OUT OF CHARACTER Pirate Age: The Prequel-Sequel

Mizos

*Insert quip here*
Original poster
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. 1-3 posts per day
  2. One post per day
  3. 1-3 posts per week
Writing Levels
  1. Elementary
  2. Intermediate
  3. Adept
  4. Advanced
Preferred Character Gender
  1. Male
  2. Female
Genres
Modern Fantasy, Historical, Fantasy, adventure, romance, anime, action, etc.

Kaitan.full.2542108.jpg
(Respect to Kaitan)






Rules & Requirements:

We've all been here, the rules haven't changed, it's basically copy paste here minus a few extra things. If it's not broke don't fix it essentially, with that said here you go.

This is an Intermediate to Adept level roleplay. The post cycle is one post every 1-5 days (from my post of course)

Don't Godmod. It's as simple as that.
Be friendly in OOC, keep the drama in the IC.
Follow Iwaku rules!
RPs with a lack of communication die, besides it's more fun to RP with someone you can call a friend. (We all know each other, you can pm whenever you need to).

If you vanish for a week without warning I'll send a PM and give you three days to respond.
I won't make too many repeated attempts to contact you past this so get back to me when you can. (Again just pm me).

Don't be afraid to add to the story! But if it's something major, please PM me about it first. Adding to this, I'm all for "character arcs" so keep this in mind!
(This is especially true here).

And of course quoting Aki

"I'd like to make it clear that this idea is influenced by the anime One Piece, but is not a One Piece roleplay. You don't have to know the show in depth to be apart of this group"

Changes-


There is one big change to the rp so make sure to read it further down below.



Story​

Some time has passed since the Incident at Belfield, and the Pirate Lord Title being put up for grabs. For a moment, an all too brief one there is peace for the Stardusk Pirates, a welcome respite as they sail the ocean toward their next destination. However as is customary, peace is a finite thing when it comes to Stardusk and without warning they're pulled into a storm.
No warning, no signs, one moment it's blue skies and the next they're surrounded by dark skies and a roaring sea.

In this way Stardusk are pulled into a peculiar struggle, the eyes of an unknown entity resting upon them they find themselves in the presence of someone well acquainted with them, yet a stranger in their own eyes. A being unknown yet known, Stardusk find themselves face to face with an enigmatic creature, beyond mortal comprehension, who has a request for the Stardusk crew.


Story Explained:

This is a continuation of Pirate Age, a side story if you will within the universe.
Due to the structure of the story and how it'll play out, accepting anyone new will be complicated to fit into the tale itself.
Because of this I won't be accepting any new players, I put this here near the top to save time, perhaps another rp in another time.

Extra Note:
On that note Arcs are the name of the game here, if you have a few in your back pocket…or want to get 'creative' with them, this is the place. I don't want to spoil the surprise but you're going to have…a lot of options.

Feel free to run those options by me at any point, I'll fit them where I can when possible.
There is an overarching story though so no pressure, it'll be moving along with or without them, I certainly have a few.
I'll be throwing them at you in two varieties.
Mini and Regular

Mini Arcs are just that, little mini arcs, they won't last long, will come and go just as quickly. You can think of them as intermissions in a sense.
Regular are…well just that regular, what we're all used to at this point.
(SA) will be used for Mini Arcs most of the time.

Once the Prologue concludes, which won't take long, if any ideas come up or you're sitting on some, bring them to me, I'll look at each chapter and fit them where I can.






Story Length and details-

The Story itself actually isn't that long (well my version of long). I made the story relatively short on purpose, it is a side story and "DLC" at the end of the day.
Most of the story will be Arcs, or some version of them, either normal sized arcs or mini arcs.
Mine and everyone else's.
The story follows a pretty straightforward method, and the story will continue behind everything, there will be times it focuses on it of course but just expect a lot of arcs.
The first few chapters are actually short, but after that they are much longer, the last is debatable, depends how long it takes to get there.



New System/Changes-

So I'll go ahead and tell you now.
There is an Optional Death System.
No character's will be killed permanently, essentially if I kill someone they'll come back in their own post.
It's a tally system for certain parts in the future story, and again it's optional, just so you know.
More on that below.




New (Optional) System.

Death will be a thing in this rp and characters will die.
I don't mean permadeath of course as I mentioned before, I'm not killing off anyone's characters, well your characters, mine remain at risk. This is Optional, if this is a no for you then no need to read on, just send me a pm letting me know you don't want it, no explanation needed I'll take you off the list.
If you are curious or interested, then read on. Just know it's around and there will be an indicator involving it.



It'll be explained more in the prologue but within this rp, there is a chance of death.
Death isn't the end though, if you should die for whatever reason, your character will come right back when you post again, same as they were, all memories intact, including their untimely demise. I can also bring them back in mine, no issue at all.
Which may raise the question "Mizos, why is there death if it's ephemeral?"
Welp you'll find out soon, don't want to spoil the surprise, but simply put there's a system in place. Depending how much death there is, the system will shift, you may see new things, or things may alter. Reactions and responses will also change, think of it as an invisible counter so if you see two exclamation points at the top of my post, it means death is possible. They'll look like this or some variation of it.

Red-Exclamation-Mark-PNG-Clipart.png Red-Exclamation-Mark-PNG-Clipart.png


It's my fair warning to watch what you say or do.

Once again, this is Optional. My characters don't have a choice but yours do. The counter will go up no matter the participants so feel no obligation to add your own. It's just a little extra thing. There is a weight to your choices however and worst case, you get one of mine killed.
This will pop up infrequently and know that by agreeing to this you're giving me permission to kill your characters, please keep that in mind.







Please PM CS Sheet (For easy management, you know this by now)

Name: (Everyone's got one ya know!)
Age: (We don't need any youngins on the ship. 18 and up)
Gender: (If only for the sake of knowing so we don't offend ya.)
Appearance: (As a member of the StarDusk pirates, you must have your star somewhere on you whether it be a tattoo on your arm or a bandanna you always wear, you must have the symbol.)It can be any style as long as this star is in the center and the most prominent thing. (It would be much obliged if it were either a detailed description or a picture and description.)
Position: (Where do you fall in this crew? There's only one Captain here after all)
Personality: (How will you act around everyone else? We need to make sure you'll at least tolerate the crew.)
Special Skill: (You have to know how to protect yourself. But ya can't be overpowered obviously.) (Because this is a One Piece influenced RP feel free to pick an actual power. but of course it has to be approved by myself)
History: (Sure you can reveal extreme stuff during our journey, but we still need to know something about you.)
Why did you become a pirate: (Out of everything in the world, you decided to defy the law and find treasure. Why?)(This could coexist with your History.)



If you need a Reminder


The Tale of StarDusk has expanded pretty far, so a summary seemed necessary not only for nostalgia but to help the new people settle in. So without further ado here's a recollection of some of StarDusk past. (I won't be getting everything; just covering the basics so there's some understanding, here's hoping it at least clears up a few things and brings a smile to those here) Side note: I'm just covering the people here today, there were more they'll get an honorable mention.

How the crew came together:
Runali Lev(Captain)- Supposedly to break the boredom of her normal everyday life the Captain of the StarDusk Pirates became well…a pirate. For a while she rode without the jolly roger until three days passed and she started meeting her crew, their stories are written below

Kai(Captain bodyguard)- A man known as The Leviathan who was staying at a tavern named the Crimson Dragon, Runali who happened to wander in recruiting was attacked by one of the men inside. Kai to his own surprise protected Runali at inhuman speed and ended up joining her crew.

Nolan Fischer(Cook)- While working in a tavern with his family Runali happened to come in to order a meal, meeting a pirate in person the two spoke and when she spoke of needing a crew Nolan ended up telling her of his desire to sail the seas. Soon after he was saying goodbye to his home and his love Annie before he left become a StarDusk Pirate.

Raymond Skalter(Musician/Gunner)- Ray ended up joining the pirates after being saved by Runali, being hunted for a crime he didn't commit in his home of Lendria, his memories are faint on the matter but it's true Runali helped him and dragged him onto the Coral Pearl. She asked him if he was truly innocent and after Ray told her his story he was taken on as a StarDusk pirate.

Luro Makachi(Carpenter)- After being stranded (again) on an island for a few days after a drunken escapade the Coral happened to pass by in the distance. Luro raised his rifle all for getting off the sandy prison…though instead of shooting Runali he shot the area next to her hand, and getting her attention and saved he joined the StarDusk pirates.

Alicia Tashigi-(Swordswoman) (See Utsukushi for more details). After winning the fighting tournament in Utsukushi Alicia met with the StarDusk pirates once more, and received an offer from Runali to join the crew. The full reasons for her joining was unknown, perhaps curiosity, maybe because the next ship out wasn't going to be for months, whatever the reason she was named a member that night under the fireworks.

Danni(Previous Navigator)-(See slave ship for more details)- A stowaway and bundle of energy who ended up joining as the StarDusk Navigator, having lived on an island most of her life she wished to see the world and all it had to offer and did just that…by sneaking on the ship after they stocked.
Marcos-(See slave ship for more details)- A former slave who joined StarDusk temporary after they incidentally freed him. She traveled with the group for a while.

Adventures:
Hara Island-
The crew's adventure here was rather simple but necessary, firstly the captain got into a bit of trouble at the tavern, accompanied by her bodyguard at the time Kai. The matter was easily resolved…but the rest of her crew was surprised to see a gang of angry people chasing after her when she returned. Fighting off the gathered enemies (during which Runali got shot in the shoulder) the crew got away from Hara Island treating Runali afterwards.
Extra notes: Ray and Kai clashed during this moment it would be the first and last time they would.
It was here Luro's promise to the captain not to randomly kill came forth.
A fellow pirate named Carmen departed at Hara Island.
The crew travels, Ray singing tunes, Nolan cooking, Luro drinking and the captain being…the captain. During this time they speak of the Black Compass, going over its legends.
The one below is the legend Luro knows.
"It's said that one pirate found the treasure but his crew started turning against him on who should have it hearing of what it could bestow upon them and believing it could only be given to one person. The Captain made a tough decision and in the dead of the night went to get rid of the treasure, if only to stall an eventual mutiny. However he was lulled by the treasure and kept it all to himself taking a small dingy and putting as much in as he could throwing the rest into davy jones locker so no one could have it, others say he only took one piece with him but that seems absurd to me. Anyway he gained immortality but his heart wrenched at his betrayal against his crew who were like family to him. Unable to live with himself he made the Black Compass so that his crew could find the treasure he hid away and threw himself to the bottom of the ocean in repentance. Some say it's a cursed treasure and the Black Compass never made it to his crew, it's said that any captain who is in possession will see the original captain standing on the waves watching the captain with a sorrowful expression. He just stares every night in silence but occasionally he'll point in a direction, which is where his old crew his supposedly at. He does so in fear of another betrayal for those who possess it wishing it returned to his crew."
Danny joined shortly after this having been a stowaway on the ship.
The slave ship- After the capture of Danny (who Luro released shortly after with permission from the captain) the StarDusk crew went to take on the slave ship, engaging in heated combat. Cannons fired, bullets rang out and the slave ship was torn asunder, though the Coral Pearl suffered damage as well. However after being harpooned by the slave ship and boarded StarDusk started physically fighting back, after firing a few shots into the ship of course. Runali and Luro ran below deck to rescue the imprisoned people while the others (Kai, Danny, Nolan, Ray) fought on the ship, taking out the slavers on the Coral and beating down the ones on their own ship. During this time a slave named Marcos joined in the fight having been free due to one of the many holes in the ship.
The battle ended in victory for StarDusk, the slaves freed, children saved, Captain Pars defeated (with Marcos help as well) and after taking all their treasure and leaving Pars to go down with his ship(which he didn't sadly) the slave ship was sunk and StarDusk continued forward.

