- Invitation Status
- Look for groups
- Posting Speed
- 1-3 posts per day
- Writing Levels
- Advanced
- Adaptable
- Preferred Character Gender
- Male
- Genres
- Horror, fantasy, sci-fi.
SIGNUP & OOC: OPEN SIGNUPS - NINE BILLION NAMES
Don't worry about the numbers, yet. We'll get to those once you have a clearer idea of your character.
Sheet Template
EXAMPLE:
Character Creation
All Demons start at least Resonance 2. I will mete out additional Resonance to support character concepts as I see fit.
Essence is equal to Resonance x5.
Essence regenerates according to local Essence flows and resonant acts; an Unseen low on Essence who successfully learns a secret or a Brute who destroys a statue will recover Essence.
Essence will recover at a rate equal to Resonance per 10 minutes; the amount is doubled if the area is resonant with a Demon i.e. an Unseen recovers faster in Hell's Night.
Praying at a Shrine will restore Essence to full.
All Attributes start at 1. Circle Attributes increase by 1 point for free.
Demons have 72XP to spend on Attributes, at 0/3/6/9/12 cumulative.
Circle Attributes are uncapped, all others capped at 3+Resonance.
Skills start at 0. Demons have 60XP to spend on them.
Circle Skills are priced 1/0/1/2/3/6. All other Skills are priced normally, at 2/1/2/3/6/9.
Every character receives one of each Advantage; a Familiarity, a Knowledge, and a Training.
Devourers and Drowners receive +2 dice from Familiarity bonuses.
Breakers and Unseen receive +2 dice from Knowledge bonuses.
Lightbringers and Brutes receive +2 dice from Training bonuses.
All Demons also have Expressions; unique powers tied to the Demon's personality and Resonance. Every Demon has one Expression per Resonance, of increasing power. Every Expression has an aesthetic component. For example, Hardalkin Darkeye, Breaker Trapsmith has a gaping black hole where one eye should be, a hungry void that light cannot escape - this allows Hardalkin to take in every detail of an object with a glance, augmenting Investigation rolls by 2 dice at the cost of 1 Essence.
Lightbringers
Circle Attributes: Bearing & Dexterity
Circle Skills: Melee, Athletics, Defense, Perform, Persuasion, Artisan
Blasphemies: Excellence, Brilliance, Dominance, Radiance
Bonus Focus: Melee - Swords
Unseen
Circle Attributes: Intellect & Guile
Circle Skills: Ranged, Stealth, Investigation, Lore, Academics, Interface
Blasphemies: Hallucination, Telekinesis, Telepathy, Teleportation
Bonus Focus: Ranged - Casters
Brutes
Circle Attributes: Strength & Fitness
Circle Skills: Unarmed, Awareness, Craft, Athletics, Survival, Beasthandling
Blasphemies: Resurgence, Retribution, Rage, Steelburn
Bonus Focus: Melee - Axe
Drowners
Circle Attributes: Guile & Intuition
Circle Skills: Mingling, Subterfuge, Stealth, Alchemy, Melee, Craft
Blasphemies: Curse, Spite, Tearstorm, Venom
Bonus Focus: Melee - Whips
Devourers
Circle Attributes: Bearing & Fitness
Circle Skills: Beasthandling, Mingling, Persuasion, Unarmed, Subterfuge, Athletics
Blasphemies: Mutation, Genesis, Consumption, Seduction
Bonus Focus: Unarmed - Natural Weapons
Breakers
Circle Attributes: Intellect & Composure
Circle Skills: Craft, Academics, Alchemy, Ranged, Investigation, Interface
Blasphemies: Hyperappraisal, Omnisavantism, Integration, Rendering
Bonus Focus: Ranged - Firearms
Don't worry about the numbers, yet. We'll get to those once you have a clearer idea of your character.
Sheet Template
-
Name:
Epithets:
Circle:
Rank:
Resonance: 2
Goals:
Connections:
History:
-
Expressions
These are the signature powers and effects of your Demon.
Blasphemies
The powers of your Circle.
