Hello all! I'm looking for someone who is familiar with dice systems. Systems that I am personally adept at are Pathfinder and a D6 system. What I am trying to do: I want to just make a super basic system for simple character chance to randomize the success or failure in a roleplay. Basically to help keep god-modding and powerplay to a minimum. The gist of the story is 5-6 characters from a world of their own creation (be advanced or medieval, magic or no magic), are sent to a modern world that was destroyed and all that is left are a lot of mutant creatures and tribal species. They were brought to this world by a god named Ione who will make them go through 25 different challenges while they try and survive this new world. The system I am thinking so far: Strength = Making Attacks, Moving Heavy Things, this includes magic. Dexterity = Defense, Dodging, Evading, Reflexes, Includes shields and shield spells. Constitution = Ability to Resist Effects, Mind, Physical, Staying Conscious Intelligence = Quick to Figure things out, Get extra tips if Intelegce rolls are made Charisma = Ability to talk to others, Convince to help or of certain things. Everyone gets 18 points to spend any way they like. 4 extra given out by me depending on how I read backstories, home planet information or race information: Testing Characters: I've written many variations for this one to try and mentally prepare for a few different types of point distributions by players. Despite the self-given points in the testing not changing, I think I would give points to help balance a character in sensible ways. Even Distribution Powered Distribution Why-Would-You-Do-That Distribution Name: Tester Gender: Male Age: 4 seconds Race: Robot Skills: STR 5+2 DEX 5 CON 3+1 INT 3+1 CHA 2 Robots are strong: 2 Extra points in Strength. Robots are Intelligent, Extra points in Int. Robots are Hardy, extra points in Con Name: Tester Gender: Male Age: 4 seconds Race: Robot Skills: STR 10+2 DEX 5 CON 1+1 INT 1+1 CHA 1 Robots are strong: 2 Extra points in Strength. Robots are Intelligent, Extra points in Int. Robots are Hardy, extra points in Con. Name: Tester Gender: Male Age: 4 seconds Race: Robot Skills: STR 18+2 DEX 0 CON 0+1 INT 0+1 CHA 0 Robots are strong: 2 Extra points in Strength. Robots are Intelligent, Extra points in Int. Robots are Hardy, extra points in Con. My questions: What Dice should I use? I was thinking either 1D20 or 2D12 or 2D8? So each would look a something like this: 1-20 or 2-24 or 2-16 I suppose also what kind of DCs should I set? I assume easy would be maybe 5-6. Then intermediate 13-15. Would difficult DCs being in the 20s be too much?