D
Duke Ferret
Guest
Original poster
IC THREAD IS HERE
http://www.iwakuroleplay.com/showthread.php?t=6272History of Nimerven
Over three hundred years ago the world was split into six seperate countries. Talan, the land of the tinkers and engineers. From the Talanites came the relics of long lost technology we find scattered throughout the world today. Varkanus, the land of the Mages. Little explanation is needed here. The ancient Mages kept records of any and everything magical. Artwis, the land of seafarers. From the Artwisians we have our modern day boats and ships which sail the seas of the world from port to port. Grifilum, the land of farmers. Vast fields filled with wheat and grains can be found through out this land. Orge, the mountainous lands. Home of the more antisocial of the peoples and the fathers of our current methods of building. Lastly, Brakish, the wastelands. Inhabited by none. Supposedly the ancients scouted through the lands, but all record of this is lost. All six lands lived in harmony with each other, trading and travelling amongst each other fairly freely.
However, there grew a Mage in the land of Varkanus. He grew corrupt and powerful. Using his powers over the dark arts he ensared most of the world into his control. His name was Void, namesake of the ensuing Void War. The entire world was caught up in this cataclysmic war which threatened to tear the very seams of the universe and leave them all driftnig in the dark abyss of nothing. After many years of constant war, a group of Mages rose up and together they sealed Void into the Abyss forever, thereby stopping the war. They then set up a tower in the center of the lands, this became known as the Tower of Sages and was the new governing power for everyone. All six countries no longer had definite boundaries. Everyone became part of what was collectively referred to as Nimerven.
Three hundred and twenty eight years have passed since Void was imprisoned. The lands are peaceful again. Technological and Magical knowledge from before the war is still the goal of many many Nimerverns. However, a new threat has arisen. Corridors have been spotted on a couple different occasions leading to and from the Abyss. Monsters and beasts have escaped into Nimerven and ravaged many homes and cities. The Tower of Sages has put out a call. A call for warriors brave and courageous to undertake the challenge of discovering and stopping this disaterous phenomena. The tower either will give no, or has no information on how or why these "Vectors", as they are called, have arisen. It is up to you to find this out on your own.
Chapter I: The gathering of the heros and the first set of vectors.
Chapter one of Return of the Void is the introduction of the Heros. Above is the history of the land and most of the major ideas needed to understand the state of the world of Nimerven as it currently stands. Below is the character sheets and space requirements. If you want to join in but want to fill a different role other then one of the heros, say perhaps a friendly mentor, feel free to send me a PM asking me to approve the spot and then I will update the list if I like the idea.
Also, in this specific RP the goal is not to finish the entire RP all the way to the end. I am breaking it up into different chapters for a reason. It will follow a similar structure as that of a book. Chapter one is mostly introduction of characters and also the beginning of the quest. More to get the players familiar with the vectors themselves as well as how to go about destroying each one. This may sound like it would be easier to just do it as one full RP but each chapter has a different goal, all of which will lead in the end to the final chapter with its final fight. The whole story itself is meant to be rather long and drawn out, so breaking it up gives players the chance to leave and join as needed. Say if one person has to leave for an extended period of time, that can be written into the story and if need be, someone else can take their place at the beginning of the next chapter.
I myself will be filling mostly a GM sort of role. Guiding the story as it goes along. I will not be playing as any major character except for one, and he will not be actively present until further along in the story line. I will control many NPC characters as well.
Chapter I Players
Heros
1. Draid
2. Tish
3. Revlan
4. Arum
5. Captain Orion
6. (Holding for Azrael)
7.
Character Name:
Gender:
Job/Role:
Age:
Race: (Try to keep this basic. Nothing to crazy as this will be the first thing I judge your character by.)
Land of Origin: (i.e Talan, Varkanus, Artwis, Grifilum, Orge, Brakish, or none of the above)
General Appearance:
Current Goal/Purpose:
General Personality:
General History:
http://www.iwakuroleplay.com/showthread.php?t=6272History of Nimerven
Over three hundred years ago the world was split into six seperate countries. Talan, the land of the tinkers and engineers. From the Talanites came the relics of long lost technology we find scattered throughout the world today. Varkanus, the land of the Mages. Little explanation is needed here. The ancient Mages kept records of any and everything magical. Artwis, the land of seafarers. From the Artwisians we have our modern day boats and ships which sail the seas of the world from port to port. Grifilum, the land of farmers. Vast fields filled with wheat and grains can be found through out this land. Orge, the mountainous lands. Home of the more antisocial of the peoples and the fathers of our current methods of building. Lastly, Brakish, the wastelands. Inhabited by none. Supposedly the ancients scouted through the lands, but all record of this is lost. All six lands lived in harmony with each other, trading and travelling amongst each other fairly freely.
However, there grew a Mage in the land of Varkanus. He grew corrupt and powerful. Using his powers over the dark arts he ensared most of the world into his control. His name was Void, namesake of the ensuing Void War. The entire world was caught up in this cataclysmic war which threatened to tear the very seams of the universe and leave them all driftnig in the dark abyss of nothing. After many years of constant war, a group of Mages rose up and together they sealed Void into the Abyss forever, thereby stopping the war. They then set up a tower in the center of the lands, this became known as the Tower of Sages and was the new governing power for everyone. All six countries no longer had definite boundaries. Everyone became part of what was collectively referred to as Nimerven.
Three hundred and twenty eight years have passed since Void was imprisoned. The lands are peaceful again. Technological and Magical knowledge from before the war is still the goal of many many Nimerverns. However, a new threat has arisen. Corridors have been spotted on a couple different occasions leading to and from the Abyss. Monsters and beasts have escaped into Nimerven and ravaged many homes and cities. The Tower of Sages has put out a call. A call for warriors brave and courageous to undertake the challenge of discovering and stopping this disaterous phenomena. The tower either will give no, or has no information on how or why these "Vectors", as they are called, have arisen. It is up to you to find this out on your own.
Chapter I: The gathering of the heros and the first set of vectors.
Chapter one of Return of the Void is the introduction of the Heros. Above is the history of the land and most of the major ideas needed to understand the state of the world of Nimerven as it currently stands. Below is the character sheets and space requirements. If you want to join in but want to fill a different role other then one of the heros, say perhaps a friendly mentor, feel free to send me a PM asking me to approve the spot and then I will update the list if I like the idea.
Also, in this specific RP the goal is not to finish the entire RP all the way to the end. I am breaking it up into different chapters for a reason. It will follow a similar structure as that of a book. Chapter one is mostly introduction of characters and also the beginning of the quest. More to get the players familiar with the vectors themselves as well as how to go about destroying each one. This may sound like it would be easier to just do it as one full RP but each chapter has a different goal, all of which will lead in the end to the final chapter with its final fight. The whole story itself is meant to be rather long and drawn out, so breaking it up gives players the chance to leave and join as needed. Say if one person has to leave for an extended period of time, that can be written into the story and if need be, someone else can take their place at the beginning of the next chapter.
I myself will be filling mostly a GM sort of role. Guiding the story as it goes along. I will not be playing as any major character except for one, and he will not be actively present until further along in the story line. I will control many NPC characters as well.
Chapter I Players
Heros
1. Draid
2. Tish
3. Revlan
4. Arum
5. Captain Orion
6. (Holding for Azrael)
7.
Character Name:
Gender:
Job/Role:
Age:
Race: (Try to keep this basic. Nothing to crazy as this will be the first thing I judge your character by.)
Land of Origin: (i.e Talan, Varkanus, Artwis, Grifilum, Orge, Brakish, or none of the above)
General Appearance:
Current Goal/Purpose:
General Personality:
General History: