Name: Sadiya Kahroba
Race: Green Elf
Age: 118 (Young adult)
Height: 5'8"
Weight: 115lb
Appearance: Sadiya's frame is somewhat bulky for an elf, with muscle filling out areas that would normally be thin. Rather than making her appear masculine, this simply gives her a fit, human-like appearance. Muscle and curve combine to give her a pear shape. Her hair is wild- tight curls and waves shimmer like a mass of copper coils, reaching down to her shoulderblades. Her eyes are a warm, but hardly subdued brown. Her skin is a warm tan that bares her kind's defining green tone- a color that comes and goes with the light and shadows. She has a few scrawling tattoos, courtesy of her brother and her tribe's culture.
Her clothing is rather barbarian-esque. She wears little more than shorts, a cropped sleeveless top, boots and gloves. Should the weather require it, she will put on more layers, though.
Class: Fighter/Fighter
Skills: Sadiya is a practical woman- she likes to punch, stab and slice. What more does one have to do to make something dead? Oh, right. Fire. She is quite fond of this fantastic element, and has various ways to make it. Other than killing, Sadiya is a fine leatherworker, and has some basic cooking skills (meat+fire=meal). She is a skilled hunter, and likes climbing in her spare time.
Gear: Climbing gear (ropes, pulleys, a pick and pitons), snares, fire starters (oilcloths, flint and steel, glassy stones, tinderbox), leather repair kit (sinew, leather strips, punch set, mallet, needles, oil, wax and shears)
Magic Items: Handy Haversack, Ring of the Savage Beast
Weapons: Sadiya wields two short swords with fair proficiency, and carries her trusty blades at her hips. She can use a dagger or two in a pinch, and carries one in her boot at all times. She knows how to use a shortbow, but much prefers to get up and personal with her enemies, so she does not carry one. Of course, let us not forget her fists.
Armor: Studded leather- chest/back, bracers, greaves and hip guards.
Personality: Sadiya's personality matches her appearance- wild and fiery. She is a powderkeg, easy to rile and always ready for a battle. She can be cunning in her provoking, but that is about where her cleverness ends. She faces her issues, whatever they may be, head on with a stubborn mind and a strong right hook. With all this fire and brimstone, one would not expect her to be caring, but she is- she just has a strange way of showing it. She is very protective of her brother, and will fling herself into danger to save a friend. Unless that danger leads into a cave, that is.
Likes: Fire, fighting, ale, spicy foods, annoying her brother, collecting trophies/bounties.
Dislikes: Being wrong, being treated like a delicate flower, cats, caves.
Hobbies and Interests: Climbing, drinking, bar fights, improving armor and making leather goods to sell.
History: Sadiya and Amir are from Calimshan, a mostly desert kingdom in the south-eastern part of the continent of Faerun. Here, they grew up in an isolated existence with their tribe. Sadiya very much took to the tribe's general outlook- shoot first, ask questions later. She is aggressive and distrustful, and would rather fight than make friends. Furthermore, she hates humans for the destruction they have caused to forests worldwide. After all, they are the reason her tribe has such small groves to live in. However, Sadiya has always been restless. As she grew older, she became discontent with staying within the tribe's lands, wanting to see more. She ignored all warnings from the elders and convinced her twin to come with her on an adventure. Thus, they headed out into the world to experience its wonders and woes for themselves. As they wandered northward, they became monster hunters, taking out the beasts that ravaged towns for a price. During one of those hunts, they met a young gnome- an alchemist. By slaying the monster, they saved her life.