Waterdeep- Ah the place where StarDusk's name started to become well known.
The tale here starts as a favor to their fellow pirate Kai, they went to Waterdeep to retrieve his flag. Kai had a bit of a vendetta against a group known as the Kraken Skull pirates who ended up killing his men after a hurricane damaged his ship leaving them weak and battered. Wanting a remembrance of his lost ship and his legacy he sought to return to Waterdeep and StarDusk agreed. To Kai's surprise when the captain received news the following morning hearing the city was at an all time low, a city in the dead center of all Major Trade Routes, named the 'City of Splendors' he was surprised to hear the state of the city. The matter was quickly put aside however and the captain's plan remained the same which was to retrieve the flag and enjoy the city. However things didn't go as planned, instead of a simple search, restocking and a taking in the sights, they approached to see pirate and trade ships taking up the dock, and when they approached were stopped by pirates to go meet the new pirate king of the city. Apparently a pirate known as Captain Fenn had taken over the entire city of Waterdeep, otherwise known as the captain of the Kraken Skull Pirates. The King, Queen and royal daughter had been taking hostage, and Captain Fenn had taken up in the palace itself as King.
Giving the option of joining or dying by Fenn's men Runali 'decided' the former to meet the 'king' himself up close and personal. Ray was the only one within the crew who got away without much difficultly, with one guy on the outside and the rest of StarDusk going to meet Captain Fenn the fate of the StarDusk looked pretty slim being surrounded on all sides with cruel pirates. After meeting captain Fenn within the royal place and declining his invitation to join his crew, Runali gave the order to attack throwing the pirates into complete disarray.
Kai and Nolan went to save the royal family as Fenn tried to escape, Luro, Danny and Marcos ran back to the Coral Pearl to stop the retreating pirates. The captain chased after Fenn and Ray was on a mission to free the guards in the city locked away by Fenn. Luro's team made it to the Coral only to see Fenn's man had occupied it, not wanting to rouse suspicions Luro devised a plan to get the ship back without violence. Sadly in his drunken stupor Luro forgot to lie and ended up informing the pirates they had killed their friends, which made him take the first kill and fighting alongside Danny and Marcos make their new objective to kill everyone. Kai and Nolan had escorted the royal family to safety and went off in search of the princess, while Runali kept up her case for Fenn. At first everything seemed to be going to plan, up until Fenn got away and set off a flare which called all of his pirates to him, so he gained a hostage wrapped literally in chains (the princess) and StarDusk was about to be surrounded by a literal army of pirates while all of them were divided. Adding that Fenn tossed the princess tied up and in the water didn't help matters. Runali dove into the water to save her as Kai and Nolan dealt with the approaching pirates. Thankfully Ray had managed to free the army and they came to Luro, Danny's and Marco's aid, though they almost got arrested themselves since guards generally don't like pirates. Thanks to the free royals however, and the queen's anger they were saved and the army charged at the pirates who had already surrounded Kai and Nolan. (Wiseria as well which was an npc, and a friend of Kai's but we won't go into that).
The captain saved the princess, the soldiers saved the captain afterwards, the pirates were taken to prison and Kai chased down Fenn capturing the man who ruined years of his life. Instead of taking his life he turned him over to the royal guard and joined the crew as they celebrated their victory. After getting medical attention the crew was treated for a celebration in their honor at the palace having saved the city of Waterdeep, a huge feast, plenty of drinks along with dancing and general merriment for the crew. A day just to wind down and enjoy being heroes' just this once. It was here perhaps by divine fate that a flyer smacked Runali in the face, as she walked out into the night air, mentioning a tournament in the land of Utsukushi; StarDusk's next destination was already decided. Kai and Marcos chose to stay behind as StarDusk sailed to Utsukushi, leaving as heroes…and before the navy came.
Extra notes: The crew's large bounties came from their actions in Waterdeep
Kai requested Nolan, Ray and Luro protect the captain in his absence.
Luro's throne chair came from the throne room in Waterdeep, yes he did steal it.
Ray's broken saber was repaired at Waterdeep by the father of a 'lady friend' he made there. He swore to the captain upon his new sword, with his oaths broken similar to his once broken sword, they had to be reforged. He swore a new on to Runali pledging his life and service to her.

Utsukushi- A Tourist Island filled with stalls and items from all across the sea that StarDusk went towards after WaterDeep, here a fighting tournament was held, with a prize of $20,000 and Luro decided to join for the fun of it. While on the island Ray and Danny left on their own to take in the sights, Runali left to watch the tournament and Luro dragged Nolan with him as he tried to find the tournament. It was here that Alicia Tashigi made her appearance, being a participant in the tournament herself she took on a 'strong' swordsman, taking him out with ease and gaining the interest of Runali in the process.
Alicia apparently carrying the name Bow Black as well continued to move up in the tournament and Luro did the same until the final round of the tournament. Here a free for all occurred between, Luro, Alicia and Ikaros Ryu who was a fishman, while the rest of StarDusk watched the fight. Luro requested that Alicia wait as he had a one on one with the fishman Ryu which she agreed too. Though Alicia stepped in when Luro was almost backstabbed by Ryu after what he thought was an earned victory. Alicia and Luro fighting together easily took down the fishman and turned towards one another, here the very sky seem to tear asunder as two powers came together for a fight for the centuries, the honorable skilled Alicia and the drunk fighter Luro, the world seemed to stand still as their spirits filled the air causing everyone in their seats to feel the heavy atmosphere as sparks exploded between the two of them, their very aura's visibly leaving their bodies each one ready to end the other's life without a moment hesitation…okay it wasn't that intense for the most part they stared each other. Anyway before the fight even truly started Luro ended up walking away since he ran out of rum, which left Alicia the winner of the Tournament. Shortly after Alicia approached StarDusk to give Luro half the prize money for their combined effort in defeating Ryu, it was here Runali offered Alicia a position on the ship and that night, as the fireworks flew over Utsukushi Alicia boarded the Coral Pearl accepting the young captain's invitation.

Brass Cape- A city with advanced technology, which carried a steam punk environment to it and the destination StarDusk headed towards after Utsukushi. A young inventor by the name of Risa ended up crashing into the Coral Pearl from the sky when her makeshift wings failed as the Coral Pearl headed towards Brass Cape. A resident of the city she met StarDusk and became their guide as they approached the large island. After seeing a bit of the sights, including an Airship StarDusk noticed a fight at the harbor; being an rare sight at least according to Risa they approached it. Here they noticed a brawl occurring accompanied by body parts flying into the harbor before a man was literally thrown into the distance and pinned to the ship by a sword. It was there they met the man known as the Rookie Judge, a famous pirate who passed judgments on pirates and could strengthen or ruin one's reputation immensely with his word. At the whim of their captain StarDusk went to the tavern where the Rookie Judge had departed towards after leaving quite a mess at the harbor. At the tavern the Rookie Judge also known as Shouta demonstrated his power and broke Alicia's prized sword when she failed to cut his flesh with it. The sword handed down for generations in her family destroyed gave her new purpose and an honor to restore. He judged StarDusk as a whole, breaking Runali's dagger given to her by her mentor as an example as captain before doing the same to Ray's who offered his out of honor to his captain. The StarDusk crew left Shouta's presence shortly after his opinion was made clear. The members of StarDusk seemed to have a few things to think about as they wandered around Brass Cape taking time to think inwardly, Runali eventually found Alicia who had run out of the tavern after her sword was broken, having only spoken to Nolan who chased after her. Luro not wanting to leave Risa's side stayed near her and Ray wandered on his own for a bit. Each person seem to have their own thoughts towards not only themselves but StarDusk. At the end of it all StarDusk left Brass Cape and moved onto their next destination, multiple thoughts stirring in their minds.

Extra Notes: There was a lot of development here so…here's a few tidbits though it won't do it full justice.
Ray- Ray's loyalty to Runali is especially shown here, with him even going so far as to say Runali gave him hope.
Alicia- Acknowledged that arrogance and eagerness clouded her judgment against Shouta, which not only broke her sword but hurt the StarDusk pirates honor along with her own. She becomes an official StarDusk here for the purpose or restoring their honor as well as her own.
Runali- Touched on her own inexperience as a captain and the impulsive decision to lead a crew viewing her own significance. Alongside Alicia however the two acknowledge that they can only get stronger.
Nolan- Seeks to become a stronger person, a better crewmate and put aside his own grievance to work better as a team, his desire to travel with his fellow pirates show no sign of retreating even in the face of danger and doubt.
Luro- recalls the word of a man in his past on understanding things, and comes to comprehend a bit more of his casual interest/homicidal intent towards Runali.
Danny-…I got nothing here sorry.

More Notes- Just a little more:
Haki was first seen at Brass Cape. Ray, Alicia and Runali all got new weapons at Brass Cape. Luro has an obsession with the inventor Risa interested in her inventions among other things, though the extent of this obsession is unknown. It's shortly after Brass Cape that Luro formally mentions everyone's 'reputation' in a letter. Alicia dreamt of her homeland after Brass Cape, a battle against pirates on the shores of Yula Fei. This is of course important to know as it occurs once again.
Finale- After leaving Brass Cape StarDusk gets caught in a storm and its here they encounter a huge hulking sea monster that though they fight it with vigor and bravery are eventually swallowed by the creature. It is after this matter the current story picks up.
Hopefully this summary is enough to have at least a simple understanding of what's going on.

This is a little something to help the new with some background stuff and the old to remember. I won't be giving a full explanation only summary, so if you'd like to know more, just talk to either the person involved or check out the link on the front page for full details. Hopefully it helps you. On that note this story picks up after the original recap, so read that first.

I'll only be mentioning the existing members to avoid confusion but Nolan, Jemima (Fox/Ryver's character), Cole and Danny are honorable mentions as former members.

Prologue(Kinda)

Silver Veil/Locker-

The story being after the crew is eaten by a large sea monster. They fought it off to the best of their ability but they were swallowed whole. It was here Danny the previous navigator died, Runali lamenting over her crewmates death, not only because she couldn't hold save her but because she couldn't keep her promise to not leave her behind.

The next part is a tad complicated but simply put the crew was stuck in a location akin to Limbo named the Locker, waking up in a place filled with sand, statues of others and their crewmates slowly petrifying around them. Basically they were alone in a strange land, pieces of the Coral Pearl their ship scattered around them. Due to fun times here I'll be keeping it short and sweet.

While separated the Stardusk Pirates were approached by spirits, each one different than the other, that tried to peer into their person and speak of who they are, who they were and what they could be. Each Stardusk was different in a sense and their spirits reflected that, due to the long part of this I'll summarize.

Runali-Was showed what she could be(Spirit-A cat)

Alicia-Shown what she lacked in life(Spirit-Antoine)

Ray-Told he was holding himself back. (Spirit-Shaw)

Luro-Told to face the Truth. (Spirit-Sville).

