contributor building upon the story of another -- except with different characters, settings, and ideas.
STORY STRUCTURE
Every post in this thread will be its own part of a story. I will start out, writing about a Character - henceforth called Character A - who will have some adventures, talk to some people, and experience a piece of their story. This post is only a piece of their story and should not be a self-contained, completed narrative. The first post I make will end with Character A taking an action of some kind -- maybe it's picking up an object, or getting on a horse. This is where the idea of the sequence comes in. The next person to post will have to begin their post with their unique character ( "Character B"), possibly in a completely different setting, taking that same action and continuing the story. For example:
Post 1: Character A meets a witch. Character A talks with the witch. Character A leaves the witch's house and gets on a horse.
Post 2: Character B rides a horse through the desert. Character B gets off of the horse, and enters a saloon. Character B orders a drink and sips at their cup.
Post 3: Character C sips their cup. They are on a space station - so on, and so forth.
I have the following basic rules, in order to make sure this works well for everyone involved.
- You need to follow the template above. An action building on an action.
This is, afterall, the whole point of the exercise. However, if you post multiple times - you don't need to play the same character. You can also jump around in time, place, and over-all setting. This writing experience is intended to give its participants lots of freedom, and the ability to switch characters with ease.
- Please don't exceed 2000 words in your post.
Many people don't have time to read more than that, and in order to keep this game going, and keep people reading, a succinct post is likely better. However, you should be still following the template - and exploring your character to your heart's content.
- Have fun with it !
Not so much a rule, but remember - this isn't homework. It's basically a roleplay, or a fun, collaborative, fiction writing circle. The template exists to provide ideas and challenge your creativity. However, the template doesn't have to be a hundred percent literal. The Hero, afterall, wears a thousand faces. A horse can become a motorbike, and a sword can become a lightsaber.