- Invitation Status
- Look for groups
- Posting Speed
- 1-3 posts per day
- Writing Levels
- Advanced
- Adaptable
- Preferred Character Gender
- Male
- Genres
- Horror, fantasy, sci-fi.
OOC THREAD HERE: OUT OF CHARACTER - Rules of Nature OOC
All Attributes start at 1. You have 60 Attribute XP. Attributes are capped at 4.
You can spend the XP according to the chart below.
All Skills start at 0. You have 60 SKill XP. Skills are capped at 6
You can spend the XP according to the below chart.
Note that Skills are general until level 3. From level 4 onward, choose a Focus - a particular area of the Skill where your character has put in extra practice. You can have multiple Foci, and the cost is the same every time you buy a new one.
Next, choose 3 Advantages. These are reflections of your background, education, and social role.
For your Familiarity, choose 3 Social Skills and a situation in which they are specially honed - for example, Gang Connections, Ex-Police, Kaeri Diaspora.
For your Knowledge, choose 3 Mental Skills and a field of study or academic practice where they are particularly focused - for example, Manatech or Crime Scene Investigation
For your Training, choose EITHER 3 Physical Skills and a particular style of engagement (or disengagement) where they're most practiced - for example, Sniping or Brawling
Finally, apply static values like Health, Condition, etc., and calculate derived stats like the combat block according to the below list. We'll have to talk about gear and augs.
Defence
Defence: Dexterity + Defence
Parry: Defence + Parry Focus, etc
Evade: Defence + Evade Focus, etc
Block: Defence + Shield Focus, etc
Offence
Melee: Dexterity + Melee
Ranged: Intuition + Ranged
Unarmed: Dexterity + Unarmed
Speed: Fitness + Athletics
Initiative: Speed + Composure
Combat Pool: Speed + Dexterity
Physical Soak: The lower of Fitness or Strength
Magic Resistance: = Willpower + any special traits
Health: 10 Condition: 20
EXAMPLE CHARACTERS: RoN Examples
All Attributes start at 1. You have 60 Attribute XP. Attributes are capped at 4.
You can spend the XP according to the chart below.
Level | Cost |
---|---|
1 | 0XP |
2 | 3XP |
3 | 6XP |
4 | 9XP |
5 | 12XP |
All Skills start at 0. You have 60 SKill XP. Skills are capped at 6
You can spend the XP according to the below chart.
Level | Cost |
---|---|
1 | 2XP |
2 | 1XP |
3 | 2XP |
4 | 3XP |
5 | 6XP |
6 | 9XP |
Next, choose 3 Advantages. These are reflections of your background, education, and social role.
For your Familiarity, choose 3 Social Skills and a situation in which they are specially honed - for example, Gang Connections, Ex-Police, Kaeri Diaspora.
For your Knowledge, choose 3 Mental Skills and a field of study or academic practice where they are particularly focused - for example, Manatech or Crime Scene Investigation
For your Training, choose EITHER 3 Physical Skills and a particular style of engagement (or disengagement) where they're most practiced - for example, Sniping or Brawling
Finally, apply static values like Health, Condition, etc., and calculate derived stats like the combat block according to the below list. We'll have to talk about gear and augs.
Defence
Defence: Dexterity + Defence
Parry: Defence + Parry Focus, etc
Evade: Defence + Evade Focus, etc
Block: Defence + Shield Focus, etc
Offence
Melee: Dexterity + Melee
Ranged: Intuition + Ranged
Unarmed: Dexterity + Unarmed
Speed: Fitness + Athletics
Initiative: Speed + Composure
Combat Pool: Speed + Dexterity
Physical Soak: The lower of Fitness or Strength
Magic Resistance: = Willpower + any special traits
Health: 10 Condition: 20
EXAMPLE CHARACTERS: RoN Examples