Mami's Pizzazz-Filled Character Gallery

M

Mami Tomoe

Guest
Original poster
tumblr_odjaetPTu31uhdghdo1_500.gif

[BCOLOR=transparent]a magnificent menagerie of maidens and men[/BCOLOR]
 
CALIGULA
original.gif
Google Doc Link : HERE.
[ BASIC INFORMATION ]
Name
Caligula

Nicknames/Titles/Aliases
The Black Queen

● Birthday ●
February 14th

● Birthplace ●
The Deeprealms

● Orientation ●
Bisexual

● Species ●
Ancient Dragon

[ APPEARANCE DETAILS ]
Caligula stands at 5'5", and has an incredibly slender build. She doesn't have much raw physical power, but she's fast due to her long legs. Most of her muscles are lithe, and they allow her to be nimble and perform acrobatic feats that most others could never achieve. She's very thin, though, and appears weak to most others when they first encounter her. Caligula has ghostly pale skin. She's as white as a sheet. There is no warmth to her complexion, and she never flusters. She has no scarring on her form, due to how quickly her wounds heal.

Caligula has dainty hands with slender, dexterous fingers. She keeps her fingernails very neatly manicured, and they're always black. However, her hands change into an eerie, black skeletal form in battle, and her fingers turn into deadly claws. Caligula has hips that are somewhat on the wider side. But her legs are incredibly long, as well as elegant. She has strong legs, and she's a very good endurance runner. She isn't capable of lifting up heavy weights on her own, due to how weak her upper arm strength is. Caligula also has a medium-sized bust. But her magical powers and speed are godly.

Caligula has a large, sprawling tattoo on her back. It's the Grima mark, however, there's a straight line running down the middle, and the pupils of the eyes are triangular instead of circular. Caligula is ambidextrous. She is capable of using both hands. She also has a brisk gait. She walks really fast and even those who are taller than her at times need to rush to catch up to her. Her posture is almost always straight, and she holds her head high, chin at times tilted upwards at an immensely prideful angle. She never hunches over. When feeling particularly aggravated, she'll cross her arms. Most of the time, Caligula smells like roses, because she's pretty much always in the gardens whenever she has time off.

Caligula has a youthful face. She looks about sixteen or seventeen to most, with a delicate jawline and tiny facial features. Her eyes are usually narrowed, and they're a bright, vivid red. Her pupils are stark white. Caligula has long, luscious eyelashes. Her eyebrows are very thin and arching. Her hair is jet black, and it's straight. Her hair reached far below her waistline, ending at her knees, and she has choppy, somewhat irregular bangs that obscure her forehead and mostly her eyebrows. Caligula has huge, arching horns stemming from her skill.

These horns are black, and they're 1'7". Caligula has small, but relatively plump lips. They're also incredibly pale. but they have the very slightest tinge of pink to them. Caligula can most often be seen wearing stoic or calm expressions. But it's incredibly often that her lips curl into a smirk. It's very easy to displease or aggravate her. Many of her subordinates cause her to frown fairly often. Caligula is not someone who obscures her expressions. When she's aggravated, she makes sure everyone knows that she's aggravated.

Caligula also has a good sense of balance. She isn't easy to throw off balance because of how quick her reflexes are, making her even more of a formidable opponent. Caligula has pointed manakete-ears due to her bloodline.

● Clothing ●
Caligula has a habit of wearing mostly darker, scantier clothing. She wears mostly black, and covers the bare necessities, believing that armor will only hinder her speed and agility in battle. She tends to wear tight tops that only cover her bust, alongside very short trousers. If she's heading to a colder environment, she has a heavy cloak that she brings with her. Caligula isn't someone who takes an immense amount of time debating over what to wear. She only cares about looking presentable. Although if she's going to meet with an important ally, she will dress formally and in a more coordinated matter.

Caligula tends to wear light, knee-high boots with thigh-high stockings. Although she will ditch the stockings on especially hot days. Because she's spent so much time in Plegia, she'd admittedly not too accustomed to the cold. She doesn't own too many coats or heavy trousers. She doesn't own any thick boots either. She can also tend to underestimate the cold, causing her to go places under dressed for the weather.

Caligula doesn't wear jewelry or makeup like other Plegian nobles. She is almost always focused on combat, and disregards most luxuries. She believes most jewelry to be gaudy, and she's never been too focused on wardrobe anyways. She does harbor an affection for fashionable scarves and cloaks. She has a preference for darker-colored clothes, particularly because she finds brighter colors hard to look at, especially neon colors. And vividly-colored dyes are very expensive anyways. She can't wear hoods due to her horns. She does carry a small ring with the Grima mark on it. But she doesn't wear it. She usually will have pockets on her trousers.

[ PERSONAL INFORMATION ]
● Personality ●
Caligula is intellectual, however, she's immoral. She's manipulated and killed many innocents before. She believes that the ends justify the means, and she'll do whatever it takes to achieve her goals. She's not against friendly fire, and has killed numerous allies before in order to win a battle. Her strategies often involve sacrificing just the right amount of soldiers. However, at times she's not practical, and can let her emotions get ahead of her. She is prone to losing control on the battlefield, which can even result in the deaths of her allies. Caligula is willing to recklessly gamble at times. She has often placed herself and her forces at first, only because gambling makes her feel alive.

Yet, Caligula is very good at maintaining a poker face. She knows how to successfully bluff and get away with it. Caligula isn't overly demanding towards her subordinates. She does not pile expectations onto them, and is definitely aware that most of her subordinates are human. They can only handle so much pressure. She will also give her subordinates sick days off, and does not overwork them. Caligula's demeanor is charming, girlish and at times childish. She's actually incredibly sociable and knows how to get along with all different types of people.

She's witty and uses her intuitiveness to get ahead of others, outwitting and tricking them. She knows how to subtly manipulate other, and she's quite manipulative. She can twist her words and lies to others. She tends to not even value her own life very much. But she knows that she needs to be kind and decent towards her subordinates. Ultimately, she's bored, and that's what her goals center around. Despite being intellectual, she's a child at heart. After living for so long, she's grown incredibly bored. Using the power of Grima, and the First Dragon bloodline, she hopes to create a new and chaotic world she can amuse herself. and then die. She doesn't care how many people have to die.

Caligula is merciless when it comes to her opponents. She's not against torture and she delights in watching her enemies die on the battlefield. She has incredible physical and mental reflexes, causing her to be a deadly opponent. Inside, Caligula is a child that is desperate. She's desperate and angry over her past, and she's plagued by feelings of emptiness. She feels as though there is a void inside of her, and she'd tried everything to fill it. She's tried eating, filling her room with hordes of treasure... But nothing seems to work. She's not a very patient person, and can become aggressive when she's forced to wait too long for something. She's also committed to her goals and when she has her mind set on something, she doesn't give up. Her nature is incredibly persistent, but she knows when to take a breather.

Despite how aggressive she can be, she tends to take her anger outside of the palace walls. She doesn't torture her allies or servants. Rather, she tends to only take her feelings out on her enemies. But she can't bottle up her emotions. She's really bad at doing that, and can actually have fits that leave several rooms at a time destroyed. Caligula, when not impatient, is a good listener. She's often able to lend an ear to troubled allies, and will attempt to help them solve her problems, although her advice isn't always that good... or healthy. But she tries to have everyone in her army remain healthy all the time. She's attentive and responsible, and doesn't shirk even the most boring of responsibilities.

Caligula has thick skin. She doesn't get offended easily by jibes or jokes aimed at her. Despite how aggressive she can be, it's hard for someone to actually hit one of her nerves. She either gets aggressive at random, or she's forced to wait for something, or someone says something very specific to anger her. She's tolerant towards most jibes aimed at her personality. She is also quite organized. Her living spaces are tidy and she doesn't like clutter. She makes sure to keep every object in a specific place, mostly because she hates not being able to find her stuff.

Caligula can tend to slump into moodiness at random. During these times, she'll snap easier and she can become more unpredictable. Her changes in attitude are very quick and can be very volatile. Caligula isn't a predictable person in the slightest, which is why her enemies can have a hard time attacking her or formulating strategies around her behavior. She can completely change tactics, even during the middle of a battle. The way she trains her army to shift strategies so quick often baffles her opponents, and it can easily cause her to gain the upper hand in any struggle for power. Caligula is also incredibly loyal to her friends and allies. She makes sure to stick by them no matter what happens.

● Habits/Quirks ●
Tends to jiggle her leg whenever she begins to lose a game of poker, or when she becomes impatient or nervous.

She paces whenever she's worried about something or someone in particular. At times, if she's been kept awake at night by a worrying thought, she'll get up and pace around.

Talks in her sleep quite often. Mostly when she's having a really weird and/or random dream. She usually doesn't talk in her sleep if she's having a nightmare. When she has nightmares, she remains completely still and silent.

● Likes ●
Puzzles, chess, spicy foods, warm days, sleeping late, reading, fictional novels, summertime, birds, dogs, independence, winning battles or fights, loyal people, riddles, wine, learning about new topics, flowers, learning about flower language

● Dislikes ●
Arrogance, nosy people, rainy days, cold weather, wintertime, snow, the holiday season, sweet foods, bland foods, waking up too early, liars, traitors, when she can't fall asleep, bigots, badly-written novels

[ BIOGRAPHY ]
Caligula's story begins thousands of years ago, during the time of the Ancient Dragons. These godly creatures created the world, blessing it with nature, good fortunate, and creating humankind. The world rose from dust, and soon began to thrive. However, all went awry when the older of the the Ancient Dragons began to succumb to their primal instincts. Over time, their minds weakened, and they became dangerous and unstable.

Seeing that a tragedy was looming in the distance, two of the younger ancient dragons sent their child, who had recently been born, into the Outer Realms, alongside many human caretakers, where she would be safe from the war. As the Ancient Dragons began to wage war with each other, the child grew. Time in the Outer Realms flowed quicker than it did in the original world. Months past in the original world, and eighteen years past in the Outer Realms. The child grew into a beautiful and powerful princess, and she eventually fell in love with a human.

Eventually, she had a child. However, she did not get the opportunity to raise her daughter. Eventually, the draconic princess was called back to the original world, which was recovering after the war. Knowing that the original world would not be safe for a child, she left her daughter behind. Fauna, her daughter, grew up under the watchful eye of her father. A classic tomboy, she was known for hanging out with boys and rebelling against social norms, at times causing mischief and trouble here and there...

When Fauna turned eleven, the Outer Realm was invaded. During that invasion, she was taken from her father, who died from grievous injuries. From there, she was brought into the land of Plegia, during the war with Ylisse. Immediately, she was sent into slavery, bought by a rich noble who kept her in his cellar. Unspeakable things happened there... Two weeks after her capture, she turned into her draconic form, unable to contain herself.

The noble was killed, but she was not injured or executed. The king of Plegia took interest in her. As the war had just started, matters hadn't of grown terrible yet. Soon, Fauna was shoved into a caravan and brought to the Plegian palace, where she met with the king. Intrigued by the horns on her head, and her abilities, he ordered that she be treated as a noble, believing that she might be connected somehow to Grima. It was that day that the name Fauna cast away.

The king renamed her Caligula, after a past, Plegian ruler. Caligula was brought under the care of a stern nobleman who lived alone. Under his watchful eye, she was trained to be a fighter. She was taught swordplay, but she found herself within the ax. The nobleman quickly became a mentor figure to her, although they were never too emotionally close. He taught her about Plegian society, and how to live among the other, sneaky nobles.

However, she never got to use many of those skills. The war soon grew much worse. Eventually, she was forced to fight, her caretaker dying. Caligula escaped into the Plegian countryside, evading conflicts wherever she came across them. Eventually, the war ended. She had used her skills and her wit to stay alive.

