- Invitation Status
- Looking for partners
- Posting Speed
- One post per day
- 1-3 posts per week
- One post per week
- Writing Levels
- Intermediate
- Adept
- Advanced
- Preferred Character Gender
- No Preferences
- Genres
- Urban Fantasy, High Fantasy, Epic Quest, Sci-Fi, Time Travel and World Hopping, Steampunk, Action/Adventure, Modern Drama, Mystery, Slice of Life, Romance, and many more.
Some of you are familiar with the term, some may need a brief outline, so here ya go!
A Nuzlocke Run is when you play a Pokemon game with a self-enforced set of rules which make it more difficult. The rules being:
So there you go! That's a Nuzlocke run.
Have you ever done a Nuzlocke run? How'd it go?
Or, if you haven't; do you want to try one?
A Nuzlocke Run is when you play a Pokemon game with a self-enforced set of rules which make it more difficult. The rules being:
- Rule #1. You can only capture the first Pokémon you encounter in each new area you explore. (some players add a Doubles Clause where if your first encounter is a 'mon you already have, you can catch the next one)
- Rule #2. If one of your Pokémon faints, you must release it. It is dead.
- Rule #3 (not technically an official rule, but widely encouraged) You must nickname everything.
- It promotes a closer personal attachment with your pokemon
- It makes it more challenging
- It slows the game down
- It builds story focus
- It makes dex completion functionally impossible
- It makes the game as a whole too challenging
- The idea of a pokemon being 'dead' is objectionable
- It requires too much level grinding
So there you go! That's a Nuzlocke run.
Have you ever done a Nuzlocke run? How'd it go?
Or, if you haven't; do you want to try one?
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