Personality Traits: Anne's defining personality trait is her dedication to the attainment of knighthood. She is very passionate in this pursuit and as a result her personality in regards to this can be described as 'Unyielding' and almost 'Intimidating'. This, however, is only the outward appearance of what is truthfully her true passion. She takes her career path seriously, and makes that known to any who would slander it.
Otherwise, Anne is rather easy going. When off duty she could be described as 'Gentle or Kind'. She enjoys taking the time to here the life stories of other people, as listening to tales of wandering sell swords and soldiers was her favorite past time as a child. This translates into her being an excellent listener, and also an excellent story teller herself. When home she can often be seen sharing the tale of Blorg and Sir Macoth. A tale that she first heard late at night as a child.
This is, of course, if you are on her good side. While she can definitely be seen as an 'Understanding' individual and often gives others the benefit of the doubt. She is very loyal to her morale compass. This is partly because of her belief in a knights responsibility of honor, but mostly due to her own 'Strong Belief In The Necessity of Committing Good Deeds.' Anyone who has proven to either be an affront to her own personal morals or that of her duty as a knight does not deserve her respect in her mind, and as such does not get the time of day. People who she holds this opinion of could describe her as 'Cold, or Close Minded.'
She has been a soldier for three years, and is well on the way to attaining knighthood. This means that she has no illusions as to the dark side of her career. In regards to political corruption; at first it was difficult for her to stomach but she soon realized that it was simply a part of her life now that she had chosen her path. One that she would have to begrudgingly accept as a reality. While she would never would never participate in corruption and assassination, she forces herself to treat those who do, especially if they are superior to her, with 'Professional Respect', and nothing more. The same can be said for killing itself, which is in essence, a soldiers duty. At first she had some difficulty stomaching the act, but through determination she was able to see as simply 'Part of The Job.' Every job has dirty bits, and knighthood is not excluded from this. So she, while not enjoying the act, understands the necessity of the act and therefor has overcome her issues with it.
Strengths:
Determination; Anne-Marie is dedicated to her passions, and as a result sees the fruits of her labor rather quickly. The ability to set her mind to a task and complete it, be it long term or short term, has been an asset her entire life. This trait has been the main reason for all of her strengths and the main reason she has seen success in her endeavors.
Ambidextrous: While her determination is a powerful asset, the ability to use both halves of her body with equal confidence and dominance has been a feature she is glad she was born with.
Skill and Focus: The fruits of her labor are, in and of themselves, a tremendous asset as well. Namely, her skill with blades and pistols. While the latter is a newer skill and is rather under developed, it will surely become just as reliable as her melee prowess.
Purification: While the extent of this ability is beyond her understanding, it is very real. Any toxin that enters her body. This means a few things. She cannot be poisoned, and in turn has an extremely high resistance to getting smashed* (Terrible I know). She can drink from any water source as though it were potable water. Finally, she has an increased resistance to disease, and even an immunity to some.
Hidden Power**: The normally invisible runic tattoos that cover her body hold the secret to her magical power. Anne's attunement to the Tetrad is abnormally strong, however it is locked to her due to the effects of the marking upon her midriff. (explained below) The tattoo's however, unlock this power by bypassing the permanent enchantment of the marking. In order to understand this runic spell it would take either a Theurigist of extreme skill with an immense understand of the craft or the Theurigist that initially made the runes, as the initial author encrypted them in order to make understanding them highly difficult. The tattoos glow blue when visible, apparently the author was a tad 'artsy fartsy'. They are only visible in their entirety when she is in a state of near death, however they are sometimes visible in small patches at night. The invisibility can be bypassed, but only via a key created by the original author of the runes.
When activated, the permanent enchantment upon her midriff is bypassed, allowing her use of magic. If this were to ever occur she would first be struck by the return of her memories, and undergo serious mental trauma. Then, her magic reserves would become known to her and 'felt' for the first time. Due to their lack of use the flood of magical energy would be unsustainable. Her mind would undergo even more stress as her magic exploded outwards out of her control. This would be exacerbated further to the nature of her manipulation, which is weather. Recovery would be highly unlikely, as such it is likely these markings will never be unlocked. Only time can tell however..
*For Rissa: Drunk
**please read the weakness 'No Magic' first
Weaknesses:
Stubbornness: While she is understanding, and will often weigh her options before making a decision or forming an opinion, once she has done so she will not rescind. This inflexibility has proven a problem as it can get her into serious trouble and even prevent her from becoming close to people she did not initially blend with.
No Magic*: The marking upon her midriff acts as a block for magic casting. It is a permanent enchantment that effects her mind much in the same way hypnosis works. It blocks her ability to believe that she is capable of performing magic. Basically, she cannot comprehend the use of magic within her conscious mind while under it's effects. However, this does result in the manifestation of her Purification ability. Otherwise, she is basically Unattuned. Also, due to the uncontrollable and erratic nature of permanent enchantments, it had the unexpected side effect of sealing away her memories of her life before it's application. It was applied to her at the age of ten.
Inexperience: While she has been extremely dedicated in her training, her experience as a soldier is still rather limited. Veteran fighter and those that employ unconventional fighting methods stand head and shoulders above her. Also, if she were ever to face off against a magic user, she would be essentially useless.
Unreliable shot: While she does carry a flintlock pistol on her person, it is a new addition and she is unreliable when using it. However, this will most likely fade given time as she does train with it often. At the time however, she tries to avoid using it in actual combat and when forced it is usually not very helpful anyways.
Quirks:
Often when wearing her sword, her hand floats as though resting on an invisible copy of it. This is due to her own uncomfortably with not having it on her person. When startled, she will often reach for her left hip as well, even if nothing is there.
She often catches herself staring, sometimes at passersby, and sometimes at nothing at all. This happens usually when she is deep in thought and she will often bite her lower lip while doing this as well.
When wearing her sword, Anne will tap her index finger upon it's hilt when uncomfortable or simply bored. This is an unconscious action and she will often be startled by it.
Despite being ambidextrous, she always begins combat with her sword in her right hand. Not only because it is drawn from her left, but also due to her having began training with it in her right and and is more comfortable with it there.
MBPT:ISFJ
D&D Alignment: Neutral Good