After being given a riddle the spirits gave their life force to save Stardusk. (There are all manners of tidbits in this chapter, if you're curious it's all in the first two pages).


Davy Jones- Stardusk woke from the Silver Veil to find themselves on a large ship named the Albatross, the captain being none other than Davy Jones, accompanied by a girl name Lilly(who apparently wore the big boy pants when it came to ushering souls go figure) that greeted the crew. He explained about the price paid for death, a hundred years on his ship for weak souls though Stardusk was spared that fate having regained themselves in the Locker not his ship. He repaired the crew's ship and ushered them back to the land of the living, giving them a fair warning, that if they died again there would be no more chances.

Upon returning to the world of the living Stardusk paid respect to their fallen crewmember Danny, Alicia performing a ritual from her land involving lanterns. With their goodbyes said Stardusk moved forward to their next adventure.

Adventures

Yula Fei- The hometown of Alicia Tashigi and an island paradise in the middle of nowhere, words can't really do the place justice, but it's a beautiful island with a very traditional feel to it.

After Davy Jones returned Stardusk to the world of the living by either luck or fate they ended up near Yula Fei and ended up running into Alicia's sister Satia Tashigi along with a mess of armed guards. It was here the crew found out that like everywhere else pirates weren't exactly liked, especially by Satia. This hatred however came from their previous experiences with pirates, an experience that Yula Fei was living again as enemies of the islands past were returning to fight. Stardusk learned of the battle at Port Hurasai and the many lives lost defending Yula Fei from hordes of pirates, and with an even bigger force on the horizon Mei Omoiyari the princess of Yula Fei was calling everyone to stand against this threat, Satia being sent out to find Alicia. Worried for her home Alicia asked for Stardusk's help in defending her home, and the whole crew agreed.

Shortly after their discussion with Alicia the Captain caught sight something outside and after investigating found the man that would become Stardusk's navigator Mikchail Arcadius. The ship he was hired as navigator for the Karalean was destroyed in a storm, leaving the Navigator no choice but to accompany Stardusk and Arcadius who was given the nickname Kadi was basically pulled into the war for Yula Fei.

After meeting Akiyoshi Alicia's father and Colt a traveling bard Stardusk met with the Princess to strategize against the incoming force, the princess knowing Stardusk's actions in Waterdeep already had an interest in them and proceeded to ask their expertise for the incoming threat. After an awkward moment and lack of civility by a certain redhead the crew gave their advice on what could assist in the coming battle. Stardusk took the downtime before the fight to relax possibly for the last time, participating in drinking challenges, learning about Yula Fei and enjoying themselves, then eventually the pirates came.

The Battle-They Won the end.

Nah I'm just kidding, the following morning after their downtime loud bells woke Stardusk and looking out at the water they noticed a mess of ships on the horizon, of all shapes and sizes a seemingly infinite number approaching Yula Fei. Though a blockade of ships had been set up there was a good chance if the Armada made it to the blockade Yula Fei was finished.

With the protecting of Yula Fei in mind Stardusk rode into battle into two different groups. Kadi, Arcadius and Luro on the HMS Death Trap and Alicia, Runali and Satia on the other boat.

Stardusk fought through what seemed like hundreds of pirates, destroyed ships, and proceeded forward looking for the head of the attackers Odyn. Ray and Runali found themselves wielding new powers as they moved forward, Runali forming claws from Armament Haki in her fight with a Devil fruit user named Vail and Ray after eating a Devil Fruit gained his ice powers and aided Runali in her fight against Vail. At the end of everything Odyn was defeated and Yula Fei was saved but not without sacrifices, Akiyoshi Alicia's father lost to a man named Koji in a duel as the crew watched. The crew stayed in Yula Fei for two weeks afterwards to relax and allow time to mourn. They left Yula Fei afterwards onto their next adventure.

Extra Info- A lot happened in this chapter so here's some little stuff.

Princess- The Princess chose not to run even knowing the dangers…that's just good to know, shows her character.

Alicia- Alicia's mother Sakura is a very famous swordswoman who knew the late queen, and Alicia and the Princess are childhood friends.

Ray- Ray brought up the Kareth of Lendria, the Ancestor of the Skalters and a hero to his people…you can tie that into current events. Kareth is his middle name.

Princess-She told off this guy name Liu Shen who didn't believe in Stardusks, she was all "Respect my Authority and kiss the ring." Well not really but it showed her faith in Stardusk and the Tashigi's.

Luro-Luro wanted a favor from Alicia for saving Yula Fei, though he didn't mention what it was and has yet to bring it up.

Kadi- Kadi was actually pretty efficient here, pulled into a bad situation he handled the matter with pragmatism, just something to keep in mind.

Runali-…she was Runali nuff said.

Kadi-Kept a cane he used while his leg healed after the battle, it's unknown if the one he has now is the same one.

Luro-Akiyoshi's casual fighting style which the crew saw in his fight caused Luro to remember someone in his past.

Ray-It's believed Ray won the bet between Stardusk on the most kills during the fight but only because Luro forgot to count…he claims.

Yakone- Yakone is a winter wonderland, a small area out in the woods away from the center of town which is where it seemed most people made their way too.

Stardusk after a rather…destructive docking ended up in Yakone to find a doctor for Runali who ended up passing out on the ship. There they met Dr. Bentham, Jemima Bentham his wife and Simon Ira assistant to Dr. Bentham. The Doctor though not pleased with the appearance of Stardusk still helped them, though while in the house of the doctor it was clear that Yakone was keeping secrets. Ray chose to stay behind with the Captain while Alicia, Luro, Kadi and Bentham went out to get water. The four ended up getting attacked by wolves during their outing surviving the encounter with only a few additional wounds but Jemima or Jem seemed bothered by the wolves, their appearance an ill omen. Within the house an old man named Nikkai who came to collect medicine noticed Ray's scarf carrying the Stardusk symbol and stole it running out of the house, it was at this point there was a clear interest in the new visitors and what they were. It was at this point the secret of Yakone was revealed, that the small town was under the control of the Red Pirates, Will Carabis (The captain), Rin Goodwin(First mate), and Stella(Sniper). Rin the first mate of the Red Pirates recognized the symbol as Stardusk and went to pay the group a visit, especially since they had killed Will's pet wolves and done damage to his town. Appearing at the door Rin shot Doctor Bentham killing the man as an example in front of his wife and Stardusk. He warned Stardusk to leave as he departed himself but the Red Pirates stole Runali while the others were distracted at the door (Also killing Colt shortly after as well). With Jem leading the way, the woman swearing to kill Ren and his captain they went to retrieve Runali. The crew managed to find their captain in a hidden cave though due to Stella keeping her at gunpoint and explosives strapped to Runali in the cave attacking the Red Pirates wasn't an option. Distracting Stardusk with a loud shot the Red Pirates escaped and the crew left the cave escaping an avalanche in the process. Regretfully they're misfortune didn't end there, as Simon a navy officer gathered reinforcements to capture Stardusk, though he ultimately let them go due to his plans going awry deciding to just capture them later when he was more prepared. Jem the original doctor of Stardusk decided to accompany the crew who would inevitably run into the Red Pirates again.

Extra info:

Runali- Runali's Heterochromia came up again here, the 'catlike' pupil an important addition.

Kadi, Alicia and Luro- It might be hard to see now but the difference's of upbringing between them was clear to see here, for example.

Kadi: "Yes, Luro, we are allowed to use words that are as long as our complete names."

Luro: "Kadi really is a fancy man, only they can use big words like that towards someone.

Alicia: "There's nothing wrong with my face…just because I don't walk around with a silly grin from drinking myself into a stupor each day, doesn't mean I'm in a mood."

This was a commonplace conversation between the three, it's just nice to note the difference in attitude, wouldn't imagine that looking at them now. Though like now sometimes Luro's insensitive comments aided in this, he's not innocent in it.

Ray got shot in the face and survived…so yeah that's a thing.

After Yakone Ray got his first tattoo, which he hesitated on getting being a former nobleman and tattoo's being taboo. Though after some thought he decided to get the Stardusk symbol formally put on him, recommended and done by Jem herself.

Alicia made it apparent that she couldn't mark her skin with the Stardusk symbol, but there was a ceremony of Loyalty that could be done with the others. (It's unknown if this was ever done so ask Winter for more on that if you want to know).

Runali doesn't require a tattoo for Loyalty, though it's appreciated, until Ray got one, Luro was the only marked member on the ship save Runali herself, which only proved the point further.

Cerula- Cerula a small port town to south is where Stardusk docked for the next adventure.

It was here that Nura an old friend/lover of Luro's made an appearance, a young boy at her waist named William. Though the two friends seemed more enemies than allies Luro ended up roped into pretending to be the boy's father (after being lied to that he was the kid's father), making Stardusk's stay there a bit longer than expected. While Luro was pulled away Stardusk started making their way towards town to get supplies and head to Nura's home, having been invited for dinner. However along the way the townsfolk all went silent and watched the visiting pirates with cold blank gazes, shortly after the group were attacked by cloaked strangers with an insignia of a Red Raven on their chests. Stardusk easily defeated the group only for more to surround them, however at Luro's return they all retreated. Shortly afterwards Luro ran off again and Nura started explaining her history with Luro, before they were attacked in her home once again by the cloaked assailants, fending off the strangers Stardusk chose to leave and found out multiple truth's thanks to a polite Raven and Luro and Nura's conversation. The group that attacked them are called the Red Raven's, bounty hunters seemed to be the term used for them though due to their fanatical nature and penchant for shooting themselves and each other to preserve their secrets, Alicia assumed they were a cult.

Luro is somehow tied to these people and seems to know a lot about them, but is unable to remember most of the information without a push, thus he knows why Stardusk is being hunted by these people but can't remember why. Ultimately it was discovered that the Red Raven's have always been watching Stardusk, the only reason they know they're being watched is because luckily (or unluckily) the Raven's who attacked them broke their sacred rules. With the whole town of Cerula after them quite literally Stardusk left, pressed with more questions than answers.

Extra Info(There's not a lot for the others…sorry)-

Ray-Ray having acquired his power relatively recently didn't like people knowing he had them, he decided to pass it off as magic when he did use it.

Raven- The Raven's don't just attack random pirates, and for some reason they won't attack Luro. Something about Stardusk has drawn their attention, and Nura believes its cause Luro is with them.

There were Two flashbacks- A woman (believed to be Sakura) for Alicia who is basically badass, and a bit of Ray's homelife…there's some uh…pretty serious daddy issues there, Ray killing a guy in a duel named Hugh a part of that.

Runali-It was revealed that Runali knew Luro had lied to her about his personal history, though she didn't know his name was fake too.

Ravens-The group has a weird sense of honor, randomly attacking someone without properly informing is apparently against the rules.

Luro-An orphan Luro's past is a mystery, all that is known is that he's been a criminal for a long time, murdering and being well…Luro.

Ray-Ray to an extent performed his first acts of 'piracy' in Cerula, mainly looting and all that stuff. The other habits are open to debate.

Nura-Funnily enough Stardusk and Nura left really bad first impressions on each other; Nura hates all of them for threatening her and ruining her life, save Kadi who kept to himself. Though she can't stand them their mutual enemy has led her to assist Stardusk or mainly Luro.