But most of Plegia was destroyed. Disheartened by the damage, she stayed behind in a village near the border to help repair. However, she was soon recognized by a soldier that had been stationed as a guard in her old home, who had become a high-ranking general under Gangrel's rule. She was brought before Gangrel, and chose to join his fight against Ylisse. However, she never much cared for his side. Shortly after she was sent to attack a Ylissean settlement, she defected, and has been traveling ever since.

[ COMBAT AND ABILITIES ]
● Strengths ●
Caligula's main asset is her astounding amount of physical power. In battle, she's able to heave her ax around like it's nothing. Her ability to defeat enemies at close range was second to none back when she fought for Plegia, being able to cut down even heavily armored foes. Most often, she's put at the front lines of any fight because she usually does the most damage of any fighter. Of course, her dragon blood only made this task easier. In addition to her strength, she also has the ability to use Dragon Veins, like most members of the Hoshidan and Nohrian royal families. Using these Dragon Veins, she can shape certain areas and terrains to her advantage in the middle of battle.

● Weaknesses ●
Caligula's main weakness is her defense. While incredibly powerful, she is also frail, making her a glass cannon. During most battles, she has healers and knights stationed around her. Due to how frail she is, she needs to be very cautious when fighting. Additionally, her resistance against magical attacks is also quite poor. Caligula is easily vulnerable to archers and mages because they can hit her from a long ways away. Caligula does not have extensive attacking range due to her weapon of choice, axes. While she is able to evade a fair amount of attacks, if she gets hit several times with a physical or magical weapon, she can become heavily wounded and will need to retreat, or risk dying.

[ MISCELLANEOUS ]
● Facts ●
Her favorite gemstone is ruby. She used to have a large horde of rubies when she lived in Plegia. But alas, she did not take them with her when she left. She wishes to have more of them. But she knows that she would have nowhere to safely keep them.
She loves the color red. It's the color of her eyes. She enjoys the symbolism of the color red, believing it to be powerful and lucky.
Caligula will at times have nightmares about her past. However, she doesn't talk to anyone about these nightmares. She keeps them a secret, because she views them as an unfortunate weakness.

At times, she can't fall asleep at night. So, she tends to drink chamomile tea before she goes to bed.

● Goals ●
Caligula's ultimate goal is to settle down and live peacefully. She wishes to get far away from war and hatred, and she wants to isolated from humankind, where no one else can disturb her. Her dream is to live in a small cottage in a flowery field, close to the mountains. More than anything, she wishes to escape from human society and live on her own.

● Quotes ●
"Perhaps he knew, as I did not, that the Earth was made round so that we would not see too far down the road."
― Karen Blixen, Out of Africa
"Though sleep is called our best friend, it is a friend who often keeps us waiting!"
― Jules Verne

● Hobbies ●
Chess : Caligula's most prominent hobby is chess, and other strategy games. She's usually quite good at them, being able to read her opponents skillfully. She has a knack for predicting her opponent's next move, and she's quite attentive. She's also constantly researching new techniques, and practicing. She'll take on anyone who challenges her, as she knows that practice makes perfect.

Puzzles : Caligula also loves puzzles and riddles of all kinds. From crosswords to jigsaw puzzles, she'll do them all. She likes to use her brain frequently. Doing puzzles helps her stay sharp. She gets surprisingly enthusiastic whenever someone manages to challenge her.

Reading : Caligula is a well-read individual who enjoys perusing bookstores and libraries. She'll read really any genre. She's a quick reader, but she takes time to savor every detail of a novel, rather than rushing through it in a day. At times, she'll use fiction as an escape from reality. But she also enjoys learning from non-fiction books.
 
CALIGULA
original.gif
Google Doc Link : HERE.
[ BASIC INFORMATION ]
Name
Caligula

Nicknames/Titles/Aliases
The Black Queen

● Birthday ●
February 14th

● Birthplace ●
The Deeprealms

● Orientation ●
Bisexual

● Species ●
Ancient Dragon

[ APPEARANCE DETAILS ]
Caligula stands at 5'5", and has an incredibly slender build. She doesn't have much raw physical power, but she's fast due to her long legs. Most of her muscles are lithe, and they allow her to be nimble and perform acrobatic feats that most others could never achieve. She's very thin, though, and appears weak to most others when they first encounter her. Caligula has ghostly pale skin. She's as white as a sheet. There is no warmth to her complexion, and she never flusters. She has no scarring on her form, due to how quickly her wounds heal.

Caligula has dainty hands with slender, dexterous fingers. She keeps her fingernails very neatly manicured, and they're always black. However, her hands change into an eerie, black skeletal form in battle, and her fingers turn into deadly claws. Caligula has hips that are somewhat on the wider side. But her legs are incredibly long, as well as elegant. She has strong legs, and she's a very good endurance runner. She isn't capable of lifting up heavy weights on her own, due to how weak her upper arm strength is. Caligula also has a medium-sized bust. But her magical powers and speed are godly.

Caligula has a large, sprawling tattoo on her back. It's the Grima mark, however, there's a straight line running down the middle, and the pupils of the eyes are triangular instead of circular. Caligula is ambidextrous. She is capable of using both hands. She also has a brisk gait. She walks really fast and even those who are taller than her at times need to rush to catch up to her. Her posture is almost always straight, and she holds her head high, chin at times tilted upwards at an immensely prideful angle. She never hunches over. When feeling particularly aggravated, she'll cross her arms. Most of the time, Caligula smells like roses, because she's pretty much always in the gardens whenever she has time off.

Caligula has a youthful face. She looks about sixteen or seventeen to most, with a delicate jawline and tiny facial features. Her eyes are usually narrowed, and they're a bright, vivid red. Her pupils are stark white. Caligula has long, luscious eyelashes. Her eyebrows are very thin and arching. Her hair is jet black, and it's straight. Her hair reached far below her waistline, ending at her knees, and she has choppy, somewhat irregular bangs that obscure her forehead and mostly her eyebrows. Caligula has huge, arching horns stemming from her skill.

These horns are black, and they're 1'7". Caligula has small, but relatively plump lips. They're also incredibly pale. but they have the very slightest tinge of pink to them. Caligula can most often be seen wearing stoic or calm expressions. But it's incredibly often that her lips curl into a smirk. It's very easy to displease or aggravate her. Many of her subordinates cause her to frown fairly often. Caligula is not someone who obscures her expressions. When she's aggravated, she makes sure everyone knows that she's aggravated.

Caligula also has a good sense of balance. She isn't easy to throw off balance because of how quick her reflexes are, making her even more of a formidable opponent. Caligula has pointed manakete-ears due to her bloodline.

● Clothing ●
Caligula has a habit of wearing mostly darker, scantier clothing. She wears mostly black, and covers the bare necessities, believing that armor will only hinder her speed and agility in battle. She tends to wear tight tops that only cover her bust, alongside very short trousers. If she's heading to a colder environment, she has a heavy cloak that she brings with her. Caligula isn't someone who takes an immense amount of time debating over what to wear. She only cares about looking presentable. Although if she's going to meet with an important ally, she will dress formally and in a more coordinated matter.

Caligula tends to wear light, knee-high boots with thigh-high stockings. Although she will ditch the stockings on especially hot days. Because she's spent so much time in Plegia, she'd admittedly not too accustomed to the cold. She doesn't own too many coats or heavy trousers. She doesn't own any thick boots either. She can also tend to underestimate the cold, causing her to go places under dressed for the weather.

Caligula doesn't wear jewelry or makeup like other Plegian nobles. She is almost always focused on combat, and disregards most luxuries. She believes most jewelry to be gaudy, and she's never been too focused on wardrobe anyways. She does harbor an affection for fashionable scarves and cloaks. She has a preference for darker-colored clothes, particularly because she finds brighter colors hard to look at, especially neon colors. And vividly-colored dyes are very expensive anyways. She can't wear hoods due to her horns. She does carry a small ring with the Grima mark on it. But she doesn't wear it. She usually will have pockets on her trousers.

[ PERSONAL INFORMATION ]
● Personality ●
Caligula is intellectual, however, she's immoral. She's manipulated and killed many innocents before. She believes that the ends justify the means, and she'll do whatever it takes to achieve her goals. She's not against friendly fire, and has killed numerous allies before in order to win a battle. Her strategies often involve sacrificing just the right amount of soldiers. However, at times she's not practical, and can let her emotions get ahead of her. She is prone to losing control on the battlefield, which can even result in the deaths of her allies. Caligula is willing to recklessly gamble at times. She has often placed herself and her forces at first, only because gambling makes her feel alive.

Yet, Caligula is very good at maintaining a poker face. She knows how to successfully bluff and get away with it. Caligula isn't overly demanding towards her subordinates. She does not pile expectations onto them, and is definitely aware that most of her subordinates are human. They can only handle so much pressure. She will also give her subordinates sick days off, and does not overwork them. Caligula's demeanor is charming, girlish and at times childish. She's actually incredibly sociable and knows how to get along with all different types of people.

She's witty and uses her intuitiveness to get ahead of others, outwitting and tricking them. She knows how to subtly manipulate other, and she's quite manipulative. She can twist her words and lies to others. She tends to not even value her own life very much. But she knows that she needs to be kind and decent towards her subordinates. Ultimately, she's bored, and that's what her goals center around. Despite being intellectual, she's a child at heart. After living for so long, she's grown incredibly bored. Using the power of Grima, and the First Dragon bloodline, she hopes to create a new and chaotic world she can amuse herself. and then die. She doesn't care how many people have to die.

Caligula is merciless when it comes to her opponents. She's not against torture and she delights in watching her enemies die on the battlefield. She has incredible physical and mental reflexes, causing her to be a deadly opponent. Inside, Caligula is a child that is desperate. She's desperate and angry over her past, and she's plagued by feelings of emptiness. She feels as though there is a void inside of her, and she'd tried everything to fill it. She's tried eating, filling her room with hordes of treasure... But nothing seems to work. She's not a very patient person, and can become aggressive when she's forced to wait too long for something. She's also committed to her goals and when she has her mind set on something, she doesn't give up. Her nature is incredibly persistent, but she knows when to take a breather.

Despite how aggressive she can be, she tends to take her anger outside of the palace walls. She doesn't torture her allies or servants. Rather, she tends to only take her feelings out on her enemies. But she can't bottle up her emotions. She's really bad at doing that, and can actually have fits that leave several rooms at a time destroyed. Caligula, when not impatient, is a good listener. She's often able to lend an ear to troubled allies, and will attempt to help them solve her problems, although her advice isn't always that good... or healthy. But she tries to have everyone in her army remain healthy all the time. She's attentive and responsible, and doesn't shirk even the most boring of responsibilities.

Caligula has thick skin. She doesn't get offended easily by jibes or jokes aimed at her. Despite how aggressive she can be, it's hard for someone to actually hit one of her nerves. She either gets aggressive at random, or she's forced to wait for something, or someone says something very specific to anger her. She's tolerant towards most jibes aimed at her personality. She is also quite organized. Her living spaces are tidy and she doesn't like clutter. She makes sure to keep every object in a specific place, mostly because she hates not being able to find her stuff.

Caligula can tend to slump into moodiness at random. During these times, she'll snap easier and she can become more unpredictable. Her changes in attitude are very quick and can be very volatile. Caligula isn't a predictable person in the slightest, which is why her enemies can have a hard time attacking her or formulating strategies around her behavior. She can completely change tactics, even during the middle of a battle. The way she trains her army to shift strategies so quick often baffles her opponents, and it can easily cause her to gain the upper hand in any struggle for power. Caligula is also incredibly loyal to her friends and allies. She makes sure to stick by them no matter what happens.

● Habits/Quirks ●
Tends to jiggle her leg whenever she begins to lose a game of poker, or when she becomes impatient or nervous.

She paces whenever she's worried about something or someone in particular. At times, if she's been kept awake at night by a worrying thought, she'll get up and pace around.

