E
E-Claire
Guest
Original poster
Rune duelists
Plot summary
You live on a planet called Coelus, which has advanced magic instead of advanced technology. On this planet many humanoid races thrive, yet its society if very similar to ours. In this world though, magic duels are frequent and widely accepted. People do magic duels for fun, money, or to finish day to day disputes.
On a cruise ship called Aeternam necessitatem, a magic duel contest is being held. It cruise is free for participants, and the winner gets a grand prize of 10,000 gemins, a dragon egg, and a wish (wishes are raw magic energy confined in a jewel). The only condition is, that you must have rank three or higher magic. You have decided to enter this contest, for what ever reason. How will you do in the contest? How will you get along with others on the ship? What are the true motives of the context organizers? Find out in Rune duelists.
Coelus
Coelus is a planet with a similar society to ours in another universe. It has many races living together on it, and uses magic instead of teleology. High powered magic duels are part of normal daily life on Coelus. Some basic information is:
Humanoid races: Eight
Main language: Runic latin (but we'll post in English)
Currency: Coelani
Main religion: Tenitra
Capital city: Gemins
Typical clothing: Race dependent, but generally loose, comfy clothes, boots, and capes are worn.
Magic categories:
There are four categories magic can be put in to. They are:
- Boosting magic- this category of magic consists of enhancing the properties of an inanimate object, powering up certain physical attributes of a living being and creating restoration potions.
- Draining magic- this category of magic consists of dis-enhancing the properties of an inanimate object, powering down certain physical attributes of a living being, and draining energy.
- Summoning magic- this category of magic consists of summoning mythical, spirit beings to help you, requipping (instantly equipping) magic weapons and armors, and taking magic from a magic item (magic can be stored in inanimate objects)
- Combat magic- this category of magic consists of firing magic missiles from a certain place unto a target, creating magic barriers, and changing area terrain.
Magic elements
Magic elements change the properties magic spells have. There are sixteen basic elements, and three forbidden elements (the forbidden ones are obviously forbidden). Most people can use all the basic elements, but have a few they favor. The basic elements are:
- Fire- burns and heats objects.
- Water- neutralizes and flows around objects.
- Earth- grows and stabilizes objects.
- Air- frees and directs objects.
- Ice- freezes and cools objects.
- Electricity- energizes and stuns objects.
- Poison- corrodes and infects objects.
- Metal- solidifies and traps objects.
- Time- edits the how finite and the time around objects are.
- Space- edits how large and the distance from other objects, objects are.
- Light- reveals and blesses objects.
- Shadow- hides and curses objects.
- Blood- heals and diseases objects.
- Love- infatuates and charms objects.
- Spirit- posses and haunts objects.
- Mind- send mental messages or pictures to, and takes information from objects.
- Black magic- brings death and end to objects.
- Gold magic- makes effects permanent on, and changes the laws of science for objects.
- Gods magic- calls upon the powers of ancient/retired gods or goddesses.
Magic ranks
There are six magic ranks. The higher the rank is the more training required, magic power required, and powerful it is. Different rank require the use of different body parts to control. Each rank requires activation- you can use basic magic instantly, and for the other ranks you must activate each rank in order until your at the one you want. The time to activate a rank is about 5 seconds, and you are less vulnerable while activating a rank. The ranks are summarized in this chart:
Magic rank | Training needed | Magic power needed | Power | Body control needed |
Basic | Next to none | Not much | Very weak | None |
One | Basic school training | A little bit | Fairly weak | Hands |
Two | Good school training | A fair bit | Average | Arms |
Three | A fair bit of extra training | Almost quite a lot | Above average | All of body except head |
Four | Lots of extra training | A lot | Strong | Whole body |
Five | Life dedication to training | Hell loads | Very strong | Combat avatar |
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Magic spells
To activate a spell you must say an incantation (except for basic magic). Incantations must be in Latin (use http://translate.google.com/?hl=en&tab=TT). Spell names can be what ever bad arse name you like, so long as it makes sense. Here's how to form an incantation for a spell for each rank:
- Basic- N/A
- Rank one- Rank one, spell name.