She's on the fence about Alicia since she wanted to force her on their old ship.

Ravens-The Raven's are always watching, that was made clear by many of them. They're also a very well kept secret, known only to three groups, Stardusk being one of them.

Ravens-Raven's have a telltale sign of a mark on the left wrist, a tattoo, only true members wear the symbol which…can make things difficult since normal people are hired by them.


Inbetween- Some stuff happened in the in-between that are a tad important so here's some extra extra stuff.

During the in-between period after Cerula there was a little bit of character development.

Ray spoke with the captain about his past, about his regret at trying to kill Nura, not because he felt she didn't deserve it but because he didn't want to be what the Academy taught him to be…a Soldier, acting with the thought that an opponent didn't need mercy, something the Captain decided to help teach him, to strike without killing. It was a lesson she had been taught by her own mentor. They remarked on Runali's rule, the one she told Luro, the one all Stardusk abide by.

"We are Pirates not Murderers only kill when necessary."

Kadi is apparently quite the guy back in Wisegrad's a place believed to be his home or at least a place where the name Arcadius held weight too it. He seemed to reflect on his life, on his choices made, turning down working his way up the societal ladder as most people do to engage in piracy with people not fit for society, in his eyes at least as he did refer to himself as a freak in the Freak Kingdom. "Stardusk was a mobile realm of Broken Thing Society, had no use for and he was a prominent citizen." This was an Old Kadi thought; it's just interesting to know those thoughts.

Nyiri-

Due to a few low quality maps and a bit of misfortune Stardusk ended up crashing into Nyrian aka Nyiri, the place was considered a wasteland by some, almost endless desert save a town called Cegeld according to the map. The ship beached with a giant hole in the side and no materials to fix it Stardusk had little choice but to find the town. The men were sent to Cegeld while the women stayed behind and made sure their precious supplies didn't get destroyed and to watch the ship. The pattern of trouble for Stardusk didn't fail here as well, the guys consisting of Ray, Luro and Kadi made it to Cegled thanks to an alligator named Sandy, and Luro being Luro ended up stealing food and drink from the pirate townspeople just as Kadi had broken the ice, the girls ended up getting picked up by the pirates who introduced themselves as the Cutthroat Pirates the number one Worst Generation Pirates. The first mate Saffron, the navigator Tsetseg and her assistant Belen, Veera the shipwright, Ozera or Ozzy lead weapons lady and their captain Alcinoe to name a few. The women were escorted to their temple which was an oasis in itself and the men were brought in as prisoners after meeting the large mother of the alligators Lady and almost becoming her lunch.

Reuniting with the ladies of Stardusk at the temple Alcinoe thankfully freed the men after Runali explained they were hers. By some strange circumstance Stardusk ended up befriending the Cutthroat pirates. The Cutthroat's went on to explain information that all pirates should know, who the Worst Generation were, the Pirate lord Nani Sterling, meetings with the other pirates all the information pirates could use all to help the new band of pirates. The crew ended up staying with the Cutthroats for a few days as their ship was repaired, leaving with sorrowful farewell's for now once everything was fixed.

Extra info

Alicia really doesn't like reptiles, keep that in mind.

Elliot a messenger of the Nova Pirates appeared here.

The Worst Gen are as follows- Third is Red Pirates, the second are the Nova Pirates and first are Cutthroat Pirates. The fourth wasn't mentioned.

Cutthroat's protect women taking them in and many women there came from all walks of life, they've even visited Yula Fei.

Hanako- was introduced here and clearly was all about that Alicia mentorship.

Kadi- "hoisted the sales" with Belen here, he's got some secrets too but you already knew that.

Ray- Learned of the gods of the temple, since his gods the ones of Lendria were ones of valor and honor he worried they had abandoned him. He learned of Okeana during that time.

Luro-One of Luro's BFF's Ozzy is here. Though mistress is a title Luro gives her the two are actually friends, fellow weapon makers and tinkers. He still has the gun she gifted him and he respects her skills.

Cutthroat-The Cutthroat pirates are Land/Sea pirates, having had their temple home for over a decade, though they always return to the sea.

Out at Sea Once more-

In the final steps of the crews journey together after leaving Nyiri they sailed the ocean for a time, Runali herself taking the time to learn more about her crew's interests and Ray introducing his Ice Shot to the others. Through the passage of time the crew ran into an empty ship considered derelict from a glance, the crew save Alicia fearing it a trap and Ray not mentioning a reason decided to go check it out. Upon making it aboard and ending up surrounded by armed men, they met James Percival Skalter and the reason Ray vehemently didn't want to go aboard the ship.

Captain Skalter who was Ray's uncle and ex-navy greeted Stardusk and explained the circumstances on why they were out on the ocean. Apparently a merchant in the Black Marlin company, formerly run by Captain Skalter and now run by Ray's brother Bernie, was sent out to check a route to a place called Port Startford so the Company could expand outside of Lendria. Stardusk agreed to escort Captain Skalter only to end up ambushed by people after Captain Skalter's head, Stardusk managed to help Percival but the ship and crew didn't walk away unscathed from the endeavor.

Epilogue-

The temporary end of the Stardusk journey is a complicated one, not easily explained even in summary. The crew found themselves back at the Cutthroat's base battered and bruised, and decided to take their time there, each person going off to consider where they stood as a person, as pirates and as a crew. Kadi acknowledging his hesitation at being a pirate but enjoying the life itself, Alicia how the crew was a second family to her which helped as she did miss her first one in Yula Fei, Ray and his burdens as a former noble and the freedom as a pirate, Luro as always unable to think of a proper reason but knowing he preferred being with Stardusk and Runali wanting to revaluate their goals and what they wanted for the future. Though the crew would separate shortly after this due to the harshness of the ocean, they'd find each other again soon enough for a whole other adventure.

Did you know pirates banded together because of a common goal? Of course you knew it was for wealth, (wo)men, and to accomplish what personal troubles they had.

The StarDusk crew found out the hard way that the pirate life wasn't an easy one. In fact, for them, it still isn't. Their journey was filled with trials and dangers, but without the slightest hesitation they jumped head first into it. Each day they travel, ready to face danger and conquer it. Originally, their goal was to find the Black Compass, but that changed over their time together. While the crew still looks for the forbidden treasure, their new goal is to become the best of the best, to rise up in the ranks and earn the title of Pirate Lord. It's going to take a lot to get their, but each one of them is fully prepared to give it their all to make that happen.


After all, this is the Age of Pirates.

(Expect this later for the most recent adventure)


Recap done by me for some reason.

Here's the first if you need to go that far back: Part 1





Crew
Name: Runali "Ru" Lev aka Melancholy Queen aka Wielder of the Reaper's Eye aka Captain
Age: 23(?)

Gender: Pirate (female but who's keeping track)
Appearance: Everyone always notices the eyepatch on her left eye first. It's usually plain black in style unless it's a special occasion, then it's got the StarDusk insignia on it or it's a different color. She's got a collection. Aside from the eyepatch she's been rocking a much shorter haircut ever since she left Belfield - something about it finally being out of her face, even less work to deal with, and accidentally burning it with the gloves. Whoever updates the wanted posters sure had to scramble. Her hair is black in some lights, a deep purple in most. She stands at an intimidating 5'6" in outfits that range from simple sleeveless shirts to show off her tattoos (the StarDusk symbol on her right shoulder, along with another elephant themed tattoo elsewhere) and shorts to full captain's garb. Honestly it depends on the weather and the day, she's not really one to press about looks. Cedric is her stylist and Alicia or Jack regulate how formal they're supposed to be. She wears two silver earrings on her right ear and one studded one on the left. A plethora of scars as most pirates do.
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Position: "Would you believe it if I said I was the captain?"

Personality: An oxymoron. A tranquil wildcard. Someone who will be so quick to go with the flow and even quicker to get into trouble. She can be wise beyond her years and impulsive as a child all in the same breath. Despite her personality changing with the tides, she's fiercely loyal to those she calls friends/family and will do anything to protect them. Runali is adaptable to situations and always thinks on her toes, if she thinks at all. Quick to protect, quicker to put herself in harm's way. Post Belfield she didn't change too much - at least not to anyone that wasn't her crew. Runali still has all of her big emotions and is still as unpredictable as the wind, but she's a lot more vigilant now and sometimes can get a bit caught up in pensiveness during quiet, late hours on the ship. It's not often she shows it, but she takes her job as captain very seriously.

Special Skill:
Heavy Hitter - Her armament haki has gotten stronger. She uses it to take hits and dish them out.
Chakram - As much as she loves the weapons given to her by the Novas, they act as a prop mostly. If she's only using her chakram to fight, she's probably toying with her opponent.
Elemental gloves - While Luro can tell anyone about the gloves all day, Runali is quick to show her fiery prowess. She can use the other elements fairly well, but fire is her favorite choice. When she mixes the ability with her chakram, she creates an even more dangerous weapon than the last. Her creativity is what really makes these gloves work for her.
Agility - Her true uncanny ability is her fluidity weaving through fights. Her training with an old mentor taught her the advantage and skill of dodging. Despite it, she tends to take hits for the team because she can.
Heightened hearing - Being blind in one eye (with unrecognized poor eyesight) has made her a little more reliant on her hearing if her crew isn't around to be her eyes.
King's Haki - She doesn't use it too often but when she does, it's probably best to keep out of her way.


History: Her family tree is a little more impressive than not. Her mother is a Jaipuran merchant who's much more dangerous than she looks. Her father is an ex-pirate doctor of the Sea Terrors, a legendary crew that found a legendary treasure and crumbled because of it. And to make family matters even more interesting, she's a cousin to the captain of the Red Pirates - Will Carabis.

Born in Jaipur, she traveled to a few places thanks to her job trading and selling goods, but it was never enough. Runali wanted more adventure, more excitement, so she did what every young woman would do when the sea called out to them: She took her dad's discarded idea of a future crew and made it her own. The Stardusk pirates were created.

And we all know the story of the wild pirate adventures, deaths and undeaths, and a pirate war-

Around two years after said war, with the Pirate Lord title still up for grabs, Runali has her eyes set on the prize much like every other pirate out there trying to make a name for themself. While she and her crew did take a break somewhere after the chaos, relaxing was never really in the cards when she was the face of the pirate war right next to the Nani Sterling. Runali would argue that the navy incited a war and she merely responded, but arguing would mean the navy was close by and she and her crew have been doing a pretty good job at not being caught.

Why did you become a pirate: Looked fun. Sounded more exciting than staying home.
Name: Luro Makachi
Age: 24
Gender:Male
Appearance:Luro stands at about 6'9 and has bit of muscle tone needed for his job, due to his long sleeves it doesn't show, his eyes are hazel. He has a tattoo on the right side of his face tied to his clan 'The Drifters'. The StarDusk symbol rests on his chest slightly on the left a little over his heart, it remains the original with the cloth circling around it and since his shirt is normally open slightly revealing the top of his chest it always shows.
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Position: Carpenter

Personality:

Luro can be a rather tense individual at times, he's one of the most tensely carefree guys around. A man with a kind heart he tends to worry often about others, especially those he cares for, having lost those close to him numerous times he can be a tad overprotective of what he has. He's a loyal person who doesn't hesitate to jump into danger, enjoying the thrill of a fight, since he sometimes finds it hard to speak with his words; he found his actions can tell more than his words can. He also is well aware he's not always in his right mind, but having no real way to fix it, he generally just lives with the way he is.