Talks in her sleep quite often. Mostly when she's having a really weird and/or random dream. She usually doesn't talk in her sleep if she's having a nightmare. When she has nightmares, she remains completely still and silent.

● Likes ●
Puzzles, chess, spicy foods, warm days, sleeping late, reading, fictional novels, summertime, birds, dogs, independence, winning battles or fights, loyal people, riddles, wine, learning about new topics, flowers, learning about flower language

● Dislikes ●
Arrogance, nosy people, rainy days, cold weather, wintertime, snow, the holiday season, sweet foods, bland foods, waking up too early, liars, traitors, when she can't fall asleep, bigots, badly-written novels

[ BIOGRAPHY ]
Caligula's story begins thousands of years ago, during the time of the Ancient Dragons. These godly creatures created the world, blessing it with nature, good fortunate, and creating humankind. The world rose from dust, and soon began to thrive. However, all went awry when the older of the the Ancient Dragons began to succumb to their primal instincts. Over time, their minds weakened, and they became dangerous and unstable.

Seeing that a tragedy was looming in the distance, two of the younger ancient dragons sent their child, who had recently been born, into the Outer Realms, alongside many human caretakers, where she would be safe from the war. As the Ancient Dragons began to wage war with each other, the child grew. Time in the Outer Realms flowed quicker than it did in the original world. Months past in the original world, and eighteen years past in the Outer Realms. The child grew into a beautiful and powerful princess, and she eventually fell in love with a human.

Eventually, she had a child. However, she did not get the opportunity to raise her daughter. Eventually, the draconic princess was called back to the original world, which was recovering after the war. Knowing that the original world would not be safe for a child, she left her daughter behind. Fauna, her daughter, grew up under the watchful eye of her father. A classic tomboy, she was known for hanging out with boys and rebelling against social norms, at times causing mischief and trouble here and there...

When Fauna turned eleven, the Outer Realm was invaded. During that invasion, she was taken from her father, who died from grievous injuries. From there, she was brought into the land of Plegia, during the war with Ylisse. Immediately, she was sent into slavery, bought by a rich noble who kept her in his cellar. Unspeakable things happened there... Two weeks after her capture, she turned into her draconic form, unable to contain herself.

The noble was killed, but she was not injured or executed. The king of Plegia took interest in her. As the war had just started, matters hadn't of grown terrible yet. Soon, Fauna was shoved into a caravan and brought to the Plegian palace, where she met with the king. Intrigued by the horns on her head, and her abilities, he ordered that she be treated as a noble, believing that she might be connected somehow to Grima. It was that day that the name Fauna cast away.

The king renamed her Caligula, after a past, Plegian ruler. Caligula was brought under the care of a stern nobleman who lived alone. Under his watchful eye, she was trained to be a fighter. She was taught swordplay, but she found herself within the ax. The nobleman quickly became a mentor figure to her, although they were never too emotionally close. He taught her about Plegian society, and how to live among the other, sneaky nobles.

However, she never got to use many of those skills. The war soon grew much worse. Eventually, she was forced to fight, her caretaker dying. Caligula escaped into the Plegian countryside, evading conflicts wherever she came across them. Eventually, the war ended. She had used her skills and her wit to stay alive.

But most of Plegia was destroyed. Disheartened by the damage, she stayed behind in a village near the border to help repair. However, she was soon recognized by a soldier that had been stationed as a guard in her old home, who had become a high-ranking general under Gangrel's rule. She was brought before Gangrel, and chose to join his fight against Ylisse. However, she never much cared for his side. Shortly after she was sent to attack a Ylissean settlement, she defected, and has been traveling ever since.

[ COMBAT AND ABILITIES ]
● Strengths ●
Caligula's main asset is her astounding amount of physical power. In battle, she's able to heave her ax around like it's nothing. Her ability to defeat enemies at close range was second to none back when she fought for Plegia, being able to cut down even heavily armored foes. Most often, she's put at the front lines of any fight because she usually does the most damage of any fighter. Of course, her dragon blood only made this task easier. In addition to her strength, she also has the ability to use Dragon Veins, like most members of the Hoshidan and Nohrian royal families. Using these Dragon Veins, she can shape certain areas and terrains to her advantage in the middle of battle.

● Weaknesses ●
Caligula's main weakness is her defense. While incredibly powerful, she is also frail, making her a glass cannon. During most battles, she has healers and knights stationed around her. Due to how frail she is, she needs to be very cautious when fighting. Additionally, her resistance against magical attacks is also quite poor. Caligula is easily vulnerable to archers and mages because they can hit her from a long ways away. Caligula does not have extensive attacking range due to her weapon of choice, axes. While she is able to evade a fair amount of attacks, if she gets hit several times with a physical or magical weapon, she can become heavily wounded and will need to retreat, or risk dying.

[ MISCELLANEOUS ]
● Facts ●
Her favorite gemstone is ruby. She used to have a large horde of rubies when she lived in Plegia. But alas, she did not take them with her when she left. She wishes to have more of them. But she knows that she would have nowhere to safely keep them.
She loves the color red. It's the color of her eyes. She enjoys the symbolism of the color red, believing it to be powerful and lucky.
Caligula will at times have nightmares about her past. However, she doesn't talk to anyone about these nightmares. She keeps them a secret, because she views them as an unfortunate weakness.

At times, she can't fall asleep at night. So, she tends to drink chamomile tea before she goes to bed.

● Goals ●
Caligula's ultimate goal is to settle down and live peacefully. She wishes to get far away from war and hatred, and she wants to isolated from humankind, where no one else can disturb her. Her dream is to live in a small cottage in a flowery field, close to the mountains. More than anything, she wishes to escape from human society and live on her own.

● Quotes ●
"Perhaps he knew, as I did not, that the Earth was made round so that we would not see too far down the road."
― Karen Blixen, Out of Africa
"Though sleep is called our best friend, it is a friend who often keeps us waiting!"
― Jules Verne

● Hobbies ●
Chess : Caligula's most prominent hobby is chess, and other strategy games. She's usually quite good at them, being able to read her opponents skillfully. She has a knack for predicting her opponent's next move, and she's quite attentive. She's also constantly researching new techniques, and practicing. She'll take on anyone who challenges her, as she knows that practice makes perfect.

Puzzles : Caligula also loves puzzles and riddles of all kinds. From crosswords to jigsaw puzzles, she'll do them all. She likes to use her brain frequently. Doing puzzles helps her stay sharp. She gets surprisingly enthusiastic whenever someone manages to challenge her.

Reading : Caligula is a well-read individual who enjoys perusing bookstores and libraries. She'll read really any genre. She's a quick reader, but she takes time to savor every detail of a novel, rather than rushing through it in a day. At times, she'll use fiction as an escape from reality. But she also enjoys learning from non-fiction books.
That kicks MAJOR Ass! Little Boots in Latin.
 
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Thanks so much! I'm so glad you like her!
(I love receiving feedback on characters! Thanks a bunch! ^O^)

FIRE EMBLEM OC #2
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Google Doc Link: Here.

[ BASIC INFORMATION ]
● Name ●

Hemaka

● Birthday ●
March 8th

● Birthplace ●
Heron laguz settlement, close to the Hoshidan Border

● Age ●
Twenty-six

● Orientation ●
Bisexual

● Occupation ●
Prisoner (Former), Soldier in Kamui's Army (Current)

● Species ●
Heron laguz

[ APPEARANCE DETAILS ]

Hemaka is a tall individual, standing at about 6'3". He has an incredibly well-muscled body, with defined abdominal muscles, which is unusual for a heron laguz. His skin is incredibly dark, which is also unusual for heron laguz. He has a healthy complexion, relatively free of terrible blemishes. Although he has a scar on the small of his back from where he has been slashes at in the past. He also has a scar on his right shoulder, and three others on his shoulder blade that look as though they were made by incredibly sharp claws. Hemaka is a physically strong individual, but his magical powers heavily outweigh his strength, so he focuses on them instead. He has ornate, white markings on his body, which have been there since birth.

Incredible, huge white wings sprawl from his back, and he is actually capable of flight because of how large they actually are. However, his wings are routinely clipped by Garon's servants, making flight impossible for him. At times, the servants have done a sloppy job of it, resulting in some damage on his wings. Due to that, not even he knows if he'll ever actually be able to fly again. Hemaka has large, roughened hands with neatly-trimmed fingernails.

Hemaka has an angular and handsome face. His jawline is firm, and his features are roguish. His nose is elegantly curved, and he has thin, abet smooth lips. He has fierce, and vivid golden eyes that are narrow in shape. His pupils are also fairly thin. His eyes are framed by thick, black markings. However, he does often have bags under his eyes from sleepless nights. He has arching, elegant eyebrows which he makes sure are always tidy. Hemaka's hair is white, but it's kept short and neat. He does actually take care of his appearance, although he isn't obsessive over how he looks.

It's mostly under the urging of the servants that he keep himself tidy. Hemaka usually is stoic in the presence of most others. He doesn't openly show too much emotion, and he has a firm facial expression. It's difficult to get him to smile, but it's even more difficult to unnerve him. Although, the hardest emotion to get him to openly display is fear. He's incredibly good at masking any hesitance, and at this point, he rarely feels unnerved by any situation happening around him. Due to this, others believe him to be cool and collected. His eyes also tend to not display any emotion. He has straight, white teeth. His ears are also pointed and elvish.

● Clothing ●
Hemaka wears a black-and-gold headdress. Most of the time, he is without a shirt, but he has separated, black sleeves with blue-and-green markings near the shoulder. He tends to wear baggy, white pants and usually doesn't wear shoes either. However, whenever in a meeting with Garon, he tends to wear a crisp dress shirt, without the headdress.

[ PERSONAL INFORMATION ]
● Personality ●
Hemaka is a cold and sarcastic individual. His wit is sharp and he has no issues in scolding others or ordering others around. Due to his current situation, he is very frustrated and bitter due to his lack of independence, and can have a habit of taking his anger out on others. But he never appears frustrated during these times; instead he acts incredibly cold and cruel to those he can afford to be mean to. He's incredibly good at hiding his true emotions, which is an incredibly valuable skill when interacting with King Garon. He knows how to behave around others, and knows when he's crossing a boundary or line. He also knows how to withhold his temper. He has come to dislike and distrust humans, not allowing any of them to get close to him.

He has an immense amount of trust issues, and is always skeptical of humans that attempt to befriend him, because he fears betrayal. Because of being held in captivity by King Garon, he has been isolated, his only company being the servants assigned to him. He suffers from an incredible amount of homesickness, but knows that his original home is gone, destroyed by the Nohrians who took him captive in the first place.Still, he has a broad and powerful intellect, and is an incredibly fast learner. He's brilliant with split-second decisions, and always seems to have multiple fallback plans in case his first plan doesn't work out. He has an absolutely brilliant mind. He gets stressed out very easily, and suffers from anxiety, which he really hides from everyone he knows. He suffers from deep paranoia. However, Hemaka is usually able to bottle up his emotions, forcing him to suffer alone, without anyone else to support him.

He hates appearing weak, so he doesn't allow himself to show his anxiety in front of others. Hemaka hates seeing people living in poverty, and he hates war. He hates that humanity is so narrow-minded. Hemaka, despite being anxious and having a generally flawed personality, is actually a really good thinker when he's calm, and he gives out very good advice when he feels like helping others, which isn't very often. Hemaka is incredibly loyal. Once he had pledged his loyalty to someone genuinely, he will stick with them and would never dream of betraying them. He always tries to keep his word, and usually does not make promises that he knows he can't keep.Hemaka has a secretive and bitter demeanor, intent on driving mostly everyone away from him.