- Rank two- Rank two, element, spell name.
- Rank three- Rank three, element, category, spell name.
- Rank four- Rank four, your race, element, category, spell name.
- Rank four- Rank four, your race, element, category, spell name, activate.
Weapons and armors
Weapons can be blunt or sharp. Most weapons are mundane, but some have magical enchantments on them. Magical enchantments on weapons must be rank three or above. Mundane weapons can be used with magic/conduct magic, but weapons with magical enhancements have unique spells and their own supply of magic power. A maximum of five weapons are allowed on the boat, but if you use summoning magic you probably have around fifteen in storage ready to be summoned. You can have any kind of weapon, except guns. No guns of any kind are allowed, no exceptions.
Armors can be any shape, size, material, or colour. Most armors are mundane, but some have magical enchantments on them. Magical enchantments on armors must be rank three or above. Mundane armors can be used with magic/conduct magic, but armors with magical enhancements have unique spells and their own supply of magic power. A maximum of five armors are allowed on the boat, but if you use summoning magic you probably have around fifteen in storage ready to be summoned. Armors can simply be another outfit if you like.
Please be sensible when choosing weapons or armors. Think about your races abilities, how it suits your favored magic elements, and how much money your character would have.
Races
Coelus has many different races living together on it. Each race has it's own strengths and weaknesses, so here's a summary:
Race | Favored magic category | Strengths | Weaknesses | Appearance | Other |
Humans | Offensive magic | Strong, clever | Slow, clumsy | …you should know | Most common race |
Orcs | Offensive magic | Strong, accurate | Clumsy, stupid | Large, green, have tusks | Live in tribes |
Seraph | Boosting magic | Agile, quick | Weak, lethargy | Beautiful, have wings | Holy beings |
Furies | Boosting magic | Clever, accurate | Weak, slow | Purple, sexy, have claws | Have many lovers |
Vampires | Draining magic | Quick, clever | Inaccurate, weak | Pale skin, have fangs | Drinks blood |
Demons | Draining magic | Strong, enduring | Clumsy, slow | Red, scaley, have horns | Cursed beings |
Anima | Summoning magic | Accurate, agile | Stupid, lethargy | Humanoid animals | Human+animal hybrids |
Elves | Summoning magic | Clever, agile | Lethargy, inaccurate | Tall, slim, have pointy ears | Longest life span |
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The contest
Your character is taking part in a contest on the boat. Half to role play will focus on the duels, and the other half on what happens outside the duels. The contest is a knock out contest, so you can duel a few NPCs, and non-contest duels are allowed. Duel rules are as follows:
- You can win a duel by making the opponent submit, having caused the more damage to your opponent than damage taken by the end of the time limit, or your opponent falling outside the duel area.
- If time is up and both opponents have taken equal damage, then the judge will decide the winner based upon style.
- You can forfeit the match at any time if you so wish.
- You can inflict damage of up to 80% onto the opponent (they need at least 20% to live properly).
- You can't interact with anybody other than the opponent or judge during the duel.
- The time limit for a match is ten minutes.
- You must stay inside the duel area.
- You must follow the usual laws (eg. no rape, no forbidden magic).
Profile
If your're interested in this rp, please post a character profile. Here's the profile template:
Name:
Age:
Race:
Appearance: (if you're having troubles finding a picture for a race, use http://www.kongregate.com/games/xdanond/anime-character-maker-2)
Personality: (around three-four lines will do)
Likes:
Dislikes:
Hobbies: (other than dueling)
History: (you don't have to fill this in)
Favored magic category:
Favored magic element:
Weapons: (no guns please)
Armors:
Reason for entering contest:
Other: (you don't have to fill this in)