A bit of a heavy thinker Luro tends to drift off into his own world sometimes whenever he's lost in thought, and knowing his habits he tends to speak out without thinking, knowing if he doesn't say what's on his mind immediately he'll just mull it over in his head and eventually be too worried to actually say anything. Due to this he can mess up and say the wrong things at times which he doesn't catch until it's actually out there. At the end of everything he tends to just do whatever feels comfortable to him trying to find his own way of doing things and hoping he doesn't mess things up in the process, though he's always willing to offer a smile to anyone who might need one as he finds he has plenty to smile about these days.

Post Belfield- Very little has changed about Luro Makachi, he's the same carefree, acting without thinking most of the time, guy he was before. There have been a few people however who have seen Luro have strange moments of clarity, moments where he shows a detailed understanding of what's going on around him, which contrasts with his general demeanor. Where this comes from no one really knows, but it feels like something is changing about him, slowly but surely.

Special Skill:
He's been in enough fights to hold his own when it comes to bare knuckle brawl but his true skill is his obsession for firearms. Luro's love for firearms extends to his usage of them especially his flintlock rifle. He's spent years combining the usage of his rifle and his brawling into a style that can lock with any hand weapon, it's a stylish close combat style using his rifle and hand-to-hand, polished due to many mistakes and harsh lessons. He can reload his gun with inhuman speed (though it is still a flintlock rifle so it won't be in five seconds or anything like that) and he's just as deadly at long range as short but his skilled use extends only towards his rifle as pistols are more inaccurate, this doesn't stop him from keeping one on his person. He doesn't like swords or cutlasses so he never carries any.

His upgraded flintlock with hardened wood and a waterproof seal is his favorite weapon. Having adjusted the rifle personally it fires more like a bolt-action rifle granted he can only fire three shots. He's able to reload it mid fire as necessary.

L.A.S.S. Luro's.Anti.Sibylline.Shooter

A portable generator Luro's built attached to his gun based off the technology of Brass Cape and his research on making the Coral Fly, he's already made a larger version

The L.A.S.S. is one of Luro's inventions and works off steam technology, by switching the 'mode' on his rifle he's able to fire a concentrated burst of pressure forward. He does this by pouring liquid into the generator heating it and fueling the L.A.S.S. Luro's made modifications to the rifle allowing him to use its modes more often allowing the heat in the weapon to build up steadily, when it reaches a boiling point Luro is able to unleash the Big Boom releasing all the heat, cooling down the weapon and basically restarting the cycle.

The L.A.S.S. has two firing modes, first is a normal buster shot that only hits properly at close range. Luro is able to propel himself in a general direction with the aptly named Bellow Shot. By all technicality if pointed downward he could propel himself up a few feet. The second fire modes extends all the built up heat for a medium length larger burst which he's nicknamed Big Boom. This shot however releases an immense amount of force which makes Luro have to brace either by lying down or putting his gun against something.

One of Luro's greater strengths is his desire for improvement and knack for development, not only of himself but the objects in his possession, due to this he finds strange but innovative ways to change the function of certain things, mainly firearms but his knowledge has expanded outwards on a few occasions. He even has new generators in mind for his own weapon, this mixed with his gunsmithing knowledge and carpentry can make him dangerous in the right situation.

[Luro's had some practice with his own machinations, aside from polishing his fisticuffs he's studied under a few smiths to pick up alternate designs on gun and bullet making, inspired after visiting a blacksmith at Yula Fei. His love for inventions has grown to a dangerous point leading to a few new projects along with some completed ones.]

Post Belfield:

Elemental Gloves: Through study and experimentation Luro has managed to imitate the elements with a pair of gloves, fueled by Armament they possess different modes that allow him or any of his allies using them, to summon and control the elements.
The exact way these gloves work is complicated but two bits of fuel is generally needed, and since the gloves rely on Armament, the stronger the Armament of the user, the greater the effect.
Fire, Water, Ice, Thunder, Wind, Light and apparently Darkness can be utilized by the gloves.
Though as of this moment only Luro and Jack utilizes Thunder since one wrong misstep can fry the gloves preventing their use for a while.

Armament Haki: Luro was trained in Armament Haki and is now able to use it, even going so far as to utilize Emission with it. Though to his eyes his Armament is the weakest among the crew and he's still training it. He has many teachers in it but Seliria was the harshest and the one who helped him develop it the fastest.

Observation Haki- Luro has developed a talent for Observation Haki, after facing himself and clearing his mind he found he was able to utilize it, almost as if he just naturally knew how to use it. He's received training to improve it from Caleb and it's not impossible for him to cover an entire area with minimal effort. He didn't realize he was using it in the past so with this awareness he's able to utilize it better, to a point that he can even see the future. Needless to say his Observation is one of his most powerful weapons…if only he could use it's full potential constantly.
Since Observation requires focus Luro can't use his Observation in its strongest state consistently, due to the strange state of his mind. However in the small moments where his thoughts are still and he has that 'calm', his handling of it is almost masterful.
He forgets he actually can use it on occasion which is another problem.

Martial Arts: While getting stabbed has its merits, Luro studied Martial Arts alongside Stardusk and a few of the Nova's, along with Kaim. He's learned to defend himself at least long enough to get a shot off if someone happens to get close, he avoids a prolonged battle with any who have studied in it however as he's still an amateur.



History:
Luro became an orphan when he was young, forced to wander the streets with his sister after they lost their mother. Thanks to money saved up the two were able to leave their home and move to another, from there Luro met a group of orphans with another orphan named Nura.

It was rough but Luro survived keeping Lina close to him as the two tried to survive day by day…but one day Lina made a mistake, committed a crime that carried a heavy weight to it. Luro not wanting Lina to lose what little future she had, took the blame himself and became a criminal. From there he spent most of his life on the run, making a name for himself and trying to make himself look as bad possible, with Nura's help the orphans found homes including Lina but at that point it was a tad too late for him to rejoin the others.

From there is a myriad of stories with Luro becoming multiple people, a king, a monster, a saint, a traveler, a fable told to children so they behave themselves at night. He could go on for days about the people he met and things he encountered, but ultimately he finds little point in going on about those days, the one place that felt like home after he lost everything was with Stardusk so he prefers talking about his time with them than anything else.

Post Belfield:

Little has changed in the life of Luro Makachi after Belfield, aside from enjoying each day with Stardusk, especially with his fiance, his life is pretty much the same as it's always been.
If he had to name any differences it's two things, firstly the new generator he's been working on in his free time, which eludes completion still. Secondly is the fact the whispers in his skull sound different, sometimes they're not as harsh, at times they're comforting. The temptations feel harder to resist as well, almost as if he's already agreed to them, as if they're already a part of him.
He doesn't think about it much but it feels…like Imposter is 'different' and he doesn't understand why and can't think of a reason to pursue the thought.

Why did you become a pirate: He became a legally wanted criminal pretty much after he was 10, he didn't really have too many options as he kept committing crimes. Pirates don't ask about pasts and he likes traveling; seemed like a good idea.
Name: Zilia(Zil) Vilimar

Age: 23

Gender: Female

Appearance:
Zilia has a tattoo of Stardusk on her back near her right shoulder, the star symbol is surrounded by small letters with a weave of smoke rotating around the star along with parchment. On said parchment are comments from each member of her crew that was willing to mark on it, just as the words of her faith guide her forward, the words of her comrades keep her from turning back.
She has amber eyes and stands at 5'0.
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Position: Doctor/Chronicler

Personality: Zilia is a quiet and well mannered person preferring to speak with her actions over words, she has a strong will and an inquisitive mind, taking the time to observe the changes around her along with what stays the same. Her curiosity is hindered by her impatience however, though she enjoys watching change she would just as much force it if it was in her power, especially something that bothers her. This is a side of herself she tries to improve on almost daily.

Post Belfield:
Zilia thanks to Stardusk has accepted herself and her past sins, and due to this now speaks freely with everyone. She has a habit of being a 'mother hen' and tends to nag Stardusk when they're about, or do something wrong. With that said she wouldn't want any of them to change for anything and her support of their antics is proof of this. She is very supportive and is always looking for a way to ensure their survival in a situation, physically, mentally and emotionally.
She's terrifying when she's truly angry apparently, according to Luro.

Special Skill: Rope-dart. Zilia is proficient in using a rope dart easily able to stab and attack her opponent from multiple angles, fighting with the sharp implement up close accompanied with kicks if need be. It is however still a small object so clashing with swords up close isn't a favored fighting style of hers. She has little to no skill with guns and doesn't use them, same with swords. She relies more on her agility to do what needs to be done.

Post Belfield:
Zilia after many adventures has achieved skill with her Devil Fruit the Chat-Chat Fruit.
The Chat-Chat fruit as it's name suggests allows the users to use their words, especially coated with emotion against her enemies. She is able to cut, bludgeon and shield with her words depending on the way she shapes her diction. She also has the ability to 'detonate' the words akin to an explosion, since her words can hurt her as well however she doesn't use her power haphazardly.

The Chat-Chat Fruit is extremely versatile but since it's based off Zilia's perception it can also be extremely weak, due to this Zilia isn't known to throw out her 'strongest' words first, to use it properly she has to build up strength and analyze what works and doesn't works against her opponent, due to this a 'short battle' is bad for her and is one of the weaknesses of her fruit, with that said given enough time she'll become a greater threat.

Using her fruit for a long time can exhaust her akin to using Armament Haki taking away her Stamina, because of this she has to do a balancing act of her Devil Fruit and her Armament, or end up losing one or both.
There are a few skills associated with her fruit she particular about.

Chat-Chat Fruit Guardian:
Zilia through training is able to create copies of people she knows and her own machinations. The entity's inherit the abilities of the creation as power Zilia's perception making them good guards for her or decent attackers and scouts.
She can put out so many guards at a time, especially more powerful ones, at the moment 3 strong guards is her limit before she ends up worn out afterwards depending how long they stay out.
There are two that she has summoned openly and frequently.

Guardian Val: A strange child who calls itself her son. Born from Imposter's influence, and Zilia's resistance to it, Val inherited its tricky nature. Generally taking the appearance of a young boy (or daughter depending) it's the more tactical one of the guardians, laying traps and observing possibilities on how to deal with the threat in front of them. If attacked he'll turn into his grown up form and fight back with absolute ferocity, while weaker than his counterpart he's still a monster at the end of the day and can hold his own.

Guardian Lia: The original entity formed from Imposter's influence, she is closest in appearance to Zilia. Lia is an unhinged Guardian whose only objective is to erasure of anything standing in her mistress path, sometimes that being the mistress herself. Due to her volatile nature she can't be trusted with 'complicated tasks' but if something needs to be destroyed Lia is the one to do it, her powerful regenerative abilities aid with this (which requires energy from Zilia, a fact she reminds her of constantly). Few guardians match her in physical prowess.

Chat-Chat Fruit Rewrite: A skill that Zilia is still trying to manage effectively, Rewrite is a strange power allowing her to well…'rewrite' words and their effects. She's noticed one of the ways this power can be used is the 'enhancement' of others. She can 'rewrite' her barriers to give her allies shields around them that invigorate, or deal with exhaustion as if she's 'rewriting' the state of things around her.
This power however drains an immense amount out of her, especially if put on more than one person so she doesn't make it a habit to use it for very long.
With time she hopes to do more with it and already has ideas.

