[align=center] PLANECHASERS[/align] Somewhere in the cosmic void that exists inbetween planes in the Multiverse, a floating, disambodied head appears before you, alongsid a massive silver golem. There are others among you, though they seem to be as suprised as you are about the current situation. All of a sudden, the head speaks. "Welcome, young Planeswalkers, to the Multiverse! Unfortunately, your extraplanar explorations will have to wait, as a powerful, ancient, and evil force seeks to destroy the Multiverse as we know it, and it is up to you, the new generation, to stop it!" "Now, allow me to introduce myself. I am Urza, one of the most powerful Planeswalkers in all of the Multiverse. Now, I may not be much more than a head nowadays, but that doesn't mean I'm not still powerful, so you'd best heed my words. Anyways, here's the jist of what's just happened: Your planeswalker sparks have just ignited, pulling you fro your home plane, or world, and throwing you into a different plane. Now the first 'stride' as I call it is to arandom plane, as the trigger that ignited youspark is different for each planeswalker. Now, the reason you all happen to be here in the void, is because my friend Karn here set up a special barrier that attracts weaker planeswalkers. Now that that bit's out of the way feel free to tell me a bit about yourselves. Oh, and feel free to ask any questions you may have." Terminology Block: A block consists of 2-3 sets. Each block takes place on a unique plane. Set: A specific group of cards realeased at the same time and identified by a symbol at the lower right corner of the artwork. Plane: A specific planet in the multiverse. Spark: The intangible source of a planeswalker's planeswalking ability. Also increases their magical abilities. MAGIC TYPE SAMPLES Burn magic: Red spells that deal damage, such as Fireball and Lava Axe. Mind magic: Spells, usually blue or black, that make a player draw, discard, or mill cards. Creature magic: Generally green spells, though every color has lesser forms, that specialize in making creatures really big, really fast, or simply making creatures that are really big to begin with. Necromancy: Black spells that kill things and bring things back to life. Life magic: Green and white spells that make alot of small or increase a player's life total. Vampiric magic: Black's vrious spells that both damage an opponent and heal the user. Need anything further explained, feel free to ask. Note: All abilities must be approved by me. Keep in mind that you are playing someone who has recently become a Planeswalker, so your spells aren't going to be Wrath of God powerful. Keep that in mind. However, you are still very powerful. Character Sheet Name: Home Plane and Location: (Choose from the locations listed here. See restrictions and notes below.) Colors: (Choose up to three. Cannot choose Artifact) Race: (Check to see which races inhabit your home plane and use your colors. Of course, humans have access to all colors) Area of Expertise: (This is for the type of magic you specialize in. This partially determines your signature and major spells. It also determines the small unnamed spells you can perform. Example: If my AoE is Life magic, I can make seeds grow into adolescent plants, or heal minor wounds at will, depending on whether I use green or white magic. Known Planeswalker AoE Examples: Chandra's AoE is Burn magic, Jace's AoE is Mind magic. See above for examples. There are endless AoEs, so odds are, you'll be making your own.) Signature Spell: (This is the big one, your calling card, and as such, is the most draining. Choose one instant, sorcery, or non-legendary creature from your home plane's block(s). In the case of creatures, they are summoned for up to 24 hours. You cannot use your signature spell more than 3 times a day. In the case of creatures, you cannot summon it again until 6 hours after it is returned to it's home plane.) Signature Spell Implementation: (How this spell will look and function in the RP. Ex: SS is Lava Axe. The SSI would read 'Focusing his raw anger, rage, and/or hatred into his hand, Planeswalker X forms an axe made of molten lava to hurl at a single foe) Major Spell: (This is a powerful spell, though not as powerful or draining as your signature spell. Choose one instant, sorcery, or non-legendary creature no bigger than a 3/*. Can be used up to 10 times a day. Same restrictions apply to creatures, though you can summon up to two of your creature.) Major Spell Implementation: (How this spell will look and function in the RP. Ex: MS is Lava Axe. The MSI would read 'Focusing his raw anger, rage, and/or hatred into his hand, Planeswalker X forms an axe made of molten lava to hurl at a single foe) AoE Abilities: (These are the minor, unnamed spells/abilities that you have picked up during your study of your AoE) Appearance: (What your character looks like) Gear: (What you have on you. This includes weapons and other things, however NO ARTIFACTS! You are as of yet, too inexperienced to have recieved/recovered any artifacts) Personality: (Generally matches your colors, but does not have to.) Background: (Must include the event that ignited your spark.) Plane of Origin Restrictions: You may not choose the following locations: The Maelstrom, Alara; Lethe Lake, Arkhos; Pools of Becoming, Bolas's Meditation Realm; The Eon Fog, Equilor; The Æther Flues, Iquanta; Velis Vel, Lorwyn; Murasa, Zendikar; Tazeem, Zendikar. Plane of Origin Notes: In the desriptions given, it's not always clear what colors a location has, so here are the colors for the usable locations (oh what fun -_-): Bant, Alara - White, w/ some green and blue Grixis, Alara - Black, w/ some red and blue Naya, Alara - Green, w/ some red and white Academy at Tolaria West, Dominaria - Blue Isle of Vesuva, Dominaria - Blue w/ a little black Krosa, Dominaria - Green, emphasis on might Llanowar, Dominaria - Green, emphasis on life Otaria, Dominaria - All colors Shiv, Dominaria - Red Turri Island, Ir - Blue, red, and green Skybreem, Kaldheim - Red Minamo, Kamigawa - Blue Sokenzan, Kamigawa - Red Goldmeadow, Lorwyn - White The Great Forest, Lorwyn - Green Cliffside Market, Mercadia - White Panopticon, Mirrodin - Blue Fields of Summer, Moag - Green and white Feeding Grounds, Muraganda - Green and red The Fourth Sphere, Phyrexia - Black and red Sea of Sand, Rabiah - White Stronghold Furnace, Rath - Red Agyrem, Ravnica - White and White/Black hybrid (If unsure about this, let me know and I will do my best to explain it further) Izzet Steam Maze, Ravnica - Red and Blue Undercity Reaches, Ravnica - Black and Blue The Hippodrome, Segovia - All colors (If your character is from Sygovia, you will be normal size when not in Sygovia) Sanctum of Serra, Serra's Realm -Black and White Raven's Run, Shadowmoor - Green w/ some black Eloren Wilds, Shandalar - Green, w/ a little red and white in the form of plant hydras The Dark Barony, Ulgrotha - Black (Planeswalkers from here will most likely be vampires) Immersturm, Valla - Red, w/ battle based white and black Naar Isle, Wildfire - Red, red, and more red Once again, feel free to ask me any questions, and let me know if you think I left something out that you feel should be included in the character sheets.