Inwardly, he suffers from terrible loneliness. But his fear and paranoia tend to overpower him and drive him away from even thinking about making friends. Nonetheless, when he is with someone who he knows he can trust, he is incredibly gentle and kind. It's rare for anyone to see this side of him, but he values his friends deeply and thinks of their lives as being more important than his own. He tends to be incredibly supportive as well as protective. But he may also get easily insecure or jealous when he sees them talking extensively to another person, because he fears betrayal or abandonment. Surprisingly, Hemaka is tolerant around children and youngsters of all species.

He tends to indulge them and answer whatever questions them have, and he doesn't react negatively to them bothering him or prodding at him. Even if the kids he's interacting with are really a hassle, he tends to be very careful when looking after them. He knows that most children aren't evil enough to betray him or want to hurt him, and that most of them are too young to be prejudiced towards him, because prejudice is taught and not inherited. Hemaka is prudent with his money. He knows how to balance his budget and he is a prudent spender. He's the same way with his diet, and he doesn't eat too many sweets. Nonetheless, he tends to go sleepless most nights due his thoughts of fears keeping him awake. He also has nightmares very often.


● Habits/Quirks ●
Hemaka has a habit of tapping his fingers on flat surfaces when nervous or impatient, mostly when impatient.

Jiggles his leg up and down whenever impatient or brooding. He also tends to do this when he's deep in thought. It always is the right leg. When standing up, he'll also tend to fidget.

Tends to clench his jaw when agitated and trying not to show it.

● Likes ●
Reading, sleeping in, citrus fruits, cloudy days, writing, coffee, tea, fish, bread, springtime, summertime, fresh fruit, being alone, calm weather, the color green, cooking, sewing, classical music, playing chess, flowers, candied carnations, green apples, strawberries, watching people draw, art museums, stargazing


● Dislikes ●
Overly sweet foods, waking up too early, feeling trapped, crowded places, cold weather, wintertime, the holiday season, chocolate, snow, rich foods, most meats, gambling, unnecessary violence, war, badly-written literature, being forced into social situation, spicy foods, fried foods, losing at chess, bigots, people who are always late, swimming


● Hobbies ●
Reading & Writing : Hemaka is an avid reader. Most of the time, he can be found holed up in his tent, analyzing various books and texts. He's an incredibly fast reader with a knack for absorbing knowledge quickly. As a result, he can go through about one or two thick novels a day. At times, he'll pick apart flaws in books that he's read. He's very adept when it comes to literature, both fictional and not. He's also quite the writer. But he tends to read more than he actually writes, because he doesn't have too much time to write due to the ongoing war. Inwardly, he desperately wishes that he could become a novelist, but he knows that these hopes are in vain as long as war rages on.

Chess : ...And other games that require strategy. Hemaka's cunning allows him to easily foresee his opponent's next moves and learn new strategies. He's very good at predicting what his opponents will do next, and he's capable of keeping a solid poker face. Even when in an unfavorable situation, he keeps up a cool demeanor and can turn the situation around. He never bets money on chess games, as he dislikes gambling. He refuses to enter matches where there is money involved. He regularly brushes up on his skills and learns new strategies by reading various books on chess. He's always trying to keep himself sharp. But he doesn't see himself becoming a professional player.

Cooking : Hemaka is actually a decent cook. He's better with vegetarian dishes, but he can cook most meats, even if he really doesn't like them. Surprisingly, he's quite into cooking and can sometimes be seen combing through cookbooks, looking for recipes to try out. He's not near Pieri's level of expertise, but at times he'll consult her about certain recipes and ask for her opinions. He does like to be on mess hall duty quite often, and most of the dishes he creates are incredibly tasty, and also healthy. He's always looking for ways to substitute less healthy ingredients with healthier ones.

● Fears ●
Claustrophobia : Hemaka hates being in tight or crowded spaces, as they can remind him of the confinement he was in when he was King Garon's prisoner. He very much hates closed areas. As a result, he can mostly be found away from the other soldiers, trying to stay as far away from the crowds as possible. He even feels uncomfortable when sleeping in a tent, as there's only one entrance and exit, and most tents are rather small. He tends to try and sleep outside whenever camping with the army.

Appearing weak : Hemaka absolutely hates depending on others. As a result, he tends to bottle up emotions and hide wounds, often healing himself. He even doesn't like letting medical staff take care of him. He tends to be even more aloof when injured or feeling bad, because he doesn't want anyone to pity him. He'd rather people think he's standoffish than have anyone pity him. He has many insecurities, but he never opens up about any of them, because he hates feeling weak.

[ BIOGRAPHY ]
Hemaka was born in a settlement of heron laguz close to the Nohrian border. These laguz were a solitary group, respected by Hoshido as a separate clan. The settlement never got involved in quarrels between Hoshido and Nohr, and always remained neutral. Nohrian forces repetitively tried to coax them into joining the effort against Hoshido. But the herons always remained peaceful. His grandfather was a human, and his genes surfaced in Hemaka, causing him to look severely different from his peers. Often, Hemaka was treated like an outcast by everyone but his parents. After his birth, his mother was treated as a suspicious individual, because she had been an outsider before his father allowed her to join the settlement.

He wasn't really permitted to play with other children, and most adults neglected him. As a result, Hemaka spent an incredible amount of time with his nose buried in books. He was an incredibly fast-paced learner, who learned to read and write before any of his peers. However, one night he received a vision that one of his peers would fall to their death. He ventured out to the forest the next day, and saved them from plummeting to their doom. Afterwards, Hemaka received more visions similar, and began to act accordingly to stop whatever terrible event was about to happen. Much to his own frustration, he could not control what his visions showed, or when they happened.

Eventually, as time passed, Hemaka was generally accepted by the settlement's residents. Although, many of them were suspicious of him or considered him odd, because they noticed how he always managed to appear and save the day whenever someone could have died. Yet, he gained many friends who were ashamed to have left him out in the past. Hemaka began to flourish emotionally, becoming friendly with others. Although he remained incredibly intelligent and wizened for his age. Others within the settlement grew to like him or look up to him, and even the leader admitted that he was intelligent and brave enough to be a leader in the future. He learned magic and became advanced for his age in it.

Yet, during his late teenage years, the settlement was attacked by Nohrian forces for reasons unknown. Horrified, he could do nothing but escape. He unknowingly raced past the border, and straight into the hands of bandits who immediately captured him, viewing him as valuable. He was to be sold on the slave trade, but the next morning, Nohrian forces arrived. But they didn't kill him. They brought him to the capital of Nohr, where King Garon greeted him. Informed by Anakos of Hemaka's existence, Garon forced Hemaka to live in isolation. Hemaka desperately made many escape attempts, only to be tortured numerous times. His wings were routinely clipped to prevent flight. Yet, Hemaka did not give up. He decided to bide his time, often dwelling in the castle's library. He would often bully the servants assigned to him.

Eventually, one night, he managed to escape the castle with the help of several servants who accompanied him. Eventually, he arrived at the village where Mozu lived.

[ COMBAT AND ABILITIES ]
● Class ●
Heron Laguz


● Strengths ●
Hemaka's greatest strength is perhaps his intelligence. He's one of the smartest individuals around, and he's very adept when it comes to strategy. His intellect allows him to make split second decisions, and he can easily formulate new plans if his original plans go awry. He's good at predicting what moves his opponents will make next. He also is able to research topics that are important very quickly, as he's a fast reader. He's good at finding information that he needs. He's a really fast learner who soaks up knowledge like a sponge. He also reacts very quickly to anything said to him, which makes him a very good debater. Hemaka is very much willing to stand up for something or someone he believes in, and he doesn't give up easily in the slightest.

Combat-wise, Hemaka prefers to be a support unit. He could be a good offensive unit if he reclasses, but he prefers to play a supporting role. Hemaka's magic allows him to buff his allies' speed and physical/magical power. Additionally, he can also heal, but not as much as a regular cleric can. He can slow down enemies as well, making their attacks easier to dodge. He also has really good range due to being able to fly, and he can easily fly over terrain that grounded units can't pass over. He's quite diligent when it comes to observing the needs of his allies on the battlefield. He can very much easily spot and point out injured allies to healers. Even when off the battlefield, he can tell when his allies haven't been eating or taking care of themselves. He'll often urge sick allies to take care of themselves better.

Hemaka is very loyal to his friends and allies. Even though he has trust issues, he makes sure that his allies are doing well. He realizes that in order to be successful, they all need to work as a team. Teamwork is something he very much believes in on the battlefield. Hemaka is very supportive of his friends, and he's even supportive of his allies, even if he has odd ways of showing it. He tends to not outright compliment others.


● Weaknesses ●
Hemaka has an array of weaknesses that he has yet to try and solve. He tends to get very agitated when ordered around, because it reminds him of his time in captivity. When agitated, he becomes very cold and vicious--and maybe even irrational due to the trauma that he faced. He tends to have flashbacks and nightmares about what happened to him, but he hates talking about them because it makes him feel weak or vulnerable. He bottles up a lot of his feelings and doesn't let anyone else see him suffer. He becomes very standoffish when he's not feeling well, causing others to misunderstand him and think that he has mood swings. He also has many trust issues, and he tends to not trust even his allies. He knows that he can't really fend for himself on the battlefield in his current state, which is why he tends to stick with his allies.

He also suffers from loneliness and paranoia. These traits cause him to push others away, all while desperately wanting company and comfort. He's often trapped between his own desperate loneliness and his need to feel self-sufficient and powerful.

Additionally, Hemaka cannot attack when in battle. He only carries tomes that boost and buff his allies, and slow down his enemies. He cannot bear the idea of actually killing or harming another person, no matter how much hate he has inside of him. Hurting others makes him feel sick to his stomach, which also makes him feel weak, which is very much upsetting to him. But he just can't bear to hurt anyone else physically, due to the trauma he's faced in the past. He becomes very withdrawn before and after battles. During these times, he tends to sleep more than usual, and he becomes very exhausted.

[ MISCELLANEOUS ]
● Facts ●

Refuses to eat sunny-side-up eggs. He hates them.

Dislikes formal wear, as it makes him feel constricted and irked. If he absolutely has to wear a suit and tie, he will. But chances are he'll ditch the formal event as soon as he possibly can.

● Goals ●
Hemaka, in all actuality, just wants to live alone after the war, and maybe try and find other heron laguz survivors. He has no great ambitions or dreams. And he doesn't have any desire to travel around after the war ends. Currently, he doesn't have any major goals, besides helping end the war. After the war ends, he'll probably move as far into rural territory as possible and live in a small cottage, only interacting with others when it's absolutely necessary. He's just exhausted.

● Quotes ●
"Thinking is the hardest work there is, which is probably the reason why so few engage in it."
― Henry Ford

"An eye for an eye only ends up making the whole world blind."
― Mahatma Ghandi

"Money cannot buy peace of mind. It cannot heal ruptured relationships, or build meaning into a life that has none."
― Richard M. DeVos
 
FIRE EMBLEM OC #3
[ BASIC INFORMATION ]
● Name ●
Rika


● Birthday ●
September 23rd


● Birthplace ●
Izumo's Palace


● Age ●
Seventeen


● Gender/Sex ●
Female/Female


● Occupation ●
Izumo's princess


● Allegiance ●

The Kingdom of Izumo

[ APPEARANCE DETAILS ]
● Hair Style ●
Standard :
Mostly, Rika holds her hair in a high bun, to prevent it from possibly being grabbed in combat. She also has has an undercut on the back of her neck and head, which is quite visible given the way she mostly wears her hair. During formal events, she'll wear her down, with a gold, butterfly hairpin in it. She very much dislikes wearing her hair down. When worn down, her bangs are parted in the middle.

Pieri as her mother : Rika wears her hair much like her mother, wearing ribbons of the exact same color and pattern of her mother's, which she has sewn herself. If Pieri is her mother, she doesn't have an undercut. She also wears a white headband both casually and during formal events. Her bangs are parted in the middle of her face.

