The Pitch:The far north is a mystery. As you go further north the plains start to give way into hills, and the hills give way into the impassible iron-rich mountains. The plains give way to cool forests and the forests give way to snowy reaches where the Mamoswine herds reside. Yet they are usually quiet, the only real news that happens is when someone finds a few ruins or a tablet inscribed with the regular, angular shape of the Unown and their unblinking eye. No one is quite sure how long ago it was that the Unown were around, but no one can remember when they were, and no one has seen one in the flesh. Things have been a little strange though. Some minor earthquakes have rattled the area, and the weather has been colder than usual for spring, with a lot of older Pokemon expecting some fierce spring blizzards. And though there's usually not any trouble, some times criminal Pokemon try to flee to the north to escape justice. And it is that mundane task that will draw an adventure team and a quiet little village into a struggle beyond their imagining. Information for Players:We'll be playing as a fairly experienced Adventure team, used to doing quests for villagers and tracking down criminal Pokemon. The RP starts with us heading to the north on the trail of a wanted Toxicroak named Sero. This is a Pokemon Mystery Dungeon RP. Humans are either looked on as fairy tales or are all somewhere far, far away from where the plot is happening. You can play whatever Pokemon you want, from any generation, barring Legendary Pokemon. It's not required but I suggest playing something evolved as this team is meant to be experienced and capable. Don't worry too hard about the details of your moves, they're just meant to give an idea of special things you can do in a fight. You can still bash and do your elementally-inclined things (i.e. water types shooting water). Character Sheet:Name:Personally, despite the canon, I give Pokemon names and think of them as having names at all times. Plus, it would be too confusing to if we ran into two Pokemon from the same species.Species:Defining characteristics:Variations from the default appearance. This can be scars, size differences, or a slightly different coloration.Personality:Who are they?Moveset:Pick four moves the Pokemon would know. I suggest Serebii or Bulbapedia if you need to look up a move list. Breeding moves and TM moves are permitted.Bio:A little bit of what their life was like before they joined the team. We can work out how the team formed after all the sheets are up. Sample Character:Name:Terrence, or Terr for short.Species:Torterra.Defining characteristics:Terrence is a very large Torterra, 6 feet at the shoulder, with a broad shell capable of comfortably carrying many Pokemon. The middle peak of the "mountain" range on his back has a jagged tip split into two forks.Personality:Terr is fairly mission oriented, usually pushing ahead stubbornly as he's used to his size and strength making problems go away. When you're the size and bulk of a small hill it's easy to get things to go your way. Despite that he has a large soft spot, and more often than his tough guy demeanor would indicate he gives rides to younger Pokemon. He's afraid of the cold though(Thanks to that 4x weakness), and that makes him nervous being up in the cold north.Moveset:Earthquake, Crunch, Giga Drain, Energy Ball.Bio: Terrence was always stubborn as a young Pokemon and a very fast grower. He never was quite satisfied staying with the forest-like Torterra herds, and before long struck out on his own to try to join or make his own Adventure Team. As he evolved he grew into a fighting style of being basically unmovable, too heavy and too strong to overcome. Too slow to not get outran though, despite how quickly he tries to stomp along. He's very loyal to his friends and very dedicated though.