Chat-Chat Fruit Imitation: A simple use of the fruit, by means of perception Zilia can imitate a weapon of her choosing, be it of Stardusk origin of other means. The better her understanding of the weapon or the person, the more powerful the manifestation. Thus randomly summoning a weapon from an oppontent she's started fighting is inefficient, but one from a past enemy can be a turning point depending how it's used.

Armament: Zilia is extremely proficient at using Armament, more than likely from his previous Martial Prowess and training. Her usage of Emission is especially handy to a point that she can use Internal Destruction. Due to this ability being able to destroy the 'insides' of others however, she always pulls back with it. She hardly possesses a mastery of it and can't use it consistently, but having control of it has made her a threat to many, and since she can use it her Guardians also gained the ability.

Observation Haki: Zilia has studied Observation and can use it sparingly, unlike Luro who seems adept in it she's been training in it in her free time and thus still needs to grow with it. She at the very least can cover the area around the ship with ease, she generally relies on her guardians for threats outside her Observations range so she's not as well versed in it as the others.

Limiters: Due to Zilia's Devil Fruit's growth, Zilia has to put limiters on herself to keep her power in check as she learns to use it more effectively. In desperate moments she can remove one of these limiters which allow her to use the Chat-Chat Fruit more efficiently, this however has the same effect as using Rewrite but doubled. Due to the flow of power exceeding her control this can exhaust her greatly, but for the short period of time it's active she's able to perform great feats beyond the scope of a normal person.
The glasses she wears are one of these limiters and secretly her favorite ones.

Silent Rebellion: A technique she's developing that she hasn't mastered yet.

History: Zilia grew up in many homes, she has few who she calls family and many she refers to as enemies, since she's not especially fond of going into every home, island and on many occasions jail cells she's visited she keeps her history simple. She grew up with a kind older woman who taught her how to avoid dying in as many ways as possible, she eventually passed and Zillia left taking what job she could to survive out in the world. Her 'not dying' lessons eventually led her to treating sailors on boats; she used such leverage to get from place to place earning a little extra coin in the process. Having no real destination she continued this for years treating people as she moved from place to place. One day however a ship she was on was attacked by pirates, they didn't have a doctor and she ended up being kidnapped. Due to complications when those pirates were arrested she was subsequently arrested, end of story.

Post Belfield:

Due to strange circumstances Zilia ended up back in her longest hometown which brought up more of her past.
She was adopted by a doctor known as Dr. Vilimar, who taught her essentially everything she knows and how to acquire more knowledge. The two eventually settled in a place called 'The Circle'
While the doctor somehow knew her parents she never discussed them, partially at Zilia's request. Dr. Vilimar as far as she was concerned was her mother, thus when the sickness within Vilimar's body finally came to claim her, it tore Zilia apart.
With nowhere else to go Zilia spent a fair amount of time in the place called 'The Circle', it is the closest place she can say is home.
The place itself is a den for the forgotten and criminals, she however lived away from the more 'underground' aspects of the territory and lived in a corner of The Circle away from everything.
Due to an accident with her Devil Fruit she ended up taking many lives in her youth, destroying her hometown, destitute and filled with guilt she was found by monks and lived in a temple making peace with herself before eventually setting out into the world, to become a better doctor and save as many lives as she could.
Her previous losses pushed her to study more and travel to learn as much as she could about diseases, even obscure ones, which ultimately led her to Stardusk and subsequently Seliria, a woman suffering from the same illness as her mother.
Zilia now travels with Stardusk as its Chronicler and Doctor, hoping to ensure the safety of her other family and to one day when her time eventually comes, tell even more fascinating stories to her mother that she was once told.


Why did you become a pirate: Her life of piracy is purely accidental, she calls it fate to keep from succumbing to depression.
She's accepted her lot as Pirate at this point, so she can say her reason is 'Stardusk' now, or their safety at least.
Name: Alicia Tashigi
Feian Name: Amaiya Tashigi
Age: 26
Gender: Female
Appearance:
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Alicia has always displayed the Stardusk symbol upon her bow as her cultural background strictly prohibits tattoos. This was agreed and accepted by the captain after a conversation early in her introduction to the crew.


Appearance

Position: First Mate
Personality:
Since joining the Stardusk Alicia has transitioned from the quiet and often stoic girl into one who is far more sociable around the crew. That being said she still quite often prefers the peace and quiet despite Luro's every attempt to prevent her from experiencing it. Alicia retains her gentle disposition and conducts herself with a serenity that has only deepened further throughout the years. She's also learned not to take herself so seriously as she did in the past, letting herself relax more as opposed to upholding a version of herself she thought she should be. This has lead to her being a little more approachable, less lecture heavy and less inclined to reprimand individuals over the small things. Of course that's still within reason.

Special Skill:
~ A wielder of the Power of Destruction.
~ Observation Haki.
~ Ascended Form

History:

The eldest of three descended from a legend of the previous generation, Alicia grew up to follow after her mother who was once known to be the worlds best swordswoman. Alicia seeks to follow the same path, not in search of strength but instead seeking a life spent wandering the world while extending help to those who need it. In the time since her departure from her homeland of Yula Fei she's steadily grown and discovered more about the world and herself throughout the adventures with the Stardusk.

Why did you become a pirate:

Alicia refuses to acknowledge herself as a pirate for reasons unknown. She instead expresses her desire to remain close to her friends, those who have become very important to her. Besides if asked she would express just how terrible the Stardusk are at being pirates, they're all far too generous with what they're willing to risk in order to do the right thing.
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(Photo credit: Flawless Aya)
Name: Jack Kunal
Aliases: The Jackal, Tenebrous Bodhisattva, Shafrat fi Alzalam
Age: 33
Gender: Male
Appearance: Tan, weathered skin, 5'10", lean and muscular. He has bright golden eyes with burn scars (one eyebrow shorn short from it) and often wears glasses. Deep black hair is worn in an updo of braids and dreadlocks, usually with beads threaded throughout.
  • Outfit: Changed little since he joined Stardusk, save in quality thanks to Cedric. White shirt, tailored black waistcoat, black trousers and boots. Has a slightly rugged look to him.
Position: Spymaster / Cook
Personality: Long-suffering, self-righteous, sad, mischievous, sarcastic, caring, brotherly, soft, empathetic, protective, passionate
Special Skill:
  • Armament Haki: Jack's most powerful skill. He's achieved full-body haki, is able to spread it beyond himself to any object, while still retaining considerable strength. He prefers using it as quick-forming protection across his body, reinforcing his blades, and powering his elemental gloves
  • Elemental gloves: Made by Luro; powered by haki. Jack can summon fire, ice, lightning (his preference), and wind at a whim. He has enough haki to coat these elements with Armament, making them near indestructible.
  • Weapons: Blades.
    • Jack relies on his butterfly swords, gift by Cedric, which are holstered at his lower back. He used to carry a plethora of knives but has since shed himself of most of them. He does have plenty of hidden knives on his person at all times.
History: While Jack's blood mother died giving birth, and his father abandoned them, he nevertheless grew up with a big family. Four mothers, a grandmother, grandfather, siblings–none of them related, all founded each other. He grew up in a brothel in Guildtown, Norja called the Lotus Blossom. His childhood was a mix of loving and harsh, his innocence eroded early in his life. Perhaps this rough environment led to his desire to escape–go out to sea, on adventures. At 15, he left to join a young pirate crew, swept away by the romanticizing of their life.

Another crew and a few years later, by sheer happenstance, Jack found a little boy in Trovale being abused by soldiers. That boy became his brother–Cedric Langley, a young and orphaned summoner.

Over the course of the next decade, they lost their crew (the Borealis pirates, captained by Hoshi North), lived poor in Trovale while searching for a summoning teacher for Cedric, and eventually became entangled with Charlotte du Vontiago and her political subterfuge. Jack was forced into working for her to save his brother's life, and in doing so, they became estranged. Jack lost all connection with his family, Cedric and his mothers, when charged with a crime he didn't commit. It was in this lowest point of his life that he met another family: Stardusk.

The rest you know, save a few things that's happened in the last few years (or I may have changed, only Mizos will probably know…)
  1. As the official Spymaster of Stardusk, Jack has slowly created his network across islands and nations. It's still growing but as a result, Jack has split his time between managing his spies, spending time in Norja, and sailing with Stardusk.
  2. Jack constantly talks about getting his own ship. Curiously, he has yet to do this despite giving Luro plans sometime ago…
  3. Through an impossible adventure, apart from Stardusk, Jack saved his brother's soul and brought Cedric back from the dead.
Why did you become a pirate: See history.
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(Photo credit: Amina Illustrations)

Name: Adelaide Summers
Aliases: The Windy She-Devil, Siren of the East, Bane of Ettoufant, Mort Épanouie, Sirocca, Spirit of Mistral, Riah the Djinn, One Who Laughs Over Graves
Age: 33
Gender: Female
Appearance: Dark-skinned, 5'5", with the stature of a gymnast. Eyes the color of chai; beautiful and emotionless. She has a lightly freckled face with three scars like claw marks on her left cheek. She prefers wearing deep red lipstick and thin black eyeliner. Her hair, dark brown, is a curly short afro sometimes trussed up in a head wrap.
  • Outfit: Sleeveless sky blue shirt with bright orange sash and the SD logo stitched on, cream harem pants, brown leather flats. She's never seen without a satchel of flowers, always curiously kept pristine.
Position: "Commando" / ???
Personality: Devious, masking, sly, sensual, cunning, merciless, fearless, arrogant
Special Skill:
  • Windy-Windy Devil Fruit: A fruit that allows the user to manipulate, and turn into, the wind itself. Weapons fly through her; she can summon a breeze that cuts through boulders; and create disaster-level storms, given time. She also uses her gift to "fly" wherever she pleases, eavesdrop undetected, and talk to people over long distances.
    • Adelaide has an uncanny ability to even turn others' own wind powers against them.
    • Of course, she's also subjected to all the Devil's Fruit weaknesses
  • Armament Haki: Not as strong as Jack's or the Captain's, Adelaide only recently developed this new skill to protect herself as needed, and strengthen her winds against other haki users.
  • Weapons: Knives and whips.
    • Once Adelaide was known for carrying a whip and long knife. Nowadays she prefers going weaponless, only carrying a hidden knife in case of emergencies.
History: Orphan to street gangster to royal spy to traitor to wanderer and part-time pirate. Adelaide has seen and done many things. She's best known for her time under the infamous Trovalian Spymistress, Charlotte du Vontiago, as one of her top operatives known as the Siren of the East. Since choosing to rebel against her former employer along with Jack Kunal and Stardusk, Adelaide has been traveling the world, tending to her affairs (killing her enemies), and moonlighting as Stardusk's eighth member.
Why did you become a pirate: "It's entertaining. For now."
Name: Hanako Tashigi (formerly Hanako Nomi)
Alias: N/A
Age: 17 (turning 18 soon!)

Appearance:

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A doll-like young woman with eyes the colour of summer seas. Her hair is a darker shade of the same blue. She borders Alicia in height with the potential to be much taller. She is - however - shorter than the Captain. She smiles more readily as she continues growing in confidence.