Camilla as her mother : Rika wears her hair long like her mother, although she's very frustrated at how straight it is, compared to her mother's. She also wears a Nohr princess crown, exactly like Camilla's. She doesn't have her undercut here, either. Her bangs are parted over her right eye.

Orochi as her mother : She wears a silver comb with a hair fork in it, similar to her mother. However, she only has one large bun, kind of flared out like Orochi's. A fair amount of hair still draped over her shoulders, however. Her bangs are parted over her right eye.

Nishiki as her father : Rika obtains Nishiki's fox ears, and wears her bangs messily flopped over her face. Her hair is worn straight down.

Kaze as her father : Nothing much changes. However, she does wear a circlet similar to Kaze's.

● Eye Color ●

Standard : Similar to her father's. However, it's a dull, flat grey compared to his more silvery hues.

Asama as her father : Her eyes are exactly like Mitama's. Her irises are dark, stormy grey, but she has the same, starry pupils.

Ryoma as her father : Ryoma gives her his deep, brown eyes. Which she would like much better than her standard eye color, as it looks "warmer".

Pieri as her mother : With Pieri as her mother, Rika has one grey eye, and one bright red eye. Her heterochromia tends to attract a lot of attention.

Flora as her mother : Flora gives her silvery, brighter eyes.

● Body Type/Frame ●
Rika, for the most part, has her father's body type and frame. She's extremely agile and lithe, but also fairly frail. What she doesn't have in raw physical strength, she makes up for in her speed and astounding magical skills. She's very slender and small, with slight curves, but not too many. She's rather self-conscious about her body. Much like her father, she has pale skin, that's relatively free of blemishes with the exception of a few scars here and there. Her complexion is healthy, although she burns quite easily when exposed to too much strong sunlight for too long.

● Clothing ●
For simply wearing around, she'll most likely wear light white robes, some she's custom sewn to have pretty floral patterns. She doesn't like heavy garments that are too restrictive. As a result, she tends to wear flowing clothes made out of lighter materials. She isn't too fond of dark color schemes, so she hardly wears black, dark shades of blue, etc. She tends to like pink very much. Her garments tend to have flowing and long sleeves that obscure her arms and hands completely. Admittedly, she has a liking for fancy accessories, such as shiny rings or nice bracelets. Frilly garments aren't to her liking. She doesn't like dresses or skirts, either.


● Armor/Battle Attire ●
Depends on her class, which changes depending on her other parent.

Standard/Orochi as mother : Onymoji: Rika's onymoji is white and pale pink. The bulk of the fabric is white, with pink accents and designs. It lacks the diamond-pattern on the sleeves and back. Rika covers her shoulders with thin plates of silver armor instead of leaving them bare. She has a silver plate on a pink band tied around her waist in order to keep her robes together. Instead of having massive, poofy sleeves, she has pink, skin-tight gloves that begin at her elbow. Her pants are white and the three ties around them are pink. Additionally, she wears shoes without curls at the tip where the toes are.

Sky Knight /Ryoma as father/ Hinoka as mother : Rika wears a dress-like very similar to her mother's, pink and white in color, with red ties on the ends of the dress, and on the collar. The Hoshidan emblem is skillfully embroidered into the back of it in pink thread. She wears white trousers with it, and tall, but light riding boots that go up to below her knee, with white straps. She also wears somewhat hefty brown gloves. With white straps. She has light armor on her shoulders.

Kinshi Knight / Ryoma as father / Hinoka as mother : Rika doesn't wear the crown-like thing that Kinshi Knights typically do. Her kinshi knight outfit lacks complexity like most others, and she favors less armor so she can move faster without being hindered. Her shoulder pads are light, with the Hoshidan emblem on them, and they're connected by a red tie across her chest and upper back. She keeps her gloves and boots. She now has a light chest plate stretching across her torso.

Ninetails/Nishiki : Rika favors the red hood that most ninetails wear. Rim of the hood is made of very fluffy material, as are the sleeves and the coattails. Her sleeves are somewhat long and draping, but not so huge that they would hinder her ability to fight. She has a sash tied around her waist in a neat bow. She wears trousers that are tucked into her boots, which reach to below her knees.


[ PERSONAL INFORMATION ]
● Personality ●
Rika is a diligent princess, utterly devoted to Izumo and all it stands for. She works hard to keep the kingdom afloat, and seems to hardly ever tire. Her work ethic never fails to impress others, as well as how young she is. People who have just met her tend to be surprised at her maturity and diligence. Outwardly, Rika is a social individual, incredibly diplomatic. She most often uses her social skills when speaking with authorities from other nations, and she is always eager to forge alliances and etter her country. She's very familiar with many of the citizens in Izumo, and she never fails to make sure that the people of the kingdom are happy. However, she isn't actually that close or familiar with anyone. In reality, she doesn't have close relationships with anyone. Even her own father can go days without seeing her, much to his dismay.

Due to how long she works, she doesn't have many friends, and she's unconcerned with having close ties, as long as she is able to support and protect the kingdom. She has a protective complex over Izumo and its citizens. She fears that kingdoms such as Nohr and Hoshido might try to break Izumo's neutrality, and invade or force them into fighting. Due to that, she's buried herself in her work, and she's constantly checking with Hoshidan and Nohrian dignitaries.

Being off for too long distresses her, even if working as much as she does is unhealthy. She doesn't feel that she can trust anyone else with the fate of Izumo, even her own father. She wants to shoulder her problems, as well as the problems of so many others, on her own. Rika is an incredibly generous individual, who goes out of her way to help those less fortunate or those who are discriminated against. She tries to provide housing for the homeless. She does everything for Izumo.

But she never does anything for herself. She's a noble individual who can't stand it when people's rights are violated. She despises unfair treatment. She's also very negotiable, usually being able to quell conflicts easily. Additionally, she does have a sociable attitude. But she kind of falls apart when it comes to complex emotions that are related to relationships. Due to being in solitude in the Deep Realms for so long, she can be very detached from others without them noticing.

She isolated herself very often. She isn't used to keeping up friendships or feeling deep affection towards others. As a result, she is detached from even her own parents. She doesn't recognize them as parents, but as superiors, employers. And after realizing that they're the ones who put her in the Deep Realms, she's not interested in being close to them, either. Rika tends to take time to genuinely trust others, as she's not had too many close relationships in the past.

Rika recognizes when she hurts or offends someone, and almost always apologizes. She doesn't like holding grudges, and will try to mend relationships. She knows that everything she does reflects on her nation, and she's up to the pressure. At times, she can become stressed due to her responsibilities. However, once she has her mind set on something, it's difficult to dissuade her. She is incredibly ambitious when it comes to bettering herself.

But she's never been ambitious about gaining more power. In her mind, living in peace is much better than trying to take over other territory. She despises greedy people who act dishonestly in order to gain more power for themselves. She is very much a peaceful person, who dislikes starting unnecessary conflicts. She routinely speaks with foreign dignitaries in order to keep favorable relationships.

● Inherited Traits ●
Saizo as her father :
Rika isn't all that patient. She loses her cool when she sees something that really upsets her. As well as that, when under immense pressure, she tends to lose her cool when others try and prod at her. Additionally, she's incredibly observant and prone to picking up small, otherwise unnoticeable details.

Camilla as her mother : Once she actually becomes close to someone, she may get a little clingy and smothering, and she'll fear losing them. If someone close to her gets injured, she'll become incredibly protective and hostile. With Camilla as her parent, Rika also becomes more motherly and doting towards those who she cares about. She also deals with her personal image better.

Pieri as her mother : If she's in a bad situation, under pressure, or overworked/stressed, she may have dramatic outbursts that are very brief. If she feels as though she's at a breaking point, she'll definitely try to isolate herself before she snaps. These outbursts can include crying, yelling, etc. Alongside Pieri's emotional instability, Rika also has more of an uppity attitude when socializing.

Nishiki as her father : Rika inherits Nishiki's uppity attitude, and she's more confident about her abilities and about her body.

● Habits and Quirks ●
Her left eye twitches when she's irritated.
Has a habit of scrunching up her nose when extremely puzzled or disgusted.
Will fiddle with any jewelry that she wears.


● Fears ●

Letting Izumo down is her greatest fear. She cannot stand the thought of failing her nation and its citizens. She has devoted her life to making Izumo great. Therefore, she's always afraid of making mistakes. She knows that any misstep could easily send her nation into the war, which they're not prepared for. The fear of letting Izumo down always lingers at the back of her mind. At times, she'll stay up all night worrying about it.

Izumo being thrown into the war is one of her biggest worries. Izumo's military aren't ready for such a large-scale conflict, and neither are any of the citizens. Rika has started to build up the military just in case. But she knows that entering the war would be devastating to Izumo.

[ BIOGRAPHY ]
Rika is the child of Izana, leader of Izumo. When she was born, the realm was engulfed in a deep war. Due to how busy he was, and how dangerous the world around them was, Rika was sent to a separate realm, where she lived with multiple caretakers. From an incredibly young age, she was a diligent young woman, always focused on bettering herself. She learned of her status as a princess when she was very young.

At the time, she knew little about what it truly meant. What she did know, was that her parents' visits were always incredibly fleeting, and only a couple of times a year. Time in the deep realm where she lived flowed differently than where her parents were. Due to that, she aged faster differently than she would have if her parents had kept her. Growing up, there were no other children around her. Her caretakers taught her how to properly defend herself, in case invaders found a way to enter the deep realms.

Otherwise, she was left fairly alone. As time past, her parents visited less and less, causing her to have really no memories of them. Eventually, she believed her parents didn't love her at all. She was merely an afterthought to their relationship. A mistake who they didn't have enough time to raise. Bitter about her situation, she buried herself into her work, learning to socialize with adults rather than play with children. Because she had no one her age to play with, she matured incredibly quickly, losing her childish personality very young.

After a failed attempt on her life by an assassin, she realized just how important she was to the world outside. Holding the title of princess was apparently very important. After that, she was told that many people would be depending on her as a princess. She embraced the responsibility, vowing not to shy away from it, like her parents had shied away from her. She wanted to be better than both of them, despite not knowing either of them very well at all.

Rika threw herself into her work, and bettering who she was. An obsessive need to be important, and to provide for those around her, consumed her until she desperately wanted to leave the deep realm. On her own, she was able to exit the deep realms, finding herself in a field outside of Izumo. While on her way to the city, several bandits attacked her. By then, her father had caught word that she had left the deep realm on her own.

He sent several of his warriors to rescue her, and went with them. After the bandits were taken care of, Izana tried to scold her, only for her to refuse any of his concern for her, as he had left her in the deep realm for all of her life. After that, he allowed her to remain in Izumo as a princess. However, he had not expected her to throw herself in bettering the kingdom. At first, he was delighted to have her home. Yet, he was taken aback by how cold she was towards him, trying to avoid him constantly.

[ COMBAT AND ABILITIES ]
● Class ●
Onmyoji

● Inherited Class Lines ●
Saizo/Kaze/Kagerou : Ninja
Ryoma/Hinoka/Tsubaki : Pegasus Knight
Nishiki : Kitsune
Flora : Maid
Pieri : Cavalier
Camilla/Odin : Dark Mage
Leon/Charlotte/Joker : Troubadour
Asama : Shrine Maiden
Setsuna : Archer
Zero/Ashura : Outlaw
Flannel : Wolfskin
Aqua : Songstress

[ RELATIONSHIPS ]
● Possible Fathers ●
Saizo, Kaze, Odin, Leon, Joker, Asama, Zero, Ashura, Flannel, Ryoma, Tsubaki


● Possible Mothers ●
Camilla, Pieri, Hinoka, Flora, Setsuna, Orochi, Kagerou, Nyx, Aqua


● Sexuality ●
Bisexual


● Moral Alignment ●
Lawful Good


● Fathers

Izana : Her father. Rika's relationship with Izana is admittedly strained. He acts very openly affectionate and doting towards her, and proclaims himself as her number one fan. But she routinely tries to avoid him, not being interested in having a father-daughter relationship, as he never really visited when she was very young. Rika isn't very concerned by what her father does, unless it's a policy or an alliance that she disagrees with, then she won't hesitate to quarrel with him. This has only happened once or twice, but their arguments became rather violent. Izana apologized immediately after, of course. And so did Rika. At the moment, they're not really close, no matter how much Izana would like to be.

