The Prehistoric era dates from the dawn of time to the late 1950's. The Prehistoric era are the years when myth trumped reality, when people spun lies about metas or metas spun lies on their own, to keep hidden, or to keep sane. Faeries, werewolves, witches. A metahuman with wings? An angel. A metahuman with fangs? A vampire. Folktales were only partially truth but they kept us hidden. This is the era when we learned how to exist and to pretend. From the beginning we existed, and we we were always hated for it. Who do you think built the pyramids? Who was prosecuted for witchery? We were. So we let them tell whatever lies they wanted, hell, we told them too. And it worked pretty well, up until the day the SPME was born. Hell, even before it.
The exact dates this era ended are left slightly vague as to give the players some room to expand and explore. Players have the potential to alter and evolve the timeline.
arc: flight
During the Stone Age, a group of metahumans with flight based abilities known as the Flock face growing threats as their environment changes and surrounding tribes compete for dominance. Though the world will never know it, the Flock contained some of the oldest metahumans and were the oldest band of metahumans.
arc: the wild west
The Wild West recounts days when we did away with rules, rebelling without cares in the freedom of the desert. Now imagine this raging time period with the aid of superpowers. Trouble ensues as gunslingers and lasso throwers cross the land on horseback.
arc: dracula
Set in 1879, the year the book Dracula was published by Bram Stoker, accounting a tale of quite true events following a metahuman who developed abilities to gain strength from human blood. This arc centers around the events that brought this brilliant work to light, and how it was passed off as fiction.
arc: pirates
Do you love swash buckling, eye patch wearing, gold stealin' and parrot petting people? Then superpowered pirates are for you! Set sail with your metahuman crew as you search for the Blue Beard's ghost ship, host of plenty of treasure, and fun to be had.
arc: the roaring twenties
In the spirit of a 1920's film noir, a chilling murder case inspires a private eye to conduct an investigation of his own. Unknown to the people he seeks and those tied to the case, he wields a power that could get him in deep trouble.
arc: superman
The first superhero comic debuted in 1938, accounting the tales of the famed hero, Superman. Superman was indeed a real person, a spectacular metahuman, though not quite the savior we saw in the pages.
[The Prehistoric Era is meant for players to explore their wildest timeline fantasies through the outlet of superhumans. For every historical mystery one can think of, why not play it out with a new twist? Explore periods like the wild west, the medieval ages, the world wars and the cavemen with superpowers.]