M
Mummymaster
Guest
Original poster
Post your character sheets here and update them when you receive items or stat bonuses.
Format.
Name:
Age:
Lore:(Any back story you want others to know already. Remember, we are mercenaries so a lot of our details are probably known excluding personal details.)
Stats:(all start at 10)
Class:( Gunmen, Brawler, Hunter or Technomancer)
Strength: 10 (general things you would require strength for + inventory size = strength+5)
Tech: 10 (Hacking, building machinery, piloting)
Toughness: 10 (Health = toughness X 10)
Initiative: 10 (Reaction speed and deciding who attacks first in fights)
Intelligence: 10 (Identifying objects and increases sell price of objects by (intelligence/10)%
Weapon Skills: (choose one to start at 6)
Ballistics: 6
Laser: 3
Melee: 3
Pulse: 3
Sidearms: 3
Inventory: (Armour counts as 'item' and no one will start with a mission item.)
Weapon name [damage (none above 10 as a start)] {price}
Item name [stat bonus] {price}
Mission item [use, can be unknown]
Format.
Name:
Age:
Lore:(Any back story you want others to know already. Remember, we are mercenaries so a lot of our details are probably known excluding personal details.)
Stats:(all start at 10)
Class:( Gunmen, Brawler, Hunter or Technomancer)
Strength: 10 (general things you would require strength for + inventory size = strength+5)
Tech: 10 (Hacking, building machinery, piloting)
Toughness: 10 (Health = toughness X 10)
Initiative: 10 (Reaction speed and deciding who attacks first in fights)
Intelligence: 10 (Identifying objects and increases sell price of objects by (intelligence/10)%
Weapon Skills: (choose one to start at 6)
Ballistics: 6
Laser: 3
Melee: 3
Pulse: 3
Sidearms: 3
Inventory: (Armour counts as 'item' and no one will start with a mission item.)
Weapon name [damage (none above 10 as a start)] {price}
Item name [stat bonus] {price}
Mission item [use, can be unknown]
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