Personality:
Born as a member of the sirenical demons, Glumisun's flirtatious nature had been embedded into her very core. Adopting to the person's reactions and luring them to see her side has been second nature to her. She is a demon who manipulates her companions unconsciously and when she realizes what she has been doing, she will constantly ask for consent and forgiveness.
With her training conflicting with the ways of the temple she grew up to, she had to switch from her childish and cheerful character to a cold and calculating leader. This could be noticed when she closes her eyes when talking or when she starts to relax during meetings. She constantly apologizes and would hide whatever she really feeling in fear of upsetting the person she is talking to. She also has this trait that she blames herself for the failure of others. That guilt would take days inside her heart before she had to accept that she could not do anything about it.
Has the wonderment of a child and the curiosity as well though the way she parses those are that of a professional. One would most likely think of her as a student or scholar lost in the city than that of one of the respected leaders based from her greetings and mannerisms. She is also a hypocrite.
Powers/ Abilities:
• Pheromone Secretion
All of the members born to the clan has this ability. How much they actually 'secrete' depends on how willing the sirenical demon is or how much they are affected by their emotions. Pheromones is like an invisible miasma where the demon creates a distinct smell that triggers a social response to those around them. The closer one is to the demon, the more interested they are to the said demon.
• Magic Haywire
Basing from her strong emotions, she would bring forth natural destruction from water. Examples would be rain, hail, fog, snow, freezing of an area.
• Demonic Attributes
Though she lacks strength and speed than other demons, she makes it up with her agility and fast reactions. She has sensitive hearing and a sharp sight. Her sight on land is the same as her sight under water.
• Poison Resistance
This is somehow of a puzzle to everyone. She could feel the effect of the poisons, even showing the symptoms but this will not lead to her dying. Depending on the lethality of the poison, Glumisun could just go about with her activities even with a fever or she would be incapable of moving and would sometimes be in a comma for days.
• Mastery of Weapons
With her relying too much on instruments to cast some spells, Glumi went and mastered all the common instruments and some not so common ones. She could also use her voice for this but in her words – "No way in hell or high waters am I singing." She could use real weapons but chose not to. She never really cared for them.
• Water Manipulation
Though Glumisun is a master of the said element, she cannot manipulate water with the power of her mind. She still need to either chant a spell or do a gesture for her to bend the element at her will. And unlike that of fire, she needs a source whether it be in any of the three states; solid, liquid, or vapor. She could not turn into water itself.
The most dangerous thing she would manipulate is blood. She cannot control a body but rather force the liquid out.
• Spell Casting [Music Magic]
Glumisun relies on her music to create spells. She is faster this way than chanting or creating the symbols on the air. For her spells to work [calming spells, healing spells, paralyzing spells], the target must be within earshot and must hear the music to be affected. Exception for the rule above is her manipulation of water and barrier creation. If she uses her magic to manipulate water, she does so by dancing and playing the instrument at the same time. This is why she needs a bodyguard when going into battle
If she does use her cursed instrument to cause damage via sound, she, too, is affected. For example, if she so wishes for the opponent to bleed through their ears, she creates a noise strong enough to rapture an eardrum. Being the source of the sound, her own eardrums will also burst.
• Purification/ Corruption/ Poisoning
Infuses whatever liquid she touches with either healing attributes or destructive ones. An advantage, or disadvantage, depending on what she did, would be that she is unaffected by the infused liquid.
It takes about a minute for the spell to be cast. At maximum, she could infuse an Olympic sized swimming pool. After that, she is out cold. Not really practical in combat.