-
Physical
Strength
Dexterity
Fitness
Mental
Intellect
Intuition
Willpower
Social
Bearing
Guile
Composure
-
Physical
Athletics
Awareness
Defense
Melee
Piloting
Ranged
Stealth
Thievery
Unarmed
Mental
Academics
Administration
Artisan
Craft
Investigation
Lore
Medicine
Survival
Social
Beastmastery
Empathy
Mingling
Perform
Persuade
Subterfuge
-
Knowledge:
Familiarity:
Training:
-
Worry about this in a while.
Code:
[tabs]
[tab=Bio]
Name:
Epithets:
Circle:
Rank:
Resonance: 2
Goals:
Connections:
History:
[/tab]
[tab=Powers]
Expressions
These are the signature powers and effects of your Demon.
Blasphemies
The powers of your Circle.
[/tab]
[tab=Attributes]
Physical
Strength
Dexterity
Fitness
Mental
Intellect
Intuition
Willpower
Social
Bearing
Guile
Composure
[/tab]
[tab=Skills]
Physical
Athletics
Awareness
Defense
Melee
Piloting
Ranged
Stealth
Thievery
Unarmed
Mental
Academics
Administration
Artisan
Craft
Investigation
Lore
Medicine
Survival
Social
Beastmastery
Empathy
Mingling
Perform
Persuade
Subterfuge
[/tab]
[tab=Advantages]
Knowledge:
Familiarity:
Training:
[/tab]
[tab=Combat Block]
Worry about this in a while.
[tab]
[/tabs]
EXAMPLE:
-
Name: Dashen
Epithets: The Third Sword
Circle: The Hellsun
Rank: Rabble
Resonance: 2
Goals: Usurp the Solar Throne
Connections:
Zang, a monk.
Tetrana, a former lover who runs a tavern in the wilds.
History:
Dashen considers himself the mightiest swordsdemon in Hell, and everyone who fails to recognize this is a fool. He believes he deserve the Solar Throne of the Hellsun, because in his mind he has the power to take it from the current King - if only the other Kings of Hell had not interfered and trapped him under a lead pillar for five hundred cycles. Now, in exchange for your freedom, he is sworn to the service of an accursed Drowner, Zang, as she carries some ridiculous scroll to Pandemonium. At least on the way he should find no shortage of opponents to demonstrate his power, since the ridiculous monk has forsaken violence and will require his protection.
He is brash, arrogant, and wholly irrepressible. He hates to be disrespected and will often be extremely rude to anyone who fails to acknowledge his strength, but on the other hand tends to be loyal to and considerate of those who recognize his skill.
He takes oaths very seriously, and nothing is of greater insult than someone suggesting he would not keep his word or honour those obligations he feels are worthy of service. He despises cheating.
He stands nearly eight feet tall, with long limbs and handsome face. He often foregoes armour to bare his golden skin and ties his hair in a high knot. Anything he does wear is finely and simply made from the highest quality materials. It is his opinion that only a master craftsman can make something simple beautiful. Hisweapon of choice is a no-dachi, a long curved blade of excellent construction.
-
Expressions
Golden Flesh: You really only need armour for decoration; most weapons simply bounce off you.
Wellspring of Power: Channeling Essence heals your wounds and refreshes your body, suffusing you with a sunlight glow, but be mindful of depleting your reserves.
Blasphemies
Excellence – Spend 5 Essence to add Training specific to any weapon when you pick that weapon up. If you already have Training for that weapon, spend 2 Essence per die to reroll failed dice up to your Resonance when using that weapon.
Brilliance – Spend 5 Essence to add a bonus die, up to your Resonance to rolls with a weapon in which you have Training.
Dominance – Spend 10 Essence per die to convert Bearing dice to automatic successes
Blinding – Spend 2 Essence to apply +1 difficulty to enemy efforts to hit you, up to your Bearing. Spend 5 to deal Condition damage equal to your Bearing in searing radiance to anyone within your Bearing x2 in feet, damage decreasing by 1 the further from you they are.
