So, I have been running this thing called D.A.P.P.E.R Sadly, i lost two player to the site downtime, and now lost another. So I would love new players OOC is allready up. But, let me have my writing do my speaking for me. GM's Foreword; This will be a rp based in the late 1960's, and based around organization fighting and dealing with everything from the Fae to faustian devils and japanese ghosts. There will be charachter deaths, secret rolls will take place and bad choices will have consequences. So, please enjoy the decent chunk of information I am about to throw at you. Welcome to D.A.P.P.E.R (The Department for Apprehension and Protection against the Paranormal, Extra dimensional and Reanimated.) Under the command of the Allied West, this international organization works under no one government. Tasked with the secret surveillance and maintenance of our worlds magical undercurrents, it is one of several occult specialist organizations. Waging its own cold war on the Soviet "Red Star" brigades and keeping cults from going into critical mass and dooming us all, they have their work cut out. D.A.P.P.E.R was founded one day in Berlin, after the end of the Second World war. A coilition between the western experts of the occult and weird created a by USA, Britain and several others, funded organization to help clean up the mess left by the Thule Society. The Nazi organization, in their constant search for a promised land and power, had not only managed to summon all manners of nasty beings into pacts, but also at the end of the war, created a necroforge. A tool for harnessing pure necrotic energy and create their own, enslaved spectral beings. Luckily, the forge was destroyed as was all of Thules biggest weapons. That is not to say all practitioners and their equipment was found or disposed off. That is Why D.A.P.P.E.R, along with the Soviet Counter part, exist. The world has changed forever, two entire cities were eradicated, the scream of energy and ruthless entropy. There is no longer a normal to return to. The world is spiraling into the unknown and all DAPPER can do is to adapt. Dapper Operatives always work in teams, with expertice and specialization playing a huge role in the structure and internal mission infrastructure. With many, many entities who range from hostile to benovolent, from rotting corpse to a cultist worshipped demi-god you can never be to certein with what it is you ar dealing with or what comes next. You as players will take part as one of these teams, as you chase clues trough missions that span from Cuba to Japan. Where your actions will determine what happens next on a global scale. Of course, to do this, you have to be prepared. For that reasons, I'll leave you with a small manual; About; This is above is the OOC opening text sans it's Prologue. .is a cloak and dagger kind of "Humanity vs the Unknown" scenario. DAPPER has to deal with rival organisation the same way CIA dealt with the threat of KGB agents. The Red Star is the russian equivalent to DAPPER. But aside from humans agents, they also have deal with Demons, Fairies, slumbering giants, ghosts, vampires and other nasties.