She kept to short dresses throughout her teenage years, opting to wear kimonos during special occasions. Her favourite outfit is a deep blue, puffed sleeve dress with a white trimmed high collar. Two Stardusk symbol buttons have been sewn onto her sleeves. Complementing her dress are blue grey stockings and a pair of black Mary Janes. Part of her hair is done up in looping braids but most of it flows down to her waist. She would accessorise with flowers or a fancy clip. A Stardusk pendant hangs from a black ribbon choker around her neck. Hanako keeps her makeup simple most days - a light pink gloss and nothing more. Like most Feian maidens her age, she has a full set of makeup if the need ever arose.

(Note: She has a Cutthroat pin on her person. It is a memento from her time with them.)

Position: Striker / Apprentice

Personality:

Hanako was a shy, withdrawn child when she was first adopted by Amaiya Tashigi. Under the care of her two older sisters, she blossomed into a sunny young woman. She is a lot more open compared to the first time she sailed with the Stardusk; she often approaches the other crew members instead of waiting for them to speak to her. She cares deeply about the people in her life, sometimes a little too much, which causes her to be moody.

Deep waters run beneath that warm smile. Her temper is like a riptide; unexpected, wild and destructive but fading as sudden as it appeared. She can also be headstrong when challenged. A dangerous combination on the battlefield as it results in Hanako charging impulsively at her opponent.

Special Skills:

Swordsmanship: Hana adds a lot of leaps, sliding and kicks to her fighting style - something she worked on during her spars with Emil. She is blindingly fast, a trait she uses to weave in and out of her opponent's reach. With the Power of Destruction, she harnesses her natural element (water) to unleash greater devastation.

Fan Dance: A fighting style that combines her love of dance and decorative fans. She would have to get much closer than usual and rely heavily on her naturally good reflexes. Hanako hasn't tried out this technique on anyone other than Emil. He was her muse, after all.

Hobbies:

Baking and pastry arts: Hanako started baking at 11. Today, she can make a variety of Feian, Trovalian, Ceranian and Jaipuran desserts. Nothing pleases Hana more than having Alicia appreciate the tiny pastry accompanying her afternoon tea. Hana's next goal is to make something that Luro will love, so she's been helping Jack in the kitchen to learn the carpenter's food preferences.

Herbology: She makes different medicinal tonics using traditional herbs. Because of her extensive knowledge, Hana can identify edible and non-edible plants quickly, making her an ideal forager (aka striker).

History:

Hana lost everything when Odin invaded Yula Fei. She was rescued by the Cutthroats and she sheltered at their base in Niyiri for more than a year. Alicia (Amaiya) adopted her sometime before the battle at Kane'Artem. They were together for about 3 years before Alicia rejoined the Stardusk. Hana wanted to follow, but she was a big liability. She could barely keep herself safe during all the fighting. Humbled by her experience, she followed Satia home and trained diligently under her second sister's watchful eyes. She has grown since then, but she still isn't ready to become a full-fledged swordswoman.

Why did you become a pirate: "I want to follow in Amaiya's footsteps and become strong. Strong enough to protect everyone."
Name: Cedric Langley
Alias: 'Phantom Thief' / 'Master Thief' (depending on the newspaper)
Age: 21

Appearance:

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Cedric looks the same as he did prior to his death. Exceedingly handsome in a tragic way, best described as fragile enough to be blown away by a gust of wind. Snowy pale with dark purple eyes and hair and rosy pouty lips. While he has gained some muscle since his revival, helping him reach a healthy weight remains an uphill battle - Sid simply refuses to eat because he fears getting fat. It is truly a bugbear for Jack and Zilia, because Sid insists he enjoys seeing his collarbones and ribs, he calls the look "fashionable thin" (but Jack calls it anorexic). Cedric appears - when standing next to Jack - more feminine thanks to his lithe build. To no one's surprise, he was drawn as a woman in many of his old wanted posters.

Sid lives for fashion. Structured silhouettes, metal trimming and leather feature heavily in all his designs as they are trending. Most days he'd wear a long-sleeved white shirt with a lace cravat. To give it the desired silhouette, he'd layer on a structured, silver and brilliant blue waistcoat (which Jack calls a corset much to Sid's ire). He'd throw over a full length Gothic inspired coat to finish his outfit, a modification of what the youths are wearing in Brass Cape, hugging at the top and loose past his natural waist. He opts for tight fitting pants that end in equally tight calf length boots. The most flamboyant part of his outfit are the silvery stars dotting the silk lining of his dark coat. He would steal liberally from his brothers on more relaxed days, claiming that the bigness makes their shirts comfortable. Other times, he could be seen wearing a bright, silky Feian inspired outer coat over a sleeveless shirt and tight fitting pants. This outfit is often paired with glittering, beaded Arbirean sandals. His hair is often braided up, tied in a low ponytail or clipped up using a fancy clip. He contemplated cutting it more than once but couldn't decide on the style that suits him best.

He has a collection of over fifty different bottles of cologne - many of which he has yet to spritz on himself or his brothers. He keeps his nails well manicured, sometimes overlayed with a pinkish varnish. He always lines his eyes to emphasise them. The colours of the pencil depends on his mood. Black, purple, dark blue and deep grey. He doesn't add colour to his lips or cheeks but he keeps his skin well moisturised and blemish free, a routine lost on Jack and Luro, sadly. On his ears are two aeter earrings - a simple gold loop on one side and a fancy shining star on the other. The latter has delicate filigree that wraps around the outer part of his ear. Like Hana, he has a fondness for ribbon chokers. The pendant - which inspired hers - is fashioned like the Stardusk insignia, sitting in the centre of is his third aeter. Various rings, and the occasional pocket watch, different styles of hats, come and go. All of them kept immaculate for their next appearance. His clothes and accessories fill 2 (nearly 3) cupboards. In fact, over two thirds of Jack's cupboard houses his extra stuff. Despite all that, he continues wishing for more clothes as he struggles to find the perfect outfit whenever he is in need of extra inspiration. His life, according to him, has become a monochromatic despair after he became colour blind.

Position: Tailor / Musician

Personality:

He is the quintessential youngest child. Willful, free-spirited and dramatic. His personality finally shines through now that he has a better grasp of Common. There's a restless energy about him as he continues to battle with his sudden aimlessness. He never expected to live beyond his twenties, but Davy promised him a long life. He channels his frustration into endless creative pursuits resulting in wardrobe updates for everyone, uniforms for lower ranking Stardusk members, and even new curtains for every room on Lady Luck. The only limit being his allotted budget which he has exceeded. Hence, he has been bugging Jack for a bigger role among the spies. He claims that he is still one of the best scouts and assassins out there even after being dead for three years, ignoring, of course, that his health remains frail and Jack won't stop worrying whenever he is far away. Overall, he is more receptive towards the crew, regarding them as his second family. This doesn't necessarily mean he talks more. He simply enjoys spending time with each person and doing things they like. Sometimes, showering them with unexpected gifts which he crafts himself.

Special Skills:

Stealth: Cedric moves like a chameleon, blending into his environment and mirroring the speed of his mark. Few can ever throw him off in a crowd. This is why he is one of the most feared assassins. Conversely, he uses his talent to slip in and out of impossible places, pilfering well guarded treasure or mapping out the place on someone's behalf.

Pour d'Reveux (The Summoning Arts): Sid is blessed with a rare hereditary gift from his homeland. He harnesses "spiritual energy" to manipulate people and their surroundings.

(Bloodline Trait) Cedric can absorb traces of memories and emotion from surrounding objects via touch (must be bare skin). Strong or violent emotions may render him unconscious if he does not break contact in time. Additionally, skin to skin contact can lead to complete dissociation, in which Cedric cannot separate his own thoughts and emotions from that of the other person. He would end up in a catatonic state lasting several hours - hence he became so touch adverse. He covers up as much as possible to minimise skin contact with his surroundings. Only those he trusts fully are allowed to come close to him or touch him.

(Basic Level) He can move and teleport various small to medium objects at any distance. He can also teleport (instantaneously) within a radius of 5 miles (8 km). He struggles to teleport an additional person alongside him. Usually, his distance would drop to less than 1 mile.

(Intermediate) He twists light and shadow to create deadly attacks and illusions. His attacks affect multiple targets at once. However, they are strongest when used on a single target.

(Specialisation: Bardic Arts) He uses music to enhance the mind and body of his companions. He can speed them up, increase the strength of their attacks, shore up their defence, and much more. He can summon random spirits to aid him in battle. Currently, he has no control over which spirit he summons. Alternatively, he can call on his familiars or his guardian spirit, M'ctian, to aid him in battle.

Hobbies:

Metallurgy: Sid's uncle was the only blacksmith in town, hence he knows his way around the forge. He loves dabbling with different metal alloys to achieve unique hues to make his jewellery more outstanding. Of course, when asked, he's happy to fashion anything Luro dreams of. Or even, repair one of Jack's precious knives. His new project involves creating a pair of identical twin blades as a late wedding gift for Jack and Adelaide.

Music: He doesn't know how to read music notes. All his songs are played by ear. He is happy to take requests when he is practising his violin up on deck.

History:

8-year-old Cedric was the sole survivor. Jack stumbled upon him the night the plague-ridden East-pas was about to be razed, and the teen saved him from being killed by the King's soldiers. Despite Jack's initial resistance, Sid was very attached as Jack was the first person to ever show him love; before that the younger boy had been beaten and starved, sometimes to the point of delirium, by his Uncle. They became inseparable in less than a year, regarding each other as brothers.

Their bond turned into codependence when Cedric sickened from the plague after manifesting his powers at the age of nine. It was believed that the illness was fatal in children with this rare ability. Jack hoped to find a cure in Trovale, and he was getting desperate. That was when Charlotte Du Vontiago entered their lives. She offered to pay for Cedric's treatment. Her only condition was that the brothers become her recruits. Jack reluctantly agreed as Sid was deteriorating rapidly following a harsh Trovalian winter.

Cedric lived on borrowed time; there was no cure for his illness, according to Charlotte's healers. He decided he would spend every second trying to repay the one person he truly loved, his fére. To do so, he planned to accumulate a small fortune, so that Jack could live out his remaining years in comfort. Sid exceeded his goal a week shy of him reuniting with Jack and joining the Stardusk.

He didn't expect the crew to grow on him. First, there was Alicia, someone he loved and admired. Next, there was Zilia, his doctor and confidante. Then, there was Runali who never rejected him even after knowing he had less than a year. And, there was Luro, the man who treated him like a brother. Sid died regretting that he never truly let them in. He begged Davy Jones for a second chance - and, his wish was granted at a hefty price. Sid would serve the deity for eternity after his death, and he would lose his ability to see colour.

Sid has been re-alive for eight months. Most of which was spent in bed. Jack kept his return a secret to protect him; Sid had to trust his brother's judgement as the world had changed so much while he slept - for instance, all his Norjan siblings are married and he has an adorable one-year-old nephew named Cedric Julian, Jack is one of the richest man in Norja thanks to Cedric's investment portfolio, and, more alarming (in his mind), the Stardusk seemed to have disbanded temporarily. He was about to wallow when Jack was called back to Runali's side; Sid insisted on coming along. For now, Cedric's health remains a concern. He fatigues easily and may faint unexpectedly. That's why Jack never sent him on missions alone. It is hoped that Sid would grow stronger now that he is under Zilia's care.

