"It is hard to call a cornered animal either predator or prey."
GENERAL STATISTICS
designation: NCC-07 'Yautja'
gender: Male
age: 237
PHYSICAL ATTRIBUTES
appearance: His skin is mottled ashen gray and black, eyes a brilliant glowing green. The flesh braids that grow from his head are unusually long and hang below his shoulder blades, very nearly to his waist, their tips an unnatural white. These are neither pleated nor decorated, their strange coloration and length adornment enough that make him stand out from the rest of his kind. Like all yautja he is extremely fit, though his build is more slender and compact which forces him to rely on guile rather than brute strength.
height: 6' 1"
weight: 232 lbs
build: Lean and muscular
eye color: Green
facial attributes: Nonhuman, arthropod-esque mandibles enfold a toothy maw beneath surprisingly intelligent eyes.
distinguishing marks: A broken mandible marred by plasma scarring and the remnants of deep bind-marks on wrists and ankles.
bearing: Straight-backed and proud, his shoulders carry a habitual slouch.
skills/training: Lifelong training for the Hunt, including fighting, stealth and piloting as well as more esoteric skills such as preparation of a carcass, diplomacy and artistry. Though one would not think it to look at him, he is also technologically adept and quite the intellectual.
HISTORY
Early Years: Because of his small stature he was always looked down upon by his people, both literally and figuratively. As the runt of his clan he was hardly expected to succeed at anything, let alone survive the Hunt. Because of this he pushed himself to the furthest limit, his goal to be capable of besting even the largest yautja in combat. Due to this fierceness he was known as a D'toudi Kujhade, the Little Destroyer and his peers quickly learned to leave the small one alone. His elders were pleasantly surprised and wasted no opportunity to throw challenges his way, honing one they knew would bring great honor to the clan.
50 - 80: Newly released upon the Hunt, he and two others were ambushed by Bad Bloods, criminal yautja. Disabled and taken, his mask crushed and the others ended, he escaped and was rescued to be brought before the Elders in disgrace. Sentenced, under no uncertain terms he was to hunt the killers down or die.
100 - Present: Eager to enact revenge on his captors he did just that, claiming their migratory craft for his own. However, he did not return to his clan and instead travels from system to system. Avoiding his people where possible he slowly builds a new clan, pursuing the Hunt on his own terms. Comprised of outcasts, criminals and the disgraced their numbers are constantly culled as dissidents are thrown from their ranks and the rebellious mercilessly killed. Opportunists are not tolerated as any mishap could end them all if discovered by the rest of their people.
PSYCHOLOGICAL PROFILE
He considers himself a progressive thinker and expects the same of those accepted into his clan. Instead of seeing all other creatures as potential prey he shows a selectiveness that limits just who or what he will hunt. Those beings that live a violent lifestyle, especially those outside the law of their own kind are preferred. Likewise, any who dare to enact violence directly or indirectly upon him will be exterminated with extreme prejudice. This finickiness spills over into the trophies he collects as well. Not every kill is worth the taking of a trophy, large or small and only the most challenging are harvested and displayed.
Due to this and his relative smallness compared to others, he is capable and willing to mingle with other sentient races encountered in his travels if they happen to be a part of the larger space-faring community. His own identity is kept a closely guarded secret, true name abandoned in favor of an alias. Personal relationships remain few, however for while he will coexist with them they still remain in station far below any yautja. This closeness to what his people largely see as little more than animals leaves a bad impression for the rest of his kind. Most of those that are even aware of his existence see him as a strange eccentric at best and at worst a disgrace that needs purging. This tension serves only to further alienate him, promoting independence.
EQUIPMENT
Weapons consist of traditional wrist blades, a pair on his right that are fourteen inches in length and capable of further extension to double that. A single blade extends from the left a full three feet. For mid-range melee and crowd control he uses a whip comprised of multiple edged segments ending in a single curving foot-long blade that can easily slice through whatever is lashed, severing limbs and even splitting the torso of any unfortunate enough to find themselves wrapped in it. When not extended the whip acts as a five foot sword and further collapses for storage in a mount between spine and shoulder blade. A ceremonial dagger serves as the last line of defense if all other weapons fail, as well as more practical purpose in preparing kills.
These are supplemented by a smart-disc, his preferred weapon in open combat which is typically thrown, returning like a boomerang. A hand grip allows for use as a melee slashing weapon. Smart-discs shrink in size, telescoping shut when not in use for ease of storage, clipping into his breastplate at the small of his back. The disc spins in flight, devastating monomolecular edges cutting through most substances with ease, acting in essence as a high speed chainsaw around the disc's circumference that can tear through even hardened composite armors.
Computer-controlled gyros guarantee that the smart-disc returns to its wielder when thrown and also give the weapon a degree of auto-guidance, allowing it to alter its course in mid-air and follow a moving target if necessary. It can be directed in flight using the targeting laser built into a bio-mask and is also capable of tracking multiple targets with one throw, making it effective against large groups of enemies. It is also possible to embed the smart-disc within a target and then activate the weapon's Haywire Mode, causing it to rip through their internals before returning to the thrower.
By preference he does not possess a plasma-caster and does not equip himself with one despite ample opportunity to do so as to him they are weapons of war, unnecessary for the Hunt. A spear gun mounted on the bottom of his right wrist gauntlet fills the role of ranged weapon and while not as powerful it offers silent, selective kills. Alternate fire allows it to discharge darts filled with powerful tranquilizers, poisons and even the caustic blood of kiande amedha. This is supplemented by a smaller gun on the left gauntlet's underside that propels nets made of razor sharp wire weighted by anchors that tighten upon impact with a surface, cutting into anything it snares.