Saizo : Rika is often at odds with Saizo. He admires and respects her diligence towards her work, and all she has done for her country, but he dislikes her attitude towards Izana and himself. He believes that she should respect them more. However, Rika extremely disagrees with Saizo. The two argue very, very often, which is quite taxing on Izana. The situations are only made more explosive due to the fact that Rika has very much inherited Saizo's temper. More often than not, Saizo will track her down on order to try and negotiate with her, only for it all to end in a massive argument.

Kaze : Kaze is incredibly patient with Rika. He does his best to be kind to her, and she starts to open up to him even before she opens up to Izana. Kaze very much regrets sending her to the Deep Realms and is constantly trying to make up for it. Rika's relationship with Kaze is mostly respectful, but formal at first. She views him as a superior officer and nothing more. But Kaze very much tries to be fatherly for her. It's his efforts, alongside how serious he can be in dangerous situations, that earns her respect. Like with most of Rika's other potential parents, she's very distant from him at first.

Odin : Rika is constantly exasperated with Odin's theatrics, and how Izana plays along with them. She considers her parents to be embarrassments and will do whatever she can to avoid them. She often will confront Odin about how silly he is, despite his high position, only to get so exasperated that she has to storm off. Odin will often attempt to resolve the situation. But eventually, he realizes that she's experienced year's' worth of abandonment. After that, he'll suppress his theatrical side and try to be more open and fatherly with her. She acknowledges his efforts, but will at first be wary of him.

Leon : Rika's relationship with Leon is very much unfavorable due to his treatment of Foleo. She becomes very irritated with him very often after learning what he's said to Foleo. She'll avoid him, but if he confronts her she won't hesitate to verbally blast him at full force. Leon eventually learns that he'll need to become humbler and accept his mistakes. It'll take awhile, but he'll eventually try and reach out to Rika more, only after he makes amends with Foleo and accepts both of his children.

Joker : Rika constantly goes out of her way to verbally roast Joker. She knows about and hates how he treats Dwyer, and as a result, she becomes closer to her brother, but more distant from her father. Joker is the only parent that she's incredibly hostile towards. Their relationship takes the longest to mellow out, because Rika can get so frustrated with him that she'll even be meaner than Dwyer usually is. Eventually, Joker might be forced to realize his mistakes. It'll take a long time to make everything up to her, but it'll be the only way that their relationship will ever be able to grow and get fixed.

Asama : Rika doesn't appreciate her father's lackadaisical attitude and bleak humor. Talking to Asama can often agitate her, so she tries to avoid him as much as possible. Even when they do talk, Rika forces herself to keep calm and not get provoked by him. She dislikes his nihilism, and their beliefs are often a source of conflict in their relationship. Eventually, Rika will learn to look beyond her father's humor and demeanor, and try to see better traits within him. But it'll also take some effort from Asama to speak more mellowly to her. Their relationship can be stressful for the both of them.

Zero : Constant fighting. Rika hates her father's rough and lewd demeanor. She often seeks to avoid him rather than confronting him. Even when they're talking, her replies will be short and abrupt, because she has no interest in interacting with him. At times, she is more resistant than Nina is, and maybe a bit crueler. Zero will eventually acknowledge his mistakes, allowing Rika to grow closer to him and make more of an effort to understand him. Unusually, Rika learns to get along with Zero faster due to how he admits his mistake of sending her to the Deep Realms. She gets along with him before she even starts to get along with Izana.

Ashura : Gets along with him quite easily. Rika immediately realizes his poor sense of self-worth, and he immediately admits that he feels terrible about sending her to the Deep Realms. He felt helpless during most of her childhood. After all of that is put out in the open, Rika gets along with him quite well. She realizes that he's someone with a terrible past that was most likely not ready to have a child. His actions were to protect her, and due to his lack of self-confidence. Even now, he still feels unworthy to be a father. But he tries his best with her, and that's all that matters to Rika.

Flannel : Her father is oblivious, is what she mostly thinks. He doesn't realize why she dislikes him until Izana clues him in. Flannel at first argues with her, but even he realizes that they're not getting anywhere. He'll start bringing her his "treasures" and trying to share with her, which causes her to realize that he's making an effort. Rika gets along with Flannel easily due to his friendly attitude and desire to make everything up to her. However, they may quarrel about where exactly he can store his treasures, as his own room is starting to overflow with all of them.

Ryoma : Ryoma is immensely proud of Rika for her dutiful attitude and dedication towards her country. However, he wasn't quite prepared for him to ignore her entirely. At first they argue a lot. She argues with him about his treatment of Shinonome, and some of his policies. He argues that she should respect her parents. They get nowhere, and it's clear that she's not going to budge. Ryoma is one of the less stubborn fathers. He tries to understand her and get along with her sooner than most.

● Mothers ●
Camilla :
Rika is wary of Camilla at first. She knows her mother's reputation for being a vicious fighter and executioner, so she tries not to tread on Camilla's temper too often. Camilla tends to be warmer than Rika expected. But Rika still doesn't warm up to her until Camilla admits that the Deep Realms was a mistake. Rika gets along with Camilla easier than she does with a majority of her other mother options. She admires Camilla's strength and devotion towards her siblings and family. Rika feels like she can relate to Camilla's strong feelings of loyalty, but said loyalty is towards Izumo rather than family members.

Pieri : Rika doesn't get along with Pieri at all. She knows about her mother's wrongdoings in the past. And even though Izumo is trying to help her mother grow mentally healthier, Rika hates being in Pieri's company. Her mother is childish and doesn't value human life. Due to that, Rika majorly tries to avoid her mother at all costs. The two have a very rocky relationship due to their contrasting ideals and personalities. Rika views Pieri as simple-minded and mindlessly cruel. And it doesn't help that Pieri left her in the Deep Realms as well.

Hinoka : Rika gets along with Hinoka after seeing her ferocity in battle and her devotion towards Hoshido. She understands Hinoka's patriotic feelings and actually tries to grow closer to her mother. But Rika can feel conflicted when talking to Hinoka. She realizes that her ,other loves her, but can't get past the fact that her mother sealed her in the Deep Realms. Due to this, her opinion on her mother can tend to change really often. Rika wants to have parental figures in her life, but she feels like both of her parents have been ruined for her, after they abandoned her in the Deep Realms. Eventually, as their relationship mends, Rika will want to learn how to ride a pegasus, and they'll bond over that.

Flora : Rika realizes her mother's anxiety and self-worth issues really early on, and deducts that maybe her mother wasn't ready to have a child. She also realizes how devoted Flora is towards the Ice Tribe, as Flora takes any task given to her with much gusto and pride. Rika gets along easier with Flora, and quicker too. In a way, she feels pity towards her mother, but also admires her mother's loyalty towards her tribe. She knows that Flora places her own self-worth on her work, and can relate to the feeling. As a result, Rika is softer and gentler towards Flora than she is towards her other parental options. Quite often, Rika will ask Flora about the Ice Tribe, and her ice powers.

Setsuna : Rika resents Setsuna's lackadaisical attitude, going so far as to call her mother "stupid" and "mindless". She distances herself as much from Setsuna as possible, which upsets her mother very much. Rika will tend to shoulder off any requests to spend time with her that her mother makes. Eventually, she'll warm up to Setsuna. But due to Setsuna's incapability to get much work done, Rika will take a really long time to actually acknowledge Setsuna as someone worthy of her time.

Orochi : Orochi makes consistent efforts to spend time with Rika, and isn't oblivious to Rika's negative feelings towards her. The first thing she does is apologize for sending Rika to the Deep Realms, and their relationship gets much, much better from there. Rika comes to value her mother's wisdom and intellect very much, often going to her for all sorts of advice. Orochi routinely urges Rika to approach Izana and maybe even forgive him, but Rika is always very reluctant to do so. Rika will try her hand at fortune telling at times, but she finds that baseless predictions of the future aren't for her.

Kagerou : Kagerou is really quick to notice Rika's distaste towards her, and why Rika feels so negatively about her. Therefore, Kagerou is also really quick to try and fix her relationship with her daughter. She acknowledges her mistakes very early on, and as a result, Rika forgives her early on. Their relationship is very healthy, with Rika starting to look up to her almost right after her return from the Deep Realms. Rika knows her mother's status as a royal retainer and at times will ask her about advice on political policies and battle tactics. She'll also be quite intrigued about her mother's unique art, often asking to see it.

Nyx : Rika admittedly respects her mother's calm and mature demeanor, and doesn't often inquire about the curse that Nyx is afflicted by. Nyx will probably be one of the first parents to admit that sending Rika to the Deep Realms was wrong. Afterwards, Rika will have an easier time getting along with Nyx due to the latter's personality. Rika will often try and research Nyx's curse, looking for a way to cure it. She'll also go to Nyx for advice fairly often. The two of them tend to drink tea together and discuss books that they've read.

Aqua : Rika respects her Aqua as a calm and patient person. Like with most of her parents, Rika stays away until Aqua approaches her. Eventually, they'll bond over music, and find out that Rika has quite a lovely singing voice. Aqua will teach her how to read music. Rika's resentful feelings will ebb away.
 
FIRE EMBLEM OC #4
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[ BASIC INFORMATION ]
● Name ●
Gwyn

● Birthday ●
June 8th


● Age ●
Eighteen


● Gender/Sex ●
Male / Male


● Occupation ●
Noble


● Species ●
Taguel


[ APPEARANCE DETAILS ]
Gwyn is a young, white haired boy with long, large white rabbit ears, that droop almost beyond his waist. His hair is in a bob-cut, with bangs that go over his forehead. His eyes are wide, as well as being a deep shade of maroon. He has the features of a younger teenager, looking extraordinarily youthful for his age, much to his frustration. He has a nose that's on the cuter side. He has thin, arching eyebrows. The expressions he wears the most frequently are cold ones of indifference. He will rarely ever crack a smile unless one of his enemies is about to die, and doesn't often let his face betray his emotions. His eye can twitch whenever suspicious of someone's intentions, or when he's blatantly aggravated.

His stature is smaller than most boys his age, but despite that, he is quite the fearsome foe. He has pale skin, but has strong, able legs and muscles from training very often. His athletic skills rely on speed more than strength, and his skill is almost unparalleled. He's by no means a weightlifter, and but is definitely able to dodge enemy attacks very quickly and skillfully. His skin is somewhat marred by scars and whatnot, most of which are on his back, shoulders and arms.

His legs are left untouched, and fortunately have never been injured severely. No matter what the situation, he usually maintains a straight, proper posture unless severely injured. He has a white rabbit's tail. His fingers and hands are elegant and slender.

● Clothing ●
Gwyn doesn't wear much armor. He has chest plates, plates on his back, but nothing really on his legs or arms. He's mostly seen wearing shorts, a waistcoat and a dress shirt. For the colder seasons, he wears thicker jackets and clothing. Needless to say, he actually hates the winter. He actually likes to pair black or brown with white, and doesn't really like any especially bright or vibrant colors. Neon colors made him want to cringe, especially. He does carry around a rather large pocket watch with him, though, usually stowed away in one of his many pockets.


