Just a friendly little bump to see how everyone's endeavors in-game go.
Anyone do their league placement matches yet? I've been too nervous to cause I don't want to go in only to get utterly destroyed, so I'm busy creating and testing various build orders against the AI. I'm feeling as though my old build order was a tad slow to start getting units out, but at the same time it did the job. It went...
9: Pylon
12: Gateway > Cybernetics Core + Second Gateway upon completion.
13: Assimilator
14: Pylon
Then I stop going off numbers for the moment to...
-Assimilator
-Research Warp Gate technology
-Begin churning out Zealot and Stalkers with Chrono Boost
-Try to work in a Twilight Council to research Charge for Zealots and Blink for Stalkers while keeping my economy capable of churning out units and Pylons.
And its about where it branches off...or should if I could ever get paranoid enough to start scouting. As a result my build never keeps a consistent vibe for the most part.
I tried a tech push for Advanced Shielding for Protoss units and buildings, but it stretches my economy thinner than I'd like unless I'm a little Stalker heavy and then I'll try to phase out the Twilight Council out of my build until later which puts a screeching halt to any plans I might have with Templars or any variety until my first expansion more often than not. Its a somewhat successful build I can see my units surviving a lot longer with upgraded shields even at level 1. I've heard talk that you need to really pay attention to the game to see the difference in upgrades. I'm seeing it without trying...maybe I'm playing too much...
I've messed around with Void Rays. Ohhhh the Void Rays. These babies are one of my favorite toys as the Protoss. If you can get four or five of these guys behind an enemy base and move in while they're pushing your base, these things will fuck your worker line up beyond all rational belief, then proceed to raze your Command Center/Hatchery/Nexus with terrifying speed...too bad its hard to push a squad of Void Rays early in the game. And if there are sufficient AA Defenses, well then I just spent the majority of my economy on units that didn't do anything.......its fun to use on bunker turtling Terran players though. I've caused a few rage quits with that.
Dark Templars.....gimme a moment.....*Deep inhale and exhale*. Remember when I said Void Rays are one of my favorite toys? Well Dark Templars are the other one. In case you don't know, Dark Templars are permanently cloaked units (Eat your hearts out, Ghosts!) and though a bit frail when revealed, their attack power is massive and if you let a team of five or six into your worker line, then your economy is going to seriously feel it in the morning...and by morning I mean the next 5-10 minutes depending on the speed of your game. Dark Templars are vicious and against a player with no detectors, A small team of Dark Templars will fuck your shit up so fast it'll make your head spin...or your Command Center lift off...Fucking Terran players.
Units I want to play with but never get the chance to...Immortals for one. Reduce damage that is greater than ten to ten even so long as the shields are up? Improved damage to armored units? A small squad of these things are a Siege Tank/Thor's worst nightmare. Same for all those fancy Ultralisks you Zerg players use...yeah, I don't really know Zerg that well yet in SC2.
Colossi. That's plural for Colossus in case you didn't know. Can walk up cliffs, have crazy range when upgraded, and do splash damage that makes lesser units eat their trousers in terror. Too bad any attack force, and I mean ANY attack force are capable of attacking them. Air, ground, doesn't matter. *Sigh*
Observers. You know, I try to keep one or two of these things around my base if I can, ESPECIALLY if I'm up against a Terran player who's teching for nukes. Set one up at the ramp to the base and set the other one on patrol around the paths leading up to the base. Its like my own personal Xel'Naga Watchtower on wheels. They're especially nice if you can get one into a base with no detectors. You pull that off and you have a scouting game that makes a Terran's Orbital Command center upgrade look like child's play. Too bad I tend to forget about them when I'm getting my defenses up for that first inevitable push.
Warp Prisms. Being the Warp Gate whore that I am, these things have endless potential (5 Warp Gates in the Mid/Late game will keep your army flowing really nicely). Too bad I haven't had the shot to explore it yet.
Phoenixes. These guys are an Air to Air battler's dream. Too bad I'm still a bit scared of micro to try employing them against ground units. Though I've gotten a few Terran to go -_____- in chat when I pick up their workers...when the Phoenix is a lone scout...when they're in the middle of building something. :D
So yeah, there you have it. I'm still a tad nervous to do my placement matches yet, but I am testing and refining some experimental build orders.