His armor is adaptive, capable of being changed on the fly to fit the role that's needed. It is comprised of light but durable plates upon an all-concealing body glove that extend and retract to allow freedom of movement or provide protection from attack. His bio-mask is unique in that it encases the head entirely with openings only for his braids. Eyeless, it presents a featureless visage, unfolding rather than being removed into a decorative ornament encircling shoulders and neck. Over it all he wraps himself in a black cloak of coarse fur and matching leather hood, trophies from his first kill and a convenient way to hide his alien appearance. These and his armor are decorated by small hanging trophies, polished bones and other articles taken during the Hunt.
With his bio-helmet on, the armor is sealed, making it impervious to penetration by liquids and gases. It prevents all harm from mundane and corrosive bioweapons, chemicals and nanotech, as well as ordinary damaging agents, rust, water-logging and the elements. Its main functions include breathing apparatus, inertial compass, magnetometer, Geiger counter, diagnostic and recording systems. Access to several visual frequencies include infrared, low-light amplification, EM field detector, a diagnostic mode used to determine the health status of the targets, targeting and tracking systems and magnification. Further functions can monitor X-rays, microwaves, and air density pressure. An advanced audio decoding suite stabilizes and enhances his sense of hearing while a waveform analyzer can record or play back audio and speech. Vocal mimicry is used to express meaning, to distract prey or to simply listen to voices in order to study language.
The cloaking device is an advanced piece of technology that is able to render him nearly invisible to the naked eye, as well as many forms of electronic scanning by warping light around his body. This effect is not perfect, often leaving a visible silhouette similar to heat haze, but in certain environments and when he remains motionless it can effectively hide him in plain sight. While very effective when employed against prey that primarily rely on vision, it is notably useless when hunting kiande amedha as they are still able to sense prey through scent and vibration when the cloak is engaged.
Cloaking devices are short-circuited when immersed in water or while in the rain, resulting in electrical discharge as it attempts to compensate. The effect is not terminal and once he removes himself from the water source the cloak can be re-engaged. Similarly, an electromagnetic pulse will disrupt the cloak, although again it causes no long-term damage to the system and it can be re-engaged once the effect has worn off. As well, high velocity impacts can disrupt the device while visible lasers such as weapon-mounted sights will be refracted by the field. A saturated environment, such as fog or dust can also lower the cloak's effectiveness. Fully extended wrist blades and other weapons are not covered by the cloaking effect, leaving them visible.
A medi-comp is used to treat wounds when on the Hunt, containing various serums and surgical tools that can be used to treat a wide range of injuries quickly and effectively. Contents include cauterizing powder, shrapnel extractor, two wound clamps, stimulant shot, tube of antiseptic, surgical blades, spatula, burner for melting the powder, needle for administration of combat stimulants, two reloads for the needle, an emergency breathing mask and a container full of a solvent which dissolves organic material on contact. This substance is used to eliminate evidence of his presence and reacts violently with water. A small amount can vaporize large quantities of water and any other material immersed in it.
Health shards are quicker, more convenient but less effective than a medi-comp. They work by taking the cylindrical container, pulling it apart to reveal two blades and stabbing these into the body wherein they dissolve, releasing a mixture of combat stimulants, antiseptic and cauterizing agent.
Tags are small circular tracking devices that are used on prey which he wishes to continuously bait rather than kill outright. The bottom portion of the tag is coated with nano-scale barbs which hook into the target's skin or clothing to prevent removal.
The sat-com is a holographic map projector which shows a scanned area. It is used to locate and catalog targets of interest as well as to relay information.
A powerful explosive device and weapon of last resort is used both as a means by which to commit honorable suicide, to remove any evidence of his existence and prevent yautja technology from falling into the hands of another species or to eliminate a dire threat. As such, it is an indispensable piece of equipment and no yautja would never venture out on the Hunt without it. When on the verge of death or defeat an yautja will activate the self-destruct device which then takes several seconds to charge, beginning a variable countdown, indicated on a digitized display. The timer can be set to a minimum of ten seconds to an absolute maximum of two days. Once set, it can't be stopped and any tampering will cause immediate detonation.
The device features a variable yield that can be increased or decreased by the individual as they see fit, allowing the explosion to level an area that would cover up to 300 city blocks or merely vaporize an individual with minimal damage to its surroundings.
NOTES
All yautja weapons are acid-proof and can be seen easily by them even without a bio-mask. The compact console integrated into a wrist gauntlet houses several technologically advanced features. These include the sat-com and self-destruct device, controls for the cloaking device, blades, dart launchers and plasma weapons. It also acts as a power source for these tools, although it has only limited capacity and will become depleted with repeated use. Because of the advanced technological nature involved in its construction it can be recharged from any common power source, including junction boxes and standard human-manufactured battery units. The gauntlet is linked directly into an yautja's bio-mask and governs many of its functions.
As the control unit for much of an yautjas' advanced weaponry and technology the wrist gauntlet is an incredibly important item for them. It is surgically grafted onto an yautja's arm and removal of the unit may injure or even kill its owner. Possibly the most prized piece of yautja technology, its loss is often met with severe punishment if removal is survived.