'Canon' Character Slots:
Kingmage of Seran, the Most Noble Harthos Alvor Harrolsen (Special Conditions Apply, name fixed. Age variable. Powerful as hell both magic and politically.)
Council of Mages (Names currently fluid. Old. Wise. Powerful as hell both magic and politically. Reports to Kingmage and Kings of their associated kingdoms)
Kings of Countries: (Names semi-fixed.)
Northrealm (High King): Arthus Parkil
Westerspring (Grand Mayor):
Potak the Rotund (Name is flexible as this one sounds like crap)
Dragonmoor: Michael Dalviin
Nevian (Leader of the Scala'dun): Yngol dev'vas'ten the Conqueror
The Farlands (Chief of The Clans): Suo zet'tel'Van (Suo of Clan tel'Van
Khataar (Grand Ironhelm, Pi'taar (Two roles, two people)): Drango Ironhelm, Vaard Sketh (Flexible)
Lady\Lord of The Isles (Queen\King of the Indeka Islands): Taethril the Fair
Additional Royalty:
Northrealm:
- Jarl Eric the Proud (The Frystlands)
- Jarl Cuyler Byquist (Woodhold)
- Jarl Sigurd Dahl (Snowkeep)
- Jarl Eigil Ingstrom (Middenburgt)
- Jarl Einarr Hall (Farhearth)
- Head Healer Lars Deft-hands
- (Wives/Husbands of the named are open roles as well)
Rangers (Specifically, the Moot. (Names flexible)
Moot Explanation: The Rangers are led by the Warden Ranger (myself), who executes the requests of the Kingmage and local kings, as well as the suggestions of the Moot. They (the Moot) answer to him, and he to them. He has initial say in new Tenderfeet (Ranger candidates), as well as tactical decisions for larger operations. By and large, though, the Rangers operate independently or in small teams, and have the majority of tactical planning authority for their own tasks. The Moot are selected from the most skilled and wise rangers, and the Warden Ranger from the most skilled (Note: Variances are allowed as long as they are made up in other ways: For instance, Karos is a kick-ass alchemist and surgeon, but lacks the skills to do traditional magic (without drastic
side effects crit fails.)and possessing the highest degree of leadership. Each member of the Moot is selected from the people they represent.
- Zekhriir Arkenth (Dark Elf)
- Daugion Gaear (Morian)
- Ellroz Woodstrider (Gnoll, Woodlands)
- Argin Nettle (Halfling)
- Calan ces'Coran (tal-Edröhel/gah'Driin)
- Cael del'Vorn (Khataan (cat-person)
- Celedorn of the Wilds (Northman, druid-clan)
Within the Rangers, there is also a unique role to be filled; that of Eldest. He is a treant of massive stature and incredible age, and was literally one of the first beings created by the Gods. From fallen branches given by him are the bows of the Rangers made, with enough power to punch an obsyd (obsidian steel)-tipped arrow clean through plate armor. It takes many years to master these bows. He can connect, like other treants, to trees around him, 'seeing' and feeling through them. Where Treants can only do so for the nearest league, Eldest can throughout entire forests.
Did I mention he was freaking huge? Estimates are anywhere from 300-1500 feet in total height, where normal Treants don't often breach above 150-200. He is considered the Landmaster of the Rangers, and is a direct conduit to the goddess Nylea (wilderness/hunters/Rangers) and her husband Ybril (Forests, plants, travelers). With his permission are deer taken, and only from fallen branches is firewood allowed to be made. Hacking down one of his trees without express permission (which is very hard for a non-Ranger to secure) results most often in the forest becoming quite... hostile.
The Dragonriders of Gelvrentael
(As the Co-Author and primary authority on these folk is currently out at sea for the foreseeable future, information on this group is sparse. Will rectify when I can get in contact with him next.)
Bandit Tribes
While people are free to live out their character, I request that most (if not all) enemies remain NPCs. However, more information will be available if requested.
Further Roles TBA.