Why did you become a pirate: "I've found my second family. I won't abandon them again."




Bounties
BOUNTIES
Captain Runali Lev the Melancholy Queen/ Wielder of the Reaper's Eye
Total Bounty: $6,500,000
Shipwright Luro Makachi ???
Total Bounty: $6,000,000
Navigator Mikchail Arcadius The Pathfinder

Total Bounty: $5,050,000
Swordswoman Alicia Tashigi the Maiden of Misery

Total Bounty: $6,200,000
Commando/Fighter Sara 'Thorn' Masuma
Total Bounty: $----
Cook/Spy Jack Kunal Tenebrous Bodhisttava
Total Bounty: $5,650,000
Doctor Zilia Vilimar Ashen Philosopher
Total Bounty: $5,500,000
Tailor Cedric Langley
Total Bounty: $---

New!!!

Imposter- The Ruler of Facade and the Sovereign who has imprisoned Stardusk, he has apparently grabbed them because he wants their 'help' in resolving an issue in his world. An enigmatic figure it's hard to tell when Imposter is being honest and when he's lying, by Luro's description there are very few situations where Imposter is not being manipulative, and there are times when he's just having fun, and the key issue is not knowing which is which.
He 'promised' to help Starudusk if they helped him, but made it clear he's not guaranteeing absolutes. He has control over the 'Past' and 'Future'​



Shay- The Servant of Imposter and Aide to Stardusk. formal, considerate and polite Shay is the embodiment of a proper servant and they take their job very seriously. Maintaining a since of professionalism and consideration is Shay's ultimate desire, with that said there are times when the servant will show excitement and curiosity, though they'll squash those feelings quickly, feeling such things will not help in their duties.
They seem to possess somewhat of a conscience, as such they are indispensable to Imposter who may or may not possess one.
It's believed Shay is one of the strongest creatures in Facade, but the servant will deny such rumors without hesitation.​


Avnia- The other Ruler of Facade, she is the other Sovereign whom Imposter is warring against, a woman of honor and duty she seems Imposter's opposite in many ways, straightforward, honest and sincere thus it's not surprising why the two don't get along. She is working to kill Imposter and become the sole Sovereign, she has also extended a hand to help Stardusk escape Facade in exchange for helping her with the war when they are able. She controls the 'Present' which Imposter wants.​


Shey- The Assistance of Avnia she refers to herself as the ultimate maid. Bubbly, outgoing and full of energy she is the 'light' in the military camp providing smiles to all around her. Rarely seen without some sort of smile on her face she is the perfect aide to the more serious Avnia.
She seems to look just like Shay for some reason though their personalities are night and day.
She like Shay is considered freakishly powerful, which is easily forgotten given her general nature. She however doesn't seem to think so.​




Tashi- The Echo of Alicia Tashigi, similar to her counterpart she is a calm and collected swordswoman. She is a surprisingly considerate person, whether she inherited her gentle nature from Alicia or developed it on her own is unknown. She is a skilled problem solver and is generally tasked with handling sensitive affairs, or at least ones no one else wants to do. She does seem more prone to lectures than her counterpart, and when asked why her answer is simple. "Luro."
She is extremely skilled with a blade, at least from what has been said about her.
It has been noticed she isn't much of a speaker at times, and others will talk at length, catching her in a 'talkative' mood is generally enough for a conversation, otherwise except short, straightforward answers.​

Jackie- The Echo of Jack, Jackie doesn't seem too necessarily 'spy' like at first appearance. She's pretty open, honest and forthright with whoever she comes across. She's more likely to openly threaten her target than be subtle about it. With that being said when she 'switches' she becomes aloof and guarded at the drop of a hat. It'd be easy to think this is her being antagonistic and in a way she is, but the few who know her understand the reason for this shift in behavior, and that in a way this version can be easier to speak to than the other.
She has a strange desire to kill Jack, but has put it aside for the sake of his Cedric and her own.​

Nali- The Echo of Runali. Explaining the Captain is a near-impossible task, she is a woman who seems to glide through the world at her own pace, in her own way. She seems a bit more…theatrical than the other Stardusk Captain, walking with arms outstretched, and moving as if the entire world is her stage, which is may very well be.
She seems to see perfectly fine even with her blindfold.​


Nako- The Echo of Hanako, a young woman with a love of fighting strong opponents. While she can get a bit excited at the idea of fighting she does still maintain a sense of duty and is a very considerate lady at the end of the day. If someone genuinely doesn't want to fight, she'll honor their wishes with no ill will. She is extremely headstrong however and sometimes will bite off more than she can chew.






Luro- The other Luro Makachi in this realm, due to circumstances it appears he won't be appearing alongside their Luro. He isn't 'that' different from the current Luro, at least to an extent.​


Zilia: Counterpart of Zilia, similar to Luro she won't appear in this world. She is very well-informed of the world and its secrets. Unfortunately meeting her currently is an impossibility.
She's a bit more free-spirited than their Zilia.​
 

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Important Information

Places Coral Pearl has docked
(In the past)
  • Hara Island
  • Waterdeep
  • Utsukushī
  • Brass Cape
  • In Limbo
  • Yula Fei
  • Yakone
  • Cerula (City)
  • Nyiri Desert
(New)
  • Nevis Island
  • Kane'Artem - Prison Island
  • Yula Fei
  • Île du Ver Rouge - Island
  • Republica Tilea - Portum 'Peregrino' Insula (Harbor 'Foreigner' Island)
  • Sunter Island - Jaipur
  • 20,000 Leagues Under the Sea
  • Brass Cape
  • Iurin- An Island under the Ravens' control where Stardusk first fought the Ravens, it was one of the few places the Ravens kept control over even after the Navy moved in. It's believed one of the Raven's bases used to be on the island, but was destroyed shortly after the Renegades took over, now it's an 'empty' island that Ravens keep an eye on.
  • Savara- A naval base that 'held' information on the Raven Boss, it's believed it was just a Navy base Stardusk and the Prophet's were sent too so they would meet the other.
  • Gavera- A vibrant town at one point and a popular stopping place for most ships in between voyages. It was a place made for travelers, two of the districts were set aside for the actual inhabitants of the island, divided depending on one's budget but the remainder of the town was made for outsiders. A vast market district filled with goods, mainly marine, a multitude of taverns, inns for weary travelers and a large square near the clock tower where most people gathered, for festivals and other such events. At the very least that's what it used to be, years ago a cloaked figure and a blonde haired woman came to the town and slaughtered every person there, setting fire to a majority of the town in the process. The place was abandoned for a bit after that but apparently the Ravens had moved in and taken over, rebuilding most of the town. Three of the districts were still destroyed but ultimately the town was almost back to its former glory. Though its common knowledge in the south sea about the destruction of Gavera the unknown truth is the entire city was a Raven stronghold.
  • The Tainted Bastion- The Raven Fortress hidden away in a 'ship graveyard', it's believed to be the most recent one built, supposedly a decade ago but that goes off records from the Ravens themselves so it's to be taken with a grain of salt. The Fortress is essentially a city itself completely self-sustaining and is the home of the Raven Leader and has been since the Raven's took on their moniker.
  • Finnigan Island - Claimed By the Stardusk Crew
  • (Out at Sea to meet the Court)
  • Unmarked Island with 3 different biomes going on
  • Trovale - Oublia
  • Bonifaas


More OOC: Information: Navy Info/Allies/Notorious Pirates etc.

 
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New!!

Facade- A world outside reality, believed to belonged to Imposter.

Sovereign- The term used for the 'Ruler' of Facade. They are akin to gods controlling all aspects of the world, from the weather to the air breathed. The only way to live in a Domain is with the permission of a Sovereign.

Roots- The consciousness or a representation of it, the Root is all that makes a person a person, from their values, memories and beliefs. So long as the Root is maintained no one will ever lose themselves.

Vessel- The bodies given to Stardusk to replace their own, made from Imposter's power it technically makes them a sort of Psuedo-Imposter. The Vessel's naturally respond to their 'humanity' so long as they remain aware of it, such as hunger and other basic needs.

Passages- Doors that sensing the intent of their user transport them to their desired destination. While it's not possible for them to be transported into an area effected by an Enclave 'such as rooms or the meeting room' any other area of the castle is permitted. There is a learning curve to using them."

Enclave- Spaces within the world where the Sovereign's powers are weakened or lessened. They are the places where the two's power clash, cancelling each other out. They can be considered 'Safe zones' or 'Oasis' for those not wanting the Sovereign's eye on them.

The Great Enclave- A part in the middle of the Facade where the Sovereign's power's collide at their greatest. It has developed into a large Zone and is neutral territory where most of the battles take place. The Temples that arise here contain the precious resource used in the war.

Echo- The name that Stardusks' counterparts refer to themselves as.
  1. - The Echo's are Stardusk who have accepted Imposter's deal.

Realms- The Representation of other Possibilities or Memories, Realms are the worlds within the Temples, realities separate from one's own, a world within itself. Realms can be really big, really small or somewhere in-between, it all depends on the source. Realms will always have a 'Central Moment' born from them, a 'focus' involving them.

Memory/Possibilities- When a Realm is born it is generally one of two things, a memory born from whoever it is connected to or a possibility from the paths of said person. Memories are just that, a memory tied to the person, they are exact taken directly from the person. Possibilities are 'alterations' of an incident, life or etc. of another. They are infinity and can be almost anything.

Fractures- Small holes in reality within the Realms, they peer into another aspect of the memory or possibility, revealing a scene or moment. What they show ties into the Realm's owner generally. They are a separation of the Central Moment, so they are 'optional' observations at best providing no gain except knowledge."

Shepherd- Shepherds are the Gods of Realms, they're only duty is to ensure the Realm remains well kept and in balance, they detest Discrepancies and will kill them on sight. However due to their desire for perfection, they take a long time to figure out Discrepancies.

Discrepancy- The name for irregularities in the world, anything that aren't a natural part of the Realm is a Discrepancy.

Core Discrepancy- The Core or Main Discrepancy is the reason for a Realm's irregularity, when they manifest they disrupt the realm in some way, they possess the 'Core' of the world and must be dealt with to harness it. They can take any form and generally will have extended knowledge on whatever the 'Realm' is based off of.
  1. Update: Core Discrepancy's have a sense of Self-Awareness when they are born. This is 'living' to them. Main Discrepancy's when they take on human form gain 'human emotions' for better or worse


Facade- A world that lies outside of normal reality, and the domain of Imposter. Time is at most an illusion in this place and the rules of this world is controlled by the Rulers of it. There is a Capital and many people live their lives in this place under the rule of their Monarch.

The Flower Coronet Temple- A temple tied to Zilia's mentor, apparently focused on a specific memory of her time with Zilia. The Core Discrepancy appeared to be a child Zilia, why it took the form is known only to the doctor due to the memories, but they willingly gave up the Core and vanished afterwards.

Arvahalia/Arva- The Domain of Imposter, this is the kingdom that he stole and maintains on his side of Facade. The people seem content for the most part.

Lazuln- The Domain of Avnia, she runs this side of Facade with carefulness and precision, while not as 'well of' as Imposter's kindgom, the people are happy and live their lives comfortably.
 
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