M.A.G.M.A: Mobile Attack and Garrison Mechanised Armour M.A.G.M.A units are, in essence, suits of robotic armour, usable only by a bloodline registered in it, each one distinguishable by matching the mark on the armour to one in the same place on the pilot’s body. The armour is incredibly powerful, far outranking any human performance. Additionally, their armour is strong enough to repel extreme temperatures, provide complete immunity to weak explosions and bullets, resistance to standard-issue lasers and some explosions, and can even allow survival when jumping from great heights – but not too great. Additionally, short-range flight capabilities, a GPS and temporary invisibility to long-range detection devices such as radar and sonar are provided. The weapon systems on each suit vary depending on the user, as they are completely customisable – to an extent. The units are powered by the user’s body, and under normal circumstances, this wouldn’t be a problem – the design has been made so that moderated use has little to no detrimental effect. However, if used for too long or if energy expenditure reaches a certain point, the user’s life force is sapped, potentially killing them within minutes. Thus, use of the M.A.G.M.A is generally discouraged, and prolonged use is prohibited altogether. Under the creator of the armour’s wishes, only the people who use and maintain the armour can know about it. However, somehow the government has caught wind of these suits, and they are launching what they call “attacks on dangerous elements.” As nobody knew about these units, many assume them to be new technology, even though they’ve been around for a good forty years. As such, this made it easier to convince the general public that the pilots were evil, terrorists, or a similarly discrediting title. Attacks on and the capture of any units the governments found was authorised almost immediately, and assaults on known bases started thereafter. Several suits came into the possession of various countries, usually the economic powers with the greatest military strength, and research was conducted in collaboration. Despite this apparent teamwork, nobody trusted anyone – results were often hidden, age-old alliances deteriorated, and secret divisions of M.A.G.M.A suits and genetically engineered (read: expendable) were created. Any pilots captured were also brainwashed into thinking they were loyal to whichever country had taken them, turning them into the elite pilots and test specimens of their captors. Naturally, suit-wearers from around the globe set up a resistance under one banner; L.P.A.O – League of Pilots Against Oppression. Using a hidden base miles beneath the surface of the landfill planet LF-424, the real battles started in the Spring of 2099. But, as with any organisation set up by sentient beings, treachery and backstabbing can run rife in the blink of an eye… Cast (Move your mouse to reveal the content) Cast (open) Cast (close) Username - Character Name (people who haven't submitted characters but have a reservation wil have N/A instead of their character's name) Rogue Sandwich - William Smith lovedove830 - Amyst Werron NoirCouer - Laurea Vespertiline LaharlSama - Lawrence Craft Form (Move your mouse to reveal the content) Form (open) Form (close) Name: Very important Age: 16 or above. Pilots may be trained from a young age, but there’s a point where things become ridiculous. Gender: We aren’t checking. Appearance: Picture, words, or picture and words. It’s all good. Personality: Please keep bipolar/homicidal/etc. tendencies to a minimum. I like interesting people, not insane people. Weapon: A small weapon for use when you can’t fight with your armour. Bullets have been replaced with focussed particle beams or lasers. There is little difference between the two, aside from the fact lasers can change colour depending on the weapon, and focussed particle beams change colour depending on the atmosphere of the planet. Ammo clips no longer exist, eliminating the need for reloading. However, weapons can overheat, rendering them unusable for a few seconds. These rounds can pierce reinforced steel, though this is pretty much only good if you’re fighting infantry – most military vehicles are now built with stronger, alien materials. Blades have also been replaced with focussed-area beam generators, essentially turning a blade into a cross between a blade and a VERY hot blowtorch. M.A.G.M.A Armour: It’s a suit of armour, not a full-blown mech. M.A.G.M.A Weapon Loadout: Limited to one explosive launcher and a laser/beam weapon that must be used separately, two laser/beam weapons that can be used together, or a melee weapon with another weapon class of your choice. Note that suits equipped with two melee weapons need less energy, as the weapons’ energy is in a constant loop. Thus, more can be used on defence. Mark: Location, and what it looks like. My Form (Move your mouse to reveal the content) My Form (open) My Form (close) Name: William Smith Age:17 Gender: Male Appearance: William stands at a height a slight amount above the average person his age, though the amount is not noticeable enough to be considered substantial. His build is one not built for either power or athleticism, but a point in between the two, allowing for a "jack-of-all-trades, master of none" approach. His hair is the darkest black possible without dye, and while long (for a boy), the fringe is swept clear of his eyes. His eyes themselves are a deep, chocolate brown in colour, and often appear half-closed, though this is nothing more than his apppearance. Upon his torso is a black t-shirt with a "graffiti-style" Union Jack on the front, and the words "ANARCHY IN THE UK" on the back. He dons dark blue denim jeans as legwear, suspended via a brown leather belt and brass buckle, the whole ensemble being rounded off by a pair of silver-streaked, black trainers, fastened by means of velcro straps. Personality: A logical and tactful person, William is the kind of person you see planning things from the shadows, while others carry out his strategies, incorporating their own judgement if need be. That is not to say, however, that tactics are out of William's grasp - while his fighting abilities are not quite up to the level of many other pilots, his bility to remain completely stone-cold, calm and emotionless on the battlefield can prove a worthy asset in times of pressure. Outside of the fights, he tends to indulge himself in quieter endeavours such as writing poetry and short stories, or reading novels without happy endings. If he does find it has a happy ending (to his dismay), it is not unusul for him to drift off for a minute or two, concocting a reasonable and macabre ending. He is by no means a miserable person, he's just a little... odd. Weapon: A simple revolver - quick to draw, powerful, but inaccurate with plenty of recoil. M.A.G.M.A Armour: The armour is a balanced model, offering no special characteristics, but no defining weaknesses either. Howeer, William is no expert, so he is pprone to make some errors when fighting, though it's more down to skill than tactics. (Ignore the thing on its back.) M.A.G.M.A Weapon Loadout: On the left arm is an "Arcing Wave Generator." This, in normal English, is laser-y grenade launcher. The right arm shoots three-round-bursts of nti-vehicle lasers, which have slight homing capabilities. Mark: On the area on his chest where his heart is, a human skull viewed side-on is emblazoned in forest green.