[ PERSONAL INFORMATION ]
● Personality ●

Gwyn is a cold young male with a vicious heart. He only talks when he sees fit, which is often. Yet, he has a stoic way of guarding himself. He rarely will ever trust humankind. He's exceedingly intellectual and clever for his age, holding an amount of cunning that others might never get in their lifetime. His tactics are brutal and ruthless, but he doesn't usually harm innocents. He has seen many hardships, and waded through disaster after disaster. He addresses himself as a survivor, and does not take no for an answer. He is a prompt, able debater who brings up points to support his argument in a graceful manner. He does not care for humankind. He works hard to support his nation, and can tend to go even days without sleep. He works himself to the bone.

He is surprisingly kind to those he cares for. Earning his trust is difficult to do. Many call him the untouchable king, but when he witnesses kindness, he takes notice. He cares a great amount for his people, and will be loyal to them until the end. The people of his nation are his top priority, and that is why he keeps himself alive and well. When he wants something done, he sees it through thoroughly. He has a calm head on his shoulders, and will rarely ever raise his voice when not necessary. Most of his derailments are done skillfully and quietly. His insults are sharp and merciless. He sees no reason to care about the feelings of his enemies.
With all of his positive traits, come his flaws. He's sneaky, paranoid, and conceited.

He will kick someone when they're down, if he believes that they deserve it. He doesn't follow a strict code of honor, and plays cheap and dirty to get what he wants. He doesn't really care about who he mows down if it means obtaining something that he wants, as long as he sees them as an enemy. He is rather paranoid about most other high-ranking officials around him. He has had others try to usurp him from his position previously. Gwyn is also rather arrogant, believing himself to be mostly superior, and that he should be catered to on all accounts.

Gwyn is not good at being charismatic and often remains the cool-headed figure. He leaves the matters that require the most adept social interaction to his advisers, but he does like to be involved in any and all negotiations. He's very firm in his policies, legally, and follows them. Yet, he can exploit loopholes and be very sneaky and sly about any foreign interactions. This can tend to make other political figures wary of him. Making others wary of him is something he thoroughly believes is his best way of getting power. While not the warmest person around anyone, but those who attempt to dig passed his outer personality tend to become valued friends. He acknowledges those who truly care about him, and will always appreciate their concern.

● Flaws ●
Gwyn is very paranoid. Years of having people try to usurp him doesn't let him trust others easily. It certainly takes a good amount to get his trust, and the process can be painstaking. He fears betrayal almost more than failure. Which makes it terribly difficult for him to truly trust someone else. Even when he really needs help, he won't accept it due to his pride. He thinks that accepting help causes him to look weak, and he believes that as the leader of an army, he needs to be invincible in the eyes of his soldiers.

● Habits/Quirks ●
  • Jiggles his leg up and down when nervous, agitated or puzzled.
  • His nose scrunches up whenever he's disgusted or confused.
  • Gwyn surprisingly enjoys plays on words, or puns. They're one of the few things that can actually make him crack a smile.
  • However, since no one ever expects it, no one really jokes around him because they're afraid of getting scolded or scorned.
  • He keeps up with time obsessively. Gwyn never leaves his home without having a pocket watch on him. He hates being late and will never, ever get rid of a clock, even if it's broken beyond use.
  • Always needs his coffee in the morning.
  • Has at least one clock in every room.
● Likes ●

● Dislikes ●
Being underestimated, waking up early, disobedient subordinated, failure, meat of any kind, cheese, most dairy products, sugary foods, cold weather, wintertime, people with bad tastes in fashion, neon colors, losing money, feeling insecure, snow, sour candy

● Fears ●
Sleeping late, reading books, stargazing, fresh fruit, vegetables, chess, checkers, writing, fencing, oranges, coffee, tea, classical music, smooth jazz, flowers, taking walks through garden, the color green, warm weather, springtime, rose tea

Betrayal : Gwyn fears betrayal more than anything else, which is why he keeps almost no one close to him. He knows that if someone close to him betrayed him, his secrets could easily get out into the public. He also fears getting emotionally attached to someone, only for them to be using him or planning to usurp him. Rather than become enraged, he would withdraw into himself and become a shell of who he once was, depending on who betrayed him and how severe it was.

● Hobbies ●
Chess : Gwyn is adept with strategy, so him being a master at chess should be expected. If he wanted to, he could win a fortune with it. But he despises gambling, so he doesn't. Gwyn is quick to read his opponents and learn their strategies. His ability to adapt often allows him to best his opponents.

Reading : Gwyn loves reading books of all kinds. He doesn't discriminate by genre, but he does sort books by their quality. If he reads a bad novel, he'll write corrections in the book itself, and send the author a letter about what they could fix, before mailing it to them. In these letters, he's not scornful, but he genuinely wants the writers to improve.

[ BIOGRAPHY ]
Gwyn was born a slave, or pet, to a human 'owner'. His mother, originally hailing from a nation with diverse species of Laguz, had never attempted escape, and served as a plaything for their owner. Her mistreatment would inspire a deeply-rooted hatred of humans for years to come. Gwyn grew up an abused and rebellious child. He detested the treatment his mother went under, and she was the only one who made him cling onto his sanity.

Her mellow attitude and her ability to teach him moral lessons pulled him through and prevented him from succumbing to despair. She told him of her previous lifestyle, not as a slave, but a noble of a wealthy nation. He grew up in a mansion, surrounded by guards. His mother was allowed inside, but the owner didn't take a shine to Gwyn, mostly due to his refusal to listen to orders. Gwyn would never directly tolerate the "master" of the house, and spent time driving him crazy.

Still, Gwyn needed to be used for something, so the owner had him trained in the art of the sword. He'd be surrounded by guards, and eventually serve as one of them. There would be absolutely no way out of it. He was depraved of freedom and stuck here. The thought alone made him almost want to end his own life, then and there. He despised this almost more than the master of the house.

It was a very hostile environment, but Gwyn learned to hold his tongue when necessary, a much as he hated it. At the age of seven, there was a siege upon the mansion by a group of bandits. The mansion was set aflame. His mother was unfortunately lost during the attack, but the owner was killed. Gwyn refused to speak for weeks, and remained a quiet, abet surviving and observant young boy.

He was taken in by the bandits, who were later revealed to be a group sent by nobles, to kill his old master over a dispute. He was taken in and accepted there, back in the nation of Zephyr. Many viewed him as a very easily target to usurp in the beginning. He expected to be attacked. So, he began to be properly educated at his own request, but began suffering from flashbacks to his time as a slave.

Many times he would wake up with nightmares. Many times he'd stay up all night, not wanting to face the night terrors that awaited him. He often drove the servants in the castle away from him, always wanting to be alone. After two weeks of living in the palace, he met Auburn, another taguel who was the adoptive son of a noble. At first, Gwyn was uninterested in the boy.

However, Auburn routinely brought him food, checked up on him, asked him if he was alright. After a while of this, Gwyn crumbled, allowing Auburn to stay beside him. The two became very close to each other. Auburn hardly left Gwyn's side, and was a major part in helping Gwyn recover.

Four years passed. He refused to even set eyes on a blade for that span of years. During this time, he excelled at making himself independent in any way possible. Desperate to make himself useful, he dedicated time to becoming a scholar, and a valued tactician. Eventually, he was made apart of the royal court. After that amount of time, his will to never use a blade again weakened, and he realized as a part of the royal court, he'd need to be able to fight. He was trained promptly and steadily, but he was a fast learner.

During that time, he took many measures to prevent himself from being usurped. Many lesser nobles would kill for his spot. He took down any traitors within his midst who would plot against him. He vanquished many opponents during that time. Yet, those who remained loyal to him would have nothing to be worried about. Thus, his reign as an important political figure strengthened. During the last couple of years, he toured the country, bettering the lives of farmers.

This gained him an even more favorable reputation among his subjects, who were mostly surprised at how young he actually was. Gwyn would never let his youth get in the way of his work as a ruler. Recently, he just returned to the castle. Yet, he knows of the tension springing up between the nations around him, and has become warier, closing the gates further as he braces for any sort of war.

[ COMBAT AND ABILITIES ]
● Abilities / Powers ●
Beast form : As with most taguel, he has access to a beast form, which is suited for battle. However, he has not transformed in several years, and has turned his back on his bestial origins in order to get more respect from the humans under his command, and his allies in neighboring kingdoms.


● Weapon(s) ●
Rapier : A rapier has always been Gwyn's weapon of choice. It's elegant and it requires skill to use. His weapons are mostly silver, and they're not very unique.

● Weaknesses ●
Conceited : His conceited attitude can often get in the way of his cunning, and downsize his chances of winning against an especially strong foe.
Frail : Gwyn's speed and skill also downsize his defense and resistance. If a strong enough enemy does manage to catch him, then they can definitely do enough damage to critically injure him, therefore jeopardizing his chances of surviving.


● Strengths ●
Speed : Gwyn is very fast and able-bodied. He has agility and the raw speed to propel him across the battlefield very quickly. He's decently-muscled for his age, and it takes a very quick opponent to catch him.

Luck : Gwyn's luck is superior to most other lords. He's able to dodge most slow attacks and can easily best his opponents using hit and run strategies.
 
FIRE EMBLEM OC #5
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[ BASIC INFORMATION ]
Name ●

Calla

● Age ●
Eighteen

● Gender/Sex ●
Female/Female

● Species ●
Wolfskin

● Allegiance ●
Nohr

● Class ●
Maid

[ APPEARANCE DETAILS ]
● Outfit ●
Most often, Calla can be seen sporting her maid uniform. She has multiple maid outfits, but all of them are black and white. She still does have a variety of clothes to wear in her wardrobe, besides the uniforms. She tends to favor more neutral garments, and will almost always have extra pockets sewn into her clothing. She tends to store little trinkets or extra weapons within these pockets, and you might find a spare Elixir or two if you go searching through them. Waistcoats and dress shirts are very abundantly found in her wardrobe, and she'll almost always have the top buttons unbuttoned, similar to Flannel.

Her waistcoats will either be pastel pink or lavender, and they'll ve worn over a white or black dress shirt. She's pretty much always sport pants. Alongside her waistcoats, she has many form-fitting corsets, and she'll often wear them with skirts that end above her knees. She also likes to wear heavy boots as well. She isn't a fan of high heels and she isn't good at walking in them, either. She prefers comfort over appearance, and will not wear any dress, or piece of armor that makes her feel uncomfortable or too restrained. She also isn't one for accessories, either. She doesn't wear any jewelry.

[ PERSONALITY INFORMATION ]
● Personality ●
Calla is a playful and amiable young woman, who is incredibly faithful in her allies. She isn't mean-spirited, and gets along well with others. She knows how to cooperate and work in a team, but it's uncommon for her to be a leader. She tends to shy away from leadership positions, passing it off as not believing in her capabilities all that much. She comes off as friendly, encouraging, but also somewhat teasing, and overall girlish.

It's not too often that someone will think badly of her. Mostly because she carefully makes sure to not expose her negative parts to others. She claims to dislike conflict between allies, and becomes visibly upset whenever her friends fight among themselves. She suffers from denial whenever any of her allies betray her, or the force she's allied with. She reacts in a panicked way to betrayal, before denying it all entirely.

Calla's positive attitude can also seem rather naive. She doesn't have trouble with trusting others, and she's always very welcoming to new individuals. She trusts too easily, and falls in love very fast, resulting in her getting hurt often. She still has a significant amount to learn about the world around her. But she's incredibly curious. She often goes out of her way to explore new places. At times, she may be too curious, and enter dangerous areas without even realizing it. When lost in thoughts, she may zone out at times and disregard her surroundings.

She goes out of her way to interact with others and make friends. Her friendliness has made her somewhat popular within the army. But she tends to be rather modest, brushing off any comments that mention how well-liked she is. She dislikes flattery, as it makes her feel flustered. But she always works hard and tries to be the best soldier and maid that she can be! That being said, at times she can train or work a little too hard, and exhaust herself or make herself sick in the process.