-
Physical
Strength 4
Dexterity 5
Fitness 4
Mental
Intellect 2
Intuition 3
Willpower 3
Social
Bearing 4
Guile 1
Composure 2
-
Physical
Athletics 3
Awareness 3
Defense 3
- Parry 2
Melee 3
- No-Dachi 2
Piloting
Ranged
Stealth
Thievery
Unarmed 3
Mental
Academics 1
Administration
Artisan
Craft
Investigation
Lore
Medicine
Survival 2
Social
Beastmastery
Empathy 2
Mingling 2
Perform 3
Persuade 3
Subterfuge
-
Knowledge: Outcast
+1 die surviving the wildernesses of the Hellsun
Familiarity: Irrepressible!
+1 die Mingling, Perform and Persuade when being enthusiastic and arrogant.
Training: Supernal Blade Mastery
When using Supernal Blade Mastery techniques, gain +1 die.
-
Worry about this in a while.
Character Creation
All Demons start at least Resonance 2. I will mete out additional Resonance to support character concepts as I see fit.
Essence is equal to Resonance x5.
Essence regenerates according to local Essence flows and resonant acts; an Unseen low on Essence who successfully learns a secret or a Brute who destroys a statue will recover Essence.
Essence will recover at a rate equal to Resonance per 10 minutes; the amount is doubled if the area is resonant with a Demon i.e. an Unseen recovers faster in Hell's Night.
Praying at a Shrine will restore Essence to full.
All Attributes start at 1. Circle Attributes increase by 1 point for free.
Demons have 72XP to spend on Attributes, at 0/3/6/9/12 cumulative.
Circle Attributes are uncapped, all others capped at 3+Resonance.
Skills start at 0. Demons have 60XP to spend on them.
Circle Skills are priced 1/0/1/2/3/6. All other Skills are priced normally, at 2/1/2/3/6/9.
Every character receives one of each Advantage; a Familiarity, a Knowledge, and a Training.
Devourers and Drowners receive +2 dice from Familiarity bonuses.
Breakers and Unseen receive +2 dice from Knowledge bonuses.
Lightbringers and Brutes receive +2 dice from Training bonuses.
All Demons also have Expressions; unique powers tied to the Demon's personality and Resonance. Every Demon has one Expression per Resonance, of increasing power. Every Expression has an aesthetic component. For example, Hardalkin Darkeye, Breaker Trapsmith has a gaping black hole where one eye should be, a hungry void that light cannot escape - this allows Hardalkin to take in every detail of an object with a glance, augmenting Investigation rolls by 2 dice at the cost of 1 Essence.
Lightbringers
Circle Attributes: Bearing & Dexterity
Circle Skills: Melee, Athletics, Defense, Perform, Persuasion, Artisan
Blasphemies: Excellence, Brilliance, Dominance, Radiance
Bonus Focus: Melee - Swords
Unseen
Circle Attributes: Intellect & Guile
Circle Skills: Ranged, Stealth, Investigation, Lore, Academics, Interface
Blasphemies: Hallucination, Telekinesis, Telepathy, Teleportation
Bonus Focus: Ranged - Casters
Brutes
Circle Attributes: Strength & Fitness
Circle Skills: Unarmed, Awareness, Craft, Athletics, Survival, Beasthandling
Blasphemies: Resurgence, Retribution, Rage, Steelburn
Bonus Focus: Melee - Axe
Drowners
Circle Attributes: Guile & Intuition
Circle Skills: Mingling, Subterfuge, Stealth, Alchemy, Melee, Craft
Blasphemies: Curse, Spite, Tearstorm, Venom
Bonus Focus: Melee - Whips
Devourers
Circle Attributes: Bearing & Fitness
Circle Skills: Beasthandling, Mingling, Persuasion, Unarmed, Subterfuge, Athletics
Blasphemies: Mutation, Genesis, Consumption, Seduction
Bonus Focus: Unarmed - Natural Weapons
Breakers
Circle Attributes: Intellect & Composure
Circle Skills: Craft, Academics, Alchemy, Ranged, Investigation, Interface
Blasphemies: Hyperappraisal, Omnisavantism, Integration, Rendering
Bonus Focus: Ranged - Firearms
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