L
Laggy Lagiacrus
Guest
Original poster
The description on the back of the box had promised the thrill of a lifetime. It had taken quite a while, but the first virtual reality headset had been developed, and it was an extraordinary piece of kit. Similar to a biker helmet wired up to a console, the awkwardly-named A.N.I.S. (Advanced Nerve Integration System) had sold out, and was continuing to do so all around the world, trumping even PCs in terms of gaming. And, as it just so happened, Overture Gaming had just perfected and finished their zombie-survival game, Revenants Rise.
With his helmet strapped on, and mind ready to accept the system, the preliminary setup process was initiated. The standard menu and save file creation screens were waded through, the character customisation completed, and the introductory movie witnessed. It was nothing special – just your typical tale of a virus outbreak, and how the survivors are now fending off hordes or the undead. In order to stop things becoming complicated later on, the game only allowed players to progress into the next stage (in this case, the tutorial level) when at least one more person joined the lobby.
And so, he waited. The only thing keeping him company in the tutorial lobby was his screen name, and even that didn't seem like much. 'Sentinel' was the name displayed above him, white and bold, his avatar hidden for the time being. The room itself was pretty depressing, even though it was so void of any sort of decoration. That was, quite possibly, what made it so depressing.
The room was essentially a box of white-tiled walls, each square of blank ceramic uniform in its shape, size and how far it was from the others. Metal chairs lined two parallel walls, four on each side – enough for eight players to register that they were there. As the person who had set up the group, Sentinel held responsibility for when the group left. If there was one, of course.
((Sentinel))
With his helmet strapped on, and mind ready to accept the system, the preliminary setup process was initiated. The standard menu and save file creation screens were waded through, the character customisation completed, and the introductory movie witnessed. It was nothing special – just your typical tale of a virus outbreak, and how the survivors are now fending off hordes or the undead. In order to stop things becoming complicated later on, the game only allowed players to progress into the next stage (in this case, the tutorial level) when at least one more person joined the lobby.
And so, he waited. The only thing keeping him company in the tutorial lobby was his screen name, and even that didn't seem like much. 'Sentinel' was the name displayed above him, white and bold, his avatar hidden for the time being. The room itself was pretty depressing, even though it was so void of any sort of decoration. That was, quite possibly, what made it so depressing.
The room was essentially a box of white-tiled walls, each square of blank ceramic uniform in its shape, size and how far it was from the others. Metal chairs lined two parallel walls, four on each side – enough for eight players to register that they were there. As the person who had set up the group, Sentinel held responsibility for when the group left. If there was one, of course.
((Sentinel))