She doesn't let depression drag her down, but at times she really isn't in control of her emotions, and can allow them to lead her. Her thoughts can get lost if she feels emotional, and she can become quite reckless under these circumstances, often putting herself and others in danger. Nonetheless, Calla is a valuable asset in battle due to her strength. When not absorbed in cleaning dishes or helping around the castle, she can usually be found training.

Although she doesn't access her beast form very often, she is nonetheless a very dangerous opponent due to how incredibly honed her skills are. She knows how own strength and weaknesses, and is always trying to spar with others so she can learn about different fighting styles and how to counter them. She takes her duties very seriously, and considers her most important job to be protecting not only the royalty, but her fellow allies. Due to her need to help others, she's become very experienced with staves.
Calla possesses an odd sort of manipulative attitude.

At times, she may exploit her charms, or act put-down or emotional in order to manipulate others into giving the reactions she desires. She has an eerie fascination with how people tick and react, and as a result, she may make out of place comments randomly, fishing for a reaction. These moments come and go randomly, as they're triggered by absolutely nothing. Although, if she gets too carried away, she'll apologize endlessly. There are also moments where she may act childish and pout when teased, but her pride doesn't get injured all that easily.

Calla has a good amount of confidence. She isn't arrogant. But she isn't self-conscious, either. She knows when to stand up for herself, and will often stand up for what she believes in, as well. At the same time, she's open to hearing others' opinions and isn't narrow minded. She's always open to trying new things and she values new experiences.

Calla is actually quite intellectual when it comes to learning and educational studies. She's better at some subjects than others, though. Literature comes quite easily to her, and she's decent with mathematics. But she doesn't have the memory that is necessary to be good with history. She tries her best to memorize Nohrian history, and scans over huge books whenever she can. But somehow, some way, an important detail always slips from her mind. She is slow to learn when it comes to history. Although it doesn't really affect her occupation, she's always trying to improve herself and become a better, stronger person.

She's naturally quite caring for others, innocent civilians especially. She hates how innocent citizens always seem to be hurt by war, and ultimately wishes for peace in the realm. She dislikes killing, but she knows that she has to kill enemies, and will do it without hesitance.

More than anything, she hates feeling like a burden, and will actually struggle to admit it whenever she's not feeling well, mentally or physically. She hates holding others back, and allowing her weaknesses to win. Her willpower is incredibly strong and she doesn't give up easily. She was raised to not be a quitter, and she sure as hell isn't. Eventually, she can give in and talk to others about how she's feeling. Calla is also a person who loves idle chatter. Although, she doesn't talk behind anyone's back.

She isn't mean-spirited and she absolutely hates it when false or insulting rumors are spread about her. She becomes incredibly agitated whenever someone makes up a rumor about her, and will harshly scold them for engaging in such petty gossip. She believes that gossip is unhealthy and that it only discourages disloyalty. If she ever has a problem with someone, she'll almost always try to talk it out with them instead of spreading nasty rumors like a coward.

● Greatest Strengths ●
Calla's academic strengths are English and literature. She's very adept with spelling, punctuation and grammar. But she's also quite creative and is an outstanding writer of fiction. In her spare time, she tends to plot and write stories, as she one day dreams of becoming an author after the war. Calla is also a very adept cook, due to her occupation demanding that from her. She's a great cook, but a better baker.

Her confections taste astounding, and she's very good with making new and creative flavor combinations.
Calla's positive attitude and ability to remain optimistic during even the darkest of situations makes her not only popular, but resilient to tragedies and discouragement. She's devout, and constantly working at her goals. It's difficult to dissuade her once she's set a goal. She is also very encouraging to her allies, and when someone is troubled or not feeling well, they can definitely depend on her to support them and help them through. She's incredibly loyal, and considers every single one of her allies to be valuable, even if she doesn't know them too well.

She is quite amiable and makes friends very easily. Due to how sociable she is, she makes friends fast, and others tend to trust her easier. She just has a calming aura around her, that allows other to ease into conversations with her. She doesn't like making people feel uncomfortable, and she knows when she's crossing a line. She doesn't cross lines or try to strike nerves in conversations.

● Worst Weaknesses ●
She believes that people deserve second chances, and at times may be too optimistic when judging others. She may think too highly of people who don't really deserve it, and she can tend to be a poor judge of character. She is someone who falls in love very fast, and can become vulnerable due to it.

Calla isn't good at history. She can tend to have a poor memory. She's also not good at strategy games such as chess or checkers, due to the fact that they require thinking ahead multiple steps. She also isn't a good artist and she can't draw to save her life.
Calla can also have manipulative tendencies, faking emotions in order to bend others to her own will. She may go too far with this sometimes, and may unintentionally hurt others. Calla dislikes feeling negative emotions. When she feels depressed, she tends to think of herself as a burden, and may bottle said emotions up. She often doesn't open up to others whenever she's feeling negatively, which can result in her becoming even more hurt.

Calla may also zone out whenever lost in thought. That, coupled with the fact that she often explores new places, can lead to her getting lost or injured. Calla doesn't handle betrayal very well, and may frantically deny that anyone has betrayed her. If hurt or betrayed by someone important, she'll become very unstable and out of touch with reality, refusing to believe that someone she trusted has betrayed or left her. This may also happen if a close friend or ally dies. She'll act as though they're still alive, living in a fantasy.

[ BIOGRAPHY ]
Calla was born to two wolfskin parents who lived near Cheve. Her mother and father had moved away from the larger packs of wolfskin within Nohr, opting to try and live a more peaceful life as they raised her. They never wished for her to become involved in terrible bloodshed, and they never wanted her to hate humans, either. Her mother worked as a tailor, and her father worked in an appliance store. Although they were wolfskin, they were treated alright by the humans around them. Calla was born long after they arrived in Cheve.

For the most part, she had an okay childhood. Her parents weren't the wealthiest individuals around, and living in Cheve was rather expensive, so they were forced to work long, arduous shifts. Her mother taught her how to cook and clean at a very young age, aiming to make her more independent. However, Calla became incredibly adept in these fields, and soon began to work as a maid at a very young age. She cooked and cleaned for nobles who lived in Cheve, although most of her employers were never very kind to her. But Calla managed to persist and continue to work for the sake of her family.

She didn't learn how to use her beast stone until she turned ten, which was odd for other wolfskin, who would be taught at a younger age.

She never had too many playmates, either. The children in Cheve tended to stay away from her, and she was often caught up in working or in her educational studies. Most of her spare time was spent learning how to read or write. She never had much time to play around or really act like a child. She nonetheless was a resilient child, who remained uppity and cheerful no matter what. But her life would soon change for the worse.

Quarrels between Nohrian and Hoshidan forces were starting to happen closer to Cheve. Eventually, fighting happened in the city, and her parents were caught in the crossfire. They both wound up dying, leaving Calla to fend for herself in the world. She desperately tried to stay afloat, working herself to the bone in order to afford food.

Eventually, she was chased out of her home by the landlord. With almost no possessions or wealth to her name, Calla traveled away from Cheve, hunting for food in her beast form and surviving as best as she possibly could. She didn't know where she was going, or what she would do. About a month later, she collapsed near a Nohrian fortress from exhaustion. It was there that a kind soldier brought her in. After she woke up, she begged them to stay and told them that she could work as a maid. They took pity on her, allowing her to work for them. But she was also trained in combat, as well as how to defend herself.

She became close to the noble family that she worked under. However, they fell from noble status after the leader of the house was framed for murder. The fortress was closed down, and the family went into hiding without taking her with them. Homeless again, she wandered aimlessly, before being mistaken as an enemy and attacked by some Nohrian troops. After realizing that she wasn't a foe, they allowed her to return to the capital with them. She was allowed to work and live in the royal palace after the commander she traveled with told Garon of her skills. Without thinking too much about it, she was accepted and allowed to stay.

[ RELATIONSHIPS ]
● Friends ●
Calla makes friends very easily. She's always trying to bond with allies, and is very good team player. She's very kind to her friends, and always tries to support them no matter what. She believes that the more friends she has, the better her life will be. I feel like she'll get along well with Cyrus due to how similar they can be in terms of attitude and loyalty. She would very much enjoy Hinata's uppity attitude, and she would be tolerant towards Flannel as well. Besides those three, she'd especially get along with Elise, Sakura and Izana.


● Enemies ●
Calla doesn't make enemies very often, due to how positive and amiable she is. It's possible for her to dislike others who are purposefully nasty or mean, but she doesn't hold grudges against people. She also dislikes fighting with her own allies, so she tries to not let any of her allies ever get on her nerves. But if she were to have any enemies, I'd say her main enemy would be Iago, who she might believe to be a very slimy coward. She also very much would dislike Hans, due to his mindless attitude towards violence and the loss of life.


[ COMBAT AND ABILITIES ]
● Class ●

Maid

● Strengths ●
Calla's greatest strength, physically, is her raw balance of speed and power. She tends to be a relatively balanced fighter, although she does have drawbacks. But she's physically powerful, and she's also quite fast. She's able to run quickly for very long distances due to her increased endurance. She's incredibly diligent about her training and often goes for runs several times a day. She dislikes slacking off and is always trying to make herself even better than she was before.

Calla's also quite handy with daggers and staves. She is an adept healer who can handle staves, and she has a vast amount of knowledge about herbs and their medicinal effects. She's able to use plant life to her advantage, which can come in handy when they're short on staves.

● Weaknesses ●
Calla has poor magical defenses. She can be easily injured by most spells, and she has to be careful to avoid adept mages. Her reflexes and reaction times can also become dulled quite easily, forcing her to need to train them quite often. She cannot handle magic, swords, lances or bows. Calla tend at times underestimate the speed of other opponents, putting her at a disadvantage.

● Weapon(s) ●
Silver Dagger

[ MISCELLANEOUS ]
● Hobbies ●
Writing : Calla very much enjoys writing. At times, she uses her fiction to escape from the harsh cruelties of reality. But she's actually quite talented with writing. English is her strongest subject, and she thoroughly enjoys writing all sorts of stories. Her favorite stories to write involve grand adventures, or great romances. She always likes to have a diverse cast of characters in any stories or books that she writes, and she's great at creating different characters. She doesn't write horror very often, though.

Cooking : As a maid, she's expected to be an amazing cook. Even though it is her job, Calla thoroughly enjoys cooking. She often consults Pieri for culinary advice, and she loves looking through cookbooks and finding new recipes. Calla is an adventurous cook who has even included flowers in her dessert dishes before. She loves trying out new things, and she's even good at cooking food that she doesn't like very much, like salads or other dishes that include vegetables.

Chess : Calla is a good chess player, although she's nowhere on a professional level. Nonetheless, she very much enjoys playing chess, and even other games that require strategy. She's good at memorizing new strategies, and predicting how her opponent will move next. Her foresight tends to help her win a good amount of games. But she tends to lose interest if there's money involved, or if her opponent gets incredibly competitive.


● Likes ●
Sleeping, meat, working hard, reading, nighttime, tea, coffee, sunny days, watching people draw, the color purple, going shopping with friends, cooking, playing chess, collecting silverware, the holiday season, sewing, fashion, cleaning, wintertime



● Dislikes ●
Sleeping late, vegetables, fruits, those who don't work hard, sour foods, heavy seasoning, traitors, slackers, sore losers, people who brag about their victories, the color orange, most bugs, dust, war, people who hold grudges


● Habits ●
She whistles whenever she's feeling cheerful.
Tends to bite her bottom lip whenever stressed out, confused, or nervous.


● Facts ●
Has completely written two novels.
Tends to sleep during the day whenever possible.
Is a big night owl who actually doesn't need much sleep to function.
Drinks coffee three times a day. During the morning, during the afternoon, and during the evening.​